17 research outputs found
Efikasi Diri Dan Pemahaman Konsep IPA Dengan Hasil Belajar Ilmu Pengetahuan Alam Siswa Sekolah Dasar Negeri Kota Bengkulu
This study aims to determine: the relationship between self-efficacy and understanding of science concepts to learning outcomes Natural Sciences separately and simultaneously study was conducted in Bengkulu City Elementary School students in 2015 with 32 samples taken using simple random sampling. The technique used to analyze the data is the statistical technique of regression and correlation. The results showed that there was a positive correlation between: (1) efficacy ourselves to learning outcomes Natural Sciences, (2) understanding the concept of Natural Sciences learning outcomes Natural Sciences, (3) self-efficacy and understanding of the concept of Natural Sciences collectively together with the results of study Natural Sciences. Based on the results, it can be concluded understanding of the concept of Sciences Alammemiliki greater contribution to the learning outcomes Natural Sciences compared with self-efficacy. However, self-efficacy and understanding of the concept of Natural Sciences have jointly contributed to the learning outcomes of Natural Sciences.
Keywords: Self efficacy, understanding of science concepts, learning outcomes
Penelitian ini bertujuan untuk mengetahui: hubungan antara efikasi diri dan pemahaman konsep IPA dengan hasil belajar IPA terpisah dan simultan Penelitian dilakukan pada siswa SDN 5 Kota Bengkulu pada tahun 2015 dengan 32 sampel diambil dengan menggunakan simple random sampling. Teknik yang digunakan untuk menganalisis data adalah teknik statistik regresi dan korelasi. Hasil penelitian menunjukkan bahwa ada korelasi positif antara: (1) efikasi diri dengan hasil belajar IPA, (2) pemahaman konsep IPA dengan hasil belajar IPA, (3) efikasi diri dan pemahaman konsep IPA secara bersama-sama dengan hasil Belajar IPA. Kesimpulandari penelitian ini yaitu pemahaman konsep IPA memiliki kontribusi lebih besar terhadap hasil belajar IPA dibandingkan dengan efikasi diri. Akan tetapi, efikasi diri dan pemahaman konsep IPA memiliki kontribusi secara bersama-sama terhadap hasil belajar IPA.
Kata kunci: Efikasi diri, pemahaman konsep IPA, hasil belajar IP
PENGARUH GAYA KEPEMIMPINAN (LEADERSHIP STYLE) DAN KEPRIBADIAN (BIG FIVE PERSONALITY) TERHADAP KINERJA (CITIZENSHIP BEHAVIOR) GURU SEKOLAH DASAR MELALUI MOTIVASI DI SEKOLAH DASAR DKI JAKARTA
ABSTRACT
This research aims to determine the influence of leadership style, Big Five
Personality, motivation on Citizenship Behavior. The research method used is
quantitative research with a survey method. The sampling technique used is
multistage random sampling. The sample in this study was 205 elementary school
teachers in the South Jakarta area. There were four instruments in this study to
measure Citizenship Behavior (35 items, reliability 0.98), leadership style (34
items, reliability 0.92), Big Five Personality (35 items, reliability 0.93), and
motivation (32 items, reliability 0.95). Data analysis in this research is descriptive
statistical analysis, inferential statistics for linearity tests and path analysis. Data
were analyzed using SPSS 25.0 and AMOS 23. The research results showed that
the first hypothesis was that leadership style directly influenced Citizenship
Behavior. The second big five personality hypothesis regarding citizenship
behavior. The third hypothesis is that motivation has a direct effect on citizenship
behavior. The fourth hypothesis is that leadership style has a direct effect on
motivation. The fifth hypothesis is that the big five personalities influence
motivation. The sixth hypothesis is that leadership style has an indirect effect on
citizenship behavior through motivation. The seventh hypothesis that big five
personality has an indirect effect on citizenship behavior through motivation. This
is in accordance with Colquitt's theoretical model. This research emphasizes the
importance of leadership style, big five personality and motivation in an
organization. Thus it can be concluded that variations that occur in Citizenship
behavior can be influenced by leadership style, Big Five Personality and motivation
Keywords: Citizenship Behavior, Leadership Style, Big Five Personality, dan Motivation.
*************
ABSTRAK
Penelitian ini bertujuan untuk mengetahui pengaruh gaya kepemimpinan, Big Five
Personality, motivasi terhadap Citizenship Behavior. Metode penelitian yang
digunakan adalah penelitian kuantitatif dengan metode survey. Teknik sampling
yang digunakan adalah multistage random sampling. Sampel pada penelitian ini
adalah guru Sekolah dasar di wilayah Jakarta Selatan yang berjumlah 205. Terdapat
empat instrumen dalam penelitian ini untuk mengukur Citizenship Behavior (35
items, reliability 0.98), gaya kepemimpinan (34 items, reliability 0.92), Big Five
Personality (35 items, reliability 0.93), dan motivasi (32 items, reliability 0.95).
Analisis data pada penelitian ini adalah analisis statistik deskriptif, statistik
inferensial untuk uji linieritas dan analisis jalur. Data dianalisis menggunakan SPSS
25.0 dan AMOS 23. Hasil penelitian menunjukkan bahwa hipotesis pertama gaya
kepemimpinan secara langsung berpengaruh terhadap Citizenship Behavior.
Hipotesis kedua big five Personality terhadap Citizenship behavior. Hipotesis
ketiga motivasi berpengaruh langsung terhadap citizenhip behavior. Hipotesis
keempat gaya kepemimpinan berpengaruh langsung terhadap motivasi. Hipotesis
kelima big five personality berpengaruh terhadap motivasi. Hipotesis keenam gaya
kepemimpinan berpengaruh tidak langsung terhadap citizenship behavior melalui
motivasi. Hipotesis ketujuh big five personality berpengaruh tidak langsung
terhadap citizenship behavior melalui motivasi. Hal ini sesuai dengan model teoritis
telah Colquitt. Penelitian ini menekankan akan pentingnya gaya kepemimpinan,
big five personalty dan motivasi dalam suatu organiasasi. Dengan demikian dapat
disimpulkan bahwa variasi yang terjadi pada Citizenship behavior dapat
dipengaruhi oleh gaya kepemimpinan, Big Five Personality dan motivasi.
Kata kunci: Citizenship Behavior, Gaya kepemimpinan, Big Five Personality, dan Motivasi
THE EFFECT SCRAPBOOK MEDIA IN IMPROVING THE CREATIVITY OF PRIMARY SCHOOL STUDENTS IN BENGKULU
Purpose : This study aims to determine the differences in student creativity by using scrapbook media.
Research methods : The population in this study were elementary school students in the Air Periukan sub-district. The sample in this study amounted to 100 elementary school fifth-grade students. Data analysis using SPSS 25.
Findings: the results showed that there were differences in results with sig <0.05. The average pretest result is 69.18 and the posttest result is 88.02. These results show that students' creativity is higher when using scrapbook media. Thus the scrapbook media influences increasing the creativity of elementary school students.
Implications: Scrapbook media is an alternative in increasing the creativity of elementary school students
Efektivitas Pengembangan Karakter melalui Fun Garden of Literacy Bagi Anak Usia 7 Tahun
Untuk meningkatkan budaya literasi, dibutuhkan model pembelajaran Literasi yang menyenangkan. Penelitian ini bertujuan untuk menguji efektivitas mengembangkan konsep Fun Garden of Literacy yang ramah bagi siswa sekolah dasar. Melalui Fun Garden of Literacy digunakan untuk mengembangan literasi siswa. Penelitian ini menggunakan metode penelitian eksperimental dengan desain pretest-posttest. Sampel dalam penelitian ini berjumlah 100 siswa. Penentuan sampel menggunakan simple random sampling. Teknik pengumpulan data adalah tes dan observasi. Teknik analisis data adalah statistik deskriptif dan uji-t (uji-t). Temuan perhitungan menunjukkan bahwa hasil t adalah 4,53 dengan tingkat signifikansi 0,002, yang lebih kecil dari 0,05. Hasil penelitian menunjukkan ada perbedaan dalam hasil tes sebelum dan sesudah diberikan Fun Garden of Literacy. Berdasarkan hasil penelitian menunjukkan bahwa Fun Garden of Literacy efektif dalam meningkatkan keterampilan baca tulis siswa sekolah dasar. Fun Garden of Literacy dapat menumbuhkan minat baca anak
Development of Powtoon-Assisted Audiovisual Media in Mathematics to Improve Understanding of Elementary School Students
Mathematics is a subject that is considered not easy for student. The use of conventional learning methods such as lectures and the infrequent use of instructional media are considered to be the cause of the lack of interest and motivation of student to learn mathematics. The aims of this study is to develop an audiovisual learning media for mathematics on two-dimentional figure for class II elementary schools. The method used in this study is the Reseach and Development (R&D) method. The development model used is the ADDIE which consists of five stages, those are Analyze, Design, Development, Implementation, and Evaluation. The research subjects in this study were students from class II of SD Negeri Smanan 04 Pagi. The validation test results of mathematical audiovisual media on two-dimentional figure were declared very valid with the validity percentage value is 90-94 percents
Pengembangan Board Game untuk Meningkatkan Minat Belajar Siswa Kelas IV SD
Board games can be used as learning media to help the Civics learning process on the meaning of the relationship between the symbols and the Pancasila precepts in Theme 4 (various jobs). The purpose of this study was to produce game-based learning media in order to increase the learning interest of fourth grade students towards the content of Civics subjects. This research is a development research with a modified ADDIE development model. This development model consists of stages of analysis, design, development, implementation and evaluation. This stage in research and development is carried out until the development stage. The instrument used in this study was a questionnaire to analyze the needs of teachers and students as well as a validation instrument for experts. Data collection techniques using quantitative and qualitative data. The results of the study indicate that the board game media is suitable for use in Civics subjects for grade IV SD with reference to the results of expert validation. The results of media expert validation are 74% or Valid. The results of validation by linguists obtained a percentage of 80% or Valid
PENGEMBANGAN MEDIA GAME INTERAKTIF BERBASIS CANVA MATERI BILANGAN CACAH SAMPAI 10.000 KELAS IV SEKOLAH DASAR
This research aims to develop an interactive media game called CacaBoomtown which is designed to help students' understanding of the concept of integers in a more fun and simple way. In addition, this study also aims to assess how feasible CacaBoomtown media is used as learning media in learning integers in grade IV. In this development, respondents consisted of one teacher and 37 fourth grade students. The method used is Research and Development (R&D) because researchers want to develop learning products in the form of Canva-based Interactive Games using the Hannafin and Peck (1988) model. This research was carried out up to the design stage. The results of the analysis show that the learning media used by teachers so far, such as student books and simple tools in the form of cups, have not been effective in building understanding of the concept of numerical numbers up to 10,000. Learners still have difficulty counting, understanding place value, and ordering and comparing numbers. The design stage resulted in a Canva-based CacaBoomtown media design that presents a simulation of buying and selling in the context of students' daily lives. This media is considered potential to be continued to the development stage because it incorporates visual elements, contextual, and play activities that are in accordance with the characteristics of learners
MEDIA PEMBELAJARAN SCRAPBOOK UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATERI KEBERAGAMAN BUDAYA BANGSAKU PADA MUATAN IPS SD
Penelitian ini bertujuan untuk mengembangkan media pembelajaran scrapbook dalam meningkatkan pemahaman konsep materi keberagaman budaya bangsaku pada peserta didik kelas IV Sekolah Dasar. Penelitian ini menggunakan metode penelitian dan pengembangan dengan model pengembangan ADDIE yang terdiri dari lima tahapan yaitu analisis (analysis), perancangan (Design), pengembangan (Development), implementasi (Implementation), dan evaluasi (Evaluation). Namun penelitian ini dilakukan hanya pada tahap pengembangan. Penilaian kelayakan media pembelajaran scrapbook terdiri dari ahli media, ahli materi, dan ahli bahasa. Hasil kelayakan dari validasi para ahli yaitu 1) Validasi media memperoleh skor 62,6%; 2) Validasi materi memperoleh skor 63,1% 3) Validasi bahasa memperoleh skor 67,1%. Berdasarkan hasil validasi secara keseluruhan diperoleh skor 64,2% dengan kategori layak. Maka dapat disimpulkan bahwa media pembelajaran scrapbook untuk meningkatkan pemahaman konsep materi keberagaman budaya bangsaku pada muatan IPS dikelas IV Sekolah Dasar layak digunakan
The Influence of Competence and Self-Confidence on Elementary School Teacher Performance
Pengembangan Bahan Ajar E-Book Berbasis Pendekatan Saintifik Pada Pembelajaran IPA Kelas V Sekolah Dasar
Penelitian ini bertujuan untuk mengembangkan suatu bahan ajar yaitu, bahan ajar e-book berbasis pendekatan saintifik dalam pembelajaran IPA kelas V SD materi siklus air. Penelitian ini menggunakan penelitian RnD (Research and Development) dengan susunan langkah model tahap ADDIE (analysys, design, development, implementation, dan evaluation). Subjek didalam penelitian ini adalah siswa kelas V SDN Sukabumi Selatan 06 PG, dengan teknik pengambilan data berupa observasi, wawancara dan angket. Sebelum pengambilan data kepada siswa, penelitian melakukan validasi produk kepada para ahli. Hasil presentase yang diperoleh yaitu ahli media 98,86% , ahli materi 96,00%, dan ahli bahasa 90,26% dan skor tersebut dikategorikan sangat baik. Kemudian produk diuji cobakan kepada siswa dengan perolehan skor sebesar 94,48% dengan kategori sangat baik. Selain itu siswa diarahkan untuk mengerjakan pretest dan postest, adapun perolehan skor sebelum menggunakan produk sebesar 51 dan setelah menggunakan produk yaitu 86,5. Berdasarkan hasil tersebut dapat disimpulkan bahwa bahan ajar e-book berbasis pendekatan saintifik ini layak digunakan di dalam pembelajaran IPA kelas V SD
