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    PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE STAD UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS IV SDN 81 SINGKAWANG

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    This study aims to determine the application of the Student Teams Achievement Division (STAD) cooperative learning model to improve student learning outcomes in fourth-grade Pancasila Education at SDN 81 Singkawang. The background of this study is based on low student learning outcomes caused by conventional learning methods and a lack of active student involvement in the learning process. This study used a classroom action research (CAR) approach conducted in two cycles, with each cycle consisting of planning, implementation, observation, and reflection. Data collection techniques were conducted through observation, testing, and documentation. The results showed that the application of the STAD model can increase student activeness, cooperation, and understanding of Pancasila Education material. This is evident in the improvement in student learning outcomes in each cycle, both individually and in groups. Thus, the STAD cooperative learning model is effective in improving student learning outcomes, particularly in subjects that require an understanding of moral and national values such as Pancasila Education

    PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE THINK PAIR SHARE TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV SD NEGERI 173593 PARSOBURAN KAB. TOBA

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    The study aims to determine the effect of the Think Pair Share cooperative learning model on the mathematics learning outcomes of fourth- grade students of SD Negeri 173593 Parsoburan. The research method used is an experimental method which is classified as a quantitative reseach type. The sample of this study was all IV grade students totaling 28 students, so the sampling technique used saturated samples. The results of data analysis showed that the average pre-test score of 60,14 increased to 84,14 in the post-test. The results of this study indicate that the mathematics learning outcomes of fourth-grade students of SD Negeri 173593 Parsoburan are included in the veru strong category with a correlation coefficient of 0,959 so that rcount (0,959) ≥ rtable (0,374). The results of hypothesis testing show that tcount (17,244) ≥ ttable (2,056), so Ha is accepted and Ho is rejected. The results of this study indicate that there is a significant positive influence between the cooperative learning model of the Think Pair Share type on the mathematics learning outcomes of fourth-grade students of SD Negeri 173593 Parsoburan. This is proven by the coefficient of 0,919, which means that 91,9% of the model used is effective in improving the learning outcomes of fourth-grade students of SD Negeri 173593 Parsoburan

    PENERAPAN STEAM DALAM EKSPERIMEN FILTRASI AIR BERSIH SEDERHANA DI SD NEGERI BABAKAN UNTUK MENINGKATKAN PEMAHAMAN SAINS

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    Clean water is a basic necessity essential for human life. However, challenges in meeting this need are increasing due to environmental pollution and limited access to water treatment technologies, especially in rural areas. A simple water filtration experiment based on Project Based Learning (PjBL) with a STEAM (Science, Technology, Engineering, Arts, Mathematics) approach was implemented at SD Negeri Babakan to enhance students' understanding of water pollution and its treatment. Through this experiment, students not only learn the theory of filtration but also actively engage in designing and evaluating water filtration devices. This research aims to explore the impact of project-based learning on developing students' critical, creative, and collaborative thinking skills, as well as their environmental awareness. The findings indicate that this approach effectively improves students' understanding of scientific concepts and their practical application in daily life

    Analisis Faktor Minat Baca MahasiswaProgram Studi Pendidikan Guru Madrasah Ibtidaiyah Institut Agama Islam Al-Zaytun Indonesia

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    Penelitian ini bertujuan untuk mengidentifikasi dan menganalisis faktor-faktor yang memengaruhi minat baca mahasiswa Program Studi Pendidikan Guru Madrasah Ibtidaiyah (PGMI) Institut Agama Islam Al-Zaytun Indonesia (IAI AL-AZIS) serta menentukan strategi yang dapat diterapkan untuk meningkatkannya. Penelitian ini menggunakan metode deskriptif kualitatif dengan teknik pengumpulan data melalui wawancara, observasi, dan dokumentasi yang melibatkan mahasiswa dari berbagai angkatan serta pustakawan. Fokus penelitian ini adalah memahami faktor internal dan eksternal yang berperan dalam membentuk minat baca mahasiswa calon guru. Hasil penelitian menunjukkan bahwa tingkat minat baca mahasiswa PGMI masih bervariasi; sebagian besar mahasiswa membaca hanya untuk memenuhi tuntutan akademik seperti tugas, presentasi, atau ujian, sementara sebagian kecil lainnya menjadikan membaca sebagai kebutuhan intelektual yang berkelanjutan. Faktor yang memengaruhi minat baca dikategorikan menjadi dua, yaitu faktor internal seperti motivasi diri, rasa senang terhadap bacaan, dan kebiasaan membaca sejak dini, serta faktor eksternal seperti peran dosen, pengaruh teman sebaya, fasilitas perpustakaan, dan perkembangan teknologi digital. Dosen berperan sebagai fasilitator literasi yang menumbuhkan budaya membaca melalui pembelajaran berbasis literatur, sedangkan teman sebaya turut berkontribusi membangun lingkungan sosial yang mendukung kegiatan membaca. Kemajuan teknologi dapat menjadi sarana positif apabila dimanfaatkan secara bijak dalam menunjang akses literasi. Strategi peningkatan minat baca mencakup optimalisasi layanan perpustakaan, penguatan peran dosen dalam literasi akademik, pemanfaatan media digital secara produktif, serta pembentukan komunitas literasi mahasiswa. Kesimpulannya, minat baca mahasiswa PGMI merupakan hasil interaksi dinamis antara motivasi pribadi dan lingkungan sosial yang dapat ditingkatkan melalui kolaborasi literasi di lingkungan pendidikan

    PENGGUNAAN MEDIA PEMBELAJARAN DIGITAL DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA

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    This research is motivated by the massive development of inFormation and communication technology (ICT), which demands a shift in the education paradigm towards a student-centered model. Digital learning media has become a vital component to overcome monotonous conventional learning, but the main challenge is sustaining student learning motivation. Motivation is a critical key that influences engagement , persistence, and academic outcomes. Therefore, this study aims to conduct a Systematic Literature Review (SLR) to synthesize empirical findings regarding the effectiveness and implementation of digital learning media on student learning motivation.The methodology used is the Systematic Literature Review (SLR), involving the identification, evaluation, and critical analysis of primary studies published within the period of 2020 to 2025. The literature search was conducted through major academic databases (Google Scholar, Scopus, and ERIC) based on predetermined inclusion criteria and search strings. The research stages included determining research questions, article selection, data extraction, and thematic synthesis. The results and discussion indicate that digital learning media has high effectiveness in enhancing student learning motivation due to its interactive, visual, and personal nature. The most dominant types of media used are gamification (such as Quizizz, Kahoot!) and interactive videos. Nevertheless, the implementation still faces major constraints, namely technological infrastructure limitations, insufficient teacher training in digital literacy, and the issue of digital fatigue  among students. The conclusion of this study provides comprehensive insights for educators and curriculum developers regarding optimal strategies for leveraging technology to support adaptive learning motivation in the digital age

    PENERAPAN MODEL PEMBELAJARAN PROBLEM SOLVING UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA SEKOLAH DASAR

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    This research was motivated by the low learning outcomes of grade IV students of SD 2 Majasari in the 2024/2025 academic year in mathematics learning and the limitations of teachers who only use lecture and discussion models. This study aims to determine the application of problem solving learning models to improve students mathematics learning outcomes. To find out the improvement of students mathematics learning outcomes. The research used is classroom action research (PTK) design Kemmis & Mc Taggart in two cycles that go through four stages, namely planning, implementation, observation, and reflection. The subjects in this study were grade IV students with a total 29 students. The data collection techniques used were interviews, observations and written test. The results of this study show that the results of observations on the application of the problem solving learning model in cycle I obtained an average value of 3.1 with a percentage of 77.5% in the good category and increased in cycle II to 87.5% with an average value of 3.5 and included in the very good category. Learning outcomes obtained by students in cycle I with an average value of 60.2 with a percentage 44.8% increased to 79.7 with a percentage of 86.3% in cycle II. Therefore, it can be concluded that using the problem solving leaarning model can improve students mathematics learning in grade IV of SDN 2 Majasari

    INTEGRASI MEDIA DIGITAL DAN PERMAINAN EDUKATIF DALAM PEMBELAJARAN BILANGAN CACAH KELAS V SD

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    The rapid development of digital technology has significantly influenced mathematics learning in elementary schools. This study aims to describe the integration of digital media and educational games in teaching whole numbers to fifth-grade students. Using a descriptive qualitative approach, the research was conducted at SD Negeri Kedungsari in November 2025 with 17 participants. Data were collected through participatory observation, documentation, and teacher reflection notes, and analyzed using Miles and Huberman’s interactive model. The integration process involved four stages: planning, implementation, collaboration, and evaluation. Digital applications such as Quizizz, Wordwall, and Math Games were combined with contextual educational games, including place-value pocket activities. Findings revealed that 88% of students showed positive responses to digital media, while 82% benefited from educational games. The results of student understanding were very positive, the results of the T test showed that the Sig. value was 0.176 (> 0.05) which means there was a significant difference between the pretest and posttest (before and after using digital media and educational games). The results demonstrate that combining digital media and educational games enhances motivation, collaboration, and numeracy skills. This study highlights the importance of innovative, technology-based approaches to strengthen foundational mathematics learning in Indonesian elementary schools

    KEPEMIMPINAN BERKARAKTER SEBAGAI PONDASI SEKOLAH BERBUDAYA POSITIF

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    Character-based leadership is the primary foundation for building a positive, ethical, and competitive school culture. Principals serve as role models who instill the values ​​of integrity, responsibility, and empathy in all aspects of education. This study aims to describe the role of character-based leadership in shaping a positive school culture and identify effective implementation strategies in the educational environment. The research method used was a case study at SDN 188 PEKANBARU. The results indicate that character-based leadership can create a harmonious school climate, increase teacher and student motivation, and strengthen cooperation among all school members. Furthermore, principals with strong character can be drivers of change toward inclusive, adaptive schools oriented toward the development of Pancasila student profiles. Thus, character-based leadership can be a strategic foundation for realizing a sustainable, positive school culture

    HUBUNGAN KEKUATAN OTOT LENGAN DAN OTOT TUNGKAI DENGAN KETEPATAN PUKULAN JUMPING SMASH BULUTANGKIS

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    This study aims to analyze the impact of arm and leg muscle strength on the accuracy of the jumping smash in badminton. This research method utilizes a quantitative approach with correlation techniques to identify the relationship between muscle strength variables and shot accuracy. The sample in this study consisted of 12 students of MAN Insan Cendekia Sambas who participated in badminton extracurricular activities. The analysis showed that arm muscle strength did not significantly influence the accuracy of the jumping smash, with a correlation value of 0.004. In contrast, leg muscle strength was shown to significantly influence the accuracy of the jumping smash, with a correlation value reaching 0.858. The results of this study indicate that explosive leg muscle strength has a greater influence on the accuracy of the jumping smash compared to arm muscle strength. Therefore, a training program that focuses on increasing leg muscle strength is highly recommended to improve badminton athletes' ability to execute the jumping smash

    SURVEI TERHADAP GURU SEKOLAH DASAR: KESIAPAN MENGINTEGRASIKAN STEM DALAM PEMBELAJARAN DI KOTA KUPANG

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    This study aims to obtain an overview of the readiness of elementary school teachers in integrating STEM into learning in Kupang City. The study used a quantitative descriptive method by distributing questionnaires to 110 respondents, which were analyzed using a four-point Likert scale. The results show that all readiness indicators are in the good category, with the following mean values: knowledge and understanding of STEM at 2.92, attitude towards STEM integration at 2.57, teacher self-efficacy at 2.80, and school environment support at 2.69. These findings indicate that teachers have an adequate understanding of the concepts and benefits of STEM, although they still experience difficulties in applying the technology and engineering components due to limited practical training and learning resources. Teachers' attitudes tend to be positive but are still accompanied by doubts regarding the perceived complexity of implementing STEM in schools with minimal facilities. Teachers' self-efficacy is relatively good, but some still need assistance in developing systematic STEM teaching modules. School support is considered adequate but not yet optimal, especially in terms of providing learning tools and access to training. Overall, the results show that elementary school teachers in Kupang City are well prepared to integrate STEM. However, strengthening institutional support and increasing practice-based training are still needed to ensure effective and sustainable implementation

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