198 research outputs found

    SUBALTERNITAS TOKOH DIAH AYU DAN MAHARANI: ANTARA KUTUKAN DAN SENJATA

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    The story of “Kutukan Dapur” by Eka Kurniawan presents a colonial setting: Dutch colonialism and postcolonialism in the image of two characters, Diah Ayu and Maharani. Maharani is in patriarchal shackles, which is ingrained in her family life and social structure. Meanwhile, Diah Ayu is in the bonds of Dutch colonialism, which is brought back by the author. Both are in a subaltern position but in different conditions. Based on this description, this research asks two questions which are analyzed using Gayatri Spivak\u27s subaltern theory, (1) what the position of Diah Ayu and Maharani in "Kutukan Dapur" short story, and (2) how the subaltern is constructed through the efforts of the two characters to get out of that position is. The method used is qualitative. The narratives are classified and analyzed to understand the subaltern\u27s position and construction and its resistance efforts. This research indicates that Maharani and Diah Ayu are subalterns of Maharani dominated by patriarchy, while Diah Ayu is dominated by Dutch colonialism. Maharani fought back, but only with an idea or ideas. Unlike Diah Ayu, she is able to fight in a real form. However, as the author, Eka is trapped in a biased construction in addition to gender bias and representation. In subaltern studies, representation is only a tool towards more real domination. The two figures seem to be fighting against the power structure (colonial and patriarchal) but are still trapped in the dominance of the other.The story of “Kutukan Dapur” by Eka Kurniawan presents a colonial setting: Dutch colonialism and postcolonialism in the image of two characters, Diah Ayu and Maharani. Maharani is in patriarchal shackles, which is ingrained in her family life and social structure. Meanwhile, Diah Ayu is in the bonds of Dutch colonialism, which is brought back by the author. Both are in a subaltern position but in different conditions. Based on this description, this research asks two questions which are analyzed using Gayatri Spivak\u27s subaltern theory, (1) what the position of Diah Ayu and Maharani in "Kutukan Dapur" short story, and (2) how the subaltern is constructed through the efforts of the two characters to get out of that position is. The method used is qualitative. The narratives are classified and analyzed to understand the subaltern\u27s position and construction and its resistance efforts. This research indicates that Maharani and Diah Ayu are subalterns of Maharani dominated by patriarchy, while Diah Ayu is dominated by Dutch colonialism. Maharani fought back, but only with an idea or ideas. Unlike Diah Ayu, she is able to fight in a real form. However, as the author, Eka is trapped in a biased construction in addition to gender bias and representation. In subaltern studies, representation is only a tool towards more real domination. The two figures seem to be fighting against the power structure (colonial and patriarchal) but are still trapped in the dominance of the other

    《小孩子不笨》主人物形象分析 xiǎo háizi bù bèn zhǔ rénwù xíngxiàng fēnxī

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    The title of this research is Analisis Perilaku Tokoh Utama dalam Film 《小孩不笨》Xiào Hái Bù Běn (I Not Stupid Too) Karya Jack Neo. The movie discusses the behavioral changes of Tom, Jerry and Chengcai, the main character in the movie 《小孩不笨》"Xiào Hái Bù Běn (I Not Stupid Too). The data in obtained from quote or dialogue of the main character in the film "小孩irikan笨" Xiào Hái Bù Běn (I Not Stupid Too). This data uses a literary psychology approach, by applying the psychology theory of Burrhuss Frederic Skinner, to see the behavioral changes of Tom, Jerry and Chengcai. Changes in the behavior of Tom, Jerry and Chengcai, influenced by the family environment, and the school environment never appreciate the talents of Tom, Jerry and Chengcai. Skinner's theory proves that a person's behavior is influenced by stimuli given the environment consisting of positive and negative reinforcement.Judul dari penelitian ini adalah Analisis Perilaku Tokoh Utama dalam film《小孩不笨》Xiào Hái Bù Běn (I Not Stupid Too). Film ini membahas perubahan perilaku Tom, Jerry dan Chengcai, tokoh utama dalam film小孩不笨》Xiào Hái Bù Běn (I Not Stupid Too). Data dalam penelitian ini diperoleh dari kutipan atau dialog tokoh utama dalam film《小孩不笨》Xiào Hái Bù Běn (I Not Stupid Too). Penelitian ini menggunakan pendekatan psikologi sastra, dengan menerapkan teori psikologi Burrhuss Frederic Skinner , untuk melihat perubahan perilaku Tom, Jerry dan Chengcai. Perubahan perilaku Tom, Jerry dan Chengcai, di pengaruhi oleh lingkungan keluarga, dan lingkungan sekolah yang tidak pernah menghargai bakat Tom, Jerry dan Chengcai. Teori Skinner membuktikan bahwa perilaku seseorang dipengaruhi oleh stimulus-stimulus yang diberikan lingkungan yang terdiri dari penguatan positif dan negatif.Skripsi Sarjan

    Konsep Media Pembelajaran Matematika Berbasis Video Pada Materi Pokok Lingkaran

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    Alkarim Junior High School (SMP) Bengkulu City. Research which is a qualitative descriptive type. In this study, data collection techniques were carried out by means of Observation, Interview, Questionnaire and Documentation. When teaching students, the teacher goes through three stages, namely the initial, core and closing stages. This research produces the concept of learning media, who uses learning media, stages of making learning media and internal and external factors. Video-based Mathematics learning media is applied, in the implementation of learning in the room, students are seen to be active and enthusiastic in participating in learning because the teacher uses video-based media by sending videos via Android with attractive displays and media during learning, so that learning is very interesting

    Struktur Representasi Pengetahuan Matematis Mahasiswa pada Mata Kuliah Kalkulus Ditinjau Berdasarkan Extended Level Triad ++

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    The purpose of this study was to determine the structure of the representation of students\u27 mathematical knowledge in calculus courses based on the Extended Level Triad++. This research is a qualitative research, in the first semester there were 30 students at Dehasen University Bengkulu, the data were obtained by observation, interviews, giving test questions and triangulation, the next step was to do data analysis, make data recapitulation and conclude, and report. Based on the results of the research and discussion, an overview of the structure of the representation of students\u27 mathematical knowledge is obtained, namely: at Pre-Level 0 (Pre-Intra), there are only 2 students; Intra Level (Level 0) there are 5 students; Semi Intra Level (Level 1) there are 5 students; Inter level (Level 2) there are 6 students; Semi Trans Level (Level 3) there are 6 students; Trans Level (Level 4) there are 4 students; and for Trans Level Extended (Level 5) there are 2 students. It is important to know the level of representation of students\u27 mathematical knowledge in calculus courses based on the Extended Level Triad ++.   Keywords: Extended Level Triad++, Concept of Function, Representational Structure, Mathematical Knowledge

    Differences in the Level of Online Game Addiction in Science and IPS High School Students in the South Coastal Area of Mukomuko

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    The World Health Organization will determine addiction to playing games as a mental disorder. The purpose of this study was to fine the results of differences in the level of online game addiction among high school student majoring in science and social sciences. The research method was used quantitative-comparative methods with the t test. The results showed that there were differences in the level of addiction among student majoring in science and social sciences with indicators, namely; salience and tolerance can be seen at the sig (2-tailed) valued of 0,005 < 0,05 and 0,007 < 0,05, then based on the results of the second t test showed that there was no difference in the level of online game addiction among students majoring in science and social sciences, indicators namely; mood modification, relapse, withdrawal, conflict and problem were seen at sig (2-taield) valued of 0,425 > 0,05, 0,744 > 0,05, 0,857 > 0,05, 0,106 > 0,05 and 0,368 > 0,05. This study can be concluded that the difference in the level of online game addiction in students can be intervened gradually and consistently, so that it can influence students' attitudes and behaviour significantly and is right on target

    Optimalisasi sistem kelas virtual berbasis google classroom dan hipnoterapi

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    The purpose of this study was to optimize the virtual classroom system based on google classroom and hypnotherapy during the Covid-19 pandemic. The research method uses qualitative research, namely literature, interviews, the making process, implementation and evaluation. The results showed that of the 37 students there were 27 students who worked on assignments and exam questions on time based on the agreed time before the exam started with a percentage of 73%. While 10 people have not been able to be on time in doing the assignments and exam questions that have been given with a percentage of 27%. The cause based on the interview were network limitations. In this study it can be concluded that the optimization of the virtual class system is able to provide benefits in the use of google classrooms for lecturers and students during the Covid-19 pandemic by providing assignments, assessment schemes, active communication in discussing material, time efficiency in the learning process. In line with the learning process students are given suggestions in their subconscious mind to stay focused and concentrate on the lecture material and be able to manage their positive thought patterns and actions in accordance with the expectations of lecturers and parents

    RISET OTAK DITINJAU BERDASARKAN EXTENDED LEVEL ++ PADA PEMBELAJARAN ILMU KOMPUTER

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    This study aimed to generate descriptions about brain research based on Extended Level ++ on the subject of Computer Science toward the students of Engineering and Computer Science Education of Dehasen University using the basic of Microsoft Word. The test instrument was about to find out student's ability using brain research. The steps were such as: the preparation of the research permit, the implementation of the test, correcting and analyzing the test results, and grouping the students into the levels of the Extended Level Triad ++ based on the test results. The subjects of this research were the students of Engineering and Computer Science Education of Dehasen University academic year 2016/2017 with total of 18 students. Based on the result of the research, it was conluded that: there was no student in PreLevel 0 (Pre-Intra); there was no student for Intra Level (Level 0); there was no student for semi intra level (level 1); there were 2 students for Inter Level (Level 2) i.e. PR and WN or it can also be said that the students were in low level; there were 3 students for Semi-trans level (level 3) i.e. SM, GM and NY or medium level; there were 10 students for level Trans (Level 4) which were DT, AH, MI, JA, SM, SD, EJ, AN, DS, JF or high level; and for the extended trans level (Level 5) there were 3 students i.e. SP, SS, MU or those who have the highest abilities

    PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS VIDEO TUTORIAL TERHADAP HASIL BELAJAR DASAR TEKNIK JARINGAN KOMPUTER DAN TELEKKOMUNIKASI

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    Tujuan penelitian ini adalah untuk : (1) mengetahui hasil belajar siswa pada mata pelajaran Dasar Teknik Jaringan Komputer Dan Telekomunikasi di X TKJ SMK Negeri 3 Seluma, (2) mengetahui pengaruh penggunaan media video terhadap hasil belajar siswa pada mata pelajaran Dasar Teknik Jaringan Komputer Dan Telekomunikasi di kelas X TKJ SMK Negeri 3 Seluma. Metode yang digunakan dalam penelitian ini adalah metode quasi eksperimen dengan desain pre-test dan post-test. Penelitian ini dilakukan di SMK Negeri 3 Seluma. Teknik pengambilan sampel menggunakan sampling jenuh. Pada penelitian ini kelas X TKJ 1 sebagai kelas eksperimen yang diajar menggunakan media video dan kelas X TKJ 2 sebagai kelas kontrol yang diajar tidak menggunakan media video. Teknik pengumpulan data yang digunakan yaitu tes. Teknik analisis data menggunakan uji-t. (1) Hasil belajar yang diperoleh menunjukkan bahwa penggunaan media video terhadap hasil belajar membuat hasil belajar pada kelas eksperimen lebih baik dibandingkan kelas kontrol. Hal ini ditunjukkan dengan nilai rata-rata siswa kelas X TKJ 1 sebagai kelas eksperimen menjadi 80,67. (2) Hasil perhitungan uji hipotesis dengan menggunakan uji-t pada data post-test tersebut maka di peroleh nilai Thitung= 3,836 dan nilai Ttabel = 2,00 dengan nilai signifikan 0,000. Berdasarkan hasil tersebut maka dapat dilihat bahwa Thitung > Ttabel sehingga dapat dikatakan bahwa H0 ditolak dan H1 diterima. Sehingga dapat disimpulkan bahwa terdapat pengaruh pengunaan media video terhadap hasil belajar siswa pada mata pelajaran Dasar Teknik Jaringan Komputer Dan Telekomunikasi

    MODALITAS TSUMORI DALAM KALIMAT BAHASA JEPANG 日本語におけるモダリティ「つもり」

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    ABSTRACT Pertiwi, Diah Mulya. 2017. “Structure and Meaning of Japanese Tsumori Modality”. Thesis. Department of Japanese Studies, Faculty of Humanities. Diponegoro University. Thesis supervisor Lina Rosliana, S.S., M.Hum. This thesis discusses about “Structure and Meaning of Japanese Tsumori Modality”. The purpose of this thesis are to describe the structure; it also to explain about the meaning of Japanese tsumori modality. The data of this research obtained from a online short stories “Aozora Bunko” and Online Japanese Newspaper “Asahi Shinbun”. The data were collected using note taking technique. The author used agih method to analyze the structure and the meaning of words; and the results of analysis are expressed in an informal way using ordinary words. Based on the data analysis, the result showed that the tsumori modality as one of ishi modality that can be attached to verbs, adjectives or nouns. Tsumori is used to reveal the presence or absence of a person's intention to do a thing and whether the intention is accomplished or not, and indicate a belief and desire someone will a thing or action taken. Keywords : tsumori, structure, meaning

    PROFIL KOGNITIF MAHASISWA FKIP UNIVED TENTANG KONSEP DASAR LIMIT DITINJAU BERDASARKAN TAKSONOMI SOLO PLUS

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    Tujuan dari penelitian ini adalah untuk mendeskripsikan profil kognitif Mahasiswa FKIP Universitas Dehasen tentang konsep dasar konsep dasar limit ditinjau berdasarkan taksonomi SOLO PLUS. Penelitian ini menggunakan metode deskriptif kualitatif. Subjek penelitian adalah 38 orang Mahasiswa FKIP Universitas Dehasen Bengkulu. Objek penelitian adalah level taksonomi SOLO PLUS. Pengumpulan data menggunakan teknik wawancara dan dokumentasi. Analisis data menggunakan analisis dekomposisi genetik. Setelah dilakukan analisis diperoleh kesimpulan: Mahasiswa pada level Prestruktural tidak memahami pertanyaan pada soal. Mahasiswa pada level Unistruktural hanya mampu menggunakan satu penggal informasi. Mahasiswa level Multistruktural telah berhasil menggunakan informasi dan menggunakannya untuk menyelesaikan tugas. Mahasiswa pada level Semi Relasional sudah mampu menjelaskan hubungan antar informasi tersebut. Mahasiswa pada level Relasional telah berhasil menemukan lebih dari satu informasi dalam bentuk soal limit yang diberikan. Mahasiswa pada level Abstrak telah dapat menjelaskan dengan lengkap. Mahasiswa pada level Abstrak telah dapat menjelaskan dengan lengkap. Mahasiswa pada level Extended Abstrak dapat menjelaskan dengan lengkap dan meyakinkan tentang jawaban mereka untuk poin keempat yang menuntut mereka menjelaskan dengan mengintegrasikan semua informasi yang ada pada soal dan pengetahuan mereka tentang konsep dasar limit
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