277 research outputs found

    Pengembangan Bahan Ajar Kimia Berbasis Learning Cycle 5E pada Materi Kelarutan dan Hasil Kali Kelarutan Untuk Siswa SMA Kelas XI

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    ABSTRAK Wulandari, Pustika. 2016. Pengembangan Bahan Ajar Kimia Berbasis Learning Cycle 5E pada Materi Kelarutan dan Hasil Kali Kelarutan Untuk Siswa SMA Kelas XI.Skripsi, Jurusan Kimia, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Malang. Pembimbing: (I) Dr. Endang Budiasih, M.S., (II) Drs. Mohamad Sodiq Ibnu, M.Si Kata kunci: Learning Cycle 5E, Kelarutan, Hasil Kali Kelarutan Konsep dalam materi kelarutan dan hasil kali kelarutan bersifat abstrak dan kompleks.Hal tersebut menyebabkan banyak siswa yang mengalami kesulitan dalam mempelajari materi tersebut.Atas dasari nilah, peneliti mengembangkan bahan ajar untuk materi kelarutan dan hasil kali kelarutan.Produk yang akan dikembangkan berupa bahan ajar kimia pada materi kelarutan dan hasil kali kelarutan yang digunakan untuk siswa dan guru. Produk yang akan dihasilkan disusun berdasarkan sintaks model pembelajaran learning cycle 5E.Penelitian ini bertujuan untuk menghasilkan bahan ajar kimia menggunakan model pembelajaran learning cycle 5Epada materi kelarutan dan hasil kali kelarutan untuk siswa SMA kelas XI serta mengetahui tingkat kelayakan bahan ajar tersebut. Penelitian ini menggunakan rancangan penelitian dan pengembangan menurut Thiagarajan(1974) yang terdiridari 4 tahap, yaitu: define (pembatasan), design (perancangan), develop (pengembangan), dandies seminate (penyebaran). Namun, penelitian ini terbatas pada tahap define, design, develop tanpa melakukan tahap disseminate. Bahan ajar hasil pengembangan diuji dengan valida siisi dan uji keterbacaan.Validasi isi dilakukan dengan memberikan angket penilaian terhadap bahan ajar yang dikembangkan kepada validator yaitu dosen kimia dan guru kimia SMA.Uji keterbacaan dilaksanakan pada 10 siswa kelas XI.Jenis data yang diperoleh dari hasil validasi dan uji keterbacaan bahan ajar ada dua, yaitu data kuantitatif yang diperoleh dari perhitungan persentase untuk mengetahui besarnya kelayakan bahan ajar tersebut dan data kualitatif berupa tanggapan, kritik, dan saran. Hasil penelitian menunjukkan bahwa penilaian validator ahli terhadap bahan ajar yang dihasilkan sangat layak digunakan dalam pembelajaran. Kelayakan ini ditinjau dari aspek kelayakan isi dan penyajian serta kelayakan kegrafisan.Hasil penilaian buku siswa diperoleh persentase kelayakan sebesar 89,55%dan buku guru diperoleh persentase kelayakan sebesar 91,65%.Kelayakan bahan ajar hasil pengembangan juga dapat dilihat berdasarkan penilaian siswa terhadap bahan ajar melalui uji keterbacaan.Uji keterbacaan dilakukan pada 10 siswa yang telah menempuh materi kelarutan dan hasil kali kelarutan dan diperoleh persentase kelayakan sebesar 96,5%.Produk pengembangan yang dikembangkan secara umum telah memenuhi criteria sangat valid dan layak untuk digunakan.Namun belum diuji cobakan di kelas, sehingga disarankan pada peneliti lain untuk melakukan uji coba di beberapa kelas dan sekolah

    Wulandari, Sri OPTIMALISASI DESAIN GROOVE UNTUK MENINGKATKAN KINERJA BUSHING PADA RODA BOGIE BERBASIS SIMULASI CFD

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    Optimization is a process of maximizing an object to find the best results from a set of alternative solutions that exist, so as to increase its effectiveness, such as profits, minimize process time and so on. This thesis aims to conduct CFD (Computational Fluid Dynamics) simulation analysis on bushings with different grooves in an effort to improve lubrication efficiency. This research uses CFD (Computational Fluid Dynamics) simulation analysis on bushings with different grooves in an effort to improve lubrication efficiency. This research uses CFD (Computational Fluid Dynamics) simulation where a method is used to model, analyze, and related phenomena in the system using a numerical approach. The addition of grooves or grooves on the bushing surface can affect the flow of lubricant around it. Through CFD simulation, the author will compare the performance of various groove designs to identify models that provide better lubrication. The results of this research are expected to provide valuable insights in the development of more lubrication-efficient bushings.Optimalisasi adalah suatu proses memaksimalkan suatu objek guna menemukan hasil terbaik dari sekumpulan alternatif solusi yang ada, sehingga dapat meningkatkan efektifitasnya, seperti keuntungan, meminimalisir waktu proses dan sebagainya. Skripsi ini bertujuan untuk melakukan analisis simulasi CFD (Computational Fluid Dynamics) pada bushing dengan groove yang berbeda-beda dalam upaya meningkatkan efisiensi pelumasan. Penelitian ini menggunakan simulasi CFD (Computational Fluid Dynamics) dimana suatu metode yang digunakan untuk memodelkan, menganalisis, dan fenomena terkait di dalam sistem menggunakan pendekatan numerik. Penambahan groove atau alur pada permukaan bushing dapat mempengaruhi aliran pelumas di sekitarnya. Melalui simulasi CFD, penulis akan membandingkan performa berbagai desain groove untuk mengidentifikasi model yang memberikan pelumasan yang lebih baik. Hasil dari penelitian ini diharapkan dapat memberikan wawasan berharga dalam pengembangan bushing yang lebih efisien secara pelumasan

    LITERATUR REVIEW: PENGARUH TINDAKAN MOBILISASI PROGRESIF TERHADAP STATUS HEMODINAMIK DAN KEKUATAN OTOT PADA PASIEN STROKE DI RUANG ICU

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    Wulandari, 2021. Literatur Review: Pengaruh Tindakan Mobilisasi Progresif Terhadap Status Hemodinamik dan Kekuatan Otot Pada Pasien Stroke di Ruang ICU (Author I Mardiyono,BSN,MNS,PhD dan Co-Author II Sumarno, S.Kep, Ns, M.Kep) ABSTRAKLatar Belakang : Stroke merupakan penyebab utama kecacatan dan kematian nomor lima dengan 795.000 kasus per tahun. Persentase pasien stroke yang perlu dirawat di unit perawatan intensif (ICU) pun meningkat. Pasien yang dirawat di ICU pada umumnya berlangsung dalam jangka waktu yang lama. Tirah baring lama tanpa ada mobilisasi dapat menyebabkan menurunnya sirkulasi darah dan menurunnya kekuatan otot, untuk mengatasi hal tersebut American Association of Critical Care Nurses (AACN) memperkenalkan intervensi mobilisasi progresif yang terdiri dari beberapa tahapan. Tujuan : Menganalisa pengaruh tindakan mobilisasi progresif terhadap status hemodinamik dan peningkatan kekuatan otot pada pasien stroke di ruang ICUMetode : Metode yang digunakan adalah Literatur Review. Pencarian artikel dilakukan secara komprehensif menggunakan database jurnal seperti PubMed, Elsevier, Google Scholar, dan Proquest dengan kriteria inklusi jurnal terpublikasi dalam kurun waktu 5 tahun terakhir (2015-2021), dengan desain Quasi eksperimen, eksperimen, randomized controlled trial, pra experimental, clinical trial, jurnal yang diterbitkan dalam bahasa Inggris maupun bahasa Indonesia, terpublikasi dalam bentuk teks lengkap. Kemudian ditinjau sebelum dimasukan kedalam ulasan sesuai dengan subjek penelitian didapatkan 12 jurnal. Hasil : Tindakan mobilisasi progresif yang dilakukan 30 menit selama 5-7 hari berpengaruh terhadap status hemodinamik dan peningkatan kekuatan otot pada pasien strokeSimpulan : Mobilisasi progresif berpengaruh terhadap status hemodinamik dan kekuatan otot pada pasien stroke di ruang ICU Hal ini dapat dijadikan sumber informasi serta sumber pengetahuan selama proses pemulihan bagi pasien stroke. Kata Kunci : Mobilisasi progresif, stroke, kekuatan otot, hemodinamik,status fungsional,ICU. hemodynamic state, progressive mobilization, status functional, ROM (Range Of Motion), Muscular Systems, IC

    Pemberlakuan Undang-Undang Nomor 2 Tahun 2017 tentang Jasa Konstruksi Terhadap Klausula Penyelesaian Sengketa Pada Kontrak Kerja Konstruksi di Indonesia (Studi Kasus PT. Hutama Karya (Persero))

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    ABSTRACT Embun Nurani Wulandari. E0014128. IMPLEMENTATION OF THE ENACTMENT LAW NUMBER 2 OF 2017 ON CONSTRUCTIONS SERVICE TOWARDS DISPUTE RESOLUTION CLAUSE IN THE CONSTRUCTION WORK CONTRACT IN INDONESIA (STUDY ON PT. HUTAMA KARYA (Persero)). Legal Writing. Faculty of Law Universitas Sebelas Maret Surakarta. The purpose of this study to know the enacment Law Number 2 of 2017 about Construction Services towards dispute resolution clause in the construction work contract in Indonesia that the author did a research at PT. Hutama Karya. The research method used is empirical (sociological/non doctrinal) law research with descriptive research and object of research in PT. Hutama Karya with the interview against the effectiveness of the law and the qualitative analysis approach. The results of the reserach showed that PT. Hutama Karya. yet understand the difference a disagreement and disputes so that still used the contract administration procedures have not been updated to the guidelines in the making of the contract. In addition, the dispute settlement clause which is done through the courts and still not through deliberations in advance whereas enacment Law Number 2 of 2017 about Construction Services have been set regarding dispute resolution has not been enact again through the courts. So this is the underlying implications from the enactment Law Number 2 of 2017 about construction services in Indonesia (study on PT Hutama Karya). Finally, the author gives suggestion related to the implications of the existence of stakeholders i.e. PT. Hutama Karya, Government, trade and construction services. Keywords: Construction Service, Dispute Resolution, Construction Work Contract

    Peranan Badan Amil Zakat Nasional (baznas) Kabupaten Pelalawan Dalam Pembinaan Mualaf

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    The Role of the National Amil Zakat Agency (BAZNAS) of Pelalawan Regency in Guidance convert BY Beautiful Wulandari 162310108 The National Amil Zakat Agency (BAZNAS) is the official and only body formed by the National Amil Zakat Agency (BAZNAS). government based on the Decree of the President of the Republic of Indonesia No. 8 of 2001 which has duties and the function of collecting and distributing zakat, infaq, and alms (ZIS) at the national level. This research was conducted at the National Amil Zakat Agency (BAZNAS) Pelalawan Regency. The formulation of the problem in this study is how the role of the National Amil Zakat Agency (BAZNAS) Pelalawan Regency in coaching converts. While the purpose of this research The purpose of this study was to determine the role of the National Amil Zakat Agency (BAZNAS) in Pelalawan Regency in the construction of converts. The population in this study were 4 people consisting of Leader of the National Amil Zakat Agency (BAZNAS) of Pelalawan Regency, Head of the Mualaf Center BAZNAS (MCB), and 2 converts. In determining the research sample using saturated sample is a sampling technique when all members of the population are used as sample. Data collection techniques in this study through observation, interviews and documentation based on data analysis that the author did on the results of interviews with The National Amil Zakat Agency (BAZNAS) of Pelalawan Regency which has been processed through answers From the respondents, it can be concluded that coaching through the Convert Center program BAZNAS (MCB) is very helpful in coaching converts, both in terms of building aqidah pembinaan Islamiyah and the economic development strategy of converts

    ANALISIS DAN VISUALISASI MOTIVASI DAN TARGET CALON LEGISLATIF PEMILU 2019 MENGGUNAKAN AUTHOR-TOPIC MODEL DAN NODE2VEC

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    Negara Indonesia merupakan negara demokrasi, dimana pemilihan umum (Pemilu) dilaksanakan setiap lima tahun dan terdapat 192.38 juta masyarakat berpartisipasi pada Pemilu 2019. Setiap calon legislatif (caleg) yang terdaftar pada Pemilu 2019 wajib melengkapi berbagai data seperti daerah pemilihan, nama, tempat dan tanggal lahir, partai, pekerjaan, status, motivasi, target, dan sebagainya. Topik motivasi dan target yang memiliki kemungkinan tertinggi dibahas oleh caleg juga perlu untuk diketahui karena topik motivasi dan target dapat membantu masyarakat dalam menentukan dan mempertimbangkan calon legislatif yang hendak dipilih. Penelitian ini dilakukan karena belum ada pembahasan mengenai topik motivasi dan target calon legislatif secara umum. Untuk menyelesaikan permasalahan tersebut, pada penelitian ini dilakukan analisis dan visualisasi motivasi dan target oleh setiap calon legislatif dengan metode permodelan topik. Permodelan topik motivasi dan target caleg membantu masyarakat mengetahui topik apa saja yang dibahas oleh berbagai partai. Permodelan topik merupakan sebuah teknik untuk menemukan topik dari sekumpulan dokumen atau data secara otomatis. Dokumen atau data diamati, sementara struktur topik (topik, distribusi topik per-dokumen, dan korpus topik) adalah struktur yang belum terlihat motifnya atau tersembunyi. Metode yang digunakan pada penelitian ini adalah permodelan topik dengan Author-Topic Model dan pengelompokkan kemiripan dengan Node2vec. Author-Topic Model (ATM) merupakan metode yang dapat mempelajari representasi topik di dalam sebuah dokoumen; dimana penulis dapat menuliskan beberapa dokumen yang sama. Metode ini dapat mengklasifikasikan data yang sudah didapatkan untuk diolah menjadi beberapa topik yang diinginkan. Jumlah topik terbaik pada permodelan menggunakan ATM pada motivasi dan target adalah 3 topik. Pada topik motivasi menggunakan ATM, terdapat beberapa kategori topik yang dihasilkan yaitu ‘Isu Pendidikan’, ‘Perekonomian Masyarakat’ dan ‘Kesejahteraan Rakyat’. Sementara itu, topik yang dihasilkan pada pembahasan target menggunakan ATM adalah ‘Peran Anggota Legislatif’, ‘Pembangunan Daerah’, dan ‘Pergerakan Nasional’. Kategori yang memiliki probabilitas tertinggi pada topik motivasi adalah ‘Pembangunan Daerah’ dan pada topik target adalah ‘Isu Pendidikan’. Setelah topik dihasilkan, pengelompokkan similarity menggunakan Node2vec dilakukan. Node2vec digunakan untuk mengetahui kemiripan antar topik dari setiap partai dengan memetakan nodes ada ruang berdimensi rendah dan menjalankan perjalanan secara acak. Partai yang memiliki nilai kemiripan motivasi tertinggi adalah Partai Golkar dan Partai PSI. Lalu, partai yang memiliki nilai kemiripan target tertinggi adalah Partai Hanura dan Partai Garuda. Terakhir, partai yang memiliki kemiripan tertinggi pada gabungan motivasi dan target adalah Partai PSI dan PDIP. =========================================================================================== Indonesia is a democratic country, where general elections held every five years and involved around 192.38 million people in the 2019 general elections. Therefore, every legislative candidate attended in the 2019 general elections required to fill in some data, for instance, election region, full name, home address, date of birth, supporting party, current job, marriage status, motivation, target, and so forth. The topics of motivation and target that have the highest probability discussed by candidates also need to be known because it can help the community in determining and considering the right legislative candidates to be elected. This research was conducted because there was no discussion on the topic of motivation and targets of legislative candidates before. To solve these problems, in this study analysis and visualization of the motivations and targets by each legislative candidate by using the topic modeling method. Topic-modeling using motivation and target by legislative candidates help the public know some topics are being discussed by various parties. Topic modeling is a technique for finding topics from a collection of documents or data automatically. The documents are observed where the topic structure (topics, topics distribution, and corpus) has an invisible or hidden motive. The method used in this research is topic modeling using the Author-Topic Model (ATM) and similarity grouping using Node2vec. The Author-Topic Model is a method that can present the topic within a document; where several authors can write the same document. This method can classify the data that has been obtained to be processed into several desired topics. The best number of topics resulted from modeling using ATM is 3 topics. For motivation topics, several categories of topics are 'Educational Issues', 'Community Economy', and 'Social Welfare'. Meanwhile, for target topics, several categories of topics are the 'Role of Legislative Members', 'Regional Development', and 'National Movement'. The category that has the highest probability of motivation topic is 'Regional Development' and on the target topic is 'Educational Issues'. After the topic using ATM was generated, similarities grouping is done using Node2vec. Node2vec is a method that can be used to determine the similarity between topics of each party by mapping the nodes in the low-dimensional space and perform random travel procedures called random walk bias procedures. The parties that have the highest similarity value in motivation topics are the Golkar Party and the PSI Party. Then, the parties that have the highest similarity value in target topics are the Hanura Party and the Garuda Party. Last, the parties that have the highest similarity in the combination of motivation and target topics are the PSI and PDIP parties

    RELATIONSHIP BETWEEN INTERPERSONAL COMMUNICATION AND SELF-ADJUSTMENT BASED ON COMMUNICATION MANNER IN STUDENTS OF THE FACULTY OF ISLAM, MUHAMMADIYAH UNIVERSITY PONOROGO

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    Wulandari, Sintiyana Putri, 2023. Relationship Between Interpersonal Communication And Self-Adjustment Based On Communication Manner In Students Of The Faculty Of Islam, Muhammadiyah University Ponorogo. Islamic Psychology Undergraduate Thesis Study Program. Advisor (1) Dr. Syarifan Nurjan, M.A Supervisor (II) Dr. Muh. Tajab, M.A Keywords: Interpersonal Communication, Self-Adjustment, Communication Manners Students are the same as humans who cannot live without other people, so students cannot be avoided from relationships and are interconnected. A relationship will be based on the existence of an interpersonal communication, which is better accompanied by adjustments to each self. It is not easy for someone to do both things simultaneously, therefore the author is interested in researching the related "Relationship Between Interpersonal Communication and Self-Adjustment Based on Communication Ethics in Students of the Faculty of Islamic Religion, University of Muhammadiyah Ponorogo 2019-2022" This writing uses a quantitative research method, because of filling out a questionnaire (questionnaire) and emphasizing the resulting numbers. This quantitative research received assistance from the IBM SPSS Statistics 26 for Windows program. The purpose of this study was to find out whether there is a relationship and how far interpersonal communication and self-adjustment based on communication manners are interrelated. In this research, it shows that interpersonal communication and self-adjustment based on communication manners have a relationship (correlation), using the Pearson product moment correlation hypothesis test of 31.24%. The number of samples in this study were 130 respondents, and none of the answers to the items in the questionnaire focused on just one answer so the answers from the respondents varied

    Dynamics of Industrial Revolution 4.0: Digital Technology Transformation and Cultural Evolution

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    Dynamics of Industrial Revolution 4.0: Digital Technology Transformation and Cultural Evolution – Wulandari et al (eds) © 2021 The Author(s), ISBN 978-1-032-04451-4 Preface The 7th Bandung Creative Movement (BCM) held on 12 November 2020, live from Telkom Univer- sity in Bandung, gathered people from creative sectors dealing with creative industries and digital technology. Under the theme Dynamics of Industrial Revolution 4.0: Digital Technology Transformation and cultural evolution, 7th BCM discussed how the digital world and connectivity transformed in accordance with human needs and social culture. It also underlined how technology and community influence each other to continuous innovation by integrating aesthetic, emotional aspects, and culture with the latest technology. The conference examined issues on: • Aesthetic evolution in digital era. • How and to what extent does the digital technology influence environmental transformation? • What is the relation between Digital Technology and cultural evolution? How digital technology changes people behaviour and culture, and vice versa? • What is the importance of Creative Technology and data in the creative industry? • Discussion on innovation of Products, Creative industries management and marketing • Digital education for creative industries In response to the pandemic, issues related to covid-19 and digital technology were also discussed. How the creative world & digital technology respond and answer to the pandemic. The keynote speakers, that came from various backgrounds and from different countries, are: 1. Vichaya Mukdamanee, BFA, MFA, PhD, Silpakorn Thailand 2. Mumtaz Mokhtar (Assoc. Prof. Dr.) PhD, UiTM Malaysia 3. Florian Heinzelmann, PhD, Dipl.-Ing. (FH), M. Arch., SBA, SHAU Architecture and Urbanism, The Netherlands 4. Dr. Ira Wirasari, Telkom University, Indonesia The parallel session presented 64 papers coming from collaborative and individual works. All papers are divided into 7 sub themes as offered in this open access proceeding. We believe and hope that readers will find 7th BCM an enriching overview on digital creative world worth sharin

    The Effect of Numbers Puzzle Game Method on Children’s Speed of Counting at Aisiyah Bustanul Athfal 01 Singosari Malang Kindergarten

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    ABSTRACT   Wulandari. Limyen Sri. 2010. The Effect of Numbers Puzzle Game Method on Children's Speed of Counting at Aisiyah Bustanul Athfal 01 Singosari Malang Kindergarten. Thesis, Counseling Guidance and Psychology Department, Education Science Faculty of Malang State University. Advisors: (1) Dra Elia Flurentin, M. Pd, (2) Dr. Triyono, M Pd.   Keywords: Numbers Puzzle Game, speed of counting, Kindergarten Children.    Numbers puzzle game is one of games which can effect the development of children's speed of counting. Kindergarten Children especially who are ready to enter elementary school are given the numbers puzzle game to determine the effect of numbers puzzle on children's speed of counting. This study aimed to determine the effect of numbers puzzle on children's speed of counting. And the expectation was it can be used in teaching math for kindergarten children at Aisiyah Bustanul Athfal 01 Singosari Malang Kindergarten. This Numbers puzzle game is designed by the author self which has been through the learning media test and the users test. The study was done in Aisiyah Bustanul Athfal 01 Singosari Malang Kindergarten on November 22nd to 26th, 2010. The study was designed using pre-test post-test experimental design with control class and experimental class. The study results were analyzed using U Mann Witney test analysis. The study results showed that the numbers puzzle game had effects to the children's speed of counting at Aisiyah Bustanul Athfal 01 Singosari Malang Kindergarten. From the results of data analysis above, it showed that Z value was -1.993 with Asymp Sig value (2-tailed) was 0.046. Because asymp sig value of (2-tailed) (0.046) was < (less than) 0.05, It could be concluded that there was an effect on experimental class which had been given treatment. Based on the study results, it was suggested to do further study for example the effects of puzzle game in reading or English puzzles on kindergarten children development.

    BOOK REVIEW OF ULYSSES MOORE: DOOR TO TIME WRITTEN BY PIERDOMENICO BACCALARIO

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    Final Project ini merupakan ulasan dari novel Ulysses Moore: Door to Time yang telah dialih bahasakan menjadi Ulysses Moore: Pintu Waktu. Buku ini ditulis oleh seorang penulis Italia bernama Pierdomenico Baccalario. Ulysses Moore bergenre fiksi anak dan bercerita tentang petualangan sekelompok anak yang mencoba menguak misteri sebuah rumah. Door to Time merupakan seri awal dari rangkaian 9 buku Ulysses Moore. Di dalamnya terdapat sebab-sebab dan asal- muasal kejadian yang ada di buku-buku selanjutnya. Sedangkan Final Project ini sendiri menyajikan review dan pandangan-pandangan penulis mengenai buku tersebut. Ulysses Moore adalah buku anak yang sangat menantang. Gaya pembawaan buku ini menjadikan ceritanya seolah benar-benar terjadi, misal dengan adanya email dari editor di tiap pendahuluan yang berisi hasil penyelidikannya tentang Ulysses Moore. Sebaliknya, sulit membayangkan beberapa anak di awal umur belasan tahun dapat memecahkan berbagai misteri seperti yang ada di buku ini. Meski begitu, Ulysses Moore tetap layak dibaca sebagai tambahan pembendaharaan bacaan yang bagus baik untuk anak maupun dewasa
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