25 research outputs found

    2018PerbedaanHasilBelajarDasarDesainGrafisDenganMenerapkanModel PembelajaranCBL(Challenge Based Learning)BerbantuanAnimasiDibandingkanDenganModel Pembelajaran CBL Berbantuan Web PadaSiswaKelas X SMK Islam Batu.

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    ABSTRAK   Hidayatulloh,A.L 2018PerbedaanHasilBelajarDasarDesainGrafisDenganMenerapkanModel PembelajaranCBL(Challenge Based Learning)BerbantuanAnimasiDibandingkanDenganModel Pembelajaran CBL Berbantuan Web PadaSiswaKelas X SMK Islam Batu. JurusanTeknikElektro, FakultasTeknik, UniversitasNegeri Malang. Pembimbing(I) Prof. Dr. Tri Atmadji S., M.Pd.(II) I Made Wirawan, S.T., S.S.T., M.T.   Kata Kunci: Challenge Based Learning, Animasi, Web,Hasilbelajar, DasarDesainGrafis.               Pembelajarandasardesaingrafis di SMK Islam Batumasihberpusatkepada guru meskimenerapkankurikulum 2013 revisi. Beberapahal yang menjadipenyebabadalahpemilihan model pembelajaran yang kurangtepatsertapenerapannya yang belumberjalansesuaiskenario. Media yang digunakan pun hanyadidapatdari internet dancenderungmembosankan, haliniberimbaskepadasiswa yang menjadipasif, kurangminatbelajarsehinggahasilbelajaryang diperolehrendah. Penelitianinibertujuanuntukmengetahuihasilbelajardasardesaingrafismenggunakan model pembelajaran CBL(Challenge Based Learning)berbantuan (1) animasi, (2) berbantuan web sertamengetahuiperbedaan yang signifikanantarapenerapan model pembelajaranberbantuananimasidan webterhadaphasilbelajarpada (3) ranahkognitif , (4) ranahpsikomotorik. Penelitianinimerupakanjenispenelitianeksperimendenganrancanganeksperimensemu (Quasi-Eksperimental Design) bentukNon-Equivalent Control Group Design. Populasi yang digunakandalampenelitianiniadalahsiswakelasX di SMK Islam Batu yang berjumlah 39siswa.Sampeldalampenelitianiniadalahsemuasiswatersebutyang diberiperlakuanpenerapanmodel pembelajaranchallenge based learning berbantuananimasidan web. Hasilbelajarpadapenelitianinidiukurmelaluinilaipost-testsiswapadaranahkognitifdanpsikomotorik. Ujihipotesisdaripenelitianinimenghasilkansignifikansisebesar 0,03 untukranahkognitifdan 0,04 untukranahpsikomotorik. Kelaseksperimenmengalamikenaikansebesar 51,82 di ranahkognitifdan 40,77 di ranahpsikomotorik, sedangkankelaskontrolmengalamikenaikansebesar 41,41 di ranahkognitifdan 43,40 di ranahpsikomotorik. Hasilbelajarranahkognitifkelaseksperimendankontrolmemilikiselisihsebesar 6,58 sedangkanuntukranahpsikomotoriksebesar 6,46. Hasilujihipotesismenghasilkansignifikansi>0,05 makadapatdisimpulkanbahwa H0 di tolak yang artinyaterdapatperbedaanhasilbelajardasardesaingrafisdenganmenerapkan model pembelajaran CBL berbantuananimasidibandingkandengan model pembelajaranCBL berbantuan web

    ANALISIS MANAJEMEN TERHADAP BANK WAKAF MIKRO DI LINGKUNGAN PONDOK PESANTREN HIDAYATULLOH TRENGGALEK

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    MANAGEMENT ANALYSIS OF MICRO WAKAF BANKS IN THE PONDOK ENVIRONMENT HIDAYATULLAH ISLAMIC BOARDING SCHOOL TRENGGALEK ABSTRACT Poverty is currently a complex and multidimensional public problem, causing a lot of unemployment for the poor today. Community empowerment through MSMEs that have small businesses find it difficult to get capital. Finally came the Micro Waqf Bank which was founded by Pondok Pesantren, aiming to help small communities, people who have businesses to improve their welfare. In management, it is necessary to collect and distribute funds properly accompanied by management. The purpose of the Hidayatulloh Micro Waqf Bank is to find out waqf management with a management analysis approach (POAC) towards planning, organizing, actuating and controlling. The analysis uses qualitative descriptive techniques and the reasoning that will be used is the inductive method, from the results of interviews, data obtained from the management of the Hidayatulloh Micro Waqf Bank, customers in the Islamic boarding school environment and supported by documentation that can help the accuracy of the information needed by researchers. The results of research that has been done by the author are as follows: 1). The collection carried out by the management of the Hidayatulloh Micro Waqf Bank using POAC analysis is not perfect in its implementation, due to the existence of funds that cannot be obtained by the public with excess funds but funds are only provided by LAZNAS BSM. 2). The distribution of funds carried out by the Micro Waqf Bank in the distribution has not been right on target, in which the empowerment of UMKM in the Islamic boarding school environment has not been maximized and in increasing customer business, not all of them have improved properly

    Pengembangan Bahan Ajar Teknik Pemesinan Berbasis Project Based Learning dengan Pendekatan Saintifik Pada Pokok Bahasan Pengelasan dengan Menggunakan Las SMAW untuk Siswa Kelas XI SMK Merdeka Lawang.

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    ABSTRAKS   Pendidikan adalah usaha sadar dan terencana untuk mewujudkan suasana belajar dan proses pembelajaran agar peserta didik secara aktif mengembangkan potensi dirinya untuk memiliki kekuatan spiritual keagamaan, pengendalian diri, kepribadian, kecerdasan, akhlak mulia, serta keterampilan yang diperlukan dirinya, masyarakat, bangsa dan negara sesuai dengan yang ada pada UU No. 20 Tahun 2003. Pada kenyataannya, bahan ajar di kalangan siswa masih belum sesuai dengan apa yang dibutuhkan. Isi materi dalam bahan ajar yang digunakan oleh siswa belum mampu menghubungkan materi terkait dengan situasi nyata yang dapat memotivasi siswa untuk mengaitkan pengetahuannya dengan memberikan pengalaman langsung kepada siswa sehingga siswa dapat melakukan eksperimen untuk memecahkan masalah yang terjadi. Salah satu metode pembelajaran yang sesuai untuk pembelajaran adalah metode pembelajaran berbasis proyek (project based learning disingkat PJBL). Dalam metode PJBL, fokus pembelajaran Siswa dapat merencanakan proyek yang akan dilaksanakan secara kelompok maupun secara individu (Direktorat Pembinaan SMK). Langkah yang dilakukan dalam penelitian ini diantaranya: (1) melakukan studi pendahuluan, (2) melakukan perencanaan, (3) mengembangkan draft produk, (4) melakukan uji coba pendahuluan, dan (5) revisi produk akhir. Penilaian draft produk untuk mengetahui kelayakan isi dan penyajian isi dilakukan oleh seorang dosen, dua orang guru dan sepuluh siswa kelas XI dengan instrumen penelitian berupa angket validasi. Teknik analisi yang digunakan adalah analisis perhitungan rat-rata yang diadaptasi dari Arikunto. Hasil analisis data produk hasil pengembangan menyatakan, buku kerja siswa yang dikembangkan dinyatakan valid dengan tingkat validitas total 3.43 oleh validator dosen  dan validator guru sehingga buku kerja siswa dapat digunakan. Dapat disimpulkan bahwa buku kerja siswa yang dikembangkan layak dan baik untuk digunakan di SMK Merdeka Lawang

    TUGAS COOK HELPER DI RESTORAN DHARMAWANGSA SINGGASANA HOTEL SURABAYA

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    This final project aims to find out the duties and responsibilities of the cook helper in the Dharmawangsa Singgasana Hotel Surabaya restaurant. The author observes the duties of Cook Helper in the Dharmawangsa Singgasana Hotel Surabaya restaurant. The author can conclude that the task of the cook helper at Dharmawangsa Singgasana Hotel Hotel Surabaya is very much needed, because it can accelerate work in the kitchen and can help cook work so that the work runs smoothly and in accordance with the hotel operational standards. Keywords: cook helper, restaurant, hotel

    PENERAPAN MODEL PEMBELAJARAN PROBLEM POSING UNTUK MENINGKATKAN DAYA KRITIS DAN KREATIVITAS SISWA SMP

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    Kegiatan Porgram Kemitraan bagi masyarakat ini bertujuan menyelidiki dampaksosialisasi dan pendampingan penerapan model pembelajaran Problem Posing bagi guruSMP di Tarakan. Melibatkan 15 guru MTs Al-Fattah Hidayatulloh Tarakan KalimantanUtara dan menggunakan Insrumen angket untuk pengumpulan datanya. Data diolahsecara kualitatif dan kuantitatif. Hasil dari kegiatan bahwa para guru di MTs Al-FattahHidayatulloh Karungan Tarakan Kalimantan Utara belum menerapkan modelpembelajaran karena alasan minimnya sarana, kurang persiapan mengajar, dan tidakmemahami sintak dalam model pembelajaran. Salah satu solusi yang tepat ialahmelakukan kegiatan sosialisasi dan pendampingan dalam penerapan model pembelajaranProblem posing. Setelah diadakannya kegiatan ditemukan dampak bagi guru dan siswa.Hasil yang didapatkan adalah (1) memberikan pemahaman dalam penerapan modelpembelajan Problem Posing, (2) sintak model pembelajaran Problem Posing dapatdiapahami dan mudah diingat, (3) model pembelajaran Problem Posing dapatmeningkatkan daya kritis dan kerativitas siswa, (4) para guru antusias melakukanpenelitian tentang implementasi model pembelajaran Problem Posing, dan (6) para siswaantusias mengikuti pembelajaran dengan model pembelajaran Problem Posing. Hal initerlihat sebanyak 85% guru menggunakan metode ceramah dan metode diskusi 15%sebelum dilakukan sosialisasi. Setelah dilakukan sosialsiasi meningkat banyaknya guruyan menggunakan model Problem posing 96% dan menggunakan metode ceramah 4%.Ada peningkatan 93% guru yang paham sintak model pembelajaran, karena sebelumdilakukan sosialisasi guru yang tidak paham sintak sebanyak 94% dan 6% memahamisintak model pembelajaran. Adapun prsentase guru yang paham sintak modelpembelajaran Problem Posing meningkat sebanyak 99% dan 1% yang tidakmemahaminya setalah pelaksanaan kegiatan karena masih dalam proses pemantapanpembuatan perangkat pembelajaan

    PENGGUNAAN MODEL PEMBELAJARAN COOPERATIVE SCRIPT DALAM PEMBELAJARAN PENDIDIKAN AGAMA ISLAM SISWA KELAS X SMA RIYADLUL JANNAH, CISEENG, BOGOR

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    This study aims to determine the description of the use of the Cooperative Script learning model and determine student learning outcomes after using the Cooperative Script learning model in Islamic Religious Education learning for class X students of SMA Riyadlul Jannah, Ciseeng, Bogor for the academic year 2020/2021. The method used in this research is descriptive qualitative with research data sources, namely the results of observations made by the author and written tests (pre-test and post-test) conducted by students of class X SMA Riyadhul Jannah.The results showed that the use of cooperative script learning model can help students be more active during the learning process. This can be seen from the percentage of active student observations which increased significantly from 27% to 90%. In addition, the use of the cooperative script learning model can help improve student learning outcomes. This can be seen from the achievement of mastery student learning outcomes before using the cooperative script learning model only reached 25% while after using the cooperative script learning model it reached 90% with the average value before using the cooperative script learning model, which was 62.75, while after using the cooperative script learning model, the average score was 62.75. cooperative script learning is 84.25. Thus, this proves that the cooperative script learning model is effective in increasing student activity in class and can improve student learning outcomes for class X SMA Riyadhul Jannah, Ciseeng, Bogor

    The Role of Alumni in Improving School Marketing: Peran Alumni Dalam Meningkatkan Pemasaran Sekolah

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    In the amid of the educational institutions growth, there is strict competition with the various advantages offered, schools that still want to exist in the fields should have an effective marketing strategy to recrut learners as a key component in the education system. Many marketing strategies are avaiable, part of it  is promotion. In the promotion there is a Word of mouth Marketing model. Researchers assumed that this promotion model was more effective and efficient when it gained the support of alumni roles as a school product that had strong ties with his almamater. The quality of the alumni is a reflection of the quality of the institution hence to influence the community in choosing a quality school. What differs from other research is the author elevating the important role of alumni in school marketing. The purpose of this research is to describe the important role of alumni for schools and the role of alumni in improving school marketing. Data was taken from literature, alumni interviews related to alumni and observation roles. The results of the study showed the strategic and potential of the alumni role should be recognized and utilized for school development. The role of alumni include: Develop extracurricular activities, build opinions on the quality of the school in the community, build networks outside of the school, become motivators and Inspirators for the sister of her class, become a companion of learning, supporting activities organized by the school, and the evaluation media for the school curriculum. The role of alumni in improving school marketing is very high. This is because the perception of schools developing in the community as consumers are influenced by the quality of alumni as a school product, the quality of alumni supports the promotion of schools in the community as well as information about schools obtained directly through alumni

    TINGKAT KETEPATAN ADOPSI PETANI TERHADAP SISTEM TANAM JAJAR LEGOWO PADA TANAMAN PADI SAWAH (Studi kasus di Desa Undaan Kidul, Kecamatan Undaan, Kabupaten Kudus)

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    Paddy is the raw material of rice, where rice is a basic need that is important. Faltering rice self-sufficiency should be sought immediately find a way out, including technology that can answer these problems. One form of technology in the agricultural sector is to improve farming methods and the use of improved seed. The way that to do by farmers to renew farming especially in Kudus is by adopting innovation Jajar Legowo cropping system which is an integrated development concept pioneered by Centers of Agricultural Technology Research (BPTP) in Central Java. The purpose of this study were to determine the accuracy level of the farmer’s adoption in Jajar Legowo cropping systems at Undaan District and to know the problems that occur in Jajar Legowo cropping systems at Undaan District. The village was used as research is Undaan Kidul village, as the village has adopted the Jajar Legowo cropping systems. Taking a sample of farmers conducted in purposive sampling (a total of 100 people who will serve as the respondents in this study). Accuracy level of innovation adoption Jajar Legowo cropping systems in all aspects of belonging to the right (89,75%). This means that most of the respondent farmers have applied as recommended from every aspect of the Jajar Legowo cropping systems in paddy plant. The problems that arise in the innovation adoption of Jajar Legowo cropping system is the aspect of inspection because the aspects of the examination requires special expertise and thoroughness of farmers to examine in detail the condition of their grain crops. Keywords: Jajar Legowo, Adoption, Padd

    Perbedaan hasil belajar dasar desain grafis dengan menerapkan model pembelajaran CBL (Challenge Based Learning) berbantuan animasi dibandingkan model pembelajaran CBL berbantuan web pada siswa kelas X di SMK Islam Batu

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    Penelitian ini mengungkapkan perberbedaan hasil belajar dasar desain grafis dengan menerapkan model pembelajaran CBL (Challenge Based Learning) berbantuan animasi dibandingkan model pembelajaran CBL berbantuan web pada siswa kelas X di SMK Islam Batu. Penelitian ini menggunakan racangan eksperimen semu dengan bentuk Non-Equivalent Control Group Design. Sampel penelitian yaitu 22 siswa sebagai kelas eksperimen diberi perlakuan penerapan model pembelajaran CBL berbantuan animasi dan 17 siswa diberi perlakuan penerapan model pembelajaran CBL berbantuan web. Pengukuran dalam penelitian ini menggunakan tes dalam ranah kognitif dan psikomotorik. Dalam uji hipotesis pada penelitian ini menggunakan uji-t dengan taraf signifikansi sebesar 0,05. Hasil penelitian ini menunjukkan hasil signifikansi sebesar 0,03 untuk ranah kognitif dan 0,04 untuk ranah psikomotorik. Kelas eksperimen mengalami kenaikan sebesar 51,82 di ranah kognitif dan 40,77 di ranah psikomotorik, sedangkan kelas kontrol mengalami kenaikan sebesar 41,41 di ranah kognitif dan 43,40 di ranah psikomotorik. Selisih hasil belajar untuk ranah kognitif dari kedua kelas yaitu sebesar 6,58 dan 6,46 untuk ranah psikomotorik. Berdasarkan hasil yang telah didapatkan, signifikansi yang diperoleh lebih kecil dari 0,05 sehingga dapat disimpulkan bahwa terdapat perbedaan hasil belajar dasar desain grafis dengan menerapkan model pembelajaran CBL berbantuan animasi dibandingkan model pembelajaran CBL berbantuan web

    Permainan Edukasi Tebak Nama Pahlawan Nasional Menggunakan WEB di SDN Cikancung 1

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    Learning history, especially about national heroes, is the first thing that needs to be done to instill the value of struggle and is a moral lesson for students at school. Observations that the author made on students in the SDN Cikancung 1 environment, the problem obtained was that there was so much material that had to be memorized and the lecture learning method applied at this time made students less interested and bored quickly. So the purpose of this research is to create a WEB-based question-and-answer educational game on the names of national heroes using the GDLC method for grade 4 SDN Cikancung 1. GDLC (game development life cycle) is a step-by-step approach to analyzing and building games using a specific cycle and more complex. The GDLC method is used as a research method in making this game, where the research stages consist of initiation, pre-production, production, testing, beta, and release. The results of this study indicate that students as game users judge that they can operate this game easily, helping the learning process to be more interesting than the previous learning process as well as making teachers and students more creative and innovative in the learning process at school
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