32 research outputs found
PENGARUH BUDAYA ORGANISASI, KOMPETENSI DAN REWARD TERHADAP KEPUASAN KERJA DAN DAMPAKNYA PADA KINERJA PEGAWAI DINAS PERHUBUNGAN ACEH
PENGARUH BUDAYA ORGANISASI, KOMPETENSI DAN REWARD TERHADAP KEPUASAN KERJA DAN DAMPAKNYA PADA KINERJA PEGAWAI DINAS PERHUBUNGAN ACEH* Angga Rianda Aulia, Muhammad Adam, Mukhlis Magister Manajemen, Universitas Syiah Kuala, Indonesia*Corresponding Author : [email protected] ini dilakukan untuk mengetahui dan menguji pengaruh budaya organisasi, kompetensi dan reward terhadap kepuasan kerja dan dampaknya pada kinerja pegawai Dinas Perhubungan Aceh. Populasinya adalah pegawai Dinas Perhubungan Aceh yang berjumlah 204 orang. Penarikan sampel dilakukan dengan metode sensus dimana keseluruhan populasi akan dijadikan sebagai sampel penelitian. Data dikumpulkan melalui penyebaran kuesioner. Skala pengukuran yang digunakan adalah skala likert. Model penelitian dianalisis menggunakan bantuan peralatan statistic SEM AMOS. Hasil pengujian membuktikan Kinerja Pegawai, Kepuasan Kerja, Budaya Organisasi, Kompetensi, dan Reward pada Dinas Perhubungan Aceh sudah baik, Budaya Organisasi mempengaruhi Kepuasan Kerja, Kompetensi mempengaruhi Kepuasan Kerja, Reward mempengaruhi Kepuasan Kerja, Budaya Organisasi tidak mempengaruhi Kinerja Pegawai, Kompetensi mempengaruhi Kinerja Pegawai, Reward mempengaruhi Kinerja Pegawai, Kepuasan Kerja mempengaruhi Kinerja Pegawai, Kepuasan Kerja memediasi secara penuh pengaruh Budaya Organisasi terhadap Kinerja Pegawai, Kepuasan Kerja memediasi secara parsial pengaruh Kompetensi terhadap Kinerja Pegawai, Kepuasan Kerja memediasi secara parsial pengaruh Reward terhadap Kinerja Pegawai. Temuan ini bisa menjadi model peningkatan kinerja pegawai secara akademis yang bisa digunakan sebagai referensi pengembangan model penelitian selanjutnya.Keyword : Budaya Organisasi, Kompetensi, reward, kepuasan kerja, kinerja pegawaiPENGARUH BUDAYA ORGANISASI, KOMPETENSI DAN REWARD TERHADAP KEPUASAN KERJA DAN DAMPAKNYA PADA KINERJA PEGAWAI DINAS PERHUBUNGAN ACEH* Angga Rianda Aulia, Muhammad Adam, Mukhlis Magister Manajemen, Universitas Syiah Kuala, Indonesia*Corresponding Author : [email protected] ini dilakukan untuk mengetahui dan menguji pengaruh budaya organisasi, kompetensi dan reward terhadap kepuasan kerja dan dampaknya pada kinerja pegawai Dinas Perhubungan Aceh. Populasinya adalah pegawai Dinas Perhubungan Aceh yang berjumlah 204 orang. Penarikan sampel dilakukan dengan metode sensus dimana keseluruhan populasi akan dijadikan sebagai sampel penelitian. Data dikumpulkan melalui penyebaran kuesioner. Skala pengukuran yang digunakan adalah skala likert. Model penelitian dianalisis menggunakan bantuan peralatan statistic SEM AMOS. Hasil pengujian membuktikan Kinerja Pegawai, Kepuasan Kerja, Budaya Organisasi, Kompetensi, dan Reward pada Dinas Perhubungan Aceh sudah baik, Budaya Organisasi mempengaruhi Kepuasan Kerja, Kompetensi mempengaruhi Kepuasan Kerja, Reward mempengaruhi Kepuasan Kerja, Budaya Organisasi tidak mempengaruhi Kinerja Pegawai, Kompetensi mempengaruhi Kinerja Pegawai, Reward mempengaruhi Kinerja Pegawai, Kepuasan Kerja mempengaruhi Kinerja Pegawai, Kepuasan Kerja memediasi secara penuh pengaruh Budaya Organisasi terhadap Kinerja Pegawai, Kepuasan Kerja memediasi secara parsial pengaruh Kompetensi terhadap Kinerja Pegawai, Kepuasan Kerja memediasi secara parsial pengaruh Reward terhadap Kinerja Pegawai. Temuan ini bisa menjadi model peningkatan kinerja pegawai secara akademis yang bisa digunakan sebagai referensi pengembangan model penelitian selanjutnya.Keyword : Budaya Organisasi, Kompetensi, reward, kepuasan kerja, kinerja pegawa
Triadic relation of hero abilities on Assassin's Creed: Odyssey
Semiotics is the study about a sign, it could be the picture of something, public sign, road sign, and so on. These signs convey the information that is communicative and signis able to replace something that can be thought or imagined. Sign also can be found in the Action Adventure Games such as Assassin’s Creed: Odyessey. Therefore, the aim of this research is to find out semiotics elements of triadic relation process on hero’s abilities. The researcher uses qualitative method to analyze the data.The researcher use the triadic relation process to analyze about what are the representamen, object, and interpretant on the text and also the picture. The researcher collects the data by screen capturing the games of Assassin’s Creed. After collecting the data, the researcher analyzes the data about what are the meaning of symbols, what are the meaning of pictures, and what are the relation between text and picture of hero’s abilities on Assassin’s Creed: Odyssey. The result of this research shows that there are some conclusions in the game based on the question of the research. The result of the classification is divided into three directions and clues: the developer of the game wants to give an excellent gaming experience, the developer of the game makes the player wondering and interesting sensation at the same time and the developer of the game giving the provide an overview about the ability itself
The Influence of “Problem-Posing” Learning Model To Activities and Learning Outcomes In Elementary School
The Use of H5P in Islamic Religious Education Learning Media Development to Improving Self-Regulated Learning: Penggunaan H5P dalam Pengembangan Media Belajar Pendidikan Agama Islam untuk Meningkatkan Kemandirian Belajar
The problem of teaching and learning activities in schools is something that is often encountered by teachers when teaching. One of them is the lack of learning independence in students, the criteria for learning independence itself is that students can be said to learn independently if these students are active, creative, disciplined and responsible. Learning media is one of the solutions to support the realization of learning independence in students. One of them is the H5P learning media which is expected to realize and increase learning independence in students. This study uses the Kemmis-McTaggart model Classroom Action Research method which is divided into 2 cycles, namely cycle I and cycle II through 4 stages of research for each cycle, namely: planning, implementation, observation and reflection. The results of this study can be concluded that teaching and learning activities using H5P learning media can increase student learning independence
N-ACETYL-S-(N-METHYLCARBAMOYL)-CYSTEINE (AMCC) as Cumulative Biomonitoring of Dimethylformamide Exposure among Industrial Workers
Background: N,N-Dimethylformamide (DMF) is an aliphatic amide which is miscible with water and a majority of organic liquids. Due to its amphiphilic properties, it is a widely used industrial solvent, especially for polymers. DMF has been consistently hepatotoxic, inducing effects on the liver at lowest concentrations or doses. N-acetyl-S-(N-methylcarbamoyl)cysteine (AMCC) which is one major metabolites of DMF, found in urine after DMF exposure of the whole workweek.
Objective: To determine the way of AMCC can be use as biomarker of DMF exposure and the best possible sampling time.
Method: This study conducted a literature search using evidence-based databases focusing on clinical questions using the “PICO” method. The author searched the relevant articles using the following databases: “PubMed”, “Scopus”, and “Embase”. The keywords used included “Dimethylformamide”, “Workes,” “AMCC” (MESH Term), “N-Acetyl-S-(N-Methylcarbamoyl)cysteine,” along with their synonyms combined with Boolean operators. Inclusion criteria comprised studies involving workers populations, cohort, cross sectional, systematic reviews/meta-analyses, written in English, and with full-text availability. Exclusion criteria included case report, RCT, and articles with incomplete data or inaccessible full text.
Results: Based on the analysis of five reviewed literature, the author obtained insights into the effectiveness of AMCC use as biomarker of DMF exposure. It can be use after several workdays exposure of DMF (3-5 days). The best of time sampling is at morning or afternoon of last day on the workweek. AMCC result is described as cumulative DMF exposure of a whole week, and more relevant associated with the hepatotoxicity of DMF than the other DMF metabolite, N-methylformamide (NMF).
Conclusion: AMCC can be considered as a cumulative exposure of DMF of a whole week and more relevant associated with DMF induced hepatotoxicity.
Keywords: Dimethylformamide, Worker, AMC
AKHLAK BELAJAR PADA SISWA DALAM PANDANGAN QUR`AN SURAH AL-ISRA’ AYAT 23
Nowadays, we can see that many people ignore morals in life, from children to teenagers. The development of sophisticated technology, this makes dependence on children. In addition, moral education at school is rarely emphasized and should be instilled in the educational environment as the main basis. Morals are basically determined by the education he received as a child. How very decisive a moral education from the family environment is. The purpose of this study is to discuss the learning morals contained in the Al-Quran letter Al-Isra' verse 23. The type of research used by the author is qualitative research through library research. With a method that is descriptive analysis, which aims to describe objective data, record, and describe the results in this paper, and data collection is carried out primary and secondary. The results obtained in this article related to learning morals in students according to the view of the Qur'an Surah Al-Isra' verse 23 are according to the opinion of the mufassirs there are two commands, namely to glorify Allah and to be devoted to both parents where moral values are contained therein, namely religious values, democratic values, and disciplinary values
Pendampingan Pekerjaan Perbaikan Pondasi Gedung Raja Manguntu Untuk Pengembangan Desa Wisata Di Desa Lapandewa Kec. Lapandewa Kab. Buton Selatan
One way to increase people's income is through tourism development that utilizes local resources. Many regions in Indonesia are competing to manage their natural resources and package them as tourism products, one of which is the Raja Maruntu Building which is a favorite gathering place for the people of Lapandewa Village where the condition of the foundation of this building needs improvement. When there are tourist attractions in the vicinity, the community's creative economy becomes more alive. What we mean is that tourism is a means to boost the economy. Therefore, academic intervention is important to ensure that the community is able and willing to develop and manage local resources into tourism objects that are able to raise the standard of living of the community. The implementation method is that the mentoring team invites the Lapandewa Village Government. This event will be held in conjunction with the implementation of a comprehensive program. After that, a discussion or question and answer session will be held. After the discussion session is over, the next task is to set a schedule for submitting permits to stakeholders in Lapandewa Village. By participating in this service, the Lapandewa Village Government hopes to cooperate with the UM Buton Faculty of Engineering in socialization and training activities that aim to improve the performance of the Lapandewa Village GovernmentKeywords: Tourism Village, Lapandewa Village, Foundatio
PERANCANGAN PORTFOLIO DESAIN ARSITEKTUR BERBASIS AUGMENTED REALITY UNTUK MEMENUHI USER USABILITY & USER EXPERIENCE
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PERANCANGAN COMPUTERIZED MAINTENANCE MANAGEMENT SYSTEM PADA MESIN PRODUKSI UNIT KERJA ZA I/III
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ANALISIS PENGENDALIAN PERSEDIAAN SPARE PART DENGAN MENGGUNAKAN METODE PERIODIC REVIEW (R,s,S) SYSTEM (Studi Kasus: Gudang Sutami PT PJB UP Brantas, Malang)
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