18 research outputs found

    Inventory Information System Development to Improve Goods Data Collection Process

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    The study subject is a company operating in the iron industry, where its business processes are hampered by challenges in effectively managing its inventory. The existing inventory system is characterized by disorganized stock storage within the warehouse, leading to difficulties in monitoring stock availability. Moreover, the tracking of incoming and outgoing goods lacks consistency, further impacting inventory accuracy. Additionally, the generation of reports relies on manual processes, resulting in prolonged report completion times. To address these issues, this study developed a comprehensive inventory website aimed at enhancing the company's inventory management. The website serves as a platform to monitor incoming and outgoing goods, providing real-time visibility into stock levels. The development approach chosen for this endeavor was the Waterfall method, known for its systematic and structured nature. The outcomes of this research encompass the successful creation of an inventory website that proficiently records and manages incoming and outgoing goods data. The website also facilitates the automated generation of accurate purchase and sales reports, significantly reducing the time required for this task. Thorough testing, employing blackbox testing techniques, confirmed the robust functionality of the website, with all components performing effectively

    WEBSITE-BASED INVENTORY INFORMATION SYSTEM AT WAHANA SERVICE

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    The rapid development of Information Technology at this time has changed human activities and mobility. These changes occur in various areas of human life, including in the world of industry and business. Many companies are starting to compete to take advantage of this Information Technology development to provide convenience and increase their competitive advantage in order to increase competitiveness. This phenomenon has also begun to affect the Wahana Service workshop business processes. Wahana Service Workshop at this time still does not utilize Information Technology in its business processes, especially in the process of recording stock, incoming goods and outgoing goods. The process of recording and processing the data is still done manually so it is quite time consuming and prone to errors. The process of making reports is also still done manually so it is quite time consuming and prone to errors. To solve this problem, this research was made. The end result of this research is the Wahana Service inventory information system. Inventory is a process related to recording data on goods and assets owned by the company. Inventory itself is an important thing in a sales company like Wahana Service. Therefore the designed Wahana Service inventory system will play an important role in the company's business processes. Wahana Service's inventory information system will be designed based on a website to increase flexibility and responsiveness. The process of making the system will use the Waterfall method as the system development method. Waterfall itself is the most commonly used system development method in making systems. It is hoped that by using the waterfall, the designed system will have good quality and minimal errors. In designing the Wahana Service inventory information system, it adopts a structured programming paradigm and is written using the HTML, CSS, PHP, Javascript and MySQL database programming languages. The author also uses the Boostrap5 framework to produce an attractive and responsive website appearance. It is hoped that with the website-based Wahana Service inventory information system, the process of recording and reporting stock, incoming and outgoing goods can be done more quickly and safely. In addition, the use of this system will also be easier because it is compatible with any device and the data displayed is realtime

    Analisis Faktor Niat dan Perilaku Pengguna Bank Digital dengan Model TAM & UTAUT2

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    In recent years, the modern era has facilitated many changes with the assistance of internet and technology. The concept of digital transformation has attracted many enthusiasts from various sectors, including the banking industry. In today's digital era, the banking industry is rapidly shifting from traditional platforms to digital, one form of proof of innovation formed due to digital changes is digital bank applications. The goal of this study is to examine the variables influencing the conduct of customer’s intentions and usage behaviour when it comes to digital bank application adoption. The research model used is an integration between Technology Acceptance Model (TAM) and Unified Theory of Acceptance and The Use of Technology2 (UTAUT2) with an additional influencing factor that is Trust. The analysis used is PLS-SEM run by SmartPLS software version 4. The analysis's findings indicate that "Behavioral Intention" is influenced by the variables "Perceived Usefulness," "Price Value," "Trust," and "Habit". While the variables "Perceived Ease of Use", "Social Influence", and "Hedonic Motivation" found to have no effect. The variable "Behavioral Intention" also has a significant impact on "Use Behavior".Beberapa tahun terakhir, era modern telah memfasilitasi banyak perubahan dengan bantuan internet dan teknologi. Konsep dari transformasi digital telah menarik banyak peminat dari berbagai sektor, termasuk industri perbankan. Di era digital saat ini, industri perbankan dengan cepat beralih dari platform tradisional menjadi digital, salah satu bentuk bukti inovasi yang terbentuk akibat perubahan digital adalah aplikasi bank digital. Penelitian ini memiliki tujuan untuk mengidentifikasi variabel yang berpengaruh terhadapi niat berperilaku pengguna dan perilaku aktual (usage behavior) terkait adopsi aplikasi perbankan digital. Model penelitian yang digunakan adalah integrasi antara TAM (Technology Acceptance Model) dan Unified Theory of Acceptance and The Use of Technology UTAUT2 (Unified Theory of Acceptance and The Use of Technology2) dengan variabel tambahan berupa Trust. Analisis yang digunakan adalah PLS-SEM dijalankan oleh perangkat lunak SmartPLS versi 4. Hasil perhitungan yang diperoleh bahwa variabel “Perceived Usefulness”, “Price Value”, “Trust”, dan “Habit” secara positif berpengaruh terhadap “Behavioral Intention”. Sedangkan variabel “Perceived Ease of Use”, “Social Influence”, dan “Hedonic Motivation” ditemukan tidak berpengaruh. Variabel “Behavioral Intention” pula berdampak secara signifikan terhadap “Use Behavior”

    Perancangan Sistem Informasi menggunakan TOGAF Dan Analisis Ward & Peppard pada SMA Santo Leo

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    Santo Leo High School is a private school with high school level which is supported by the Santo Leo Foundation and is located in West Jakarta, DKI Jakarta. All current business activities have not yet maximized the full use of technology, so problems often occur such as difficulties in collecting, sorting and organizing data. The aim of this research is to help Santo Leo High School develop an information system architecture to align information technology with business needs. The data collection methods used were observation, literature study, and interviews. Development of information system architecture is assisted using TOGAF and Ward & Peppard analysis to identify needs and determine business strategies. This research produces a draft blueprint in the form of recommendations for proposed information and technology systems so that they can support the entire existing business process.SMA Santo Leo merupakan sekolah swasta dengan jenjang SMA yang dinaungi oleh yayasan Santo Leo dan berlokasi di Jakarta Barat, DKI jakarta. Keseluruhan aktivitas bisnis yang berjalan saat ini belum memaksimalkan penggunaan teknologi secara penuh, sehingga sering kali terjadi permasalahan seperti kesulitan dalam mengumpulkan, mengurutkan, serta mengorganisir data-data. Tujuan penelitian ini adalah membantu SMA Santo Leo untuk mengembangkan arsitektur sistem informasi untuk menyelaraskan teknologi informasi dengan kebutuhan bisnis. Metode pengumpulan data yang digunakan yaitu observasi, studi literatur, dan wawancara. Pengembangan arsitektur sistem informasi dibantu menggunakan TOGAF dan analisis Ward & Peppard untuk mengidentifikasi kebutuhan dan menentukan strategi bisnis. Penelitian ini menghasilkan rancangan blueprint yang berupa rekomendasi usulan sistem informasi dan teknologi sehingga dapat membatu keseluruhan proses bisnis yang ada

    Analysis of information systems strategic planning using ward and peppard framework case e-commerce company

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    <p>The e-commerce industry which is developing significantly is always required to be able to adapt well to technological developments where information systems/information technologies (IS/IT) strategic planning must be further developed to support the company's business processes. In this research, the authors focus on analyzing how the information systems strategic planning is currently underway at an e-commerce company. The author uses the ward and peppard framework to analyze the business environment and IS/IT environment internally and externally. Many methods have been developed within the framework such as strengths, weaknesses, opportunities and threats (SWOT) analysis which focus on exposure the company's internal and external conditions, McFarlan strategic grid focus on assessing the overall contribution of IS/IT, and its impact on business success, from both a strategic, and operational perspective, value chain focus on optimizing technology, and business applications, political, economic, social, and technological (PEST) analysis focus on considerations of legal, political, economic, social, and technological developments, critical success factor (CSF) analysis focus on product quality priorities, customer service, product prices, company resources, and technology used. The results of the analysis of these methods are the results of this study, namely the results of portfolio application recommendations for the next four years which can be used as a reference for companies to develop their business strategic planning systems.</p&gt

    Aplikasi Persediaan Barang Pada Pt Bank Central Asia Tbk Cabang Rajawali

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    Perkembangan teknologi informasi pada zaman sekarang ini sangat pesat di dalam seluruh aspek kehidupan manusia. Oleh karena kesadaran akan pentingnya penggunaan sistem informasi yang terkomputerisasi dalam dunia perbankan, maka dilakukan perancangan aplikasi pencatatan persediaan barang pada PT Bank Central Asia Tbk Cabang Rajawali yang bergerak dalam bidang perbankan agar dapat mendukung proses bisnis yang ada di perusahaan yaitu pada proses pencatatan persediaan barang, sehingga memudahkan perusahaan dalam mencatat stok yang ada dan menciptakan suatu sistem yang terintegrasi dengan baik. Metode penelitian yang digunakan yaitu metode pengumpulan data dan metode pengembangan sistem. Metode pengumpulan datanya menggunakan metode wawancara, studi pustaka, dan studi lapangan. Metode yang digunakan untuk pengembangan sistem adalah metode waterfall dengan menggunakan pendekatan terstruktur.Berdasarkan hasil penelitian menunjukkan bahwa PT Bank Central Asia Tbk Cabang Rajawali masih menggunakan cara manual dalam pencatatan sistem persediaan barang sehingga kurang efektif karena masih menggunakan buku tulis dalam pencatatan sistem tersebut. Ketika terjadi kesalahan dalam pencatatan persediaan barang, hal tersebut akan mengakibatkan laporan dalam buku persediaan barang tersebut kurang rapi dan harus dicorat – coret. Berdasarkan hasil analisis sistem yang sudah berjalan maka dibangunlah suatu aplikasi  yang diharapkan dapat menjadi solusi dalam pemecahan masalah serta membantu perusahaan dalam mengontrol proses bisnisnya

    Natural Language Processing For Requirement Elicitation In University Using Kmeans And Meanshift Algorithm

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     Data Driven Requirement Engineering (DDRE) represents a vision for a shift from the static traditional methods of doing requirements engineering to dynamic data-driven user-centered methods. Data available and the increasingly complex requirements of system software whose functions can adapt to changing needs to gain the trust of its users, an approach is needed in a continuous software engineering process. This need drives the emergence of new challenges in the discipline of requirements engineering to meet the required changes. The problem in this study was the method in data discrepancies which resulted in the needs elicitation process being hampered and in the end software development found discrepancies and could not meet the needs of stakeholders and the goals of the organization. The research objectives in this research to the process collected and integrating data from multiple sources and ensuring interoperability. Conclusion in this research is determining is the clustering algorithm help the collection data and elicitation process has a somewhat greater impact on the ratings provided by professionals for pairs that belong to the same cluster. However, the influence of POS tagging on the ratings given by professionals is relatively consistent for pairs within the same cluster and pairs in different clusters

    KOMPARASI HARGA TERHADAP HARGA APLIKASI OJEK ONLINE

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    The development of digital technology has changed people's habits, including in the use of online transportation. Innovation in online transportation services makes it easier for consumers and drivers to find each other's locations find out the driver's identity, vehicle type, and save time. However, competition between online transportation applications often makes consumers compare prices from one platform to another manually. This is time-consuming and makes consumers prefer applications that offer cheaper prices, even though it requires more effort. This study is a price comparison system based on Progressive Web Apps (PWA) that allows consumers to compare prices from several online transportation applications more efficiently. This PWA-based system can be accessed via desktop or mobile devices, providing greater ease of access. In developing this system, the Waterfall method is used, where users are involved from the early stages to provide feedback so that the system can be adjusted to their needs. Comparative analysis is carried out to find similarities and differences in prices between online transportation applications. This study focuses on two main problems: how to design a website that is connected to various online transportation applications, and how the price comparison system works efficiently. The purpose of this study is to provide a solution for consumers who often compare prices between platforms manually, as well as to form a PWA-based price comparison system that facilitates access via mobile devices. The benefits of this research include increasing efficiency for consumers in choosing online transportation services, as well as encouraging healthier competition between online transportation companies through more competitive price offers. The implementation of responsive PWA to compare prices in real-time, provides a better and more efficient user experience. ABSTRAKPerkembangan teknologi digital telah mengubah kebiasaan masyarakat, termasuk dalam penggunaan transportasi online. Inovasi dalam layanan transportasi online memudahkan konsumen dan pengemudi dalam saling menemukan lokasi, mengetahui identitas pengemudi, jenis kendaraan, serta menghemat waktu. Namun, persaingan antar aplikasi transportasi online sering kali membuat konsumen membandingkan harga dari satu platform ke platform lainnya secara manual. Hal ini memakan waktu dan membuat konsumen lebih memilih aplikasi yang menawarkan harga lebih murah, meskipun membutuhkan usaha lebih. Penelitian ini mengembangkan sebuah sistem komparasi harga berbasis Progressive Web Apps (PWA) yang memungkinkan konsumen untuk membandingkan harga dari beberapa aplikasi transportasi online dengan lebih efisien. Sistem berbasis PWA ini dapat diakses melalui desktop maupun perangkat mobile, memberikan kemudahan akses yang lebih luas. Dalam pengembangan sistem ini, digunakan metode Waterfall, di mana pengguna terlibat sejak tahap awal untuk memberikan umpan balik sehingga sistem dapat disesuaikan dengan kebutuhan mereka. Analisis komparatif dilakukan untuk menemukan persamaan dan perbedaan harga antar aplikasi transportasi online. Penelitian ini berfokus pada dua masalah utama: bagaimana merancang sebuah website yang terhubung dengan berbagai aplikasi transportasi online, dan bagaimana sistem komparasi harga bekerja secara efisien. Tujuan penelitian ini adalah memberikan solusi bagi konsumen yang kerap kali membandingkan harga antar platform secara manual, serta membentuk sistem komparasi harga berbasis PWA yang memudahkan akses melalui perangkat mobile. Manfaat dari penelitian ini meliputi peningkatan efisiensi bagi konsumen dalam memilih layanan transportasi online, serta mendorong persaingan yang lebih sehat antar perusahaan transportasi online melalui penawaran harga yang lebih kompetitif. Penerapan PWA yang responsif untuk membandingkan harga secara real-time, memberikan pengalaman pengguna yang lebih baik dan efisien

    Social and Emotional Drivers of Engagement with AI Virtual Influencers: A Qualitative Study in Indonesia

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    The growing presence of AI-powered virtual influencers (VIs) on social media has introduced new dynamics in digital marketing, yet little is known about how consumers in emerging markets perceive and respond to these synthetic personas. This study investigates the factors that shape consumer acceptance of virtual influencers in Indonesia, focusing on the interrelationship between social influence, performance expectancy, emotional resonance, and willingness to engage. Employing a qualitative research design, 25 in-depth semi-structured interviews with Indonesian consumers aged 18–35 were conducted, reaching thematic saturation. Thematic analysis was conducted using NVivo 14, integrating both deductive and inductive coding strategies. Findings reveal four major themes and twelve subthemes: (1) social influence functions as a cultural endorsement mechanism, shaping normative beliefs; (2) performance expectancy is driven by informational credibility, entertainment value, and behavioral consistency; (3) emotional resonance—expressed through perceived authenticity and psychological comfort—is central to consumer attachment; and (4) willingness to use VIs is closely linked to digital identity projection and contextual social legitimacy. A clear majority of participants (around four out of five) described positive evaluations of VIs, while a minority expressed skepticism and emotional discomfort, highlighting ethical and psychological boundaries in AI–human interaction. The study contributes to a deeper understanding of how social and emotional mechanisms converge in shaping digital consumer behavior, offering practical insights for marketers and advancing theory on technology acceptance in culturally nuanced settings

    Performance or Pleasure: Which Counts More for Virtual-Influencer Adoption in Indonesia? Kinerja atau Kenikmatan: Mana yang Lebih Penting dalam Penerapan Influencer Virtual di Indonesia?

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    In mobile-first collectivistic markets such as Indonesia, research has not yet clarified how consumers respond to virtual influencers (VIs), AI-driven characters that sell, entertain, and chat in parasocial spaces. Filling this gap is important because Indonesia is projected to become Asia’s fastest-growing e-commerce arena, valued at roughly ninety-five billion US dollars. We adapted the Artificial Intelligence Device Use Acceptance (AIDUA) model and surveyed 235 Instagram users aged 18 to 35 years who follow at least one VI. After pretesting, the final PLS-SEM model satisfied all reliability (CR ≥ 0.89) and convergent validity (AVE ≥ 0.73) thresholds and explained 37 percent of the variance in willingness to accept VIs. Positive emotion emerged as the strongest driver (β = 0.51, p < 0.001). Performance expectancy showed both a direct effect (β = 0.12, p < 0.05) and an indirect effect through emotion, whereas effort expectancy influenced acceptance solely through emotion. Perceived risk and social influence were not significant, confirming that feeling rather than function guides VI persuasion among young Indonesians. Brands should therefore pair clear decision support cues with local humor, everyday Bahasa, and low-friction interfaces to spark joy and reduce novelty skepticism, a strategy likely to accelerate VI adoption in other collectivistic mobile-centric economies
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