613 research outputs found
Artikel ADM Muhamad Rido
Students are a very important element in educational and teaching activities in schools. Educational institutions are established for the benefit of students. Therefore it needs to get enough attention from the implementation of education in order to achieve the objectives of national education as a whole.Therefore, as a prospective educator later, in order to be able to administer for students so that the learning process runs well it is necessary to understand about the administration of students / students. Therefore, the author tries to make a paper that discusses the administration of students
Faktor-faktor Eksternal yang Memengaruhi Hasil Belajar Pemrograman Komputer Mahasiswa Program Studi Pendidikan Teknologi Informasi dan Komputer STKIP PGRI Pontianak
Penelitian ini bertujuan untuk mengetahui: (1) gambaran tentang dosen, mahasiswa, dan fasilitas laboratorium komputer di STKIP PGRI Pontianak; (2) pengaruh motivasi mengajar dosen terhadap hasil belajar pemrograman komputer mahasiswa; (3) pengaruh kreativitas dosen terhadap hasil belajar pemrograman komputer mahasiswa; (4) pengaruh kompetensi dosen terhadap hasil belajar pemrograman komputer mahasiswa; (5) pengaruh fasilitas laboratorium komputer terhadap hasil belajar pemrograman komputer mahasiswa; (6) pengaruh motivasi mengajar dosen, kreativitas dosen, kompetensi dosen, dan fasilitas laboratorium komputer terhadap hasil belajar pemrograman komputer mahasiswa secara bersama-sama.
Jenis penelitian ini adalah survei. Populasi penelitian ini adalah mahasiswa semester IV Program Studi PTIK STKIP PGRI Pontianak yang berjumlah 293 orang. Penentuan ukuran sampel menggunakan tabel Issac & Michael. Dari tabel yang disediakan dengan taraf kesalahan 5%, diperoleh sampel sebanyak 142 orang. Pengambilan sampel dengan teknik proportional random sampling dan pengumpulan data menggunakan kuesioner (angket). Teknik analisis data untuk pengujian hipotesis menggunakan analisis regresi.
Hasil penelitian menunjukkan bahwa: (1) motivasi mengajar dosen, kreativitas dosen, kompetensi dosen, dan fasilitas laboratorium komputer termasuk dalam kategori baik; (2) motivasi mengajar dosen berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p = 0,000 dan r2 = 0,136; (3) kreativitas dosen berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p = 0,000 dan r2 = 0,343; (4) kompetensi dosen berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p = 0,000 dan r2 = 0,258; (5) fasilitas laboratorium komputer berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p = 0,000 dan r2 = 0,179; dan (6) motivasi mengajar dosen, kreativitas dosen, kompetensi dosen, dan fasilitas laboratorium komputer secara bersama-sama berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p = 0,000 dan R2 = 0,564
Design maintenance for lighthouse / Muhamad Rashid Ab Aziz
As lighthouses have become less essential to navigation, many of their historic structures have faced demolition or neglect. So, this final project will enlighten with more detail regarding the maintenance works for lighthouse. This research of the study will involves marine department of Malaysia as a government organization that responsible to manage lighthouses. The aim of this final project is to investigate the implementation of marine department to maintain the lighthouse and suggest the best design maintenance for lighthouse. To support this research, four lighthouses have been taken as case studies. The data gathered from observation, condition survey and interview conducted at the site. It is hoped that the overall findings of the study will be beneficial for further research that can be developed in this particular area. Besides that, the analysis is made to achieve the objective of this study. Conclusion and recommendation also made in the last chapter to achieve the objective of the study. From this study, the author hopes that it would give clear awareness to us why the important of lighthouse to be maintain
SOSIOTEKNOLOGI Kearifan Lokal: Komoditas Era Revolusi Industri 5.0
Book Title : SOSIOTEKNOLOGI Kearifan Lokal: Komoditas Era Revolusi Industri 5.0
Author Names : Dicky R. Munaf dan Susanto
Year of Publication : 2021
Publisher : ITB Press, Gedung Perpustakaan Pusat ITB, Jl. Ganesa No. 10 Bandung 40132, Jawa Barat
Number of pages : 293 pages
ISBN Number : 978-623-297-131-8
Book review by : Muhamad Firman Al-Faha
PENGARUH CELEBRITY ENDORSER (ARIEF MUHAMAD) TERHADAP MINAT BELI KONSUMEN PADA PRODUK ERIGO STORE
Effect of Celebrity Endorser (Arief Muhamad) on consumer buying interest to products Erigo Store. Study program of marketing management DIII. Faculty of economic. State University of Jakarta.The aim of this study was to test the effect of Celebrity Endorser (Arief Muahamad) on consumer buying interest on Erigo Store Product. This study took a sample of – in the Faculty of Economics, University of Jakarta were used as respondents in the study. The author uses descriptive quantitative methods as used to test determines the celebrity endorser influence on consumer buying. The variable x in this study are attractiveness, trustworthiness, expertise and y variables that buying interest Quantitative testing performed by multiple linear regression quantitative test that determines how closely the relationship between the variable x and y variables.
Keywords : celebrity endorser, attractiveness, trustworthiness, expertise, interest
in buying
Musykilatu at-Taraduf fi Tarjamati Riwayah Al-Hubb Daiman li Amil Muhamad Syata
This research discusses the translation problems of synonymous words in the Arabic novel Al-Hubb Daiman. This novel written by Amil Muhamad Syata, consists of ten episodes and published in 2009 by خوارزم العلمية للنشر والتوزيع Jeddah. In addition to the story, this novel also mentions several events and situations in the city of Mecca and the surrounding area, its food, culture and so on. So, this novel is interesting to be translated into Indonesian. After the researcher translated the entire text of the novel into Indonesian. One of the problems that faced by the author in translating the novel Al-Hubb Daiman the translation of several words that are synonymous. Literally the word synonym is another name for the same thing. Synonym is a phrase which is more or less the same meaning as another expression. The research results that there are three ways to translate synonymous words: 1). Two words that are synonymous translated with one word. The words that are synonymous in this initial step the author found as many as 33 words, 2.) Reduce the words that are synonymous. In this second step synonyms are found as many as 7, and 3). Two words that are synonymous with both. In this step the writer found 8 words. The total number of words synonymous in the Al-Hubb Daiman novel that the author found was 48 words
A survey on the awareness of ergonomics importance among the FSKM students / Nuraini Muhamad Sakri
This research has 2 objectives. First objective is to explore the concept of ergonomics and second objective is to investigate the awareness of ergonomics among the FSKM students. Data collected includes general respondents information such as age, gender, taken HCI course, Program of studies, knowledge about ergonomics and average hours use computer . Only 60 respondents were involved to conduct this research. Methods that are used in this research is survey and 60 questionnaire was distributed among UiTM Shah Alam students focusing on students from Faculty of Computer and Mathematical Science (FSKM). In this paper, the author used both primary and secondary data in information gathering. The sample design used is probability sampling in which researcher used convenience sampling to collect data. This research shows that the students who have taken HCI courses are more aware on physical ergonomics which is 0.64 correlations. The ergonomics awareness and HCI knowledge are statically significant
MANUSIA DAN MOTOR HONDA TUA SEBAGAI IDE LUKISAN LOWBROW ART
ABSTRAK
MUHAMAD PARID GUNAWAN, 2022. MANUSIA DAN MOTOR HONDA TUA SEBAGAI IDE LUKISAN LOWBROW ART
Manusia dan motor Honda tua sebagai gagasan berkarya seni lukis, penulis mengangkat tema historis antara motor honda tua dengan manusia sebagai pelaku utama, motor honda tua yang dapat membuat penikmat seni mengenang masa lalu dengan sepeda motor tua mereka, masyarakat dapat bernostalgia dengan cerita sehari-hari tentang kisah klasik zaman mereka, tentang keunikan sepeda motor honda tua yang mereka miliki. Dalam hal ini peranan yang penulis apresiasikan yang mana berupa lukisan pop surealis. Penulis mengambil tinjauan faktual dari seniman lowbrow Alex groos dengan karyanya yang berjudul “Shopaholic ii”, dari seniman tersebut perbedaan yang penulis ambil yaitu objek serta tema, dalam pandangan penulis tema yang penulis angkat akan sangat menarik jika disajikan dalam karya lukis dengan penggayaan lowbrow art, pengembangan gagasan menjadi masalah dalam skripsi penciptaan ini, maka tujuan dari skripsi penciptaan ini ialah sebagai sarana untuk mengembangkan gagasan serta visualisasi dari tema tersebut. Media yang digunakan berupa bahan cat akrilik pada medium kanvas dengan mengguakan kuas. Teknik melukis yang digunakan ialah Teknik opaque untuk mendapatkan warna yang solid melalui pendekatan dengan pendekatan corak pop. menghasilkan empat karya berupa lukisan cat akrilik pada kanvas bercorak pop surealis yang mempresentasikan manusia dan sepeda motor honda tua yang pernah melegenda pada masanya dan masih memiliki banyak peminat dimasa kini, ide visual terinspirasi dari poster-poster jadul motor honda seperti poster Astrea 800, C70 serta Cb100. Karya proyek studi ini berguna untuk mengekspresikan ide atau gagasan penulis tentang tema yang diangkat, baik sebagai pelukis juga sebagai penikmat sepeda motor honda tua. Selain itu, sebagai sarana apresiatif dan sebagai salah satu alternatif media pembelajaran tentang karya seni lukis dengan tema sepeda motor.
Kata kunci : Manusia, Motor Honda Tua, Lowbrow Art
ABSTRACT
MUHAMAD PARID GUNAWAN, 2022. HUMANS AND OLD HONDA MOTORS AS LOWBROW ART PAINTING IDEA
Humans and old Honda motorcycles as ideas for painting, the author raises the historical theme between old Honda motorcycles and humans as the main actors, old Honda motorcycles that can make art lovers reminisce about the past with their old motorcycles, people can reminisce with everyday stories about the classic story of their era, about the uniqueness of the old Honda motorcycle they have. In this case, the role that the author appreciates is in the form of a surrealist pop painting. The author takes a factual review from lowbrow artist Alex groos with his work entitled "Shopaholic ii", from the artist the differences that the author takes are objects and themes, in the author's view the theme that the author adopts will be very interesting if presented in a painting with a lowbrow art style, the development of ideas is a problem in this thesis, so the purpose of this thesis is as a means to develop ideas and visualize the theme. The media used is acrylic paint on canvas by using a brush. The painting technique used is the opaque technique to get a solid color through an approach with a pop style approach. produced four works in the form of acrylic paints on canvas with surreal pop patterns that presented humans and old Honda motorcycles that were legendary in their time and still have many fans today, visual ideas inspired by old Honda motorcycle posters such as the Astrea 800, C70 and Cb100. The work of this study project is useful for expressing the author's ideas or ideas about the theme raised, both as a painter and as a connoisseur of old Honda motorcycles. In addition, as an appreciative tool and as an alternative media for learning about painting with a motorcycle theme.
Keywords: Human, Old Honda Motor, Lowbrow Ar
FAKTOR-FAKTOR EKSTERNAL YANG MEMENGARUHI HASIL BELAJAR PEMROGRAMAN KOMPUTER MAHASISWA PTIK STKIP PGRI PONTIANAK
Penelitian ini bertujuan untuk mengetahui: (1) gambaran tentang dosen, mahasiswa, dan fasilitas laboratorium komputer di STKIP PGRI Pontianak; (2) pengaruh motivasi mengajar dosen terhadap hasil belajar pemrograman komputer mahasiswa; (3) pengaruh kreativitas dosen terhadap hasil belajar pemrograman komputer mahasiswa; (4) pengaruh kompetensi dosen terhadap hasil belajar pemrograman komputer mahasiswa; (5) pengaruh fasilitas laboratorium komputer terhadap hasil belajar pemrograman komputer mahasiswa; (6) pengaruh motivasi mengajar dosen, kreativitas dosen, kompetensi dosen, dan fasilitas laboratorium komputer terhadap hasil belajar pemrograman komputer mahasiswa secara bersama-sama. Hasil penelitian ini menunjukan bahwa: (1) motivasi mengajar dosen, kreativitas dosen, kompetensi dosen, dan fasilitas laboratorium komputer termasuk dalam kategori baik; (2) motivasi mengajar dosen berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p=0,000 dan r2 =0,136; (3) kreativitas dosen berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p=0,000 dan r2=0,343; (4) kompetensi dosen berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p=0,000 dan r2 =0,258; (5) fasilitas laboratorium komputer berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p=0,000 dan r2=0,179; dan (6) motivasi mengajardosen, kreativitas dosen, kompetensi dosen, dan fasilitas laboratorium komputer secara bersamasama berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p=0,000 dan R2=0,564
Faktor-faktor eksternal yang memengaruhi hasil belajar pemrograman komputer mahasiswa PTIK STKIP PGRI PONTIANAK
Penelitian ini bertujuan untuk mengetahui: (1) gambaran tentang dosen, mahasiswa, dan fasilitas laboratorium komputer di STKIP PGRI Pontianak; (2) pengaruh motivasi mengajar dosen terhadap hasil belajar pemrograman komputer mahasiswa; (3) pengaruh kreativitas dosen terhadap hasil belajar pemrograman komputer mahasiswa; (4) pengaruh kompetensi dosen terhadap hasil belajar pemrograman komputer mahasiswa; (5) pengaruh fasilitas laboratorium komputer terhadap hasil belajar pemrograman komputer mahasiswa; (6) pengaruh motivasi mengajar dosen, kreativitas dosen, kompetensi dosen, dan fasilitas laboratorium komputer terhadap hasil belajar pemrograman komputer mahasiswa secara bersama-sama. Hasil penelitian ini menunjukan bahwa: (1) motivasi mengajar dosen, kreativitas dosen, kompetensi dosen, dan fasilitas laboratorium komputer termasuk dalam kategori baik; (2) motivasi mengajar dosen berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p=0,000 dan r2 =0,136; (3) kreativitas dosen berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p=0,000 dan r2=0,343; (4) kompetensi dosen berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p=0,000 dan r2 =0,258; (5) fasilitas laboratorium komputer berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p=0,000 dan r2=0,179; dan (6) motivasi mengajardosen, kreativitas dosen, kompetensi dosen, dan fasilitas laboratorium komputer secara bersamasama berpengaruh terhadap hasil belajar pemrograman komputer mahasiswa dengan nilai p=0,000 dan R2=0,564
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