12 research outputs found
Active mode rehabilitation robot with weighting mechanism to improve lower arm strength of paralysis patient
PERKEMBANGAN INDUSTRI TAHU DAN DAMPAKNYA TERHADAP KEHIDUPAN SOSIAL EKONOMI MASYARAKAT DI DESA KULUR KECAMATAN MAJALENGKA (1999-2017)
ABSTRAK
Skripsi ini berjudul “Perkembangan Industri Tahu dan Dampaknya Terhadap Kehidupan Sosial Ekonomi Masyarakat di Desa Kulur Kecamatan Majalengka (1999-2017)”. Permasalahan utama yang dibahas dalam skripsi ini yaitu bagaimana perkembangan industri tahu dan dampaknya terhadap kehidupan sosial ekonomi masyarakat di Desa Kulur Kecamatan Majalengka tahun 1999-2017. Tujuan dari penelitian ini adalah untuk mengkaji lebih dalam terkait perkembangan industri tahu baik mengenai awal kemunculannya, upaya yang dilakukan dalam mengembangkan industri tahu, maupun dampak yang terjadi pada kehidupan sosial ekonomi masyarakat di Desa Kulur Kecamatan Majalengka. Metode penelitian yang digunakan adalah metode historis yang meliputi beberapa langkah, yaitu heuristik (pengumpulan sumber) baik sumber lisan maupun tulisan, kritik sumber, interpretasi, dan historiografi. Untuk memperdalam analisis, penulis menggunakan pendekatan interdisipliner melalui kajian ilmu sosiologi dan ekonomi. Konsep-konsep yang digunakan seperti industri, masyarakat industri, masyarakat agraris, perubahan sosial, mobilitas sosial, dan lain-lain. Teknik penelitian yang digunakan ialah studi literatur dan wawancara. Berdasarkan hasil penelitian dapat ditemukan bahwa Desa Kulur merupakan pusat industri tahu yang menjadi salah satu industri kecil yang berkembang di Kecamatan Majalengka. Sebelum berkembangnya industri tahu, masyarakat Desa Kulur bercorak agraris. Keberadaan industri tahu terus mengalami perkembangan baik dari jumlah industri maupun dari kuantitas produksinya. Perkembangan yang terjadi pada industri tahu ini telah menimbulkan perubahan terhadap kehidupan sosial ekonomi masyarakat di Desa Kulur. Perubahan tersebut memberikan pengaruh terhadap berbagai aspek sosial ekonomi diantaranya mata pencaharian, pendapatan, tingkat kesejahteraan, tingkat pendidikan, dan gaya hidup masyarakat. Keberadaan industri tahu ini juga telah membuka kesempatan kerja dan peluang usaha bagi masyarakat sekitar.
Kata Kunci: Industri Kecil, Perubahan Sosial Ekonomi, Desa Kulur
ABSTRACT
This research entitled "The Development of Tahu Industry and Its Impact to the Social Economic Life of Kulur Village, Majalengka Subdistrict (1999-2017)". The main problem discussed in the research was how the development of the tahu industry and its impact to the social economic life of the communities in Kulur Village, Majalengka Subdistrict, 1999-2017. The purpose of the research was to examine more deeply about the development of tahu industry which were the initial appearance, the efforts to develop the tahu industry and also the impacts that happened to the social economic life of Kulur Village, Majalengka Subdistrict. The research method used was historical method which included several steps, namely heuristic (source collection), source criticism, interpretation, and historiography. To deepen the analysis, the author used the interdisciplinary approach through studies in the field of sociology and economics. The author also used the concepts such as industrial, industrial society, agrarian society, social change, social mobility, and others. The study of literature and interview were used as the research technique. According to the result of the research, it could be found that Kulur Village was the center of the tahu industry which was one of the small industries developed in Majalengka Subdistrict. Before the development of the tahu industry, the societies of Kulur village patterned agrarian. The existence of the tahu industry continued to develop both from the number of industries and from the quantity of production. This development in the tahu industry had an impact changes to several social-economic aspects of the communities in the Kulur village. The change affected on job change, income, welfare, education, and community’s lifestyle. The existence of the tahu industry had also opened opportunities for employment and business for the local communities.
Keywords: Small Industry, Social Economic Changing, Kulur Villag
The The Whole Brain Teaching Model: How Does This Model Contribute to Social Skills in Early Childhood?
Objective: This study aims to evaluate the impact of the Whole Brain Teaching Model on enhancing students' social skills. Method: A quantitative approach with experimental research methods was used, employing a one-group pretest-posttest design. The study population consisted of students from Darussalam Candi Kindergarten, Thoriqussalam Kindergarten, and Masyitoh Kindergarten in Sidoarjo Regency. Data analysis was conducted using a paired sample t-test. Result: The findings indicate significant improvements in the average pre-test and post-test scores across various dimensions: peer relationship skills increased by 1.62, self-control (self-management skills) by 1.52, academic skills by 1.58, compliance skills by 1.82, and assertion skills by 1.53. Consequently, the null hypothesis (Ho) is rejected, and the alternative hypothesis (Ha) is accepted. Therefore, the Whole Brain Teaching model positively and comprehensively enhances various aspects of social skills in early childhood. Novelty: This study showcases a unique application of the Whole Brain Teaching (WBT) Model to enhance social skills in early childhood. By adopting a holistic approach that engages both the left and right brain, the study fosters cooperation, empathy, and communication, thereby offering a fresh perspective on early childhood education
Violence, Science, and World Hegemony in Semilyar Ikan Memakan Anjing-anjing by Absurditas Malka
Within the revolutionary strategy for power domination, ideology has become a convention that unites subordinate class society in achieving hegemonic leadership. The said issue is also found in literary works which becomes the media for the author to deliver the ideology he wants to convey, as contained in Semilyar Ikan Memakan Anjing-anjing, a short story by Absurditas Malka. This story tells the resistance of the fish character to the dominance of the power of the dogs’ character based on the science ideology. Besides, there is also a conflict between the ideology of science and the ideology of violence which both then become a weapon to achieve world hegemony. This study aims to analyze the ideological forms that exist in Semilyar Ikan Memakan Anjing-anjing short story based on the perspective of Gramsci’s ideological-hegemonic framework. The research paradigm is using a qualitative descriptive approach. In the process of collecting data, researchers conducted reading and note-taking techniques. These data were then processed through a process of inference and qualitative-conceptual analysis. The results of the analysis showed the representation of fish as a subordinate society and dogs as the representation of the dominant society. It is also found that there is a close link between the ideology of science and ideology of violence that is oriented to the world hegemony agenda
FRAMING ANALYSIS IN MEDIA INFORMATION ABOUT THE CASE OF SETYA NOVANTO RELATED TO PROCUREMENT E-KTP (KOMPAS AND DETIK)
The recent case of the E-KTP procurement project has attracted a lot of public attention. In this study, the author focused on the object of research on the involvement of the PDI-P Party in this mega corruption case. The PDI-P party is President Jokowi's bearer party in the 2014 presidential election. In this case, Novanto stated that he was involved in this case and even became the main suspect in the E-KTP procurement project. Language tools used as a method in analyzing the object of this research are Framing Analysis. Basically, framing is a method for viewing media telling stories about events. News that contains framing does not mean that the news is false news. In framing a news, the information obtained by a journalist is processed by constructing the contents of the news and presenting it to the public. Some are highlighted and some are excluded. This depends on how journalists interpret an event, and how a fact from that information is written.Keywords: Framing Analysis, E-KTP Procurement Projec
Aplikasi Pengenalan Tank Perang Dunia 2 Berbasis Augmented Reality Android Menggunakan Vuforia Dan Unity
Augmented Reality, is a technology that combines the dimensions of the real world and the virtual world that is displayed in real time. Augmented Reality is not like virtual reality which completely replaces what is in the real world, but only adds or complements. This is done by displaying a three-dimensional object on the marker, which is a pattern that is unique and can be recognized by the application. Smartphones allow the development of Augmented Reality applications easily and can be accessed by many users. Augmented Reality can be used in various fields, one of which is history, Augmented Reality can be used to show tanks that existed during World War 2 in virtual form and can see the model in detail. From this statement, the author implements the results of the research into the World War 2 Tank Recognition application using Android- based Augmented Reality Technology. The purpose behind making the application is to introduce to the public the types of tanks that existed during the war
Accessibility of Children Living with HIV/AIDS to Hospitals in Ten Districts in Indonesia
EFEKTIFITAS PENGGUNAAN METODE PEMBELAJARAN TEAM PRODUCT UNTUK MENINGKATKAN KEMAMPAUAN BERPIKIR LOGIS ANAK USIA DINI
Early childhood is a child in thegrowt  age range zero up to eight years old.. At this age the child's cognitive ability began to develop optimally. Among the cognitive ability is the ability to thinking logically. The ability of logical thinking ability is thinking which corresponds to the power of reason in general, or a reasonable thinking sometimes people call it.Cognitive ability of logical thinking ability especially child basically can continue to rise by itself in line with its growth. Nevertheless, the role of adults primarily parents and teachers also can help early childhood in enhancing of logical thinking. One of the learning methods which recomended for teacher set about developing logical thinking ability is aTeam Product Learning Method.The methode of research ispseudo-experimentation or quasi experiments methods. While the research design is used is "Pretes and Postest Control Group Design". The author performs twice as much observation before learning (O1) and after learning (O2) in the class of Experimen. To know the effectiveness of time product methods, the authors also perform observations (O3 and O4) and the Treatment (X) in the control group as a data source comparator. Based on the results of the research there is asignificant difference in average oflearning results between classes usingTeam Product Learning Method with the class using regular or konvensional learning methode. On a class of experiments using Team Product Learning Method the average student learning outcomes achieved 90.00 with close n-Gain of 0.716 (high interpretation). While in the Control classes using regular or konvensional learning methode average learning outcomes learning only reached 72.25 with close n-Gain of 0.201 (low interpretation). It is prove that the Team Product Learning Method can improve the logical thinking ability.Anak Usia Dini merupakan anak dengan rentang umur pertumbuhan nol sampai dengan delapan tahun.. Pada usiatersebut kompetensi kognitif anak mulai berkembang secara optimal. Diantara kemampuan kognitif yang terus berkembang adalah kemampuan berpikir logis. Kemampuan berpikir logis adalah kompetensi berpikir yang sejalan dengan daya nalar secara umum, atau berpikir yang masuk akal. Kemampuan kognitif terutama kompetensi berpikir logis anak pada dasarnya dapat terus meningkat dengan sendirinya sejalan dengan pertumbuhannya. Namun demikian, peran orang dewasa terutama orang tua dan juga guru dapat membantu anak usia dini dalam meningkatkan kemampuan berpikir logisnya. Salah satu metode yang direkomendasaikan untuk mengembangkan kemampuan berpikir logis adalah Metode pembelajaran kooperatif Team Product. Metode penelitian yang digunakan adalah metode penelitian eksperimen semu atau quasi eksperimen. Sedangkan desain penelitiayang digunakan adalah “Pretes and Postest Control Group Designâ€. Penulis melakukan observasi sebanyak dua kali yaitu sebelum pembelajaran (O1) dan setelah pembelajaran (O2) di kelas ekperimen. Untuk mengetahui efektifitas penggunaan metode time product, penulis juga melakukan observasi (O3 dan O4) dan perlakuan (X) di kelompok kontrol sebagai sumber data pembanding. Bedasarkan penelitian ini terdapat perbedaan hasil belajar (rata-rata nilai) yang menonjol antara kelas yang memakaiMetode pembelajaran kooperatif Team Product dengan kelas yang memakai metode belajar biasa. Pada kelas Eksperimen yang menerapkanMetode pembelajaran kooperatif Team Product hasil belajar siswa mendapat rata-rata sebesar 90,00 dengan capaian n-Gain sebesar 0,716. Tetapi pada Kelas pembanding yang menggunakan metode dan teknik pembelajaran biasa nilai rata-rata anggota kelasnya hanya mencapai 72,25 dengan capaian n-Gain sebesar 0,201 Hal ini membuktkan bahwa Metode pembelajaran kooperatif Team Product dapat meningkatkan kemampuan berpikir logis.Â
