69 research outputs found
Konservasi Nilai-Nilai Pancasila Dalam Menguatkan National Character Building Mahasiswa
The conservation of Pancasila values is an effort to build pancasila values in every student in higher education, especially PGSD FIP UNNES students in order to have attitudes and behaviors that conform to the noble values of indonesian identity. The research method used is qualitatively descriptive. Descriptive research with pourposive sampling sample techniques. Research data sources are informants, activities, and documents. Data collection techniques through interviews, observations, questionnaires, document studies, focus group discussion, validity of data using trianggulasi and informant review. Analysis techniques are used with interactive flowing models. Further studies will be continued by creating a framework for the conservation model of Pancasila values. The results of the research that has been achieved are 1) the implementation of the conservation of Pancasila values in students of the DEPARTMENT OF PGSD FIP UNNES based on the data of the results of the study shows the percentage of implementation in each of these values namely the godliness value of 86.25%; humanitarian value 64.25%; union value of 82.00%; populist value 71.25%; and a justice score of 69.50%. 2) The obstacles faced in the conservation of Pancasila values are internal and external. 3) Pancasila\u27s model of conservation of values is carried out to strengthen the national charcter building by referring to Thomas Lickona\u27s theory which emphasizes on the three components of the formation of moral character knowing, moral feeling, and moral acting. The conclusion of this study is that it is necessary to optimize the conservation of Pacasila values in students in strengthening the national character building with a continuous or continuous programmatic model
Analisis Lintasan Terbang Roket Model Satu Tingkat Dengan Berbantuan Perangkat Lunak
Makalah ini menjelaskan tentang perhitungan dan menganalisa lintasan terbang roket model satu tingkat dengan menggunakan komputerisasi atau perangkat lunak sebagai salah satu alat analitik. Adapun perangkat lunak yang digunakan adalah Visual Basic 6.0 untuk menganalisis lintasan terbang motor roket berbahan bakar padat dan MatCad 2000 untuk mendapatkan gambaran kedudukan dan riwayat roket terhadap ketinggian. Analisis perhitungan yang dilakukan meliputi ketinggian terbang maksimum, kecepatan terbang, kedudukan roket dan perhitungan mengenai perbandingan massa, kecepatan pancar gas, impuls total, kecepatan pancar gas efektif dan spesifik impuls pada berbagai ketinggian. Kesimpulan yang diperoleh adalah Roket mencapai titik tertinggi (culmination point) di ketinggian 31.589,66 meter dalam waktu 178,13 detik setelah roket mulai diluncurkan. Bagian roket di ketinggian 17.772,49 meter dalam waktu 11.23 detik akan mengalami titik mati dan akan meluncur dengan kecepatan Voff sampai titik puncak (culmination point)
PENGARUH TINGKAT PENGETAHUAN PHBS DENGAN PERILAKU GERMAS MAHASISWA POLTEKKES KEMENKES PALANGKA RAYA
Perilaku Hidup Bersih dan Sehat baik secara nasional sebesar 32,3% berdasar RISKESDAS 2013, dan Propinsi Kalimantan Tengah masih di bawah rata-rata tersebut. Perilaku Hidup Bersih dan Sehat (PHBS) di sekolah merupakan upaya untuk menggerakan dan memberdayakan seluruh civitas akademik untuk berperilaku hidup bersih dan sehat. HL Bloem (1908) mengidentifikasi bahwa derajat kesehatan masyarakat dipengaruhi oleh 4 faktor yakni: Perilaku, Lingkungan, Pelayanan kesehatan dan Keturunan. Faktor Perilaku dan Lingkungan berperan 75% lebih pada derajat kesehatan masyarakat. Perbaikan lingkungan dan perubahan perilaku yang lebih baik perlu dilakukan sistematis dan terencana oleh semua komponen bangsa, untuk itu GERMAS menjadi pilihan dalam mewujudkan derajat kesehatan masyarakat lebih baik.Tujuan Penelitian mengetahui Pengaruh Tingkat Pengetahuan PHBS dengan Perilaku Germas Mahasiswa Poltekkes Kemenkes Palangka Raya. Penelitian menggunakan rancangan cross sectional dengan lokasi di Kampus Politeknik Kesehatan Kemenkes Palangka Raya . Populasi dalam penelitian ini adalah seluruh mahasiswa Poltekkes Kemenkes Palangka Raya. Data pengetahuan PHBS dan perilaku germas diambil dengan kuesioner. Data dianalisa dengan Uji Mann Whitney. Berdasarkan data yang diperoleh dalam penelitian ini nilai p sebesar 0,003. Hal ini menunjukkan bahwa ada pengaruh tingkat pengetahuan PHBS dengan perilaku Germa
PENGEMBANGAN MEDIA KOMIK DIGITAL UNTUK MENINGKATKAN HASIL BELAJAR PENDIDIKAN PANCASILA KELAS IV SDN NGALIYAN 05
This research aims to produce digital comic learning media to improve learning outcomes for class IV Pancasila Education at SDN Ngaliyan 05. The researcher used the Research and Development type of research with the model used by the researcher, namely the ADDIE development model. The subjects in this research were fourth-grade students at SDN Ngaliyan 05. Data collection techniques in this research were observation, interviews, questionnaires, and tests. Based on the results of the two validators, media experts obtained an average score of 93.75%, and material experts with an average score of 89.58%. By stating that the average result from the two validators is 91.66%, it states that digital comic media is in the very valid category. Meanwhile, the results of the practicality and effectiveness analysis that have been carried out show that the results of the practicality analysis for teachers and students obtained an average score of 98.38%. The N-Gain test obtained a value of 0.6958 with a medium classification, which means that digital comic media is effective. Based on research that has been carried out, it is stated that the digital comic learning media was found to be very valid, very practical, and effective in learning Pancasila education for class IV students at SDN Ngaliyan 05
Effectiveness of Deep Learning Approach Assisted by Wordwall Media on PPKn Learning Outcomes
Learning approaches and media that do not comply with Permendikbudristek Number 16 of 2022 on Process Standards have contributed to low learning outcomes. This study investigates the effectiveness of the Deep Learning approach supported by Wordwall media on Civics learning outcomes for Grade V students at Cahaya Bangsa Integrated Islamic Elementary School. Using a quasi-experimental design, the study involved 112 fifth-grade students from several elementary schools in the Ki Hajar Dewantara Cluster, Semarang. The sample was determined through cluster random sampling, with Class V-A as the experimental group and Class V-B as the control group. Data were collected through pre-tests, post-tests, observations, interviews, and documentation. Analysis included normality and homogeneity tests, followed by t-tests and N-Gain calculations. The results show a significant difference between groups, with the experimental class achieving a moderate N-Gain of 0.60 compared to 0.32 in the control class. These findings confirm that the integration of Deep Learning with Wordwall media positively impacts students’ performance and conceptual understanding. This study contributes to the field of education by providing empirical evidence that technology-supported Deep Learning can foster higher-order thinking, enrich Civics instruction, and offer innovative pedagogical models aligned with national standards at the elementary school level
Development of Learning Media for Kebhinekaan Quartet Cards to Improve Learning Outcomes of Pancasila Education
This study aims to develop learning media kebhinekaan quartet cards to improve the learning outcomes of grade V elementary school students in the subject of Pancasila education material on cultural diversity. This research uses the Research and Development (R&D) method with a model according to Borg and Gall through 8 of the 10 stages of research. The data collection techniques used in this study are test techniques and non-test techniques. The test technique consists of pretest and posttest, while the non-test technique consists of interviews, documentation, observation, and questionnaires. The data analysis techniques used in this research are initial data analysis and final data analysis. Initial data analysis used a normality test, while final data analysis used a mean difference test (T-Test) and a mean increase test (N-Gain). The results of this study indicate that the media kebhinekaan quartet cards meet the criteria of very feasible with a percentage of 91.25% from media experts and 91.17% from material experts. In the paired sample t-test test, the result is 0.000 <0.005, which means that there is an effect of using the learning media kebhinekaan quartet card. The N-Gain test obtained a score of 0.5212 which is included in the medium category. So it can be concluded that the media kebhinekaan quartet card is feasible and effective to use to improve the learning outcomes of grade V elementary school students in the subject of Pancasila education on cultural diversity material
Analisis Variasi Pembelajaran Pendidikan Pancasila Ditinjau dari Motivasi Belajar Peserta Didik Kelas IV Sekolah Dasar
Salah satu faktor yang mempengaruhi keberhasilan dan motivasi belajar peserta didik yaitu keterampilan pendidik dalam menerapkan dan merancang variasi pembelajaran. Penelitian ini bertujuan untuk mengetahui strategi dan keterampilan pendidik mengadakan variasi pembelajaran pada mata pelajaran Pendidikan Pancasila ditinjau dari motivasi belajar peserta didik kelas IV di SDN Gugus Adi Sucipto Kabupaten Semarang. Penelitian ini menggunakan desain penelitian deskritif kualitatif. Teknik pengumpulan data yaitu wawancara, observasi, lembar ceklist, dan dokumentasi. Proses analisis data menggunakan teknik yang dikemukakan oleh Miles and Huberman. Hasil penelitian menunjukkan bahwa guru kelas IV di SDN Pucung, SDN Lembu, dan SDN Rejosari 02 mampu menerapkan variasi pembelajaran (variasi gaya mengajar, variasi pola interaksi, dan variasi media/alat peraga) dengan sangat baik dengan rata-rata masing-masing 92.5%, 87.5%, dan 91.25%. Hambatan yang dialami pendidik yaitu berkaitan dengan koneksi jaringan, pemadaman listrik, keaktifan peserta didik, dan penyesuaian karakteristik peserta didik. Respon peserta didik terkait adanya implementasi variasi pembelajaran terbilang sangat baik dengan rata-rata 85.40%, 72.91%, dan 83.30%, peserta didik secara umum mampu mengikuti pembelajaran dengan sangat baik. Selain itu, seluruh peserta didik menunjukkan tingkat motivasi yang sangat tinggi yang terlihat dari jawaban yang diberikan pada pengisian lembar ceklist. Rata-rata persentase tingkat motivasi peserta didik selama pembelajaran Pendidikan Pancasila masing-masing sebesar 84.75%, 84.91%, dan 81.40%. Simpulan dari penelitian ini yaitu pendidik sudah mampu mengadakan variasi pembelajaran pada mata pelajaran Pendidikan Pancasila dengan sangat baik dilihat dari motivasi belajar dan respon peserta didik selama proses pembelajaran. Pendidik berperan penting dalam pengajaran, pembimbing, pengaturan kondisi kelas, motivator, informator, dan evaluator
Penerapan Media Pop-Up Book dan Engklek Edukatif untuk Meningkatkan Sikap Toleransi di Sekolah Dasar
Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan di SD Negeri 2 Sumberejo dengan tujuan meningkatkan kemampuan siswa kelas VI dalam menghormati keberagaman agama dan budaya. Upaya perbaikan dilakukan melalui penerapan media Engklek Edukatif yang memuat nilai-nilai toleransi serta Pop-Up Book yang menampilkan ilustrasi keberagaman secara menarik. Kedua media ini digunakan untuk menciptakan pembelajaran yang lebih interaktif, menyenangkan, dan bermakna, penelitian dilaksanakan melalui observasi, wawancara, dokumentasi, dan tes sebelum-sesudah pembelajaran. Hasil tindakan menunjukkan bahwa penggunaan kedua media tersebut meningkatkan pemahaman, sikap toleransi, serta partisipasi aktif siswa. Selain itu, suasana kelas menjadi lebih inklusif, dan siswa mampu menunjukkan perilaku menghargai perbedaan dengan lebih konsisten pada setiap siklus. Penelitian ini membuktikan bahwa media belajar yang kreatif dan kontekstual dapat menjadi solusi efektif dalam memperkuat nilai keberagaman di sekolah dasar.
 
PEMANFAATAN APLIKASI MIND MAP SEBAGAI MEDIA INOVATIF DALAM PEMBELAJARAN MATA KULIAH PENGEMBANGAN PENDIDIKAN KEWARGANEGARAAN SEKOLAH DASAR
This study was conducted to develop an innovative medium in learning Elementary School-Civic Education (PKn SD) Development course in order to improve the lecturer competency in developing good learning media, improving learning quality, and producing a computer and internet-based media product. The development of innovative media in this study was carried out by utilizing mind map application available in internet. This study was taken place in Elementary School Teacher Education, Pedagogic Faculty, Semarang State University. The subject of research consisted of corresponding students and lecturers. This study was an educational research with research and development approach. The procedure of research included preliminary study with descriptive qualitative approach, media development design, design validation and design improvement, and followed with limited trial on media design by applying experimental method (before-after), and product revision, if any, and final product development. The result achieved in this study was that the author had conducted a preliminary study by mapping competency and indicator into PKn SD Development course and then designed the lecturing learning plan as needed by utilizing the mind map application as learning media. The author had designed an innovative media using mind map application and had the media design validated by the competent validators in their area. The mind map application-based learning media had been tried out in treatment class. The result of test with the data processed by the author showed the following result. 1) The result of pretest and posttest showed significant improvement; it could be seen from the number of correct answer minimally 5 (40%) and maximally 13 (63%) in pre-test result and minimally 16 (80%) and maximally 20 (100%) in posttest result. 2) The result of content quality and objective aspect questionnaire before and after using mind map application showed the ratio of 55%: 89%, with instructional quality aspect of 54% : 88%, and technical quality aspect of 51% : 90%, so that the overall ratio was 54% : 89%. Considering the result of data analysis, it could be found that the mind map application use can be developed further as an innovative learning media utilizing computer technology and informatics technology mastery support. The author organized the result of study into a scientific article to be published and organized a final report as accountability.
Development of MAILI 21 (Lectora inspire 21 interactive learning media) to improve student learning outcomes in elementary schools
Learning Pancasila and Citizenship Education which is less varied and innovative causes students to be less enthusiastic and bored quickly. Therefore, it is necessary to combine learning with IT-based media with conventional media to improve student learning outcomes. This study aims to develop interactive learning media Lectora Inspire and determine the feasibility, practicality, effectiveness, and able to improve student learning outcomes in the subject of Pancasila and Citizenship Education material united in diversity in grade III SD. This research uses the Borg and Gall model which is limited to stage eight. Starting with data collection, planning, product design, expert validation of products, product revision, product trials, product usage trials and final product revision. The research subjects consisted of 1 material expert, 1 media expert, 1 class teacher, 9 students for small-scale trials, and 13 students for large-scale trials. Data collection techniques used interviews, validation sheets, response questionnaires, and tests. The material expert validation results reached 90% with the "very feasible" category, the media result validation value reached 85% with the "feasible" category, and the media practicality value reached 90% with the "very practical" category. The media was also declared effective which can be seen from the pretest and posttest results with an average difference of 19 and the T-test results. Thus, the development of Lectora Inspire interactive media is concluded to be very feasible, practical, and effective in improving student learning outcomes
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