JETL (Journal Of Education, Teaching and Learning)
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Improving Business Performance: The Influence of Entrepreneurial Characteristics and Digital Literacy through Marketing Capability
This study aims to analyze the effect of entrepreneurial characteristics and digital literacy on the performance of culinary small businesses through marketing capabilities as mediation in Padang City. The existence of MSMEs is very important in creating economic stability, especially in the culinary sector, which is one of the main pillars of the regional economy. The method used in this research is quantitative with a survey approach, where the population studied includes all culinary MSME players in Padang City. The sample taken amounted to 170 culinary small business owners registered in various associations and entrepreneurial communities. The results show that entrepreneurial characteristics have a positive and significant influence on marketability. These entrepreneurial characteristics include innovative attitude, risk-taking courage, and skills in managing the business, which increase marketing effectiveness. Marketing capability is proven to have a positive and significant effect on business performance, because the right marketing strategy can increase sales and business competitiveness. Meanwhile, digital literacy has a positive influence on marketing ability and business performance, but the effect is not significant. This suggests that although digital literacy is important, the implementation of technology in marketing and business performance has not been fully optimized. This study also confirms that entrepreneurial characteristics have a positive influence on business performance through marketing ability as a mediator, while digital literacy does not have a significant influence on business performance through marketing ability as a mediato
The Contribution of ChatGPT, Digital Literacy, and Economic Literacy to The Study Outcomes of Economic Education Students Mediated by Self-Efficacy
Technological progress requires the presence of intelligent economic people, able to create income, make wise economic decisions, and improve the welfare of life. Economic education that is responsive to technological developments is able to provide more relevant learning experiences. The success of current economic education students who are digital natives can be influenced by various aspects, such as the contribution of ChatGPT, digital literacy, economic literacy, and self-efficacy. This research aims to determine the influence of the contribution of ChatGPT, digital literacy, and economic literacy to study results which are mediated by the self-efficacy of economic education students. The research method uses a Structural Equation Model (SEM) approach based on Partial Least Square (PLS) via the SmartPLS application version 3.3.9. The research results show that economic literacy has a large and effective contribution in increasing student self-efficacy and study results compared to the use of ChatGPT and digital literacy. There is still room for improvement to optimize the implementation of ChatGPT and strengthen digital literacy in achieving good study result
Comparison of Circuit Training and Fartlek Methods on Cardiovascular Fitness in Relation to Motivation at SMAN 4 Tanjungpinang
This study was prompted by initial observations revealing suboptimal maximal oxygen consumption (VO2max) levels in futsal athletes at SMA Negeri 4 Tanjungpinang. This diminished aerobic capacity is hypothesized to be influenced by multifactorial elements, notably the training methodologies employed and the athletes' levels of intrinsic and extrinsic motivation. Consequently, this research utilized a quasi-experimental, pretest-posttest control group design with a sample of 36 purposively selected students to empirically investigate the impact of these variables on VO2max enhancement. VO2max was assessed via the Yo-yo Intermittent Recovery Test Level 1 (Yo-yo IR1), while motivation data were gathered through a validated and reliable questionnaire. Two-way ANOVA with a 2x2 factorial design was employed for data analysis. Findings indicated a significant difference in VO2max between circuit training and fartlek training groups (Sig. = 0.028 < 0.05), and a significant interaction between training methods and motivation on VO2max (Sig. = 0.000 < 0.05). Furthermore, differences in VO2max were observed between circuit and fartlek training at both high (Qcount = 22.23 > Qtable 3.85) and low (Qcount = -8.83 < Qtable 3.85) motivation level
The Development of an E-Module for Physical Education and Health on the Topic of Physical Activity in the Context of the Merdeka Curriculum Adaptation
This research is intended to create an E-Module for Physical Education (PE) on physical activity games in alignment with the Merdeka Curriculum, which offers a flexible, student-centered educational approach. In the context of PE, badminton not only enhances physical fitness but also helps to shape students' character and moral values. The development of this E-Module It adopts the ADDIE model, encompassing analysis, design, development, implementation, and evaluation phases. A total of 84 seventh-grade students were selected as samples, divided into a limited trial group and a field trial group. Data collection was carried out using questionnaires. The findings of the study show that the PE badminton E-Module is highly effective when the development was carried out using the Research and Development (R&D) model following the ADDIE framework approach. This E-Module is specifically designed for seventh-grade students and integrates multimedia elements such as text, images, videos, audio, and interactivity, making it easy to use both in the classroom and at home. The validity of the E-Module is high, with scores of 90% for content, 85% for language, and 90% for media. The practicality of the E-Module is also rated very well with a score of 90%, demonstrating its ease of use for both teachers and students. Its effectiveness in improving students' understanding and motivation was proven, with a score of 92%. This E-Module is highly effective and serves as a valuable learning tool in PE, offering an engaging and interactive learning experienc
Cultural Literacy and Citizenship of Elementary School Students in Bone District
Indonesia as a country has a lot of regional culture and art so it needs to be preserved. Parents Cultural and civic literacy are competencies that need to be mastered amidst changing times. The aim of this research is to determine the cultural and civic literacy skills of elementary school students in Bone Regency. This research is survey research. The subjects of this research were 834 students using purposive sampling techniques. The data analysis technique uses quantitative descriptive analysis. The research results showed that students in the low category were 28% of the total number, students at the medium level were 24% of the total number, then students in the very low category were 22% of the total number. However, students in the very high and high categories respectively account for 16% and 10% of the total number. So special handling is needed for students' relatively low abilities, both by local governments, schools and parents. Cultural and civic literacy are competencies that need to be mastered amidst changing times
Implemetation of Project Based Learning to Increase Creativity And Critical Thinking Abilities of Early Childhood
This study addresses the issue of suboptimal development of children's creativity, often caused by limited opportunities for exploration. Teachers' restrictive approaches hinder children’s creative problem-solving abilities. Using a quasi-experimental method, this research employs purposive sampling, involving two groups: experimental and control, each consisting of 20 children. The study was conducted at two schools, namely UNRI FKIP LAB Kindergarten and Pembina 2 Pekan Baru State Kindergarten. Data collection methods included observation and documentation, with analysis performed using a t-test through SPSS version 26.0 for Windows. The results reveal that project-based learning significantly enhances both creativity and critical thinking skills in young children. This research also highlights active participation and increased understanding among children through contextualized learning through project based learning. This research has limitations as it suggests that early childhood creativity and critical thinking abilities are influenced by more than just project-based learning methods. However, in this research we only looked at two variables, while there are still many other factors that can influence it. It is hoped that future research can examine more deeply the influencing factors, not just two variable
RESOURCE MANAGEMENT OF EDUCATIONAL FACILITIES AND INFRASTRUCTURE IN IMPROVING THE QUALITY OF EDUCATION IN PRIMARY SCHOOLS
Resource Management Of Educational Facilities And Infrastructure In Improving The Quality Of Education In Primary Schools. This research aims to determine the influence of educational facilities and infrastructure resources on improving the quality of education in elementary schools. This research uses descriptive quantitative methods. The participants involved consisted of 10 people including 5 principals and 5 deputy principals, each of whom came from 5 schools in the cluster of 35 SDN Lamreung, Aceh Besar Regency, namely SDN Lamreung, SDN Rumpet, SDN Lam Ujong, SDN Gla Meunasah Baro and SD Arrisilah Bilingual School. This research data collection technique uses observation, interviews and questionnaires. Research data analysis uses a qualitative approach obtained from observations and interviews, and a quantitative approach obtained from the results of filling out a questionnaire which is then processed using prerequisite tests and hypothesis testing using SPSS version 25.00. The results of this research show that the T test shows tcount 4.809 which is greater than ttable 2.306 At the level of significance, it can be concluded that there is an influence of facility and infrastructure resource management on increasing the quality of education in elementary schools
Evaluation of the Implementation of the Independent Curriculum Using the CIPP Model
The implementation of the Merdeka Curriculum in vocational schools requires systematic evaluation to ensure its effectiveness and relevance to industry needs. This study aimed to evaluate the implementation of the Merdeka Curriculum in the Welding Engineering Department of SMK Negeri 1 Bengkalis using the CIPP (Context, Input, Process, Product) evaluation model. A quantitative descriptive method was employed, involving teachers, students, and stakeholders as respondents. The context evaluation showed that curriculum goals were highly relevant and aligned with welding industry demands (85%, Very Good). Input evaluation indicated adequate teacher competence and learning materials, but limited infrastructure support (68%, Fair). The process evaluation revealed effective application of project-based learning, with high student engagement and active participation. Product evaluation showed that students achieved strong learning outcomes and welding competencies, and expressed general satisfaction with the curriculum. Overall, the results suggest that the Merdeka Curriculum is suitable for vocational education and supports student-centered learning. However, improvements in infrastructure and supervision are needed to strengthen the implementation. This study highlights the importance of ongoing curriculum evaluation to ensure alignment with industry expectations and the successful development of student competencie
Advanced Learning Techniques In Badminton At The Cahaya Muda Badminton Association
The research problem is the low smashing ability of badminton athletes at PB Cahaya Muda. Low smash accuracy is influenced by several factors, such as leg muscle explosiveness, hand-eye coordination, and arm muscle explosiveness. This study aims to reveal the direct and indirect effects, as well as the simultaneous effects between variables.This study is a quantitative associative study using a path analysis approach. The population in this study was all 55 badminton athletes at PB Cahaya Muda. The sample was taken using purposive sampling of 20 individuals. The data instruments were leg muscle explosiveness, vertical jump, hand-eye coordination using a hand-eye coordination test, arm muscle explosiveness using a one-hand medicine ball, and badminton smash accuracy. The data were analyzed using path analysis through structural model testing at α = 0.05.The results of the hypothesis testing show: (1) there is a direct influence of leg muscle explosive power on the accuracy of badminton smashes (py1 = 0.435 or 18.92%), (2) there is a direct influence of hand eye coordination on the accuracy of badminton smashes (py2 = 0.057 or 0.27%), (3) there is a direct influence of arm muscle explosive power on the accuracy of badminton smashes (py3 = 0.564 or 31.08%), (4) there is an indirect influence of arm muscle explosive power on the accuracy of badminton smashes (p31.py3 = 0.886 or 78.49%), (5) there is an indirect influence of hand eye coordination on the accuracy of badminton smashes (p32.py3 = 0.0345 total influence 3.49%), and (6) there is an influence of leg muscle explosive power, hand eye coordination and arm muscle explosive power simultaneously on the accuracy of badminton smashes (Rsquare = 0.886 or 88.6%
The Influence of Video Media on Motivation and Learning Outcomes of Third Grade Students in Elementary School
This study aims to examine the effect of video media on students' motivation and learning outcomes in Natural and Social Sciences (IPAS) for Grade III at SD Negeri 34 Simpang Haru. Motivated by the low motivation and achievement levels among students and the limited use of interactive media, this quasi-experimental study used a Posttest-Only Control Group Design involving 52 students divided into an experimental group (video media) and a control group (PowerPoint media). Data were collected using motivation questionnaires and objective tests and analyzed using t-tests and Two-Way ANOVA. The results showed that video media significantly improved motivation (p = 0.000) and learning outcomes (p = 0.002) in the experimental group. Furthermore, there were significant differences between the two groups in both motivation (p = 0.000) and learning outcomes (p = 0.020). The Two-Way ANOVA also revealed significant interaction effects between media type and class group on motivation (F = 618.221; η² = 0.925) and learning outcomes (F = 5.809; η² = 0.104). These findings suggest that video media is an effective tool for enhancing learning, especially when aligned with classroom condition