1,720,965 research outputs found

    PENERAPAN METODE EOQ (ECONOMIC ORDER QUANTITY) UNTUK PENGEDALIAN STOK BARANG PADA APOTEK RIZEKY

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    Today\u27s industry continues to develop with intense competition. with many new competing companies emerging in the same scope of industry. One pharmaceutical industry that continues to grow. So the need for good operational management so that the business continues to run. One of the good management by planning inventory that is efficient, effective, and economical. Pharmacy is included in the category of trading companies because its main activity is to purchase drug supplies from drug distributors / suppliers for resale to consumers without changing the shape or function of the goods. So the role of supplies is an important component in pharmacy operations. Rizeky Pharmacy is one of the pharmacies in Ogan Kemering Ilir Regency which coordinates pharmaceutical services for customers. The problem that is often faced by Rezeky Pharmacy is often the lack of availability of certain types of drugs which impact on the disruption of the drug sales process. Not only that for some types of drugs have excess inventory one of them expired drug because the storage process is too long. The solution to overcome the problem is to use the Economic Order Quantity method. So that it can be known when the optimal ordering point, what is the frequency of purchases within a certain period, how much stock is a safety stock, and time to repurchase drug supplies. And can find out how much savings the total cost of inventory from the Pharmac

    METODE PENGEMBANGAN PERANGKAT LUNAK BERBASIS MOBILE: A REVIEW

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    Internet users in Indonesia always increase every year. The highest increase occurred in smartphone internet users. The increase was due to a shift in the provision of software from desktop and web to mobile based. Based on these conditions it is necessary to know the process of providing mobile applications to suit users. Provision of mobile applications cannot be separated from the process of software development, especially the development of mobile software. For this reason, in this study a discussion on mobile software development methods consisting of wireless development, mobile application development lifecycle models (MADLC) and mobile development (Mobile-D) was discussed. the three methods of developing mobile wireless development software have the longest working phase, which is eight phases, while the mobile application development lifecycle model (MADLC) has seven phases and mobile development (Mobile-D) has five phases. The choice of mobile software development methods is an important factor in the development process. Pengguna internet di Indonesia setiap tahunya selalu meningkat. Peningkatan yang paling tinggi terjadi pada pengguna internet smartphone. Peningkatan tersebut disebabkan adanya pergeseran penyediaan perangkat lunak dari desktop dan web ke berbasis mobile. Berdasarkan kondisi tersebut perlu untuk diketahui proses penyediaan aplikasi mobile agar sesuai dengan pengguna. Penyediaan aplikasi mobile tidak terlepas dari proses pegnembangan perangkat lunak terutama pengembangan perangkat lunak mobile. Untuk itu didalam kajian ini dilakukan pembahasan metode pengambangan perangkat lunak mobile yang terdiri dari wireless development, mobile application development lifecycle model (MADLC) dan mobile development (Mobile-D). Dari ketiga metode pengembangan perangkat lunak berbasis mobile wireless development memili fase pengerjaan paling Panjang yaitu delapan fase, sedangkan mobile application development lifecycle model (MADLC) memiliki tujuh fase dan mobile development (Mobile-D) memiliki lima fase. Pemilihan metode pengembangan perangkat lunak mobile menjadi faktor penting dalam proses pengembangan

    SISTEM INFORMASI DATA KEMISKINAN KABUPATEN BANYUASIN SUMATERA SELATAN

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    Kemiskinan merupakan masalah kompleks yang dipengaruhi oleh berbagai faktor yang saling berkaitan, antara lain: tingkat pendapatan, kesehatan, pendidikan, akses terhadap barang dan jasa, lokasi, geografis, gender, dan kondisi lingkungan, mengacu pada strategi nasional penanggulangan kemiskinan. Pendataan data kemiskinan harus dilakukan dengan baik, oleh sebab itu PEMDA Kabupaten Banyuasin semestinya memiliki suatu sistem yang terkomputerisasi. Untuk mendukung penelitian tersebut  metode yang digunakan dalam pembuatan aplikasi adalah model web enginering yang terdiri dari formulation, planning, analysis, engineering, page generation , customer evaluation. Tools yang digunakan adalah bahasa pemrograman PHP, Database MySql, Macromedia Dreamweaver. Hasil dari penelitian tersebut mennghasil suatu Sistem Informasi Data Kemiskinan yang disingkat dengan (SIMDASKIN), sistem ini dapat memberikan informasi yang lengkap dan akurat sesuai dengan kriteria kemiskin serta ditampilkan dalam bentuk tabel dan grafik

    SISTEM INFORMASI DATA KEMISKINAN KABUPATEN BANYUASIN SUMATERA SELATAN

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    Kemiskinan merupakan masalah kompleks yang dipengaruhi oleh berbagai faktor yang saling berkaitan, antara lain: tingkat pendapatan, kesehatan, pendidikan, akses terhadap barang dan jasa, lokasi, geografis, gender, dan kondisi lingkungan, mengacu pada strategi nasional penanggulangan kemiskinan. Pendataan data kemiskinan harus dilakukan dengan baik, oleh sebab itu PEMDA Kabupaten Banyuasin semestinya memiliki suatu sistem yang terkomputerisasi. Untuk mendukung penelitian tersebut  metode yang digunakan dalam pembuatan aplikasi adalah model web enginering yang terdiri dari formulation, planning, analysis, engineering, page generation , customer evaluation. Tools yang digunakan adalah bahasa pemrograman PHP, Database MySql, Macromedia Dreamweaver. Hasil dari penelitian tersebut mennghasil suatu Sistem Informasi Data Kemiskinan yang disingkat dengan (SIMDASKIN), sistem ini dapat memberikan informasi yang lengkap dan akurat sesuai dengan kriteria kemiskin serta ditampilkan dalam bentuk tabel dan grafik

    Development of E-Learning System Using Codeigniter Framework and Prototype Model on MTs Negeri 1 Musi Banyuasin

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    Based on the 1945 Law, article 31 paragraph one states that every citizen has the right to be taught.  So that every educational institution is obliged to provide services under any conditions, including in emergencies such as Covid-19. One solution to overcome this problem is to develop all learning media such as e-learning. With the existence of learning media through e-learning, it is hoped that the learning process will continue to run normally. The problem as mentioned certainly occurs in MTs. Negeri Bumiayu is one of the schools in Musi Banyuasin Regency. To achieve the goal to overcome these problems, namely developing e-learning using the Codeigniter framework and Prototyope model. The results of the development show that the e-learning produced has features that can overcome the learning process well as evidenced by e-learning features such as materials and tasks in the learning process

    Media Pembelajaran Animasi 3D Sistem Tata Surya Menggunakan Metode ADDIE

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    Learning about the solar system at SMA Negeri 08 OKU for class 11 social sciences is still limited to the use of traditional media such as the use of worksheet books and blackboards as learning media which are less interactive and cannot display astronomical objects in a real way. This research aims to develop and provide 3D animation-based learning media using the ADDIE method as a more interactive and effective learning tool for solar system concepts. 3D animation learning media for the solar system was developed using the ADDIE method. This animation is designed to explain solar system concepts with interesting visualizations, including accurate scale comparisons between planets. This research includes the development of 3D learning animation media, implementation testing in class 11 social studies, as well as evaluation using questionnaires to measure effectiveness and student responses. The research results showed a positive response from students. As many as 70% of students agree that 3D animation of the solar system provides a better understanding of the concept of the solar system,Learning about the solar system at SMA Negeri 08 OKU for class 11 social sciences is still limited to the use of traditional media such as the use of worksheet books and blackboards as learning media which are less interactive and cannot display astronomical objects in a real way. This research aims to develop and provide 3D animation-based learning media using the ADDIE method as a more interactive and effective learning tool for solar system concepts. 3D animation learning media for the solar system was developed using the ADDIE method. This animation is designed to explain solar system concepts with interesting visualizations, including accurate scale comparisons between planets. This research includes the development of 3D learning animation media, implementation testing in class 11 social studies, as well as evaluation using questionnaires to measure effectiveness and student responses. The research results showed a positive response from students. As many as 70% of students agree that 3D animation of the solar system provides a better understanding of the concept of the solar system

    Sistem Informasi Absensi Dewan Guru dengan Metode Face Recognition Berbasis Web pada SDN 07 Sindang Danau

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    Absensi kehadiran dewan guru merupakan faktor penting bagi sebuah instansi sekolah untuk mencapai tujuan. Absensi berkaitan dengan kedisiplinan dan berdampak pada kinerja dari masing-masing dewan guru. Oleh karena itu, perlu adanya pendataan khusus untuk mencatat absensi kehadiran dan ketidak hadiran agar aktifitas kerja dapat tercatat secara realtime dan baik. Banyak cara yang dilakukan untuk mencapai sistem informasi absensi yang baik, salah satunya mengunakan teknologi komputer dimana penerapannya dengan aplikasi absensi berbasis website. Pada SDN 07 Sindang Danau, sistem yang di gunakan dalam proses absensi masih manual menggunakan buku absensi harian yang berdampak pada efesiensi dan efektifitas pendataan, pencarian data sekaligus perhitungan rekap data membuthkan waktu yang relatif lama. Di samping itu resiko kesalahan dan kehilangan data absensi semakin besar. Berdasarkan permasalahan di atas dibuatlah sistem informasi absensi dewan guru dengan metode face recognition berbais web pada SDN 07 Sindang Danau. Metode penelitian yang digunakan dalam pengumpulan data meliputi: metode riset, wawancara, dan pustaka. Sedangkan pengembangan perangkat lunak menggunakan: analisa kebutuhan, desain, pengkodean, pengujian dan implementasi. Dengan dihasilkannya aplikasi absensi dewan guru berbasis web dapat memberikan kemudahan dalam proses absensi, pencarian data dan perhitungan rekap absensi, serta meminimalisir kehilangan dan kesalahan pecatatan data absensi pada SDN 07 Sindang Danau. Sistem Informasi memungkinkan sekolah untuk memiliki catatan yang akurat dan transparan mengenai kehadiran guru. Proses absensi yang menggunakan pengenalan wajah memastikan bahwa setiap catatan absensi terverifikasi dengan tepat, sehingga mengurangi risiko kesalahan oleh manusia

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
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