Portal Jurnal Universitas Bina Darma
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Network Management System (NMS)Berbasis Zabbix Pada Server Universitas Bina Darma
The rapid growth of information technology in the education sector requires a reliable and stable network infrastructure to support academic and operational activities. Universitas Bina Darma, as an institution that widely implements digital services, needs an effective monitoring system capable of ensuring service availability and detecting disruptions in real time. This research aims to implement a Zabbix-based Network Management System (NMS) as a solution for monitoring the university\u27s IT infrastructure, including servers and network devices. The study employs a descriptive method with an experimental approach, involving the installation, configuration, implementation, and performance testing of the Zabbix system within the university’s server environment. The results show that Zabbix is able to provide automatic notifications during anomalies, deliver accurate performance metrics, and improve the efficiency of troubleshooting processes. This implementation enhances the overall effectiveness of network management and supports future IT infrastructure planning at Universitas Bina Darma
Analisis Tata Kelola Teknologi Informasi Menggunakan Framework COBIT 5
The utilization of information technology (IT) in modern business requires the implementation of effective governance to ensure alignment between IT systems and the organization’s strategic objectives. This study aims to analyze the IT governance at PT. Berlian Maju Motor using the COBIT 5 framework, focusing on three core domains: DSS02 (Manage Service Requests and Incidents), DSS03 (Manage Problems), and MEA01 (Monitor, Evaluate and Assess Performance and Conformance). The research employs a descriptive quantitative approach with data collected through observation, interviews, and questionnaires, and analyzed using the Process Assessment Model (PAM). The analysis results show that the current process capability levels for DSS02 and DSS03 are at Level 3 (Established Process), while MEA01 is at Level 2 (Managed Process). Several gaps were identified between the current conditions and the ideal capability levels based on COBIT 5 standards, particularly in aspects such as documentation, incident response, and IT service performance monitoring. Based on these findings, improvement recommendations are proposed, focusing on strengthening service procedures, enhancing documentation, and developing a sustainable IT performance evaluation system
PERSEPSI GURU SMA TERHADAP ISU PENGADAAN UJIAN NASIONAL
This research aims to describe high school teachers\u27 perceptions of the issue of administering the National Examination. The research method uses a qualitative research type with a phenomenological approach. Research data were obtained through observation and interviews related to the National Examination phenomenon. Research participants used purposive sampling consisting of nine high school teachers in various generations, namely generation x, generation y, and generation z in Batanghari Regency. The validity of the data used is source triangulation through Miles and Huberman\u27s theory. The results of the study indicate that high school teachers of generations X, Y, and Z in Batanghari Regency agree to hold the National Examination by reviewing student graduation indicators, using technology in its implementation, and can improve learning motivation and student character
PENERAPAN PENDEKATAN TPACK (TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE) UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK
This research is based on the results of the researcher\u27s observations during the implementation of the learning process at SMP Negeri 7 Alasa which has so far experienced obstacles in the learning process so that student learning outcomes are relatively low. This study aims to determine the application of the TPACK approach in improving student learning outcomes in Integrated Social Studies subjects in class VII of SMP Negeri 7 Alasa. This type of research is Classroom Action Research (CAR). Based on the results of student observations on student activity activities in cycle I and cycle II, an average of 59.99% and 88.07% was achieved. Then the results of the learning evaluation in cycle I and cycle II reached 64.36% and 81.82%. The percentage of completion achieved in cycle I and cycle II was 53.85% and 92.30%. So it can be concluded that the application of the TPACK (Technological Pedagogical Content Knowledge) approach provides an increase in learning outcomes in Integrated Social Studies subjects in class VII of SMP Negeri 7 Alas
STRATEGI PEMBELAJARAN BERBASIS PROYEK UNTUK MENUMBUHKAN KREATIVITAS SISWA
This study was conducted because of the importance of creativity as a key skill in 21st century learning. The hypothesis proposed is that project-based learning strategies can foster students\u27 creativity effectively. The research method uses a qualitative approach with data collection through observation, interviews, and documentation during the learning process. The results of the study revealed that the application of project-based learning strategies that prioritize collaboration between students, exploration of innovative ideas, and active reflection on the learning process and products. These findings confirm that project-based learning is an effective and relevant approach to be developed in the world of education to prepare students to face future challenge
PENGGUNAAN BAHASA KASAR SEBAGAI BENTUK KOMUNIKASI DALAM BAHASA PALEMBANG ANTARPEMAIN MOBILE LEGENDS
Penelitian ini mengeksplorasi penggunaan bahasa kasar sebagai bentuk komunikasi di antara pemain Mobile Legends di Palembang serta dampaknya. Dengan menggunakan metode kualitatif dan pendekatan deskriptif, data dikumpulkan melalui wawancara langsung dan tangkapan layar chat yang mengandung bahasa kasar. Proses analisis data meliputi pengorganisasian data, penyajian data, dan penarikan kesimpulan. Penelitian ini menemukan 15 contoh penggunaan bahasa kasar yang terbagi ke dalam enam jenis, yaitu kata-kata yang merujuk pada hewan, bagian tubuh, kata sifat, kata benda, kata kerja, dan orang. Jenis-jenis bahasa kasar ini digunakan untuk berbagai tujuan, seperti meluapkan kemarahan, mengejek, atau menakut-nakuti pemain lain. Penelitian ini menunjukkan bagaimana bahasa kasar sering menjadi bagian dari komunikasi dalam permainan, tetapi juga dapat memengaruhi hubungan dan emosi antar pemain. Meskipun beberapa pemain menganggapnya sebagai hal yang biasa dalam permainan kompetitif, penggunaan bahasa seperti ini menimbulkan kekhawatiran tentang dampak negatif yang mungkin terjadi. Penelitian ini menekankan pentingnya memahami cara pemain berkomunikasi selama bermain dan mendorong terciptanya cara interaksi yang lebih sehat dalam dunia game. Dengan mengidentifikasi jenis-jenis bahasa kasar yang umum digunakan, penelitian ini berkontribusi pada diskusi tentang perilaku daring dan dampaknya terhadap individu
Pendidikan Perdamaian dalam Mengatasi Bullying di Sekolah
Peace education has become a major focus in efforts to prevent violence and build positive character in young people. This study aims to explore the effect of peace education programs on reducing bullying behavior in schools. This study uses a qualitative approach with a case study design, involving in-depth interviews with teachers, students, and education practitioners. Data were collected through semi-structured interviews, observations, and documentation related to the implementation of peace education programs in several schools in Indonesia. The results of the study indicate that peace education programs that focus on developing empathy, social skills, and non-violent communication can significantly reduce bullying incidents, improve relationships between students, and create a more positive school climate. These findings indicate the importance of value education and emotional skills in creating a safe and inclusive learning environment. The contribution of this study lies in providing empirical evidence on the effectiveness of peace education programs in the context of Indonesian education, as well as its implications for education policy and the development of social programs in schools
Menakar Reaksi Pasar Saham Jelang dan Pasca Pemilu 2024: Pendekatan Wilcoxon terhadap Trading Volume Activity
This study analyses the difference in Trading Volume Activity (TVA) of issuers involved in the Ibu Kota
Nusantara (IKN) development before and after Indonesia\u27s 2024 presidential election. Using an event study
approach, observations were made over 10 days before and after the election. The research used secondary
quantitative data, including stock trading volume, number of shares outstanding, daily closing prices, and the
Indonesia Composite Index (IHSG). A purposive sampling method was used to select 62 issuers. The Wilcoxon
signed-rank test with SPSS 21 was applied to test the hypothesis. Results show a significant difference in TVA,
indicating a positive capital market response to the 2024 election, suggesting high information content. Future
research should consider a larger sample, more complex analysis, and a shorter observation period (e.g., 5
days) to minimise non-political influences such as dividends or stock splits. Investors are advised to consider
issuer-specific factors and not rely solely on political events, as not all events provide strong decision-making
signals.
Keywords: trading volume activity, event study, 2024 presidential election, capital market reactio
EXPRESSIVE SPEECH ACTS IN POLITICAL RAP BATTLE
Political rap battles have evolved into a form of digital communication that combines entertainment with socio-political criticism through the strategic use of expressive speech acts. This is important to publish because it represents a transformation in contemporary political communication that utilizes popular culture to reach a wide audience, especially the younger generation who tend to be apathetic towards formal politics. Although the popularity of political rap battles in Indonesia continues to rise, a significant gap remains in understanding their linguistic characteristics and pragmatic functions as a medium of digital political communication. This study examines the forms and functions of expressive speech acts in four popular rap battle videos from the YouTube channel SkinnyIndonesia24, employing a descriptive-analytical qualitative method. Data consisting of 80 utterances were analyzed based on Austin-Searle\u27s speech act theory to identify six expressive categories: criticism (50 utterances), pride (22 utterances), anger (2 utterances), disappointment (2 utterances), praise (2 utterances), and apology (2 utterances). The findings indicate that expressive speech acts function as rhetorical strategies to convey ideological messages through the use of irony, hyperbole, and sarcasm. This study has important implications for the development of digital literacy and the understanding of contemporary Indonesian political communication, demonstrating that rap battles are a legitimate and influential space for political articulation in shaping public discourse
DEVELOPMENT OF CANVA-BASED MEDIA FOR JAMBI CULTURE AND LOCAL WISDOM TO BIPA STUDENTS
The integration of local wisdom into digital learning media for Indonesian for Foreign Speakers (BIPA) remains limited, particularly in beginner-level instruction. Foreign learners require visual and interactive media to understand cultural values, social practices, and regional traditions in a contextual manner. This study aims to develop Canva-based digital learning media that integrates Jambi local wisdom to support cultural learning in BIPA classes. The research employed a Research and Development (R&D) approach using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation. Seventeen BIPA students at the University of Jambi participated in the product trial. A pretest–posttest design was applied to assess learning improvement, and data were analyzed using the Wilcoxon signed-rank test due to the small sample size and non-normal data distribution. The results indicate a statistically significant improvement in students’ learning outcomes (p = 0.001) with a large effect size (r = 0.833). Although the limited number of participants limits generalization, the findings demonstrate that Canva-based digital media effectively enhance cultural understanding and learning engagement in BIPA instruction. This study contributes to BIPA pedagogy by offering a practical model for integrating local wisdom into digital language learning media