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Sosilalisasi SMART Model Climbing pada Guru Sekolah Luar Biasa di Kota Palembang
Pengabdian ini bertujuan mengembangkan model permainan panjat tebing untuk anak tunagrahita ringan melalui kegiatan Focus Group Discussion (FGD) bersama ahli pendidikan khusus, terapis okupasi, dan pelatih panjat tebing. dan juga melibiatkan mahasiswa. Hasil FGD menunjukkan bahwa aktivitas panjat tebing memiliki potensi besar untuk meningkatkan motorik kasar, koordinasi, keseimbangan, perhatian, serta kemampuan mengikuti instruksi pada anak tunagrahita. Para ahli menekankan pentingnya permainan yang sederhana, aman, bertahap, dan menyenangkan. Selain itu, desain pegangan panjat (climbing grips) berkarakter hewan, buah, sayur-sayuran, dan alfabet dinilai efektif sebagai media stimulasi multisensoris karena mendukung visual, taktil, kognitif, dan motivasi anak. Integrasi model permainan dan desain grip karakter diharapkan memberikan manfaat fisik, kognitif, dan adaptif sebagai upaya meningkatkan perkembangan anak tunagrahita ringan dalam lingkungan yang inklusif
Penggunaan User Experience Questionnaire Dan Usability Testing Mengevaluasi Pengalaman Pengguna Aplikasi BNI Mobile Banking
The development of information technology in the world has experienced very rapid growth, there are many applications that make it easier for us, such as Mobile Banking and BNI 46 is one of the BUMN (State-Owned Enterprises) banks that has a mobile application, namely BNI Mobile Banking. The objective of this study is to analyze the impact and evaluate user experience on the BNI Mobile Banking application based on UEQ and Usability Testing. The results of this research used 65 respondent data for UEQ and Usability Testing using 20 respondent data which had been collected for more than 4 weeks in the city of Manado. Evaluation with UEQ revealed that BNI Mobille Banking users gave positive scores on the scale of Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation and Novelty. For the Usability Testing evaluation, there are 2 scenarios which are calculated using the maze and also get positive values for both scenarios
Aplikasi Permintaan Perangkat Komputer Berbasis Web: (Studi Kasus : Departemen Mitra Bisnis Dan Layanan Teknologi Informasi PT. Pupuk Sriwijaya Palembang)
Computer devices are essential hardware that support work across all fields, especially in a company setting. Therefore, it is expected that the computer equipment request process can be carried out accurately, quickly, and practically. With the implementation of a web-based computer device request application in the Business Partner & IT Services Department of PT Pupuk Sriwidjaja Palembang, the process of requesting, recording, and managing computer device data can be made more efficient. The tools used include the Laravel framework, utilizing the PHP programming language and a MySQL database. The design of the application is carried out using UML (Unified Modeling Language), with the diagrams used being the use case diagram, activity diagram, and class diagram. Data collection methods involved interviews and observations. The result of this research is expected to facilitate the process of requesting computer device
Sistem Informasi Reservasi Pada Rumah Makan Dapur Pindang Komering
Pindang Komering is a traditional dish from the Komering region in South Sumatra, well known for its delicious taste. Dapur Pindang Komering restaurant offers a solution for traditional Palembang cuisine in the digital era. Located at Jalan Bungaran No.2, 7 Ulu, Palembang City, the restaurant currently relies on reservations made by phone or in person. This often leads to customer congestion during peak hours and limits access to menu information when booking. To address these issues, a website-based reservation system is needed, allowing customers to make reservations, view the menu, order food, and make payments online—anytime and anywhere. Customers simply need to show proof of reservation upon arrival. The system is developed using the Waterfall method, a linear and structured software development approach where each phase must be completed before moving to the next. This reservation system is expected to make the process of booking, ordering, and payment more effective and efficient, while also enhancing the overall service quality of Dapur Pindang Komering restaurant
Analisis Penerimaan Dan Penggunaan Aplikasi JMO Mobile Di PT Basirih Industrial Menggunakan Model UTAUT 2
The development of information technology in the era of the digital revolution has changed the way organizations and companies operate. The utilization of information technology has become the key to improving business effectiveness, efficiency, and competitiveness. However, success in the adoption of information technology does not only depend on technical aspects alone, but is also influenced by the attitudes and behaviors of technology users. This study uses the UTAUT 2 Model and SmartPLS 3.2.9 analysis to understand the factors that influence the acceptance and use of the JMO Mobile application at PT Basirih Industrial. The results of the analysis show that factors such as performance expectations, social influence, hedonic motivation, and habit have a significant role in shaping the intention and behavior of using the application. These findings provide valuable insights for companies in increasing the adoption of information technology in their work environment, so that they can effectively utilize information technology in the face of change and competition in the ever-evolving digital era
THE PROBLEMS FACED BY MIDDLE EASTERN STUDENTS IN SPEAKING SKILLS
This research aimed to discover the problems and their causes of Middle Eastern students in speaking skills. This research was conducted in Cairo, Egypt, specifically at Al-Azhar University. This research employed a descriptive analysis method with a qualitative approach. The participants included fifteen Middle Eastern students majoring in English. Interviews and questionnaires were employed for data collection of the research. The findings reveal that the most common problem faced by Middle Eastern students in terms of speaking skills is having a limited vocabulary (80%), as it has been proven that forming sentences in English is challenging for them. Additionally, other problems are followed by pronunciation (67%) as writing and pronunciation in English often differ significantly. Next, grammar deficiency (60%) due to a lack of the students’ ability to form coherent sentences, and deficiency in fluency when speaking (87%) due to difficulty imitating pauses, rhythm, stress, and intonation. Meanwhile, the causes of problems Middle Eastern students faced are a lack of self-confidence, fear of making mistakes, anxiety, embarrassment, and lack of support from both their universities and their external environments, such as family and community
OFF RECORDS STRATEGIES USED IN BILLBOARD CAMPAIGN: AN ANALYSIS OF LINGUISTICS PHENOMENA
In 2024, Indonesia held a general election. It included the presidential and legislative candidate elections. The peaceful and successful implementation of the campaign can support the realization of the Sustainable Development Goals, namely by achieving good health and well-being as well as decent work and good economic growth. The candidates used billboards as campaign media to reach society. The billboards contain picture, slogan or promises in order to get the voters. Some of the legislative candidates used implicit message in delivering their statements. This research aims to analyse the off-record strategies on billboards of prospective presidential and legislative members. The research uses qualitative method which explain linguistic phenomena by examining linguistic and non-linguistic context in the data. The result shows that there are five off record strategies which are found. They are giving hints to make message clear, giving association clue to make subtle suggestion, be incomplete to make assumed understanding, overstate for exaggerating importance and metaphor to make analogical comparison. Giving association and metaphor are the two data which appear most
LANGUAGE DEVELOPMENT DESIGN BASED ON ANALYSIS OF SUNDANESE LANGUAGE INTERFERENCE IN INDONESIAN LANGUAGE LEARNING
This research is motivated by the large number of students who use the Sundanese language in the Indonesian language learning process. Learning is a formal process that requires students to use a wide variety of Indonesian languages. Based on this, it is necessary to design a framework for Indonesian language development so that the use of the language in learning follows established rules. This is important to study so that the Indonesian learning process, especially the process of fostering the leading Indonesian language, can create students who have a positive attitude and awareness of language. A considerable amount of intervention research has been conducted, but what distinguishes this research from previous studies is its discussion of the design of Indonesian language development. The research method employed is a qualitative descriptive approach, utilizing observation, interviews, and documentation techniques. The results of the analysis showed the dominance of morphological interference in the form of the use of prefixes, suffixes, and typical Sundanese confixes such as ”nge-, ”-keun”, and ”ka-an” in the Indonesian of students. These forms deviate from the standard Indonesian rules and impact the quality of language use in the formal learning process. Based on these findings, a draft coaching strategy was prepared, which included the introduction of the assisted community, goal setting, material determination, application of smart competition as a coaching method, and continuous evaluation. This draft is intended to serve as a reference for the development of contextual Indonesian language coaching, aiming to reduce interference and enhance students\u27 language skills
Konten Kreatif Digital Sebagai Upaya Peningkatan Promosi UMKM Binaan Provinsi Jambi
Tujuan utama Pengabdian kepada Masyarakat (PKM) adalah menyebarluaskan pengetahuan kepada masyarakat di lingkungan sekitar Universitas. Selain itu, tujuan Pengabdian Kepada Masyarakat (PKM) adalah mendekatkan lembaga pendidikan dengan masyarakat, sehingga perguruan tinggi dapat membantu pemerintah dalam mempercepat gerak laju ekonomi masyarakat dan mempersiapkan kader-kader pelaku pembangunan yang berkualitas.Sasaran kegiatan Pengabdian kepada masyarakat (PKM) ini adalah penyuluhan dan pelatihan pada Pelaku Usaha Ekonomi Kreatif UMKM Di Provisi Jambi yang merupakan UMKM binaan Dinas Kebudayaan dan Pariwisata Provinsi Jambi berkaitan dengan pelatihan pembuatan konten kreatif yang dapat diaplikasikan pada proses pemasaran produk untuk UMKM. Hal ini bertujuan untuk menambah wawasan pengetahuan masyarakat dan manfaat dalam pengabdian ini dapat diterima oleh para Pelaku Usaha Ekonomi Kreatif UMKM Di Provisi Jambi. Luaran kegiatan selain mengimplementasikan MOU, program studi juga menghasilkan Implementation Agreement (IA) yang bermanfaat untuk akreditasi prodi dan sebagai publikasi kegiatan akan diterbitkan pada jurnal pengabdian kepada masyarakat nasional dan artikel pada media online
Optimalisasi Pembelajaran PAI Melalui Penggunaan LKPD Canva pada Materi Malaikat Kelas 2 SDN Jatiragas II
Pendidikan Agama Islam (PAI) mempunyai peranan penting dalam membentuk karakter dan moral peserta didik, terutama di tingkat dasar. Namun dalam praktiknya, pembelajaran PAI sering kali menghadapi berbagai tantangan, seperti kurangnya minat peserta didik dan metode pengajaran yang monoton. Oleh karena itu, diperlukan inovasi dalam proses pembelajaran dengan menggunakan metode interaktif dan bahan ajar inovatif. Kegiatan ini bertujuan untuk mengoptimalisasi pembelajaran PAI dengan meningkatkan motivasi dan hasil belajar peserta didik kelas 2 di SDN Jatirigas II, serta meningkatkan kepercayaan diri peserta didik dan membangun kekompakan dan kerja sama yang baik antara guru dan peserta didik. Optimalisasi pembelajaran PAI menggunakan LKPD Canva diharapkan dapat meningkatkan minat dan hasil belajar peserta didik tentang malaikat dan tugasnya. Metodologi pengabdian ini menggunakan pendekatan Participatory Action Research (PAR), metodologi ini dirancang untuk melibatkan peserta didik secara aktif dalam proses pembelajaran dan untuk menciptakan lingkungan belajar yang lebih menarik dan interaktif. Hasil evaluasi pembelajaran menunjukkan bahwa rata-rata nilai peserta didik meningkat setelah menggunakan LKPD Canva pada penilaian formatif, dibandingkan dengan metode pembelajaran sebelumnya. Tulisan ini memberikan gambaran bahwa penggunaan LKPD Canva dalam pembelajaran PAI dapat menjadi strategi yang efektif untuk meningkatkan kualitas pembelajaran