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    1406 research outputs found

    Sosilalisasi SMART Model Climbing pada Guru Sekolah Luar Biasa di Kota Palembang

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    Pengabdian ini bertujuan mengembangkan model permainan panjat tebing untuk anak tunagrahita ringan melalui kegiatan Focus Group Discussion (FGD) bersama ahli pendidikan khusus, terapis okupasi, dan pelatih panjat tebing. dan juga melibiatkan mahasiswa. Hasil FGD menunjukkan bahwa aktivitas panjat tebing memiliki potensi besar untuk meningkatkan motorik kasar, koordinasi, keseimbangan, perhatian, serta kemampuan mengikuti instruksi pada anak tunagrahita. Para ahli menekankan pentingnya permainan yang sederhana, aman, bertahap, dan menyenangkan. Selain itu, desain pegangan panjat (climbing grips) berkarakter hewan, buah, sayur-sayuran, dan alfabet dinilai efektif sebagai media stimulasi multisensoris karena mendukung visual, taktil, kognitif, dan motivasi anak. Integrasi model permainan dan desain grip karakter diharapkan memberikan manfaat fisik, kognitif, dan adaptif sebagai upaya meningkatkan perkembangan anak tunagrahita ringan dalam lingkungan yang inklusif

    Penerapan Bimbingan Konseling Kelompok untuk Meningkatkan Sopan Santun pada Siswa Kelas X Di SMK X

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    This study aims to determine the effectiveness of group counseling services in improving students’ politeness at Vocational High School (SMK) X. This research employed a quantitative approach with a pre-experimental design (One-Group Pretest–Posttest Design). The research subjects consisted of 17 students who had low levels of politeness based on the pretest results. The instrument used was the Politeness Scale by Dahraini (2020), which has a reliability value of 0.856. Data analysis using the Wilcoxon test showed a significance value of 0.001 (< 0.05), indicating a significant difference between the scores before and after the treatment. The N-Gain score of 0.59 indicates an improvement in the moderate category. The results of this study demonstrate that group counseling services using the problem-solving technique are effective in fostering students’ moral awareness, empathy, and polite behavior within the school environment

    DIGITAL STORYTELLING IN EFL SPEAKING CLASSES: STUDENTS’ PERCEPTIONS AND CHALLENGES

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    This study investigates the implementation of Digital Storytelling (DST) in EFL speaking classes by examining students’ perceptions, experiences, and challenges, as well as its role in supporting linguistic and affective aspects of speaking development. Grounded in persistent EFL speaking difficulties such as anxiety, low confidence, and limited opportunities for meaningful oral practice, this study addresses gaps in previous DST research that has largely focused on narrative outcomes or quantitative performance gains. Using a descriptive mixed-method research design, data were collected through exploratory questionnaires from 20 English Education students engaged in DST-based speaking activities and analyzed descriptively using frequency and thematic analysis. The findings show that DST positively influences students’ speaking development, particularly in confidence, fluency, and motivation, as opportunities to rehearse, and revise speech reduce anxiety and increase awareness of language use. The multimodal features of DST also support clearer idea organization and expression in both narrative and non-narrative speaking tasks. Despite these benefits, students faced challenges related to technical limitations, time constraints, and idea generation. Overall, the study concludes that DST is an effective and flexible instructional approach for enhancing EFL speaking skills when supported by adequate scaffolding, technical assistance, and preparation time

    Analisis Dampak Lalu Lintas Swiss-belhotel Kota Pontianak

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    Traffic Impact Analysis involves assessing the effects caused by traffic resulting from the development of a particular area on the nearby transportation system. This study aims to evaluate the performance of road sections around the Swiss-Belhotel Pontianak vicinity. To achieve the goals and objectives of the study, it is necessary to develop a methodology that can systematically integrate all stages of the work process. Primary data is defined as data obtained through direct measurement or observation at the study location. Meanwhile, secondary data refers to data collected from other parties (individuals, agencies, institutions) without the need to conduct direct measurements or observations on-site. Based on the analysis results above, the performance of the existing road segments (weekend) shows the highest Volume to Capacity Ratio (VCR) on Pahlawan Street, reaching 1.02, with a Level of Service (LoS) of F. Meanwhile, the existing road performance in (weekday) indicates that the highest VCR is on Gajahmada Street, reaching 1.40, also with a Level of Service F. Based on the analysis, it can be concluded that due to the large number of road segments with poor Level of Service (LoS), several Do-Something scenarios need to be implemented to improve the LoS after the existing year. In this study, several recommendations are proposed to enhance the LoS, such as installing additional traffic signs and road markings or widening certain road segments

    Penyusunan Portofolio Olahraga Seleksi Masuk Perguruan Tinggi Negeri Pada MGMP di Kota Pematang Siantar

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    Mitra kegiatan Program Kemitraan Masyarakat (PKM) adalah MGMP Olahraga di Kota Pematang Siantar, Kabupaten Batubara dan Kabupaten Asahan Provinsi Sumatera Utara yang berjarak berjarak 126, 131 dan 150 km dari Universitas Negeri Medan. Beberapa MGMP Olahraga lainnya juga menghadapi permasalahan yang sama dengan daerah lainnya terutama dalam pembuatan portofolio olahraga di. Terdapat beberapa permasalahan mitra diantaranya daam proses pembuatan portofolio olahraga bagi siswa banyak yang kurang tepat, hal ini dikarenakan (1) Kurangnya pemahaman siswa mengetahui hal apa saja yang menjadi persyaratan dalam pengisian portofolio olahraga. (2) Kurangnya pemahaman guru sebagai pemandu pelaksanaan pembuatan video portofoio olahraga (3) banyaknya siswa yang salah dalam menyusun portofolio olahraga yang akan di upload pada aplikasi pendaftaran. (4) Serta banyaknya siswa yang salah dalam pengisian dan penyusunan borang isian portofolio seperti data kesehatan, data keterampilan motorik, dan bukti raihan prestasi. Dari keempat permasalahan utama tersebut tidaklah memungkinkan untuk diselesaikan maka pada kegiatan yang akan dilakukan yaitu dengan Pendampingan Penyusunan Portofolio Olahraga Seleksi Masuk Perguruan Tinggi Negeri ini kiranya dapat membantu calon mahasiswa dalam pengisian portofolio melalui pendampingan bagi MGMP olahraga. Hal yang akan mendasar untuk diselesaikan bersama mitra dalam kegiatan ini adalah: (1) melakukan pendampingan pada penyusunan portofolio olahraga, (2) melakukan pendampingan terhadap pengetahuan dan keterampilan guru dalam pelaksanaan dan perekaman praktek portofolio olahraga, (3) melakukan pendampingan cara menginput borang isian dan video rekaman portofolio olahraga kedalam aplikasi portofolio

    Aplikasi Sistem Inventory Barang Elektronik Berbasis Web Pada PT Kereta Api Indonesia Divre III Palembang

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    Penelitian ini bertujuan untuk merancang dan membangun sebuah aplikasi sistem inventory barang elektronik berbasis web pada PT Kereta Api Indonesia Divre III Palembang. Sistem ini dikembangkan guna mengatasi kendala pencatatan manual yang sering menimbulkan ketidaksesuaian data, keterlambatan pelaporan, serta kesulitan dalam memantau ketersediaan aset. Aplikasi dikembangkan menggunakan metode waterfall dengan tahapan analisis, perancangan, implementasi, pengujian, dan pemeliharaan. Bahasa pemrograman yang digunakan adalah PHP dengan framework CodeIgniter, sedangkan basis data menggunakan MySQL. Perancangan sistem dilakukan dengan pemodelan UML (use case diagram, class diagram, dan activity diagram) serta diuji menggunakan black-box testing. Sistem inventory yang dibangun mampu mencatat data barang secara terstruktur, memantau stok secara real-time, dan menghasilkan laporan otomatis yang akurat. Fitur-fitur utama yang tersedia meliputi pengelolaan data barang, supplier, stok masuk dan keluar, serta pembuatan laporan. Hasil uji coba menunjukkan aplikasi dapat meningkatkan efisiensi kerja, mengurangi kesalahan pencatatan, serta mempercepat proses pelaporan. Inovasi penelitian ini terletak pada integrasi sistem inventory berbasis web yang dapat diakses oleh beberapa jenis pengguna dengan otorisasi berbeda (admin, petugas gudang, dan manajer). Pendekatan ini memberikan fleksibilitas, transparansi, dan keamanan yang lebih baik dibandingkan metode manual, sekaligus mendukung transformasi digital di lingkungan PT Kereta Api Indonesia

    Penggunaan User Experience Questionnaire Dan Usability Testing Mengevaluasi Pengalaman Pengguna Aplikasi BNI Mobile Banking

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    The development of information technology in the world has experienced very rapid growth, there are many applications that make it easier for us, such as Mobile Banking and BNI 46 is one of the BUMN (State-Owned Enterprises) banks that has a mobile application, namely BNI Mobile Banking. The objective of this study is to analyze the impact and evaluate user experience on the BNI Mobile Banking application based on UEQ and Usability Testing. The results of this research used 65 respondent data for UEQ and Usability Testing using 20 respondent data which had been collected for more than 4 weeks in the city of Manado. Evaluation with UEQ revealed that BNI Mobille Banking users gave positive scores on the scale of Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation and Novelty. For the Usability Testing evaluation, there are 2 scenarios which are calculated using the maze and also get positive values ​​for both scenarios

    Aplikasi Permintaan Perangkat Komputer Berbasis Web: (Studi Kasus : Departemen Mitra Bisnis Dan Layanan Teknologi Informasi PT. Pupuk Sriwijaya  Palembang)

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    Computer devices are essential hardware that support work across all fields, especially in a company setting. Therefore, it is expected that the computer equipment request process can be carried out accurately, quickly, and practically. With the implementation of a web-based computer device request application in the Business Partner & IT Services Department of PT Pupuk Sriwidjaja Palembang, the process of requesting, recording, and managing computer device data can be made more efficient. The tools used include the Laravel framework, utilizing the PHP programming language and a MySQL database. The design of the application is carried out using UML (Unified Modeling Language), with the diagrams used being the use case diagram, activity diagram, and class diagram. Data collection methods involved interviews and observations. The result of this research is expected to facilitate the process of requesting computer device

    Sistem Informasi Reservasi Pada Rumah Makan Dapur Pindang Komering

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    Pindang Komering is a traditional dish from the Komering region in South Sumatra, well known for its delicious taste. Dapur Pindang Komering restaurant offers a solution for traditional Palembang cuisine in the digital era. Located at Jalan Bungaran No.2, 7 Ulu, Palembang City, the restaurant currently relies on reservations made by phone or in person. This often leads to customer congestion during peak hours and limits access to menu information when booking. To address these issues, a website-based reservation system is needed, allowing customers to make reservations, view the menu, order food, and make payments online—anytime and anywhere. Customers simply need to show proof of reservation upon arrival. The system is developed using the Waterfall method, a linear and structured software development approach where each phase must be completed before moving to the next. This reservation system is expected to make the process of booking, ordering, and payment more effective and efficient, while also enhancing the overall service quality of Dapur Pindang Komering restaurant

    Analisis Penerimaan Dan Penggunaan Aplikasi JMO Mobile  Di PT Basirih Industrial Menggunakan Model UTAUT 2

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    The development of information technology in the era of the digital revolution has changed the way organizations and companies operate. The utilization of information technology has become the key to improving business effectiveness, efficiency, and competitiveness. However, success in the adoption of information technology does not only depend on technical aspects alone, but is also influenced by the attitudes and behaviors of technology users. This study uses the UTAUT 2 Model and SmartPLS 3.2.9 analysis to understand the factors that influence the acceptance and use of the JMO Mobile application at PT Basirih Industrial. The results of the analysis show that factors such as performance expectations, social influence, hedonic motivation, and habit have a significant role in shaping the intention and behavior of using the application. These findings provide valuable insights for companies in increasing the adoption of information technology in their work environment, so that they can effectively utilize information technology in the face of change and competition in the ever-evolving digital era

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