1,720,962 research outputs found

    Development of learning models in web programming courses with computer-based learning tutorials

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    Web programming courses are practical courses that can only run with the help of computer devices. The content or learning content in web programming courses is in program code directly created with a computer. The models developed include conceptual models, procedural models, and physical models. The research method used is Research and Development (R&D) using the Dick & Carey instructional system design model combined with the Hannafin & Peck model. The learning model was tested for feasibility and effectiveness before being implemented. The learning model developed has four components: syntax, reaction principle, social system, and support system. The feasibility of the model is seen from the percentage of the results of the one-to-one evaluation, which is 91.47%, the small group evaluation is 94.88% and the field trial evaluation is 92%. The effectiveness test results can be seen from the increase in the post-test score with the pre-test reaching 68.7% and the percentage of the success rate of student studies who have carried out learning with the tutorial learning model reaching 83%. The result of this research is a web programming learning model computer-based learning tutorial that is effective for improving student learning outcomes in web programming courses

    Penyusunan Bahan Pembelajaran Kompilasi Bagi Pengajar di SMK Negeri 1 Cibinong, Bogor Jawa Barat

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    Abstract In general, the form of learning at SMK Negeri I Cibinong Bogor is classroom learning using learning strategies and learning materials that refer to learning objectives. The competence of teachers in developing learning materials is considered to be still low, so it is necessary to make a training on Compilation of Compilation Learning Materials for teachers at SMK Negeri 1 Cibinong Bogor. The training was carried out using the method of applying science and technology directly to 55 teachers of public and private vocational schools in Cibinong Bogor using the Zoom application. The training was carried out in two sessions, namely: (1) discussing learning materials as a system, instructional analysis, setting specific instructional objectives, developing learning-outcome test instruments, developing learning strategies; and session (2) discusses theoretical concepts in developing compiled learning materials, preparing syllabus for one semester of subjects, the concept of making pieces of learning materials based on ICT for one semester, compiling pieces of learning materials based on ICT for subjects taught and making slides with MsPowerpoint, and then participants were asked to deliver Compiled Learning Materials complete with slides using MsPowerpoint. The results of the training showed that, in general, the teachers who participated in the training were still not maximal in mastering the following materials: (1) Instructional Analysis; (2) Develop Specific Instructional Objectives (ICT); (3) Developing Learning Outcomes Test Instruments; (4) and Developing Learning Strategies, so that the training objectives for the preparation of Compilation Learning Materials for 55 MPGP Electronics Engineering teachers conducted at SMK Negeri 1 Cibinong Bogor have not been maximally achieved.   Abstrak Secara umum, bentuk-pembelajaran di SMK Negeri I Cibinong Bogor adalah pembelajaran di kelas menggunakan strategi-pembelajaran dan bahan-pembelajaran yang mengacu dengan tujuan pembelajaran.  Kompetensi-guru dalam mengembangkan bahan pembelajaran dianggap masih rendah, sehingga perlu dibuat suatu pelatihan Penyusunan Bahan Pembelajaran Kompilasi untuk guru-guru di SMK Negeri 1 Cibinong Bogor. Pelatihan dilakukan menggunakan metode penerapan IPTEKS secara langsung ke 55 orang guru SMK Negeri dan Swasta di Cibinong Bogor menggunakan aplikasi Zoom.  Pelatihan dilaksanakan dalam dua-sesi, yaitu: (1) membahas  materi pembelajaran sebagai sistem, analisis instruksional, menyusun tujuan instruksional khusus, mengembangkan instrumen tes hasil-belajar, mengembangkan strategi pembelajaran; dan sesi (2) membahas konsep teori dalam pengembangkan bahan pembelajaran kompilasi, menyiapkan silabus mata-pelajaran satu semester, konsep membuat penggalan-penggalan bahan pembelajaran berdasarkan TIK untuk satu semester, menyusun penggalan bahan pembelajaran berdasarkan TIK mata pelajaran yang diampu dan membuat slide dengan MsPowerpoint, dan kemudian peserta diminta menyampaikan Bahan Pembelajaran Kompilasi lengkap dengan slide menggunakan MsPowerpoint.  Hasil pelatihan menunjukkan bahwa, secara umum, Guru-guru yang mengikuti pelatihan masih belum maksimal menguasai materi: (1) Analisis Instruksional; (2) Mengembangkan Tujuan Instruksional Khusus (TIK); (3) Mengembangkan Instrumen Tes Hasil Belajar; (4) dan Mengembangkan Strategi Pembelajaran, sehingga tujuan pelatihan penyusunan Bahan pembelajaran Kompilasi terhadap 55 orang guru MPGP Teknik Elektronika yang dilakukan di SMK Negeri 1 cibinong Bogor belum dapat tercapai maksimal

    Developing Tutorial Learning Video To Enhance Students Practical Skill of Betawi Folk Dance Cokek Sipatmo In Cultural Arts Subject For Middle School Students Grade VIII

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    This study which is aimed to develop a learning video, entitled "Developing Tutorial Learning Video to Enhance Students Practical Skill of Betawi Folk Dance Cokek Sipatmo in Cultural Arts Subject for Middle School Students Grade VIII " and is designed for Cultural Arts Education particularly dance for middle school students which has proven its effectiveness to improve the final grades of middle school students. The research participants were Al Azhar Syifa Budi Junior High School students in Jakarta. This research and development followed the stages of Lee and Owens\u27 development. The stages in developing a video tutorial are: (1) conducting a preliminary analysis, (2) conducting a front-end analysis consisting of audience analysis, technology analysis, task analysis, media analysis; (3) Design; (4) Development: one to one production and test processes; (5) Implementation; (6) Evaluation (Validation from content expert, media expert, instructional design expert). Video tutorials can be accessed online for everyone at anytime in any place. The result of this study indicated that the video tutorial is beneficial in the learning process of the Betawi Cokek Sipatmo Dance Practice in the subject of Cultural Arts as evidenced by the increase in post-test scores compared to the pre-test scores

    The effect of digital literacy, self-awareness, and career planning on engineering and vocational teacher education students’ learning achievement

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    This study aimed to determine the direct and indirect effects of digital literacy, self -awareness, career planning on student achievement of prospective teachers of education and technical and vocational training (TVET). This type of research is ex post facto with quantitative data. The method used was comparative causal differential with path analysis. The problems posed are (1) whether there is a direct effect of digital literacy, self-awareness, career planning on learning achievement, and (2) whether there is an indirect effect of digital literacy and self-awareness on learning achievement. The results showed that (1) Digital Literacy and Self-awareness directly affect Career Planning by 42.8%. Taken together, digital literacy, self-awareness, and career planning directly affect student learning achievement. The effect of these three variables to student achievement is 50.9%. (2) The direct effect of digital literacy and self-awareness on learning achievement tends to be dominant compared to the indirect effect through Career planning. The total effect of digital literacy on learning achievement is 0.33, with details of the direct effect of 0.263 and the indirect effect of 0.068 through career planning. The total effect of self-awareness on learning achievement is 0.4809, with further information of the direct effect of 0.345, and the indirect effect of career planning is 0.1359. Research recommendations need to be expanded by adding respondents and job literacy variables among prospective TVET teacher students as independent variables

    Revitalization of Social Science and Pancasila and Civic Education Learning Materials on Information Technology-based in the City of Bekasi, West Java

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    This activity aims to revitalize information technology-based learning materials. The Social Science Teacher Association in the City of Bekasi frequently become the area to promote the information technology-based learning materials from publishers. The position of this Teacher Association seems merely as a distributor of learning material products. For this reason, empowerment of Social Science and Pancasila and Civic Education teachers is conducted in order to produce information technology-based learning materials. The implementation method of this activity begins with focus group discussions (FGD) between the chairman and the committee of  Social Science and Pancasila and Civic Education Teacher Association. The FGD's results implemented in the form of mentoring program of  Social Science and Pancasila and Civic Education teachers with matter as follows:  (1) designing learning materials, (2) introduction to information technology, (3) create information technology-based learning materials, (4) create Edmodo online application and Appgeyser application, and (5) produce information technology-based learning materials.The outcome of the activities is in the form of information technology-based learning materials. The learning materials developed represent all Basic Competencies from 7th, 8th and 9th grades both in Social Sciences and Pancasila and Civic Education

    Pengembangan Pembelajaran Berbasis Blended Learning Pada Mata Pelajaran Etimologi Multimedia

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    : The purpose of this study was to develop blended learning-based learning on multimedia etymology subjects. This research develops face-to-face learningcombined with online / offline learning and arranged using Edmodo platform. The method used is research and development, with a system approach referring to the Dick Carey and Carey model. The stage of product trials begins with material experts, media experts and learning design experts. Then the product was tested for XMM class students, namely one to one trials, small groups and large groups. The average score of the expert media was 3.52 or good, 4.00 material or very good and 3.73 learning design expert was good. In the testing phase for students the average score for one to one is 3.09, in the small group is 3.01 and in the large group is 3.40. The conclusion of the study is that blended learning-based learning in subjects of multimedia etymology is good and worthy of use

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
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