30 research outputs found
Diksi Tentang Makhluk Dalam Teks Lagu Ebiet G. Ade
ABSTRAK Zamnur, Muhammad. 2016. Diksi Tentang Makhluk Dalam Teks Lagu Ebiet G. Ade. Skripsi, Jurusan Sastra Indonesia, Fakultas Sastra, Universitas Negeri Malang. Pembimbing: Prof. Dr. H. A. Syukur Ghazali, M.Pd. Kata kunci: diksi, makhluk. Penelitian ini adalah penelitian yang bersubjek pada lagu Ebiet G. Ade yang difokuskan untuk mendeskripsikan diksi tentang makhluk dalam teks lagu Ebiet G. Ade. Makhluk tersebut meliputi insani (manusia), hewani (hewan), dan botani (tumbuhan). Jenis penelitian ini adalah penelitian kualitatif. Data penelitian ini adalah kata yang mengandung makhluk insani (manusia), hewani (hewan), dan botani (tumbuhan). Sumber data penelitian ini berupa teks lagu Ebiet G. Ade yang diperoleh dari hasil mengunduh di internet (youtube) dan kaset rekaman. Prosedur pengumpulan data adalah (1) mengunduh lagu-lagu Ebiet melalui internet (youtube) dan mengambil dari kaset rekaman, (2) mengetik ulang lirik-lirik lagu Ebiet yang ada pada youtube dan teks kaset rekaman. (3) membaca berulang-ulang teks lagu Ebiet G. Ade, (4) melakukan interpretasi dan analisis lagu Ebiet untuk menemukan deskripsi makhluk yang ada di dalamnya. (5) Melakukan identifikasi, klasifikasi, dan pencatatan diksi tentang makhluk berdasarkan interpretasi dan analisis yang telah dilakukan. Analisis data dalam penelitian ini menggunakan metode hermeneutik. Adapun tahap-tahap penelitian yaitu menyusun rancangan penelitian dengan menentukan latar belakang dan masalah yang hendak diteliti; identifikasi dan klasifikasi data; interpretasi dan analisis data; serta membuat kesimpulan. Berdasarkan hasil penelitian ditemukan beberapa poin dalam tiga makhluk (insani, hewani, dan botani) dalam Lagu Ebiet G. Ade yang telah dirumuskan. Makhluk insani terbagi atas manusia yang dicintai, manusia yang memiliki ikatan sedarah atau keluarga, manusia yang tersisih. Makhluk hewani digunakan sebagai gambaran perasaan cinta, kedukaan dan kesedihan, sifat manusia, kondisi alam, manusia tersisih, dan harapan. Makhluk botani digunakan sebagai gambaran perasaan cinta, sifat manusia, halangan atau rintangan, kesedihan atau kedukaan, kondisi alam, dan harapan. Penelitian ini merupakan pengajian tentang diksi tentang makhluk dalam teks lagu Ebiet G. Ade. Oleh karena itu, hasil penelitian bisa digunakan pendidik dan tenaga kependidikan sebagai referensi untuk menyusun rencana pemuatan bahan ajar yang berhubungan dengan makhluk. Untuk peneliti selanjutnya, hasil penelitian ini dapat menjadi rujukan dalam mengembangkan atau menemukan gagasan baru pada objek yang sama, karena tidak menutup kemungkinan masih banyak hal-hal yang harus dikembangkan pada penelitian ini. Hasil penelitian ini dapat menjadi referensi penulis karya sastra agar menulis atau menyajikan karya sastra yang bermutu dan mengandung nilai pendidikan di dalamnya. Untuk para pembaca setelah membaca penelitian ini agar dapat menambah pengetahuan dan pemahaman tentang makhluk. ABSTRACT Zamnur, Muhammad. 2016. Diction About Creature In Text Ebiet G. Ade song. Thesis, Indonesian Literature Departmen, Faculty of Letters, State University of Malang. Advisor: Prof. Dr. H. A. Syukur Ghazali, M.Pd. Keywords: diction, creature This research is a research be subject to the songs Ebiet G. Ade focused to describe the diction of the creatures in the text songs Ebiet G. Ade. These include human beings (human), animal (pet), and botanical (plant). This research is a qualitative research. This research data is a word that contains a human being (human), animal (pet), and botanical (plant). This research data sources such as text songs Ebiet G. Ade obtained from the download on the internet (youtube) and cassettes. Data collection procedures are (1) download songs Ebiet via the internet (youtube) and took on the tape, (2) re-typing the song's lyrics Ebiet available on youtube and text cassettes. (3) read the text of the song repeatedly Ebiet G. Ade, (4) perform songs Ebiet interpretation and analysis to find descriptions of the creatures in it. (5) Identification, classification, and recording of the diction of the creature based on the interpretation and analysis has been done. Analysis of the data in this study using the hermeneutic method. The stages of the research is to draft the study by determining the background and the issues to be investigated; identification and classification of data; interpretation and analysis of data; and make their conclusions. Based on the results of the research found some points in three beings (human, animal, and botanical) in Ebiet G. Ade songs has been formulated. Human beings are divided into human loved ones, people who have blood ties or family, people marginalized. Animal creature used as a picture of the feelings of love, grief and sorrow, human nature, natural conditions, humans excluded and expectations. Botanical creature used as a picture of the feelings of love, human nature, hindrance or obstacle, sadness or grief, natural conditions, and expectations. This research is a study about the diction of the creatures in the text songs Ebiet G. Ade. Therefore, the results can be used teachers and education staff as a reference to plan the loading of teaching materials related to the creatures. For further research, the results of this study can be a reference in developing or finding new ideas to the same object, since it is possible there are many things that must be developed in this research. The results of this study can be a reference to the author of a literary work in order to write or present literary works quality and contain educational value in it. For readers after reading this study in order to increase knowledge and understanding of the creature.
MUHAMMAD IQBAL’S ISLAMIC EDUCATION PHILOSOPHY
: Education and curriculum are a unity to support human life for the better, where the formulation of the curriculum must be based on physiological, sociological, and anthropological foundations to create good and perfect educational goals. Adjusting the curriculum to the times is a response so that education remains relevant and useful for human life. The Merdeka Learning Campus Merdeka (MBKM) curriculum is one of the answers to efforts to adapt to the times, where, in its implementation, the MBKM curriculum provides flexibility to educational institutions and students in the learning process to achieve the desired academic goals. In this study, the author will analyze the MBKM curriculum from the point of view of Islamic philosophy initiated by Muhammad Iqbal, namely Islamic educational reconstructionism and theistic existentialism. Although Muhammad Iqbal never wrote a specific work on education, his philosophical values can be used as a foundation in education because they contain a lot of meaning on how to make a complete human being in life. This research uses the library research method by collecting data from scientific journal articles related to the discussion of research and analyzing the data collected and interpreting it in a discussion. The result of this study is that the MBKM curriculum upholds the principles of independence and self-reliance, but in the view of Muhammad Iqbal’s reconstructionism and existentialism philosophy, there are shortcomings, namely the cultivation of intense spiritual values, individual and community relationships, and a sense of responsibility after freedom of choice. So that from Muhammad Iqbal’s point of view, which is based on creativity, freedom, and spirituality, the MBKM curriculum requires a review to create a holistic education to realize an insān kāmil person who is not only proficient in the field of worldly knowledge but also balanced with religious knowledge
Implementasi Konsep Kecerdasan Buatan dengan Metode Best First Search (BSF) untuk Pembuatan Game Ular Tangga Modifikasi
Games as a medium of entertainment has grown rapidly along with the development
of technology as well. One of the elements that play an important role in a games is
artificial intelligence. With artificial intelligence, expected elements in the games can
act as natural as possible like human being. In this Ular Tangga games, the author
apply the concept of Best First method to get the fastest way to finish. Using the
software Adobe Flash CS3. Expected with the making of this game will give a new
discourse about the game and increase the knowledge of author about how to design a
games.53 HalamanSkripsi Sarjan
Education Of The Interpretation Of The Qur'an In The Period Of The Prophet Muhammad Saw
Education is an attempt to change something for the better or directed. With education, knowledge that we don't have turns into knowledge that we know, therefore education is the starting point for human life and civilization. Alqur’an is the first educational guide in the life of mankind, especially Muslims. Therefore, knowledge of the contents of the Qur'an is very important for Muslims to have. Through education, we will know how and what meaning Allah wants to give or order to us as His people. Education and teaching of the Alqur’an had started since the early days of the revelation of the Alqur’an, namely during the time of the Prophet Muhammad. The various interpretations of the Alqur’an that have come down to us are clear evidence that Rasulullah SAW is the best teacher of Alqur’an interpretation. This paper contains about how the education and development of the interpretation of the Qur'an in the era of Rasulullah SAW. The method used by the author is a qualitative method with a literature study approach. The aims and results of this study are: education during the time of Rasulullah SAW, Tafsir Alqur’an in the era of Rasulullah SAW and Rasulullah SAW as interpreter of Alqur’an
Implementasi Konsep Kecerdasan Buatan dengan Metode Best First Search (BSF) untuk Pembuatan Game Ular Tangga Modifikasi
Games as a medium of entertainment has grown rapidly along with the development
of technology as well. One of the elements that play an important role in a games is
artificial intelligence. With artificial intelligence, expected elements in the games can
act as natural as possible like human being. In this Ular Tangga games, the author
apply the concept of Best First method to get the fastest way to finish. Using the
software Adobe Flash CS3. Expected with the making of this game will give a new
discourse about the game and increase the knowledge of author about how to design a
games.53 HalamanSkripsi Sarjan
MUHAMMAD IQBAL’S ISLAMIC EDUCATION PHILOSOPHY: CRITICAL ANALYSIS MBKM CURRICULUM
: Education and curriculum are a unity to support human life for the better, where the formulation of the curriculum must be based on physiological, sociological, and anthropological foundations to create good and perfect educational goals. Adjusting the curriculum to the times is a response so that education remains relevant and useful for human life. The Merdeka Learning Campus Merdeka (MBKM) curriculum is one of the answers to efforts to adapt to the times, where, in its implementation, the MBKM curriculum provides flexibility to educational institutions and students in the learning process to achieve the desired academic goals. In this study, the author will analyze the MBKM curriculum from the point of view of Islamic philosophy initiated by Muhammad Iqbal, namely Islamic educational reconstructionism and theistic existentialism. Although Muhammad Iqbal never wrote a specific work on education, his philosophical values can be used as a foundation in education because they contain a lot of meaning on how to make a complete human being in life. This research uses the library research method by collecting data from scientific journal articles related to the discussion of research and analyzing the data collected and interpreting it in a discussion. The result of this study is that the MBKM curriculum upholds the principles of independence and self-reliance, but in the view of Muhammad Iqbal’s reconstructionism and existentialism philosophy, there are shortcomings, namely the cultivation of intense spiritual values, individual and community relationships, and a sense of responsibility after freedom of choice. So that from Muhammad Iqbal’s point of view, which is based on creativity, freedom, and spirituality, the MBKM curriculum requires a review to create a holistic education to realize an insān kāmil person who is not only proficient in the field of worldly knowledge but also balanced with religious knowledge
Analisis dan Implementasi Keamanan E-Mail menggunakan Algoritma sebagai Enkripsi dan Dekripsi pada Mozilla Thunderbird
ABSTRACT
The development of Internet applications has progressed very rapidly and one of them
is sending messages electronically, called e-mail. Along with the times, sending
messages via e-mail has increased so that the necessary security systems capable of
maintaining the confidentiality of messages sent via e-mail. Frequent occurrence of
intercepts messages by parties who are not responsible for the author to analyze and
create application add-ons that are capable of maintaining the security of e-mail. The
application made by using the RSA algorithm (Ron Rivest, Adi Shamir, and Leonard
Adleman) to encrypt and decrypt a message in Thunderbird. Thunderbird was chosen
because it is a special application to send and receive messages and open source
applications that always make progress against this application users. In this paper the
author will analyze how the implementation of the RSA algorithm against sending
messages and receiving messages, allowing users to maintain the confidentiality of
messages.62 HalamanSkripsi Sarjan
Web Visualization of 3D Strata Objects based on CityJSON and LADM
Owing to population growth in Malaysia, there have been significant stratified subsurface and aboveground developments, particularly in densely populated areas, posing a challenge to the current land administration system and the urge to constantly improve. Land Administration Domain Model (LADM) provides a relatively generic spatial representation model for a variety of spatial units, such as 2D land parcels and 3D legal spaces around structures and utilities. As a result of standardization, the LADM data model becomes more flexible, making spatial data management easier. On top of that, 2D-based cadastral systems experience challenges when it comes to documenting, handling, and visualizing the spatial extent of vertically stratified cadastral spaces. 3D strata object visualization is typically represented using third-party software that requires professionals and limits the number of users of cadastre data. The necessity for a 3D visualization platform has been realized by many researchers. A number of 3D Cadastral prototypes have been developed in several countries, including Australia, Russia, and Indonesia. Moreover, 3D visualization improves user communication, decision-making, and the management and facilitation of land information systems. This paper attempts to expand the depiction of those strata objects in 3D by implementing CityJSON based encoding. The focus is mainly on the visualization of the 3D strata parcels above ground, and CityJSON data format for 3D spatial data modelling, and to link the 3D Strata Viewer with the database (legal information) of the 3D parcel using a web-based platform based on LADM Country Profile. This paper describes the implementation of the conceptual model of strata objects based on the Malaysian LADM Country Profile for the representation of spatial and non-spatial strata data. Tools such as FME as data manipulation and conversion and Ninja to handle and visualize 3D strata objects in a browser. The work demonstrates the development of Strata Application Domain Extension (ADE) of CityJSON within LADM. The viewer is able to display all the inquiries about strata such as ownerships, administrative and spatial source, rights, restrictions, and responsibilities (RRR). The developed ADE offers different insights for the strata objects management especially in the case of the Malaysian scenario
Metaphorical images analysis through cinematic language in Mortal Kombat (2021)
This study explains the metaphors in the film Mortal Kombat (2021) where the focus of this research is on how to analyze the metaphors and messages in the film through cinematic language. At the beginning of the object analysis, the author presents several assumptions about the film's theme and cinematic language. In this study, the authors pose two research questions. The first is about the metaphor contained in the film. The second is the message displayed by the cinematic language technique in the film. In this thesis, the author uses the theory proposed by Coëgnarts and Kravanja (2012) and Boggs and Petrie (2008). This research technique is descriptive qualitative with a study approach. The analysis begins with several types of metaphors represented by the theory of Coëgnarts and Kravanja (2012). There are six types of metaphors, namely type, quality, modality, direction, homospatiality, and reality. After that, the writer analyzed the data using cinematic language techniques, namely camera placement, camera angel, camera movement, lighting and editing. Camera placement into three types; namely long shot, medium shot and close up. Camera angle techniques to analyze data are also divided into three types, namely, low angle, eye level angle and high angle. Camera movement is divided into three types, namely, pan, tilt, and zoom. lighting to analyze the data is divided into two, namely: low key and high key. And the last editing is divided into four: Fade, Dissolve, Crosscut, and Eyeline Match. The results of this study indicate that metaphor and cinematic language analysis techniques can identify the message of the film. Techniques used by filmmakers can send a film's message to the audience. As a result, the metaphorical film may send a concrete or abstract message to the audience. the metaphor and language of this cinematic film also make us understand all the information in detail
