18 research outputs found

    THE URGENCY OF DIGITAL LITERACY SKILLS FOR EDUCATORS TO FACE GLOBAL CHALLENGES IN SOCIETY 5.0 ERA

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    The development of technology has had a significant impact on various sectors, especially in the field of Education. Where teachers can develop their competencies in the digital field. However, with the advancement of technology, teachers are expected to be able to operate various learning platforms and select and choose the information that is well-received in the era of open information. So in the Society 5.0 era, one of the important skills that teachers must have is digital literacy. The method used in this research is a literature study. The collection and analysis of references through various literature related to digital literacy and the Society 5.0 era. The research results show that digital literacy plays a crucial role in supporting learning activities. Therefore, improving digital literacy competencies is highly needed to face various challenges in the field of education in the Society 5.0 era

    AI-Powered Education: Exploring the Potential of Personalised Learning for Students' Needs in Indonesia Education

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    Artificial intelligence (AI) stands out as a relatively new yet rapidly expanding technological tool that is transforming the field of education. This paper examines the potential of Artificial Intelligence to assist students and teachers in personalised learning. The research methodology employed for this study is a literature review, providing an overview of the current knowledge on practical AI applications for personalised learning and insights into methodological developments in this research field. Based on the literature, the results of this research demonstrate that personalised learning effectively accommodates students' learning preferences and enhances academic performance. Therefore, it could significantly benefit students by accommodating their learning pace and style. In the Indonesian education system context, the integration of AI for personalised learning is already included in the Indonesia Artificial Intelligence National Plan framework. To support this plan, the authors employed a Personalized Learning Plan (PLP) to integrate AI into educational settings practically. However, a challenge in integrating AI into education for personalised learning is that course or class designers often pay insufficient attention to creating content that develops practical skills. This neglect of pedagogical and technical aspects has led students and teachers to perceive these systems as unresponsive to their learning preferences, fostering a sense of pessimism.

    Book review: Online postgraduate education: re-imagining openness, ditance and interaction

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    “Online Postgraduate Education: Re-imagining Openness, Distance, and Interaction,” authored by Katharine Stapleford and Kyungmee Lee, is an insightful exploration into the evolving landscape of postgraduate education facilitated by online platforms. The book delves into the themes of openness, distance, and interaction, presenting a comprehensive analysis of how these elements are being redefined in the context of online education. By addressing both theoretical perspectives and practical implementations, Stapleford and Lee offer a valuable resource for educators, administrators, and policymakers seeking to understand and improve online postgraduate education

    THE EFFECTIVENESS OF GO-LAB BASED INQUIRY LEARNING SPACE (ILS) AS MEDIA ON SCIENCE SUBJECT FOR JUNIOR HIGH SCHOOL IN INDONESIA

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    A PISA survey in 2018 showed that Indonesian students underperformed in science results. Consequently, the rate of scientific concepts and literacy is low, especially in junior high school grades. However, Inquiry-based learning can be used to improve science concepts and literacy. One of the science tools to improve students’ science concepts and literacy-based inquiry is Go-Labs. The Go-Lab provides students with an Inquiry Learning Space feature. This investigation aims to find out the effectiveness of the Go-Lab-based Inquiry Learning Space (ILS) as a medium for teaching science subjects to junior high school students in Indonesia. This systematic literature method was used to provide evidence from 21 of the literature related to Go-Lab and science literacy. This provided an overview of current knowledge of the Go-Lab's effectiveness on students’ science concepts and literacy. The result is the Go-Lab can be used as an alternative media for teachers in science teaching to assist students in improving their ability in science. Go-Lab can benefit students by improving their ability in scientific concepts and improve their scientific literacy. This is because the Go-Lab is embedded with an Inquiry-based learning approach, the effectiveness of Inquiry Learning Space (ILS) in Go-Lab, and the Go-Lab’s ecosystem supports the science teaching process. The implication of this investigation is to provide alternative mediums in science teaching to engage students with scientific concepts. Hence, the Go-Lab can be used as an alternative media for teachers in science teaching to assist students in improving their ability in science

    THE DEVELOPMENT OF LEARNING KITS BASED ON CAUSALITY MODEL TO IMPROVE CREATIVITY THINKING SKILLS MOMENTUM AND IMPULSE OF STUDENTS

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    Teachers still do not fully pay attention to the creative thinking abilities of students. This is seen from the selection of models in the teaching tools used by teachers in teaching. The selection of teaching models that tend to be directed towards direct teaching results in students being less active in following physics learning. Therefore, this research aims to determine the feasibility of a causality model learning device to improve creative thinking skills on the material of momentum and impulse. This type of research includes research and development (R&D), using a 4D model design. However, in this research, only the development stage is carried out. The research procedures carried out refer to the steps of developing the 4D model, namely define, design, and develop. The developed learning device consists of a syllabus, lesson plans, and pre-tasks. Data collection is done through validation of the learning device by validators. The results of the validation of the learning device reached an average validation value of 87.50% with the criteria of very valid and the reliability score is 92.30%. Based on these results, it can be concluded that the causality model learning device to improve the creative thinking skills of momentum and impulse students is suitable to be used in learning

    Physical and Mechanical Characteristics Analysis of Partition Composite Board Made of Coconut Shell Material

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    This research aims to examine the effect of the thickness of coconut shell composite board on elasticity, sound absorption, water absorption, and density. The elasticity test was conducted using the tensilon RTF2350 machine at the Faculty of Mechanical Engineering and the sound absorption test was conducted using the sound level meter GM1352 at the Faculty of Science and Mathematics of the State University of Yogyakarta. The thickness of the composite board was varied, and its elasticity was measured using the tensilon RTF2350 machine, the sound absorption measurement was determined using a sound level meter with a sound source from a sound generator with a frequency of 1000Hz and intensity of 20 dB, while the thickness was varied. The elastic modulus decreased with the increase in partition thickness, sound absorption decreased with the increase in partition thickness, and water absorption increased with the increase in partition thickness. Water absorption was determined by submerging the partition into distilled water for 30 seconds and observing the mass before and after immersion into the water

    THE EXISTENCE OF GO-LAB AS A LEARNING PLATFORM BASED INQUIRY LEARNING SPACES IN ENHANCING SCIENCE LITERACY OF STUDENTS

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    Based on the PISA data in 2018, shows that the science literacy of students in Indonesia is still considered low. One of the causes is the choice of teaching materials that are not contextual and do not facilitate students in developing their literacy skills. Go-labs is a media learning platform based on Inquiry (Inquiry Learning Space), where its use can help students improve their science literacy skills. The purpose of this research is to find out more about the effect of inquiry-based learning models and the use of learning media on improving science literacy in students. The method used is a literature study in the form of scholarly articles indexed on Google Scholar. The results of the literature study show that the use of inquiry-based learning models has been scientifically proven to improve science literacy skills in students. The same goes for the use of Go-Labs as a learning media with Inquiry Learning Space features. Therefore, the use of Go-Labs can be used as one of the learning media options to improve science literacy in students

    Sentiment Analysis on Marketplace in Indonesia using Support Vector Machine and Naïve Bayes Method

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    This research addresses the challenges of marketplace customer feedback, which is an important aspect in today's era of online transactions. Marketplaces often receive many unsatisfactory comments from their customers through social media platforms. One approach that can be used to address this is sentiment analysis. This research contributes new insights as recommendations for marketplaces based on customer opinions on available services and delivery. The sentiment analysis methods used are Naive Bayes and Support Vector Machine because they are considered the best methods in training text-based classification models. Before being classified, the data goes through preprocessing stages such as cleaning, case folding, filtering, stemming, and tokenizing, as well as feature extraction stages using Term Frequency - Inverse Document Frequency (TF-IDF). The objects analyzed are divided into several well-known marketplaces in Indonesia such as Tokopedia, Lazada, and Shopee in discussing services and delivery of goods. The data used in this study comes from Twitter (X) social media accessed on August 27, 2023, using crawling techniques and successfully obtained as much as 2057 Tweet data. The best accuracy is obtained in the SVM method when compared to the Naive Bayes method. Words obtained based on service talks include price, service, application service, feedback, independence, and others. As for the delivery of goods, common words such as COD, delivery, package, courier, cheap, price, and others appear. Both methods used have good accuracy and can be recommended for use in similar research

    How Do Physics Teachers Implement the Merdeka Curriculum in Learning Activities?

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    The implementation of the Merdeka Curriculum in Indonesia since 2022 has encountered various challenges, particularly in physics learning. This study aims to identify and address these challenges by examining how physics teachers implement the Merdeka Curriculum. Using a qualitative case study approach, data were collected over four months from 14 physics teachers in five high schools in Jember Regency. The study employed interviews, observations, and documentation, analyzed through the Miles and Huberman model: data reduction, data presentation, and conclusion drawing. The findings reveal three key stages in the learning process: introduction, core, and closing. While teachers present objectives and problem orientation in the introductory phase, motivation and initial assessments are lacking. Core activities involve discussions and practicums but are mainly lecture-based, with minimal application of differentiated learning. The closing stage includes reflection, summary, and assignments. However, inconsistencies between observations and interviews indicate the suboptimal implementation of differentiated learning. To enhance curriculum effectiveness, teacher training in lesson planning and formative assessments is essential. This study's limitation is its small participant pool, suggesting future research should expand the sample size for broader validation.Implementasi Kurikulum Merdeka di Indonesia sejak tahun 2022 menghadapi berbagai tantangan, terutama dalam pembelajaran fisika. Penelitian ini bertujuan untuk mengidentifikasi dan mengatasi tantangan tersebut dengan meneliti bagaimana guru fisika menerapkan Kurikulum Merdeka. Dengan pendekatan studi kasus kualitatif, data dikumpulkan selama empat bulan dari 14 guru fisika di lima sekolah menengah atas di Kabupaten Jember. Penelitian ini menggunakan wawancara, observasi, dan dokumentasi yang dianalisis menggunakan model Miles dan Huberman: reduksi data, penyajian data, dan penarikan kesimpulan. Temuan menunjukkan tiga tahap utama dalam proses pembelajaran: pendahuluan, inti, dan penutup. Pada tahap pendahuluan, guru menyampaikan tujuan dan orientasi masalah, tetapi kurang memberikan motivasi dan asesmen awal. Aktivitas inti melibatkan diskusi dan praktikum, namun masih didominasi oleh metode ceramah dengan penerapan pembelajaran terdiferensiasi yang minimal. Tahap penutup mencakup refleksi, rangkuman, dan tugas. Namun, terdapat inkonsistensi antara hasil observasi dan wawancara yang menunjukkan bahwa penerapan pembelajaran terdiferensiasi belum optimal. Untuk meningkatkan efektivitas kurikulum, diperlukan pelatihan guru dalam perencanaan pembelajaran dan asesmen formatif. Keterbatasan penelitian ini terletak pada jumlah partisipan yang kecil, sehingga penelitian selanjutnya disarankan untuk memperluas sampel guna validasi temuan yang lebih luas

    ANALISIS KEPRAKTISAN DAN KEEFEKTIFAN PENGEMBANGAN PERANGKAT PEMBELAJARAN MODEL KAUSALITIK PADA MATERI MOMENTUM DAN IMPULS PESERTA DIDIK

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    ABSTRAKPenelitian ini bertujuan untuk mengetahui kepraktisan dan keefektifan perangkat pembelajaran model kausalitik untuk meningkatkan kemampuan berpikir kreatif momentum dan impuls peserta didik. Analisis kepraktisan dan keefektifan Perangkat pembelajaran model kausalitik untuk meningkatkan kemampuan berpikir kreatif momentum dan impuls peserta didik yang dikembangkan terdiri dari silabus, RPP, LKPD, tugas pendahuluan, dan instrumen tes kemampuan berpikir kreatif (KBK). Pengumpulan data dilakukan melalui validasi dengan menggunakan instrument peneltian berupa angket respon peserta didik, lembar observasi keterlaksanaan pembelajaran, serta uji coba terbatas. Penelitian ini dilakukan di SMAN 1 Narmada mulai pada tangal 7 oktober smpai tanggal 24 Oktober 2020. Hasil respon dari peserta didik memperoleh nilai > 80% dengan kriteria baik, dan rerata keterlaksanaan pembelajaran untuk tiga kali pertemuan yaitu 3,6 dengan kriteria sangat baik. Hasil perhitungan N-gain kemampuan berpikir kreatif peserta didik yaitu 0,43 yang tergolong kriteria sedang. Berdasarkan hasil tersebut, dapat disimpulkan bahwa perangkat pembelajaran model kausalitik untuk meningkatkan kemampuan berpikir kreatif momentum dan impuls peserta didik dapat dikatakanuntuk  praktis dan efektif digunakan dalam pembelajaran. Kata kunci: perangkat pembelajaran; model pembelajaran kausalitik; praktis dan efektif  ABSTRACTThis research aims to determine the practicality and effectiveness of the causal learning model as a tool to improve creative thinking skills in students regarding momentum and impulse. The analysis of the practicality and effectiveness of the causal learning model tool was developed including syllabus, lesson plans, introductory tasks, and a creative thinking ability (KBK) test instrument. Data was collected through validation using student response questionnaires, observation sheets of the implementation of learning, and limited testing. The research was conducted at SMAN 1 Narmada from October 7 to October 24, 2020. The response from students received a score of >80% with the criteria of being good, and the average implementation of learning for three meetings was 3.6 with the criteria of being very good. The N-Gain calculation result of the students' creative thinking ability was 0.43, which is considered to be average. Based on these results, it can be concluded that the causal learning model tool for improving creative thinking skills in students regarding momentum and impulse is practical and effective to use in learning. Keywords: learning tool; causal learning model; practical and effectiv
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