81 research outputs found
PENERAPAN MEDIA GAMBAR STRATEGI KERJASAMA KELOMPOK (MGSKK) UNTUK MENGHAFAL KOSAKATA DALAM PEMBELAJARAN BAHASA JERMAN KELAS XI IPA 1 SMA PGRI 1 PONOROGO
ABSTRAK Setiawan, Dimas Very. 2015. Penerapan Media Gambar Strategi Kerjasama Kelompok (MGSKK) untuk Menghafal Kosakata dalam Pembelajaran Bahasa Jerman Kelas XI IPA 1 Di SMA PGRI 1 Ponorogo.Skripsi, Jurusan Sastra Jerman Fakultas Sastra Universitas Negeri Malang. Pembimbing: (1) Dudy Syafrudin, S.S.,M.A., (2) Dr.Rizman Usman, M. Pd. Kata Kunci: menghafal, strategi kerjasama kelompok, media gambar Penelitian ini bertujuan untuk mendeskripsikan penerapan Media Gambar Strategi Kerjasama Kelompok (MGSKK) untuk menghafal kosakata bahasa Jerman pada siswa kelas XI IPA 1 SMA PGRI 1 Ponorogo. Dalam penelitian ini digunakan rancangan penelitian deskriptif kualitatif. Data-data penelitian diperoleh dari data hasil observasi, hasil angket siswa dan hasil wawancara terhadap guru. Sumber data dalam penelitian ini adalah siswa kelas XI IPA 1 SMA PGRI 1 Ponorogo sebanyak 26 siswa. Dari hasil penelitian dapat diketahui bahwa sebagian besar siswa tertarik menggunakan MGSKK. Hal tersebut dapat diketahui dari respon para siswa dalam angket siswa yang menyatakan bahwa MGSKK ini dapat membuat siswa antusias, termotivasi, dan bersemangat dalam belajar bahasa Jerman. Selain itu, MGSKK ini juga dapat membantu siswa dalam menghafal kosakata bahasa Jerman. Hasil penelitian ini menunjukkan bahwa penggunaan MGSKK ini berjalan dengan baik. Namun juga terdapat kendala seperti kurangnya waktu, kurangnya pemahan siswa, suasana kelas yang ramai, serta kurangnya jumlah kosakata yang dihafalkan. Dari penelitian ini dapat disimpulkan bahwa dengan penerapan MGSKK kegiatan interaksi dan kerjasama antar siswa menjadi lebih baik, sehingga dapat membuat siswa lebih mudah menghafal kosakata. Berdasarkan kesimpulan tersebut, diberikan saran kepada guru pengajar, diharapkan strategi pembelajaran ini dapat menjadi alternatif yang dapat diterapkan dalam kelas, untuk meningkatkan motivasi dan semangat siswa menghafal kosakata bahasa Jerman. Adapun untuk peneliti selanjutnya, diharapkan melakukan penelitian lanjutan tentang MGSKK
Pengembangan Media Pembelajaran Berbasis Aplikasi Permainan SOS untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas 5 SD Negeri Ledok 01 Salatiga
Penelitian ini bertujuan untuk mengetahui langkah pengembangan media, mengetahui kevalidan media pembelajaran, dan mengetahui tingkat keefektifan media pembelajaran berbasis aplikasi permainan SOS untuk meningkatkan kemampuan berpikir kritis siswa. Metode yang digunakan dalam penelitian ini adalah R&D dengan menggunakan model pengembangan 4D yaitu: Define, Design, Develop, dan Dissemine. Hasil validasi dari ahli materi, media pembelajaran aplikasi SOS mendapatkan skor 80% sehingga termasuk dalam kategori tinggi. Hasil validasi dari ahli media pembelajaran memperoleh skor kelayakan sebesar 83%, sehingga termasuk dalam kategori sangat tinggi. Validasi media pembelajaran tentang berpikir kritis yang dilakukan kepada kedua validator, dengan hasil yang diberikan oleh validator ahli materi dan ahli media pembelajaran memperoleh skor 80%, sehingga termasuk dalam kategori tinggi. Hasil (posttest) kemampuan berpikir kritis peserta didik mengalami peningkatan di aspek menganalisis sebesar 80%, pada aspek mengevaluasi informasi sebesar 84%, dan aspek menarik kesimpulan sebesar 72%. Serta hasil uji Paired Samples Test diketahui bahwa nilai sig (2-tailed) 0,000 < 0,05, maka dapat disimpulkan bahwa terdapat perbedaan yang signifikan antara hasil pretest dan hasil posttest dari penilaian kemampuan berpikir kritis peserta didik kelas 5. Sehingga media pembelajaran berbasis aplikasi permainan SOS terbukti valid dan efektif dalam meningkatkan kemampuan berpikir kritis peserta didik kelas 5 SD Negeri Ledok 01 Salatiga. This study aims to determine the steps of media development, determine the validity of learning media, and determine the effectiveness of learning media based on the SOS game application to improve students' critical thinking skills. The method used in this research is R&D using a 4D development model, namely: Define, Design, Develop, and Dissemine. The results of the validation from material experts, the SOS application learning media got a score of 80% so it was included in the high category. The validation results from learning media experts obtained a feasibility score of 83%, so it was included in the very high category. The validation of learning media on critical thinking was carried out to the two validators, with the results given by the material expert validator and learning media expert obtaining a score of 80%, so it was included in the high category. The results (posttest) of students' critical thinking skills have increased in the aspect of analyzing by 80%, in the aspect of evaluating information by 84%, and in drawing conclusions by 72%. As well as the results of the Paired Samples Test , it is known that the value of sig (2-tailed) 0.000 < 0.05, it can be concluded that there is a significant difference between the pretest and posttest from the assessment of critical thinking skills of grade 5 students. So that the application-based learning media The SOS game proved to be valid and effective in improving the critical thinking skills of 5th graders at SD Negeri Ledok 01 Salatiga
A Bodily Code Analysis Used in Revealing an Imaginary Friend Character in Bill Watterson’s Comic Strip Calvin and Hobbes
Studi berjudul “A Bodily Codes Analysis Used in Revealing an Imaginary Friend Character in Bill Watterson’s Comic Strip Calvin and Hobbes” mencoba untuk mencari representasi dari karakter khayal bernama Hobbes berdasarkan gerak-geriknya (bodily code) yang tampak pada 15 komik strip yang telah dipilih dengan sengaja.. Untuk memperoleh pemahaman yang mendalam, studi ini mempergunakan empat basic premises of experientialism yang dikemukakan oleh Buckland (2004) terhadap 9 jenis gerak-gerik yang dikemukakan oleh Chandler (2002). Studi ini menggunakan metode kwalitaif dalam hal pendeskripsian premises dalam narasi. Studi ini menemukan bahwa Hobbes membuat 52 tampilan sebagai harimau sungguhan (15.71%), 52 gerak tubuh (15.71%), 50 sikap tubuh (15.11%), 47 kedekatan (14.20%), 43 orientasi fisik (12.99%), 42 ekspresi wajah (12.69%), 38 tatapan (11.48%), 7 kontak tubuh (2.11%), and 0 anggukan (0%). Selanjutnya, studi ini juga menemukan 5 representasi karakter Hobbes. Pertama, Hobbes merupakan gambaran dari Calvin. Representasi kedua adalah Hobbes sebagai teman dari Calvin. Ketiga, Hobbes direpresentasikan sebagai hewan peliharaan. Representasi keempat adalah Hobbes sebagai lawan dari Calvin. Terakhir, Hobbes direpresentasikan sebagai harimau yang memiliki naluri hewan liar. Oleh karena itu, di dalam komik strip Bill Watterson, Calvin and Hobbes, Hobbes dibayangkan sebagai sesuatu yang terdekat hingga terjauh dari Calvin.
Keyword: Bodily Codes, Basic Premises of Experientialism, Representasi, Komik Strip.
The study entitled “A Bodily Codes Analysis Used in Revealing an Imaginary Friend Character in Bill Watterson’s Comic Strip Calvin and Hobbes” seeks to discover the representation of imaginary character of Hobbes based on his bodily codes occurred in the 15 selected strips purposively. To obtain deeper understanding, this study applies four basic premises of experientialism proposed by Buckland (2004) towards 9 bodily codes proposed by Chandler (2002). This study uses a qualitative method in order to describe the premises in a narrative way. This study discovered that Hobbes makes 52 appearances as a real tiger (15.71%), 52 gestures (15.71%), 50 postures (15.11%), 47 proximities (14.20%), 43 physical orientations (12.99%), 42 facial expressions (12.69%), 38 gazes (11.48%), 7 bodily contacts (2.11%), and 0 head-nods (0%). Furthermore, this study also discovered 5 representations of Hobbes. The first is Hobbes as a reflection of Calvin. The second representation is Hobbes as a friend of Calvin. Third, Hobbes is represented as a pet. The forth representation is Hobbes as an opponent of Calvin. Lastly, Hobbes is represented as a real tiger which has instincts as a wild animal. Therefore, in Bill Watterson’s Calvin and Hobbes, Hobbes is visualized as something very close to very distant for Calvin.
Keyword: Bodily Codes, Basic Premises of Experientialism, Representation, Comic Strip
PERBANDINGAN KOMPONEN KONDISI FISIK ATLET BOLATANGAN KABUPATEN LAMONGAN DAN KABUPATEN GRESIK
The efforts to maintain health are carried out by each individual in various ways. Sport is one way to meet the needs of maintaining the condition of the human body. If the condition of the body is healthy, the person can carry out activities in daily life properly. Sports activities affect a person's physical fitness very much, especially if these sports activities provide a direct contribution to the components of physical fitness and physical condition to keep them well controlled. Handball, is a simple sport. The special about this sport is has a very dominant body contact that prompts its players to run, jump, change directions quickly, and have good endurance to support achievement. Based on results of monitoring in implementation the handball team selections for Lamongan regency and Gresik regency were prepared to face the 2019 provincial sports week championship. The purpose of this study is to determine the results of comparative components of the physical condition of handball athletes in Lamongan and Gresik regency. The results of this study are, the endurance of handball athletes in Gresik regency has an average of 37,5071 more than the handball athletes of Lamongan regency who get an average of 36,779. The speed of handball athletes in Gresik Regency has an average of 5.50507 more than the handball athletes of Lamongan regency who get an average of 5.0029. The agility of handball athletes in Lamongan Regency has an average of 12.2329 more than the handball athletes of Gresik regency gets an average of 11.8321. The arm muscle strength of handball athletes in Lamongan Regency has an average of 39.50 more than the handball athletes of Gresik regency get an average of 33.57. The abdominal muscle strength of handball athletes in the Gresik Regency has an average of 39.79 more than the handball athletes of Lamongan regency gets an average of 37.21. The leg muscle strength of handball athletes in Gresik regency has an average of 2.1343 more than the handball athletes of Lamongan regency gets an average of 1.9050. The flexibility of handball athletes in Gresik Regency has an average of 12.7657 more than the handball athletes of Lamongan Regency who get an average of 11.9293
A STUDY OF ORIENTALISM THROUGH THE MAIN CHARACTERS IN ANCHEE MIN’S PEARL OF CHINA
The research analyzes some issues related to the representation of
orientalism between the West and the East. It is portrayed in Anchee Min’s Pearl
of China by its characterization. In literary work, character can be used as an
equipment to deliver the idea of the author through the story to the reader. To
support the observation, I use the theory of postcolonialism, hegemony and
stereotype in conjuction with the orientalism by Edward Said’s point of view.
The research is qualitative research. It has no numeric data as the
discussion and conclusion. This research is divided into two kinds of data,
primary data and secondary data. The primary data are taken from the narrative
and descriptive dialogues in Anchee Min’s Pearl of China. I use literature
journals, essays, articles, relevant books and e-sources as the secondary data.
As the result of the discussion, it can be inferred that orientalism happens
through Min’s work. By looking at the data have been proceeded, in connection
with what Said (1977:71) explains, the analysis has proven the position of the East
is nature and the West is culture. The construction of orientalism in the novel is
very close to the author empirical experience. The influence of Pearl S. Buck as
the real character in real life is very clear seen on the story line. By the novel, the
critical idea of Min reminds her readers that the East needs to learn from the
West, but still not to consider the West as the almighty and the superpower
Penerapan Goal-Free Problems dalam Pembelajaran Matematika secara Kolaboratif untuk Melatih Kemampuan Siswa dalam Memecahkan Masalah
This study aims to (1) describe the application of teachers in carrying out mathematics learning with collaborative learning using the Goal-Free Problems strategy. (2) describe student activities while participating in collaborative learning with a goal-free problems strategy. (3) describe students' ability to solve problems after implementing collaborative learning with a goal-free problems strategy. (4) describes students' extraneous cognitive load when applying collaborative learning models with goal-free problems strategies. This research is a descriptive study with a quantitative approach that was carried out in class VIII F of SMP Muhammadiyah 2 Taman. The research instruments used included teacher activity observation sheets, student activity observation sheets, student problem-solving ability test questions, and student response questionnaires. The results showed that the observation of the application of learning by the teacher obtained an average score of 3.81 with very good criteria; student activity obtained a total score of 89.88%, which is classified as active during learning; students' ability to solve problems is classified as good because they get a classical mastery percentage of 79.31%; and 8 out of 10 student response statements got good and very good responses
PREDIKSI KEAUSAN KONTAK ANTARA STATIONARY PIVOT DAN PIN JOINT MENGGUNAKAN METODE ELEMEN HINGGA
Wear is one of the important factors affected on the lifetime of some contacted components in machinery. In the design engineering wear factor is very important to be considered because of its correlation to a design for the long lifetime. There are three types of causal wear away; mechanical, chemical and thermal. One of the type which caused by mechanical is a wear away that happened because of sliding contact system.
In this thesis, a commercial finite element software ANSYS is used. Modeling and simulation procedures are proposed with the linear wear law and Euler integration schemes. The Archard’s wear principle was used as an additional calculation beside Finite Element Method (FEM ) analysis.
The simulation was modeled as a pin-on-conforming and pin-on-flate static contact and also elasticity steel on steel material without lubrication as elasticity material assumption in this study. The prediction results of FEM were being verified with Saad Mukras’ prediction results. Wear rate was calculated as a function of sliding distance. The results showed that the wear rate increases as the increasing of sliding distance, however, the wear rate decreases due to the increasing of contact area
Pengaruh Nutrisi Bahan Kering dan Serat Kasar Silase Ransum Komplit Berbasis Limbah Ampas Tebu (Bagasse), Indigofera dan Molases
The potential of bagasse has not been utilized optimally due to its low nutritional content, so it is necessary to add feed ingredients such as indigofera which has high nutrition and molasses which is needed for further processing by means of anaerobic fermentation or silage. This research aims to determine the nutritional quality of complete ration silage based on bagasse, indigofera and molasses with different compositions. This research used a completely randomized factorial design consisting of 2 factors, each treatment unit was repeated 3 times. Factor A is the level of bagasse + indigofera, namely A1 = 100% bagasse + 0% indigofera; A2 = 50% bagasse + 50% indigofera; A3 = 75% bagasse + 25% indigofera and factor B is the molasses level, namely B0 = 5% molasses and B1 = 10% molasses. The variables measured are dry matter and crude fiber. The data obtained were analyzed based on analysis of variance carried out with the Duncan test at 5% and 1% levels. The results of this study showed that there was an interaction between factor A and factor B (P<0.01) on the dry matter and crude fiber content. Factor A had a very significant effect (P<0.01) on the dry matter and crude fiber content. Factor B had a very significant effect (P<0.01) on dry matter but did not affect crude fiber. It was concluded that treatment A2, namely the composition of 50% bagasse + 50% indigofera and treatment B0, namely 5% molasses, could increase the dry matter content and reduce the crude fiber content in complete ration silage based on bagasse
Stakeholders' Perspectives on Carbon Capture and Storage in Indonesia
Several potential and challenges on the technical and non-technical aspects of carbon capture and storage (CCS) in Indonesia had been investigated by Indonesia CCS Study Working Group (CCS study group) in 2009. Yet, public acceptance on CCS is still less addressed in the CCS study group’s report and very little is known about the perspectives of stakeholders on CCS. Whilst, gaining stakeholders’ perspectives on CCS is important as it can improve the understanding on the issue surrounding CCS in Indonesia. Therefore this led to the challenge for conducting a study to investigate stakeholders’ perspectives on CCS in Indonesia. To take this challenge, Q methodology as an integrated quantitative and qualitative method for investigating people’s subjectivity was employed as the core method.Engineering and Policy AnalysisValues and TechnologyTechnology, Policy and Managemen
PENGETAHUAN “PERILAKU HIDUP BERSIH DAN SEHAT” PADA SISWA SDN ANDIR 01 KEC. BALEENDAH, KAB. BANDUNG
PENGETAHUAN “PERILAKU HIDUP BERSIH DAN SEHAT” PADA SISWA SDN ANDIR 01 KEC. BALEENDAH, KAB. BANDUNG
Rahman Arief Setiawan, Ellis Endang Nikmawati1, Yulia Rahmawati2
Program Studi Pendidikan Tata Boga, Departemen Pendidikan Kesejahteraan Keluarga, Fakultas Pendidikan Teknologi dan Kejuruan, Universitas Pendidikan Indonesia
[email protected], [email protected], [email protected]
ABSTRAK
Perilaku Hidup Bersih dan Sehat (PHBS) merupakan program Kementerian Kesehatan Republik Indonesia tahun 2011 yang salah satu sasarannya adalah institusi pendidikan. Penerapan PHBS di sekolah bertujuan untuk mewujudkan salah satu tujuan pendidikan dasar yaitu menjadikan siswa menjadi manusia yang sehat. Studi pendahuluan yang dilakukan penulis melalui wawancara kepada Kepala Sekolah dan Guru SDN Andir 01 menemukan masih adanya siswa yang belum mengetahui pentingnya PHBS, seperti jajan sembarangan, tidak sarapan dan kurangnya sarana prasarana pendukung PHBS yang mengakibatkan penerapan PHBS di sekolah menjadi kurang efektif. Tujuan penelitian ini untuk mendapatkan informasi mengenai pengetahuan PHBS pada siswa SDN Andir 01. Metode yang digunakan dalam penelitian ini yaitu metode deskriptif dengan pendekatan kuantitatif. Populasi dalam penelitian ini adalah seluruh siswa SDN Andir 01 dengan sampel siswa kelas 4 dan kelas 5 berjumlah 80 orang. Hasil penelitian menunjukkan bahwa (10%) responden memiliki pengetahuan PHBS pada kriteria sangat baik, (26.25%) responden pada kriteria baik, (32.50%) responden pada kriteria cukup dan (31.25%) responden pada kriteria kurang. Pengetahuan responden tentang 6 (enam) indikator PHBS berada pada kriteria cukup, yaitu mencuci tangan menggunakan air bersih yang mengalir dan menggunakan sabun sebesar (52.8%), mengonsumsi jajanan sehat di kantin sekolah sebesar (57.75%), olahraga yang teratur dan terukur sebesar (55%), menimbang berat badan dan mengukur tinggi badan setiap bulan sebesar (65%), menggunakan jamban yang bersih dan sehat sebesar (62.5%), serta membuang sampah pada tempatnya sebesar (58.5%).
Kata Kunci: Pengetahuan, Perilaku Hidup Bersih dan Sehat, Siswa SDN Andir 01
KNOWLEDGE OF "CLEAN AND HEALTHY LIFE BEHAVIOR" IN STUDENTS OF SDN ANDIR 01 KEC. BALEENDAH, KAB. BANDUNG
Rahman Arief Setiawan, Ellis Endang Nikmawati1, Yulia Rahmawati2
Study Program Of Culinary Education, Department Home Of Economic Education,
Faculty Of Technology And Vocational Education, Indonesia University Of Education
[email protected], [email protected], [email protected]
ABSTRACT
Clean and Healthy Life Behavior is a program of the Ministry of Health of the Republic Indonesia in 2011, one of the target is educational institutions. The application of Clean and Healthy Life Behavior in schools aims to realize one of the basic education goals, it is to make students become healthy human beings. The preliminary study conducted by the author through interviews with the Principal and Teachers of SDN Andir 01 found that there were still students who did not know yet the importance of Clean and Healthy Life Behavior, such as careless snacks, no breakfast and lack of Clean and Healthy Life Behavior supporting facilities at school which resulted in less effective implementation of Clean and Healthy Life Behavior in school. The purpose of this study is to find out information about the knowledge of Clean and Healthy Behavior in students of SDN Andir 01. This study uses a descriptive method with a quantitative approach. The population in this study were all students of SDN Andir 01 with grade 4 and grade 5 students as sample, totaling 80 people. The results showed that as many as (10%) respondents had PHBS knowledge on very good criteria, (26.25%) respondents on good criteria, (32.50%) respondents on sufficient criteria and (31.25%) respondents on less criteria. The respondent's knowledge about 6 (six) Clean and Healthy Life Behavior indicators is in sufficient criteria, respondents' knowledge about hand washing with soap using clean water running by (52.8%), consuming healthy snacks in the school canteen by (57.75%), regular and measured sports by (55%), weigh weight and measure height every month by (65%), using clean and healthy latrines by (62.5%) and disposing of garbage in its place by (58.5%).
Keywords: Knowledge, Clean and Healthy Life Behavior, Students of SDN Andir 01
1 Penulis Penanggung Jawab
2 Penulis Penanggung Jawa
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