25 research outputs found

    PENGARUH PERMAINAN SCRAMBLE TERHADAP KEMAMPUAN MENYUSUN KALIMAT SEDERHANA SISWA TUNARUNGU KELAS IV DI SDLB NEGERI KEDUNGKANDANG MALANG

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    ABSTRAK Sintya, Aulia. 2017. Pengaruh Permainan Scramble Terhadap Kemampuan Menyusun Kalimat Sederhana Siswa Tunarungu Kelas IV di SDLB Negeri Kedungkandang Malang. Skripsi, Jurusan Pendidikan Luar Biasa, Fakultas Ilmu Pendidikan, Universitas Negeri Malang. Pembimbing: (1) Drs. Abdul Huda, M.Pd, (II) Sopingi, S.Sos, M.Pd. Kata Kunci: Permainan Scramble, Kemampuan Menyusun Kalimat Sederhana, TunarunguTunarungu merupakan anak yang memiliki hambatan dengan organ pendengarannya, sehingga perkembangan berbicara dan bahasa anak tunarungu terhambat pada fase babling (meraban). Minimnya kosakata tentu berpengaruh terhadap kemampuan mengenali pola kalimat dan menyusun kalimat. Permainan scramble merupakan permainan yang melatih kreativitas dan daya ingat siswa terhadap pola kalimat seperti subjek, predikat, objek, dan keterangan. Sehingga dapat meningkatkan kemampuan siswa dalam menyusun kalimat.Tujuan penelitian ini adalah (1) Mendeskripsikan kemampuan menyusun kalimat sederhana siswa tunarungu sebelum diberikan permainan scramble. (2) Mendeskripsikan kemampuan menyusun kalimat sederhana siswa tunarungu sesudah diberikan permainan scramble. (3) Mendeskripsikan pengaruh permainan scramble terhadap kemampuan menyusun kalimat sederhana pada siswa tunarungu kelas IV di SDLB Negeri Kedungkandang Malang.Penelitian ini menggunakan rancangan penelitian Pre Experimental Design dengan bentuk One Group Pretest-Posttest Design. Subjek penelitian ini adalah seluruh siswa kelas IV tunarungu di SDLB Negeri Kedungkandang Malang yang berjumlah 6 siswa. Pengumpulan data dilakukan dengan instrumen tes menyusun kalimat. Analisis menggunakan uji jenjang bertanda Wilcoxon.Hasil Penelitian menunjukkan bahwa nilai rata-rata sebelum diberikan perlakuan (treatment) yaitu 51,67 dan nilai rata-rata sesudah diberikan perlakuan (treatment) yaitu 88,33. Hasil uji hipotesis menunjukkan nilai Asymp. Sig. (2-tailed) =0,02

    The effectiveness of Mind Mapping to improve students' ability in identifying supporting details of narrative text at MTs YPM 1 Wonoayu

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    Students usually get bored in reading activities that is why teacher should give some technique to overcome this problem. Mind mapping technique was choosen by reasearcher to do this study. This study use Quasi Experimental design which analyze about the effectiveness of mind mapping in students’ ability to identify supporting details in Narrative text. Resarcher chose two classes to do this research, the classes are 9A as an experiment group and 9B as a control group, each classes got pre-test, treatment and post-test. Experiment group was given a mind mapping technique as the treatment, while control group was given another technique which have similarity to mind mapping. Researcher use SPSS to calculate the data and the result showed that the significant score between pre-test and post-test of experimental group is 0,002 < 0,005 which means there is a difference score result betweet the test where there are sixteen students whom the score increase. In post-test result based on Mann Whitney U test, the significane is 0,000 < 0,005 which means there were difference average of post-test and pre-test score. On the other hand, the mean result of experiment group is 31,39 which is higher than control group 13,61. So, it can be concluded that identifying supporting detals with implementation of mind mapping is effective because there is improvement of students’ score eventhough the improvement is not significance

    ASUHAN KEPERAWATAN PADA LANJUT USIA DEMENSIA DENGAN TERAPI BERMAIN PUZZLE DI PANTI PELAYANAN SOSIAL LANJUT USIA SUDAGARAN

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    Latar Belakang : Demensia merupakan penurunan ingatan atau kehilangan daya pikir yang disebabkan oleh penurunan fungsi kognitif yang mengganggu kemampuan seseorang untuk membina hubungan sosial yang normal. Di Indonesia sendiri1,2 juta orang mengalami demensia. Upaya yang dapat dilakukan untuk mengatasi demensia adalah dengan menggunakan stimulasi kognitf, salah satunya adalah terapi bermain puzzle. Tujuan : Melaksanakan asuhan keperawatan pada lanjut usia yang mengalami demensia dengan terapi bermain puzzle.Metode Penelitian : Studi kasus dan menggunakan pendekatan proses keperawatan dengan memfokuskan pada satu masalah yaitu demensia.Hasil : Setelah dilakukan terapi bermain puzzle klien mengalami peningkatan skor MMSE (fungsi kognitif) yaitu pada klien 1 skor MMSE dari 22 menjadi 23 dan pada klien 2 skor MMSE dari 23 menjadi 25.Kesimpulan : Stimulasi kognitif berupa terapi bermain puzzle dapat meningkatkan fungsi kognitif, hal ini dibuktikan dengan peningkatan skor MMSE pada kedua klien. Hasil yang berbeda disebabkan karena faktor usia, latar belakang pendidikan serta dukungan rang sekitar. Klien disarankan untuk melakukan terapi bermain puzzle secara mandiri dan rutin agar dapat merangsang otak sehingga demensia akan berkurang

    Permainan Scramble untuk Meningkatkan Kemampuan Menyusun Kalimat Sederhana Siswa Tunarungu

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    Tunarungu merupakan anak yang memiliki hambatan pendengaran, sehingga perkembanganbicara dan bahasanya terhambat. Minimnya kosakata tentu berpengaruh terhadap kemampuan mengenalipola kalimat dan menyusun kalimat. Permainan Scramble merupakan permainan yang melatih kreativitasdan daya ingat siswa terhadap pola kalimat seperti subjek, predikat, objek, dan keterangan. Sehinggadapat meningkatkan kemampuan siswa dalam menyusun kalimat. Penelitian ini menggunakan rancanganpenelitian Pre Experimental Design dengan bentuk One Group Pretest-Posttest Design. Subjek penelitianadalah seluruh siswa kelas IV tunarungu di SDLB Negeri Kedungkandang Malang. Teknik pengumpulandata menggunakan instrumen tes menyusun kalimat. Analisis data menggunakan uji jenjang bertandaWilcoxon. Hasil Penelitian menunjukkan bahwa terdapat pengaruh permainan scramble terhadapkemampuan menyususun kalimat sederhana.Deaf are children who have obstacles with the organ of hearing, so the development of speechand language are impaired. The lack of vocabulary certainly affect the ability to recognize sentencepatterns and compose sentences. Scramble game is a game that exercises creativity and students’ memoryof sentence patterns such as subject, predicate, object, and description. So it can improve students’ abilityin composing sentences. This research uses Pre Experimental Design with One Group Pretest-PosttestDesign. The subjects of this study are all students of grade IV deaf in SDLB Negeri KedungkandangMalang. The data collection was done with the test instrument composing the sentence. The analysis useda Wilcoxon’s Signed Rank Test. The results showed that there is the influence of scramble game on theability to compose simple sentences in students with hearing impairmen

    Analisis Pengaruh Kualitas Pelayanan Terhadap Kepuasan Pelanggan Go-Ride di Salatiga

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    Pada penelitian ini, penulis mengkaji ada 5 variabel dari dimensi kualitas pelayanan terhadap kepuasan pelangggan GO-RIDE di Salatiga. Peneliti menggunakan teknik analisis pengambilan sampel dengan menggunakan metode Accidental sampling, dimana peneliti langsung membagikan kuesioner tersebut kepada pelanggan yang pernah menggunakan jasa GORIDE di Salatiga dengan responden sebanyak 100 orang. Tujuan dari penelitian ini untuk mengetahui pengaruh variabel tangible, empathy, reliability, responsiveness dan assurance terhadap kepuasan pelanggan GO-RIDE di Salatiga secara bersama-sama maupun secara parsial. Hasil dalam penelitian ini menunjukkan bahwa secara bersama-sama (simultan) semua variabel dari dimensi kualitas pelayanan berpengaruh sedangkan secara parsial variabel empathy, reliability dan responsiveness tidak berpengaruh terhadap kepuasan pelanggan.In this study, the author examines 5 variables from dimensions of service quality to the satisfaction of GO-RIDE customers in Salatiga. The author uses a sampling analysis technique using the Accidental Sampling method, where the author directly distributes the questionnaire to 100 respondents who have used GO-RIDE services in Salatiga. The purpose of this study is to determine the effect of tangible, empathy, reliability, responsiveness and assurance variables on GO-RIDE customer satisfaction in Salatiga, both simultaneously and partially. The results in this study indicate that simultaneously all variables of the dimensions of service quality affect customer satisfaction. While partially, empathy, reliability and responsiveness variables do not affect customer satisfaction

    PENGEMBANGAN SISTEM MANAJEMEN MUTU DARI ISO 9001:2008 MENJADI ISO 9001:2015 DI CV KAJEYE FOOD

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    Jika membutuhkan abstrak atau isi jurnal silahkan menghubungi author melalui email [email protected], [email protected]

    Sex Offenders: Treat or Punish? (Community Quick Survey on Sex Offenders)

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    The aim of this study was to collect data of what ordinary people think on chemical castration and the proper punishment for sex offenders. An online survey was conducted through a questionnaire (N = 36; 19 males and 17 females). Average age was between 19 and 61; all participants have heard and known about sexual harassment. Results showed that 21% of respondents concluded that the Internet was the main cause, 36% accused the pornographic films, 18% said that the harassment was due to how the victims behave and dress themselves, and 21% said that psychopathological factors also played a role. Most of the respondents advised that the proper punishment should be death penalty (47%), while 29% chose the chemical castration and 20% chose imprisonment. Since psychoterapy (in this context cognitive-behavioral therapy) combined with pharmacological therapy has shown better outcome compared to monotherapy, the author considers to involve cognitive behavioral therapy as part of rehabilitation, so psychotherapy should be part of punishment in lieu of chemical castration. Causes underlying the sexual harassments especially the psy-chological aspects are discussed

    PENGEMBANGAN WEBSITE PROFIL LABORATORIUM SISTEM CERDAS DAN ROBOTIKA (SCR) MENGGUNAKAN REACT

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    The Intelligent Systems and Robotics Laboratory (SCR) is one of the laboratories owned by the Informatics Study Program, Faculty of Computer Science, East Java "Veteran" National Development University. The Smart and Robotics system laboratory itself is a research laboratory that has the function of conducting experiments, practices, training, study groups, selection places for State Universities and much more. Along with the very rapid development of technology and information, the internet has become an important requirement for accessing various information needed by users. With the rapid development of technology and information, laboratories are still minimal in delivering digital information where users can only view the information on the website of the informatics study program which is not very complete. Therefore, to help the intelligent and robotics systems laboratory develop further, here we make a website for the intelligent and robotics systems laboratory (SCR) profile as one of the complete information conveyers such as what facilities are available, what equipment can be used, and also What activities are carried out in the laboratory. In making this laboratory profile website the author uses the javascript programming language using node js with the react library and using json as the data base from the back end side. The author also uses figma as a tool to create a website user interface. Furthermore, when the website has been completed, the author deploys it on the cloud server so that it can be accessed. The development of this website produces profile pages, administrator pages, activity pages, documentation pages. By using javascript with the react library, the author has succeeded in creating a profile website that can help users get more accurate and reliable information

    Tanggung Jawab Perusahaan Bus Trans Metro Pekanbaru (TMP) Terhadap Kerugian Pihak Ketiga Yang Menjadi Korban Kecelakaan Menurut Undang-Undang Nomor 22 Tahun 2009 Tentang Lalu Lintas Dan Angkutan Jalan Di Kota Pekanbaru

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    For urban areas, transportation plays a decisive role. A good city can be marked, among others, by looking at the condition of its transportation. Good, safe, and smooth transportation not only reflects the orderliness of the city, but also shows the smooth running of the city's economic activities. In this modern era, people are very dependent on public transportation to fulfill their mobility needs, because most people still consider the existence of public transportation important because it is an alternative for people who do not have private vehicles or also traders in carrying their wares. The main problem in this research is how the implementation of the responsibility of the Trans Metro Pekanbaru company for accidents in the transportation of passengers and how the settlement efforts of the Trans Metro Pekanbaru transporter if there is an accident committed by the carrier. This type of research is empirical research through descriptive nature. In this study, the author intends to see firsthand how the implementation of legal protection for the rights and obligations of Trans Metro Pekanbaru against accidents in the transportation of passengers and what are the obstacles and constraints Data Capture at the Pekanbaru City Transportation Service and PT. Trans Metro Pekanbaru. Data collection techniques using interview techniques and questionnaires. The results of this study indicate that legal protection for Trans metro Pekanbaru passengers in the event of an accident, the company itself will provide subsidies and the driver will be subject to a salary deduction, this is done if mediation has previously been carried out in a family manner, but if it does not find results then the incident will be taken to legal channels which are in UU No. 22 of 2009 concerning Road Traffic and Transportation. i
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