Didaktika Dwija Indria
Not a member yet
    536 research outputs found

    Hubungan antara penguasaan penggunaan ejaan dan minat baca dengan keterampilan menulis narasi siswa kelas iv sd

    No full text
    The purpose of this study is to demonstrate how the narrative writing skills of fourth-grade students (Y) relate to their mastery of spelling (X1) and reading interest (X2). Using a correlational design, the study involved all fourth-grade students in public elementary schools in Manyaran sub district during the 2024/2025 academic year, with cluster random sampling. The data collection methods used are questionnaires and tests. Data were collected through questionnaires and tests, and analyzed using simple and multiple correlation techniques. The findings reveal a strong and significant correlation between spelling mastery and writing skills (r = 0.96, t = 24.7 > t-table 1.67), as well as between reading interest and writing skills (r = 0.98, t = 39.4 > t-table 1.67). Combined, both variables significantly correlate with narrative writing skills (r = 0.986, F = 927.18 > F-table 3.168, α = 0.05, df = 54)

    Identifikasi model pembelajaran yang sesuai dengan karakteristik siswa berdasarkan gaya belajar

    No full text
    Artikel ini bertujuan untuk mengidentifikasi model pembelajaran yang sesuai dengan karakteristik siswa berdasarkan gaya belajar visual, auditori, dan kinestetik. Penelitian ini menggunakan metode observasi pustaka untuk menganalisis model pembelajaran yang paling efektif dan tepat untuk setiap gaya belajar siswa. Temuan penelitian menunjukkan bahwa menyesuaikan instruksi dengan gaya belajar siswa cenderung meningkatkan pemahaman dan motivasi belajar mereka, yang pada akhirnya mengarah pada peningkatan kinerja akademik. Oleh karena itu, guru disarankan untuk menerapkan pendekatan pengajaran yang bervariasi dan adaptif yang memenuhi kebutuhan gaya belajar siswa yang beragam untuk menciptakan proses pembelajaran yang efektif dan bermakna

    Analisis kesulitan membaca aksara Jawa nglêgêna pada peserta didik kelas III sekolah dasar ditinjau dari perspektif psikolinguistik

    No full text
    This study aims to describe the difficulty of reading nglêgêna Javanese script reviewed from a psycholinguistic perspective. This study is a descriptive qualitative study with a case study approach. Data sources in this study include respondents/informants, the process of completing the test, and documents. Data collection was conducted using active participation interview techniques, tests, and documentation study analysis. Data analysis used Miles and Huberman's interactive analysis technique. The results of this study describe the difficulty of reading the nglêgêna Javanese script from a psycholinguistic perspective in the form of difficulties at the conceptualization stage (understanding the concept), formulation (thinking), and articulation (pronunciation). The difficulty in reading nglêgêna Javanese script at the conceptualization stage lies in the activity of distinguishing the form/morpheme of nglêgêna Javanese script, understanding that 1 nglêgêna Javanese script represents 1 syllable, and understanding the concept of "nglêgêna". The difficulty in reading nglêgêna Javanese script at the formulation stage lies in the activity of interpreting the form of nglêgêna Javanese script into Latin script and in articulatory planning by reading silently. The difficulty in reading nglêgêna Javanese script at the articulation stage lies in the activity of pronouncing Javanese script in the apico-dental and apico-alveolar groups.Kata kunci: reading difficulties, nglêgêna Javanese script, psycholinguistics, elementary schoo

    Penerapan model pembelajaran role playing berbantuan cerita rakyat untuk meningkatkan keterampilan berbicara bahasa Jawa krama peserta didik kelas v sekolah dasar

    No full text
    This study aims to improve the Javanese krama speaking skills of fifth-grade students through the application of role-playing learning models assisted by folk tales. The method used in this study is a Qualitative Classroom Action Research (CAR) type which is implemented in three cycles, each cycle consisting of two meetings. The subjects in this study were 16 students and 1 fifth-grade teacher of Kedawung 4 Public Elementary School. Data collection techniques in this Classroom Action Research (CAR) include observation, interviews, and performance. The results of the study show that the percentage of the application of the role-playing learning model in cycle I was 64.53%, cycle II was 78.8% and cycle III was 90.57%. The results of the performance of Javanese krama speaking skills in cycle I were 70.31%, cycle II was 77.81% and cycle III was 82.18%. Based on the results obtained, students' Javanese krama speaking skills were proven to increase rapidly. So it can be concluded that the Javanese krama language speaking skills of grade V students increased due to the influence of the application of the role playing learning model assisted by folk stories

    Peningkatan Keterampilan Numerasi Peserta Didik Kelas IV Melalui Penerapan Pendekatan Game Based Learning

    No full text
    This classroom action research investigated the effectiveness of Game-Based Learning (GBL) in improving fourth-grade students' numeracy skills at SDN Sumber 6 Surakarta. The study was conducted over three cycles, implementing a structured approach involving problem orientation, strategy analysis, evaluation, reward, and reflection phases. Data collection utilized observation sheets, numeracy skills assessments, and student interviews to comprehensively evaluate learning outcomes.The research demonstrated remarkable improvements in student numeracy performance. Classical completeness rates increased dramatically from 0% during the pre-action baseline phase to 85.71% by the completion of the third cycle. This substantial enhancement indicates the significant impact of GBL methodology on mathematical learning outcomes.The findings confirm that Game-Based Learning effectively enhances student engagement and motivation while strengthening conceptual understanding in mathematics education. The systematic implementation of gaming elements in numeracy instruction proved to be a valuable pedagogical strategy for elementary mathematics teaching, suggesting its potential for broader educational applications

    Impelementasi model discovery learning berbasis media educandy terhadap hasil belajar IPAS peserta didik kelas IV sekolah dasar

    No full text
    The problem in this study is the low learning outcomes of students in IPAS subjects in grade 4 of SD Negeri 1 Nunggalrejo. This happens because of the use of learning models and media that are less innovative. The purpose of this study was to determine the effect of discovery learning model based on educandy media on learning outcomes. The research design used is a non-equivalent control group design that uses experimental classes and control classes with a population and a sample of 40 students. Data collection techniques using tests and nontests. Data were analyzed through simple regression tests. The results of the simple regression test show that the results of Fcount> Ftable are 77,353 > 4.41 with a significance of 0.000 <0.05, which means that there is a significant effect on the implementation of the discovery learning model based on educandy media on the learning outcomes of IPAS class IV elementary school students

    Evaluasi implementasi program makan bergizi gratis (mbg) di sekolah dasar x kota bandar lampung

    No full text
    Abstract. The Free Nutritious Meals Program is a strategic effort by the government to improve the nutritional status of students while supporting the learning process in elementary schools. The success of the program is largely determined by the quality of its implementation at the school level. This study aims to evaluate the implementation of the Free Nutritious Meals Program at Elementary School X in Bandar Lampung City using the Context, Input, Process, and Product (CIPP) evaluation model. This study uses a qualitative approach with data collection techniques through observation and interviews with program managers, principals, teachers, students, and parents. The results of the study show that the program is highly relevant to the nutritional needs of students and has a positive impact on their enthusiasm for learning. However, there are still obstacles in the form of delays in fund disbursement, menus that do not match the schedule, and leftover food due to student preferences. In general, the program is running quite well, but it still needs to be strengthened in terms of educational assistance and periodic menu evaluation.Keywords: Free Nutritious Meals Program, CIPP Evaluation, Elementary Schoo

    Pengaruh penerapan model pembelajaran project based learning berbantuan augmented reality terhadap kemampuan berpikir kritis peserta didik kelas VI materi tata surya

    No full text
    The purpose of this research is to determine if sixth graders at SDN 1 Sedayu can improve their solar system-related critical thinking abilities by using an AR-augmented project-based learning (PjBL) paradigm. Both the control and experimental groups' pre- and post-test scores increased significantly. A post-test average of 79.61 was achieved by the experimental class, whose average pre-test score was 56.92, while a post-test average of 60.27 was achieved by the control class, whose average pre-test score was 50.31. The data were first examined for normality and homogeneity using the Kolmogorov-Smirnov and Levene tests, which confirmed that the samples were distributed normally and were similar to one another. Only then were hypothesis testing initiated. After doing hypothesis testing using a paired sample t-test, the null hypothesis (H0) was rejected due to a significance value of 0.00, which is less than 0.05. These findings demonstrate a notable difference between the two groups and demonstrate that students' critical thinking abilities are improved with the use of AR-assisted PjBL. Consistent with other findings, this study confirms that PjBL and AR effectively boost students' motivation, engagement, and critical thinking abilities.

    Tematik Digital: Transformasi Pembelajaran Tematik di Era Generasi Alpha

    Full text link
    Penelitian ini bertujuan untuk mengkaji transformasi pembelajaran tematik menuju digitalisasi dalam konteks karakteristik Generasi Alfa. Dengan menggunakan pendekatan tinjauan pustaka deskriptif-analitis, artikel ini mengeksplorasi berbagai penelitian terkait pembelajaran tematik, inovasi digital dalam pendidikan dasar, dan kebutuhan pedagogis anak-anak yang lahir dalam lingkungan digital. Temuan penelitian mengungkapkan bahwa model pembelajaran tematik terintegrasi digital seperti pembelajaran berbasis proyek digital, multimedia interaktif, dan pembelajaran campuran sangat relevan untuk meningkatkan keterlibatan dan pemahaman siswa. Namun, transformasi ini mengharuskan guru untuk memiliki literasi digital yang kuat dan keterampilan desain instruksional adaptif. Dengan dukungan ekosistem pendidikan yang kondusif, pembelajaran tematik digital dapat menawarkan pengalaman belajar yang efektif, menarik, dan kontekstual bagi Generasi Alfa.TRANSLATE with x EnglishArabicHebrewPolishBulgarianHindiPortugueseCatalanHmong DawRomanianChinese SimplifiedHungarianRussianChinese TraditionalIndonesianSlovakCzechItalianSlovenianDanishJapaneseSpanishDutchKlingonSwedishEnglishKoreanThaiEstonianLatvianTurkishFinnishLithuanianUkrainianFrenchMalayUrduGermanMalteseVietnameseGreekNorwegianWelshHaitian CreolePersian //  TRANSLATE with COPY THE URL BELOW Back EMBED THE SNIPPET BELOW IN YOUR SITE Enable collaborative features and customize widget: Bing Webmaster PortalBack/

    Analisis kemampuan siswa dalam menyelesaikan soal matematika tipe higher order thinking skill (hots) pada materi bangun ruang kelas V sekolah dasar

    Full text link
    The aim of this study is to find out how students are able to solve Higher Order Thinking Skill (HOTS) type problems. This study uses a descriptive qualitative research method. The subject of this study is 17 students in grade V of SD Negeri Sambi 1. The data collection techniques used are observation, interviews, and documentation studies. The validity test of the data was carried out using triangulation techniques. The analysis technique chosen is the interactive analysis technique from Miles and Huberman with. The results of the study were that 34% of students were able to solve the problem in the first step (understanding the problem), as many as 20% of students were able to solve the problem until the second step (planning the solution), as many as 27% of students were able to solve the problem until the third step (completing the plan), in the fourth step (checking the answer again) all students were not able to complete the steps well, as many as 19% of students were not able to work using the steps to solve the problem

    389

    full texts

    536

    metadata records
    Updated in last 30 days.
    Didaktika Dwija Indria
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇