Jurnal Pendidikan Administrasi Perkantoran
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Analisis Penggunaan Metode Saintifik dalam Peningkatan Keaktifan Peserta Didik
This research has the aim to describe of scientific methods in terms of increasing student activity. The study was classified as a qualitative descriptive study. The subjects used in this study were students of class X OTKP at Mojoagung Public Vocational School on Public Relations and Protocol. Data collection techniques used were observation and interviews. While data analysis techniques are used through several stages including data collection, data presentation and drawing conclusions. In the learning process students tend to be bored and less interested in the learning process that takes place because the method used is merely lecture and monotonous. Therefore this research was conducted so that students are more active in the learning process. The activeness of students in the learning process also has an important role in learning outcomes. The scientific learning model is a scientific approach and consists of several stages, including observing, asking questions, gathering information, reasoning, and communicating. Through these various stages students can increase their role in the learning proces
Pengembangan Aplikasi Android OMV Sebagai Media Pembelajaran Pada Materi Penggunaan Teknologi Perkantoran Kelas X OTKP 3 di SMK Ketintang Surabaya
Education is important for preparing children to face their lives in the future. Teacher learning in schools in the delivery of material requires learning media in accordance with the development of students. In the digital era like now digital usage is more popular so learning by utilizing electronic media is more appropriate. This research aims to describe the process of developing Office Machine Virtual (OMV) applications as a 3D-based learning media on the Use of Office Technology material X OTKP 3 class subjects at SMK Ketintang Surabaya. This type of research is Research and Development. This research uses the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The development research process carried out has gone through stages in accordance with the ADDIE development model, namely the analysis, design, development, implementation, and evaluation stages. However, the stages of development, implementation, and evaluation were not carried out due to the limitations of the researchers. This research resulted in an android application that contains two menus namely the material menu and evaluation. The material menu is equipped with 3D images that can be rotated according to the wishes of students. The evaluation menu consists of three levels of question stages and a practical tutorial
Desain Lembar Kegiatan Peserta Didik (LKPD) Berbasis Guided Inquiry pada Mata Pelajaran Kearsipan Kelas X OTKP di SMK PGRI 13 Surabaya
This development research is motivated by the absence of Student Activity Sheets for Filing Subjects so that the learning process in the classroom is teacher centered and triggers students to be passive and less active in class. This study aims to describe the design process of Student Activity Sheet (LKPD) based on Guided Inquiry in the Class X Archive OTKP Subjects at SMK PGRI 13 Surabaya. This type of research is the development of Research and Development (R&D) 4D models that are limited to 3D, namely Define, Design and Develope. Data collection instruments in the form of interview guides and LKPD evaluation questionnaires. LKPD is tailored for learning with a scientific approach and to improve student motivation and thinking ability with guided inquiry. The results showed that the design produced in the form of guided inquiry LKPD based on class X OTKP was included in the very feasible category for material and language aspects. After going through several stages of improvement, LKPD was also declared to be interesting and helpful in the learning of students based on the LKPD evaluation results. Thus, LKPD berbasis guided inquiry pada mata pelajaran kearsipan kelas X OTKP results of this design is feasible and can be continued to the dissemination stage and is used by students in the learning of Archives
Pengembangan Instrumen Penilaian Tes Soal Pilihan Ganda Berbasis HOTS Pada Mata Pelajaran Administrasi Umum Jurusan OTKP SMK Negeri 1 Lamongan
The development of HOTS-based assessment instruments for general administration subjects aims to find out developing assessment instruments, quality of developing assessment instruments, and students' high-level thinking skills. This type of research is R&D, using the 4D development model with the stages of defining, designing, developing, and disseminating. This study only reached the development stage because the subject of this study was limited to class X OTKP SMK Negeri 1 Lamongan. The results showed that, material quality by material experts 100% (very strong), evaluation experts 89% (very strong), and linguists 62% (strong). 25 questions are valid and 5 questions are invalid, the reliability is 0.666 (high). Of the difficulty of the questions, 7 questions (23%) are easy, 22 questions (74%) are moderate, and 1 question (3%) is difficult. From the power of differentiation, 14 questions (47%) are very good, 12 questions (40%) are good, 3 questions (10%) are enough, and 1 question (3%) is not good. From the questioners, 20 questions (67%) had several functions and 10 questions (33%) all functioned, then 25 best questions were taken based on validity. Of the high-level thinking skills of students, 6 students (9%) are very good, 18 students (26%) are good, 45 students (64%) are sufficient, and 1 student (1%) is lacking
Pemanfaatan Media E-Learning Moodle Untuk Menunjang Pembelajaran Mahasiswa di Fakultas Manajemen dan Bisnis Universitas Ciputra
AbstrakVery rapid technological developments in this current era of globalization provide so many benefits in many social aspects. The use of the technology is used by the humans to facilitate every humans job. The development of technology does not only help humans in the industrial field, but also in education. This is done so that future generations are not left behind and can help to build a nation's progress. The purpose from thid study was to analyze the use of moodle e-learning media to support student learning at the Faculty of Management and Business at Ciputra University. This type of research is a qualitative descriptive study conducted at the Faculty of Management and Business at Ciputra University. Data collection techniques are done by conducting interviews and documentation. While the data analysis techniques go through several steps, namely: data collection, data reduction, data presentation, and drawing conclusions or verification. The results show that: 1) moodle e-learning media is considered interactive because it has features that make interaction between students and lecturers more enjoyable, especially as mentioned earlier that with the help of an application called 'zoom' then activities such as video conferencing can done anywhere, and not only that they can also make presentations or do quizzes, exams, and other activities that are usually done in class; 2) the use of moodle e-learning media is indeed very easy, mainly used as a learning medium as a helper or substitute for learning activities in class, in the sense that activities in the classroom can still be done even if the lecturer or student are not in the same area, but still, the lecturer able to provide material and students can also continue to receive material from lecturers even though they are outside the classroom
Analisis Sistem Penyimpanan Dan Prosedur Temu Kembali Arsip Dinamis di PT Artojoyo Langgeng Jaya Abadi (JH Tech Sidoarjo)
The purpose of this study was to analyze the storage system and dynamic archive retrieval procedure at PT Artojoyo Langgeng Jaya Abadi (JH Tech Sidoarjo). This type of research is a descriptive study using a qualitative approach. The subjects of this study were 3 administrative section employees. Data collection techniques used by researchers are interviews. In this study, researchers used a source triangulation method which conducted interviews with the Head of Administration of PT Artojoyo Langgeng Jaya Abadi (JH Tech Sidoarjo). The data analysis technique used by researchers is the analysis of Miles and Huberman data models consisting of data reduction, data display and conclusion drawing / verification. The results of research conducted indicate that the storage system is a date system. Storage system is done by date with a manual system but the storage system is not good, because it is not carried out in the order of storage steps according to the experts so that it results in an accumulation of archives and is not neatly organized and difficult to recover the records. Records retrieval procedure uses only one tool to rediscover the archive, which is an agenda book where employees must search the required archives one by one on the date stated so that it takes a long time and hinders the employee's performance in handling the records. The time needed is far from the standard search time, which is approximately 1 (one) minute per archive, while at PT Artojoyo Langgeng Jaya Abadi (JH Tech Sidoarjo) to find one archive takes 5 to 10 minutes. Barriers or problems often occur in the storage process that is confusion employees put the archive on the shelf because the storage space is narrow with increasing records. So there is a need for other tools, namely the loan card archive so that it can maximize the work of employees in the storage system and the recovery of records.Keywords: Storage System; Archive Retrival
Pengembangan Media Pebelajaran Audio Visual Berbantuan Adobe Flash dan Android Pada Kompetensi Dasar Mengelola Arsip Elektronik untuk Kelas X OTKP1 SMK Negeri 2 Blitar
This development research aims to describe the process of developing Audio Visual learning media assisted by Adobe Flash and Android in Basic Competence in Managing Electronic Archives for Class X OTKP 1 SMK NEGERI 2 Blitar, analyzing the feasibility of developed learning media and analyzing students' responses to learning media that have been developed. This research uses research and development methods and uses the 4-D development model. The sample used for the limited trial was 20 students in class X OTKP 1 SMK NEGERI 2 Blitar. The data collection instruments used material expert validation sheets, media expert validation sheets and student response sheets. All validation sheets and student response sheets use a Likert scale. The product produced in this research development is in the form of android based audio visual learning media which contains material, voice narration, multiple choice questions with automatic assessment, and practical assignments to store records electronically in accordance with the basic competencies in managing electronic records. The results of the assessment by material validation experts were 86% with "very proper" interpretations, and media experts by 81% with "very decent" interpretations. assessment obtained from trials is limited to students by 85% with the interpretation "very feasible". These results indicate that the audio visual learning media assisted by Adobe Flash and Android on the basic competence of Managing Electronic Archives is declared suitable for use in the learning process in class X OTKP 1 SMK NEGERI 2 Blitar
Prototype Pengembangan Buku Ajar Berbasis Mobile Learning pada Materi Menerapkan Pengelolaan Informasi Melalui Web Log (Blog) Kelas X OTKP SMK PGRI 13 Surabaya
The learning process requires teaching materials that can support learning in the classroom, be it modules or interactive teaching materials. Interactive teaching materials can use gadgets as a medium to support the learning process. Based on observations at SMK PGRI 13 Surabaya, the teacher only has a book handle and teaches with brwosing. This makes students passive in learning activities and can bring up lessons about the sophistication of various gadgets. Textbook base mobile learning are an effort to optimize the use of student smartphones so students become more independent and do not miss lessons. In this study using the ADDIE development model which has 5 stages, namely analysis; design; development; implementation; evaluation. The purpose of this study was to determine the development, and feasibility textbook base mobile learning. Based on the validation assessment, obtained 89.5% material validation experts which is the average of the number of validation assessments from the Office Administration Education Lecturer, Surabaya State University, and Surabaya PGRI 13 SMK teachers and 91.6% media validation from Curriculum and Education Technology Lecturers, Surabaya State University. This shows the media developed by researchers is categori as very feasible and can use in learning process
Pengembangan Leaflet Berbasis Android sebagai Penunjang Bahan Ajar Pada Mata Pelajaran OTK Sarana dan Prasarana Kelas XI OTKP di SMK PGRI 2 Sidoarjo
oai:journal.unesa.ac.id:article/8086The purpose of this study is to describe the development process, analyze the feasibility, and analyze student responses to android-based leaflets as supporting teaching materials in OTK Facilities and Infrastructure XI OTKP class subjects at SMK PGRI 2 Sidoarjo. This type of research is R & D research, while the development model used is the 4D development model from Thiagarajan, namely: Define, Design, Develop and Disseminate. The subjects in this study were 20 students of class XI OTKP 1 at SMK PGRI 2 Sidoarjo. The research instruments used included study sheets and validation by material experts, linguists, graphic experts and student response questionnaires. The results showed that the results of the study and validation of android-based leaflets based on the aspect of material eligibility obtained a percentage of 93% with a very strong category, linguistic aspects obtained a percentage of 98% with a very strong category, the aspect of graphics obtained a percentage of 92% with a very strong category. Based on the results of a limited trial to 20 students of class XI OTKP 1 on android-based leaflets get a percentage of 99% with a very strong category. So it can be concluded that the Android-based leaflet as a support for teaching materials in OTK Facilities and Infrastructure class XI OTKP 1 which has been developed is suitable for the learning process.Keywords: android, leaflet, teaching materials
Pengembangan Instrumen Penilaian Higher Order Thinking Skills (HOTS) Pada Mata Pelajaran Korespondensi Kelas X OTP Di Smk Negeri 1 Jombang
The purpose of this study was determine the process of developing Higher Order Thinking Skills (HOTS) assessment instruments in OTP Class X Correspondence Subjects at SMK Negeri 1 Jombang, the quality of Higher Order Thinking Skills (HOTS) assessment instruments, and high-level thinking skills of students. Using R&D methods. The research model was adapted based on Sugiyono's development model which consisted of 7 steps. The study was conducted on 69 students of class X OTP 1 and 2 of SMK Negeri 1 Jombang. The questions consist of 36 multiple choice questions with 5 alternative answer choices. Based on the results of the validation of three experts validator matei, evaluation, and language declared eligible to be tested. based on data analysis, the validity of the questions compared to r table 0.236 there are 25 valid questions and 11 invalid questions, the reliability value of the difficulty of the questions is 0.667 with the category of "high", the level of difficulty of the questions has an average category of "medium", for distinguishing power questions there are 25 items that can be used, and not all questioners can function well, there needs to be revisions. From the overall values obtained the average value of students is 56.7 which belongs to the category of "sufficient" in the ability to think at a high level. Thus, the final product of the HOTS assessment instrument is 25 items