Jurnal Pendidikan Administrasi Perkantoran
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    158 research outputs found

    Pengembangan Buku Ajar Pada Mata Pelajaran Administrasi Sarana dan Prasarana Semester Genap Kelas XII APK 1 di SMKN Mojoagung

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    This research developent aims to describe the process of developing textbooks, analyze the feasibility of textbooks, and analyze student responses to textbooks in the subject Administration of Facilities and Infrastructure semester XII APK I at SMKN Mojoagung that has been developed. The development model used in this research is the 4D development model from Thiagarajan which includes four stages of development namely the defining stage, the design stage, the development stage, and the disseminate stage. However, the distribution stage was not carried out because the disseminate stage was carried out after the experimental process was carried out. This research was conducted on 20 students of class XII APK 1 in SMKN Mojoagung. The results of the validation show that the feasibility component of the textbook content is 95.6%, the feasibility of the presentation is 90.47%, the language feasibility is 93.4%, and the feasibility of the graphic is 85.52%. The overall total textbook eligibility is 91.3% with very strong criteria. Trials conducted on students showed an average score of the development of textbooks by 91.3% with very strong criteria. So it can be concluded that in the development of textbooks in the subject Administration of Facilities and Infrastructure semester XII APK 1 at SMKN Mojoagung was declared appropriate to be used as teaching material

    Perancangan Buku Saku Sebagai Bahan Ajar Mata Pelajaran Humas dan Keprotokolan Kelas XI OTKP 2 di SMKN 1 Bojonegoro

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    A pocket book is a small sized book , practical and light that contains concise material or information and there are interesting pictures. Because the small size of the pocket book is easy to carry and can be read anywhere. This research aims to describe the process of development pocket books as teaching materials for Public Relations and Protocol class XI OTKP 2 SMKN 1 Bojonegoro. The development that will be used is 4D models development  from Thiagarajan which has been ajusted. The steps that will be done are definine, design, but for the  development and desseminate step will not be done because of the researcher's limitations. The results showed that the process of development a pocket book has several steps for the definition stage: 1) initial analysis which includes analysis initial abilities of students, concept analysis, task analysis and the formulation of learning objectives, 2) the design phase includes designing the material and initial design of the pocket book

    Model Pembelajaran Inkuiri Sebagai Strategi Mengembangkan Kemampuan Berpikir Kritis Siswa

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    This article discusses how inquiry learning models as a strategy develop students' critical thinking skills. The basic competency used for this learning purpose are management functions. In the learning process in the classroom teachers are expected to be more varied in providing learning models, because the problem that often occurs at this time is the delivery of material that is not right makes students feel bored and bored resulting in not focusing on learning. The role of the teacher here is very important when determining the methods and models of learning to be delivered must be adjusted to the basic competencies of the subject matter. The Inquiry Learning Model is felt to be able to change the mindset of students who initially only focused on the teacher and passive in the classroom, became more critical in solving problems encountered and can find answers to the questions they asked. Inquiry learning is very important for students not only in schools, but in the environment in which they are located, because inquiry relies on the ability of each individual to solve existing problems and bring up their critical thinking skills and innovation and creativity. This type of research is conceptual which proves inquiry learning model that can improve students' critical thinking skillson learning management functions

    Pengembangan LKPD Berbasis HOTS dan Inkuiri Terbimbing pada Mata Pelajaran Otomatisasi Tata Kelola Humas dan Keprotokolan Kelas XII OTKP Semester Gasal di SMKN 10 Surabaya

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    Development student worksheet based on HOTS and guided inquiry was conducted to implementation scientific learning of the 2013 Curriculum revised efforts to integrated 21st Century Skill. In addition, the research development student worksheet is also useful as learning subject automation public relation and protocol for class XII student OTKP SMKN 10 Surabaya. The study aims is to describing the development process of student worksheet, analyze the worthiness of student worksheet, and analyze students responses to the developed student worksheet. The research used the development research with 4D development model by Thiagarajan (1974) covering four stages is define, design, develop, and disseminate. However, this research was only until develop stage. Because in this research just aims to develop product of student worksheet based HOTS and guided inquiry for subject automation public relation and protocol of class XII student OTKP SMKN 10 Surabaya. The subjects of the research is trial to 20 student of class twentieth OTKP 1 SMKN 10 Surabaya. The result show that the developed LKPD was very feasible to be use as teaching material in terms of validations result of material feasibility is 97,25%, language feasibility 81,42%, and feasibility of graphic 98,66%. If averaged, the result of product  feasibility obtained a percentage of 92,43%. Then, the students response result obtained score of 98,50% with very interested category. Based on these result it can be concluded that the student worksheet  based HOTS and guided inquiry in th subject of Autamation of Public Relations and Protocol Management was feasible to be used as teaching materials and supporting major teaching materials for student during the learning process

    Pengembangan Buku Saku Sebagai Bahan Ajar Kearsipan Kelas X OTKP SMK Negeri 1 Jombang

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    This study aims to 1) the results of the development of pocket books as class X archival teaching materials OTKP SMK Negeri 1 Jombang through a scientific approach according to K13 revised 2017, 2) the feasibility of developing pocket books as teaching materials archival class X OTKP SMK Negeri  1 Jombang through a scientific approach according to K13 revised 2017, and 3) the responses of students in class X OTKP SMK Negeri 1 Jombang through a scientific approach according to K13 revised 2017. The development model used in this study is the 4D model from Thiagarajan (Define-Design-Develop-Dessiminate). Disseminate stage was not carried out because this research only reached the development stage. This research was conducted on 20 students of class X OTKP 1 at SMK Negeri 1 Jombang. Instruments used in this study included validation sheets of material, language, graphics, and student response sheets using data analysis techniques on the results of the percentage of the feasibility of a pocket book. With the results of the validation of material experts by 90%, language experts by 80%, and graphic experts by 94%. The total validity of the whole validation was 89.75% with very proper interpretation. Based on students' responses got 96.4% results with very good interpretation. It can be concluded that the research into the development of pocket books as archival teaching materials with very strong interpretation criteria is stated to be well used as supporting teaching materials

    Pengembangan Bahan Ajar Digital Interaktif Berbantuan Adobe Flash Pada Mata Pelajaran Korespondensi Kelas X OTKP di SMK YPM 3 Taman

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    The development of digital interactive media assisted with adobe flash research is done to describe the result of the development of that media, its appropriateness which is observed based on the subject expert validator, graphics, language, and the responses of the students toward the media. This research is applied on the understanding basic competence of the office communication and applying communication using phone in Indonesia language as learning media for the students of tenth grade of OTKP 1 in YPM 3 Taman Vocational high school on correspondence subject. This thesis uses developments research (R&D) with the 4-D development model which is about 4 steps of research, they are Defining, arranging, developing, and spreading process. However, the subjects of this research are 20 students of tenth graders in YPM 3 Taman vocational high school. The result of this research shows that interactive digital media is absolutely suitable for teaching. It is 97% for material validation feasibility (very good), 97% for graphic feasibility (very good), 98% for language feasibility (excellent). The average of the result is 97,3%, which means excellent. While the result of the students response is 98,8%, which means excellently interpreted. Based on the result, it is concluded that the interactive digital media, assisted with adobe flash, on the correspondence subject is suitable and good for being applied as both a media and learning source for the students in teaching-learning process

    Pengembangan Media Pembelajaran Permainan Kartu Berbasis Make A Match Pada Mata Pelajaran Otomatisasi dan Tata Kelola Kepegawaian di SMKN 1 Jombang

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    This development research resulted in a Card Game Learning Media Based on Make A Match in Automation and Governance Subject Class XI OTKP 1 Even Semester Academic Year 2018/2019. The purpose of this study was to determine: 1) the process of developing a media card learning game based on Make a Match; 2) the feasibility of a card game learning media based on Make a Match; 3) SMKN 1 Jombang students' responses to the media learning of card games based on Make a Match developed. This development refers to the 4D development model of Thiagarajan which has 4 stages namely define, design develop, and disseminate. Disseminate stage (dissemination) was not carried out because the research results were limited only to class XI OTKP 1 and focused on the material Functional Position and Structural Position in Competence Applying the Basic Rank of Departure (DUK) Employee Subjects in Automation and Staffing Governance. The instruments used in data collection and data analysis techniques used include media expert validation sheets and material expert validation sheets. In addition, data was also obtained from student response questionnaire sheets. This research was tested on 20 students of class XI OTKP 1 at SMKN 1 Jombang. The results of the study stated that the results of the validation of the learning media as a whole gained a score of 77.35% with a strong interpretation. Media expert validation was 75.2% and material expert validation was 79.5%. The results of student responses obtained a score of 80.2% with a strong interpretation. So it can be concluded that the learning media for card games based on Make a Match in the subject of Automation and Personnel Management in SMKN 1 Jombang is suitable for use in the learning process

    Pengembangan Lembar Kegiatan Peserta Didik (LKPD) Berbasis Saintifik pada Mata Pelajaran Teknologi Perkantoran Kelas X OTKP di SMK Ketintang Surabaya

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    Development of Student Activity Sheet (LKPD) Based on Scientific Approach aims to describe or define the process of developing a scientific-based LKPD and plan or design of a scientific-based LKPD developed, this development research uses the type of research development Research and Development (R&D). This study uses a 4-D development model from Thiagarajan which has four stages consisting of the defining stage, the design stage, the develop phase, and the disseminate stage. However, this research did not carry out the development stage and the dissemination stage because the research carried out only focused on defining and designing the developed LKPD. Observation results indicate that the teaching materials used are still somewhat inadequate, because the teaching materials used are only from publishers only and are not in accordance with the Office Technology syllabus. Thus, innovative, creative, and appropriate teaching materials are needed in accordance with the applicable syllabus and curriculum. The developed LKPD uses a scientific approach that is in accordance with the 2013 revised 2017 curriculum which contains 5 M tasks (observing, asking questions, gathering information, reasoning, communicating). The results of this study describe how the process of defining a scientific-based LKPD was developed and describe the planning or design process of a scientific-based LKPD that was developed along with a literature review that supports it.

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    Jurnal Pendidikan Administrasi Perkantoran
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