Jurnal Pendidikan Administrasi Perkantoran
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    158 research outputs found

    Pengembangan Instrumen Penilaian Berbasis Higher Order Thinking Skills (HOTS) Pada Mata Pelajaran Kearsipan Jurusan OTKP Di SMKN 1 Sooko Mojokerto

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    AbstractThis study to purpose (1) the process of developing assessment instruments based on higher order thinking skills (HOTS) in the archive material of the OTKP major at SMKN 1 Sooko Mojokerto, (2) the feasibilty of assessment instrument based on higher order thinking skills (HOTS) on the archive material OTKP major at SMKN 1 Sooko Mojokerto (3) high level thinking skills of students in the Archive material OTKP major at SMKN 1 Sooko Mojokerto. The method used in this study is Research and Development (R&D). The development model used is the Sugiyono development model which consists of seven stages, namely the potential and problem stage, the data collection stage, the product design stage, the design validation stage, the design revision stage, the product trial stage, and the product revision stage. This product was tested on class X OTKP 1, 2, and 3 at SMKN 1 Sooko Mojokerto. The results showed that the feasibility of an instrument of assessment based on higher order thinking skills based on the results of validation by material experts, evaluators, and linguists obtained an average percentage of 90% with a very strong category. Feasibility quantitatively trials that include validity, reliability, level of difficulty, different power, and the deception of the questions to produce 25 multiple choice questions with the best criteria. Based on trial it can be seen that 61,7% of class X OTKP students have the ability to think at a high level in the medium category

    Pengaruh Model Pembelajaran Discovery Learning Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Kearsipan di SMKN 10 Surabaya

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    This study aims to determine the effect of the discovery learning model of student learning outcomes in archival subjects in SMKN 10 Surabaya. This research is a quasi-experimental research design experiments with a  form of nonequivalent control group design. This research was conducted at SMKN 10 Surabaya totaling 144 students. The sample in this study used students of class X OTKP 1 and X OTKP 2, both of whom had the same number of students as many as 36 students. The sampling technique used is non-probability sampling with purposive sampling types. The method in collecting data uses test, interviews, and documentation. This instruments used in this study used a syllabus, lesson plans, and pretest posttest sheets. Data analysis techniques in this study consisted of 2 parts including item analysis and analysis of student learning outcomes. Analysis of items including validity test, reliability test, the level of difficulty of questions, and dsitinguishing features. Where as in the analysis of student learning outcomes using homogeneity test, normality test, hypothesis testing, and gain score analysis. The results of this study prove that student learning outcomes in the cognitive domain increased by 86% in the experimental group compared to the control class with percentage 11%. Homogeneity test result produce P-Value (0,0854) > significance level (0,05), which means that a sample can be said to be homogeneous. When viewed from the t-test posttest shows ttable with a confidence level of 95% (âˆ=5%) and df=70 then produces tcount (9,961) > ttable (1,994), which indicates Ha accepted. When viewed from the t-test results showed the difference between pretest and posttest that tcount (15,838) > ttable (1,994), which indicates Ha accepted. So it can be concluded that there is an influence of discovery learning model on student learning outcomes in subjects archieves at SMKN 10 Surabaya

    Pengembangan E-Modul Otomatisasi Tata Kelola Kepegawaian Berbasis Android Pada Materi Semester Gasal Kelas XI OTKP 2 di SMK PGRI 2 Sidoarjo

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    Learning resources is one of the needs in the learning process. To ensure the learning process conducted effectively, learning resources must fulfill requirement of curriculum, such as by using technology to get facilities of access and flexibility in learning. This journal aims to develop learning resources, determine the appropriateness of learning resources, and determine student responses through the development of the Governance Staffing Automation Based on Android and Scientific e-module on Class XI OTKP 2 Odd Semester Material at SMK PGRI 2 Sidoarjo. To carry out these developments, a 4-D research model was used with data collection in the form of material expert validation, language expert validation, graphic expert validation and student responses. The results of the study stated that the e-modules developed in the category were very suitable to be used as learning resources in terms of validations result of material feasibility is 96,57%, language feasibility 95,71%, and feasibility of graphic 92,67%. If averaged, the result of product feasibility obtained a percentage of 94,98%. Then, the student response results obtained score of 94,58%

    Analisis Penggunaan Model Pembelajaran Group Investigation (Investigasi Kelompok) Pada Mata Pelajaran Kearsipan di Smkn 1 Lamongan

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    The changes in learning followed by the 2013 curriculum to the 2013 revised 2018 curriculum, learning is required to be student-centered so that students will become more active, think critically, and be able to communicate well. This study aims to describe the use of the Group Investigation learning model in Filing subjects in SMK 1 Lamongan. This type of research is a qualitative descriptive study. The research subjects were 3 students of class X OTKP and 2 students of class X OTKP as source triangulation. Data collection techniques used were interviews and questionnaires. Data analysis techniques in this study used data collection, data reduction, data presentation, and drawing conclusions. The results showed that: 1) the division of groups and sub topics carried out by students; 2) students choose to plan assignments in advance by dividing assignments to each group member; 3) students investigate the problem given by analyzing the answers of other group members; 4) students collect all the answers from members of the group and will present it according to the agreement that was made at the beginning of learning; 5) student presentations; 5) students understand learning when they ask and listen to the answers that have been delivered at the time of presentation and afterwards

    Pengaruh Model Pembelajaran Auditory Intellectually Repetition (AIR) terhadap Hasil Belajar Siswa Kelas X OTKP di SMKN 2 Buduran

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    Latar belakang penelitian ini adalah karena masih banyak hasil belajar siswa dalam mata pelajaran administrasi yang berada di bawah Kriteria Penguasaan Minimum (KKM). Itu karena model pembelajaran yang diterapkan oleh guru masih menggunakan model pembelajaran langsung dengan metode ceramah yang menghasilkan pembelajaran pasif, beberapa siswa masih berbicara sendiri dan tentu saja kegiatan belajarnya masih berpusat pada guru. Tujuan dari penelitian ini adalah untuk mengetahui apakah ada perbedaan hasil belajar siswa menggunakan model pembelajaran Auditory Intellectually Repetition (AIR) pada kompetensi dasar menganalisis posisi, tugas dan deskripsi pekerjaan untuk kelas X OTKP di SMK Negeri 2 Buduran. Jenis penelitian ini adalah eksperimental. Desain penelitian adalah Quasi Experimental Design dengan jenis desain yang digunakan dalam penelitian ini adalah Nonequivalent Control Group Design. Subjek penelitian adalah kelas X OTKP 1 sebagai kelas kontrol dan X OTKP 2 sebagai kelas eksperimen. Teknik pengumpulan data menggunakan wawancara, observasi, tes, dan dokumentasi. Instrumen penelitian adalah lembar tes hasil belajar pre-test dan post-test. Hasil penelitian ini menunjukkan thitung 2,635 Sig. (2-tailed) yaitu 0,006 dan tingkat kepercayaan 95% (α = 0,05) dengan df sebesar 72, maka tabel = 1,993. Dalam hasil ini diketahui bahwa Ha diterima dan Ho ditolak dengan uji-t Karen <0,05 yaitu 0,006 <0,05 dan t hitung> t tabel adalah 1,993> 2,635. Peningkatan hasil belajar yang signifikan di kelas eksperimen adalah sama dengan 29,73. 

    Pengaruh Model Pembelajaran Kooperatif Tipe Scramble Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Sarana dan Prasarana Kelas XI OTKP di SMK Negeri 2 Tuban

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    The purpose of this research is to analyze the effect of the model cooperative type scramble on student learning outcomes the subject matter of facilities and infrastructure of class XI OTKP in SMK Negeri 2 Tuba. This type of research is a Quasi Eksperimental Design. The samples in this research used two calsses including XI OTKP 1 as an eksperiment of 34 students and XI OTKP 4 as a control of 34 students. Data analysis techniques used Homogeneity Test, Normality Test, and TTest (Hypothesis) and Gain Score Test with SPSS 22. The result of this study indicate that the completeness of student learning outcomes in the experiment class was declsred completed 97%, while in the control class was declared complete by 76,4%. The hypothesis test using the t test showed in the sig (2-tailed) table of 0,000 < 0,05 and tcount is 6,365 > ttable is 1,997%. Then Ha is accepted and H0 rejected, so it can be said that the learning model cooperative type scramble has a significant effect on improving student learning outcomes in class XI OTKP in SMK Negeri 2 Tuban

    Pengembangan Buku Ajar Guru Berbasis Pendekatan Saintifik pada Mata Pelajaran Humas dan Keprotokolan Semester Gasal Kelas XI OTKP di SMK YPM 5 Sukodono

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    This development research was carried out with the aim to find out the process of developing teacher textbooks, the feasibility of teacher textbooks, and teacher responses to teacher textbooks based on a scientific approach to public relations subjects and protocol of odd semester XI OTKP at SMK YPM 5 Sukodono. The development model applied in this study is 4-D which consists of the defining stage, the design phase, the development phase, and the disseminate stage. The research instruments used included study sheets and validation of material experts, linguists, and graphic experts as well as teacher response questionnaire sheets using a rating scale that is the Likert scale. The results showed that the results of the assessment of the feasibility of teacher's textbooks from material experts amounted to 87.5% with a very strong category, the assessment of linguists amounted to 78.2% with a strong category, and the assessment of the graphic experts amounted to 98.2% with a very strong category. From the results of the validation obtained an average value of 88% in the category of interpretation is very strong, and the teacher's response of 81.87% in the category of interpretation is very strong. Based on the results of the study it can be concluded that the teaching textbooks are based on a scientific approach to the subjects of public relations and protocol protocol odd semester XI OTKP at SMK YPM 5 Sukodono declared worthy to be used as teaching material

    Analisis Model Pembelajaran Make A Match Terhadap Hasil Belajar Siswa

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    This article aims to analyze how the learning model make a match to learningoutcoms in archival subjects, the basic competencies of various archival equipment. In the learning process of archiving equipment many teachers still use the direct learning model with the lecture method, this makes students bored and bored during the learning process, so that teachers need to vary the learning models that are fun and in accordance with learning so that the students are not bored and fed up. Make a match model is appropriate learning models to improve learning outcoms, because the make a match learning model can makestudents more aktive, develop student knowledge, be motivated, and interact with each other in cooperation so that it affects the student learning outcoms. This type of research is conceptual which proves that the make a match learning model can affect learningoutcoms

    Pengembangan Media Pembelajaran Multimedia Interaktif Berbasis Adobe Premiere Pro Pada Kompetensi Dasar Mengelola Kegiatan Humas Kelas XI Administrasi Perkantoran di SMK Negeri 2 Buduran Sidorajo

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    The purpose of this study is to find out an overview of the process of making interactive multimedia based on Adobe Premiere Pro on Basic Competence Managing Class XI Public Relations Activities Office Administration in SMK Negeri 2 Buduran Sidoarjo. This type of research uses the ADDIE (Analysis, Design, Develop, Implement, and Evaluate) research model, but the author only adopts 3 stages which include (Analysis), (Design), and (Develop). The results of the preliminary study indicate that student learning has previously used media in the learning process activities, but there are still shortcomings that will be complemented by using interactive learning media in the form of video animation based on Adobe Premiere Pro. This study shows the results that the product that has been produced is in the form of animated videos that contain material for Automation of Public Relations Governance and Basic Competence Protocol 4.1. Managing Class XII Public Relations Activities received very decent categories both in terms of material, graphic and included in the appropriate category for linguistic aspects. After going through some suggestions from experts who also stated that this media is interesting and facilitates the learning process of students in accordance with the results of media validation. With these results, the Development of Interactive Media Learning Media Based on Adobe Premiere Pro on Basic Competence in Managing Public Relations Activities in the XI Office Administration Office in SMK Negeri 2 Buduran Sidoarjo is feasible and can be used by students in learning Automation in Public Relations and Protocol Management

    Pengaruh Sarana Prasarana dan Motivasi Belajar terhadap Hasil Belajar Siswa Kelas XII Otomatisasi Tata Kelola Perkantoran di SMK Ketintang Surabaya

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    The purpose of this study, 1) to determine the effect of school facilities and infrastructure on student learning outcomes in class XII OTKP in SMK Ketintang Surabaya, 2) to determine the effect of learning motivation on student learning outcomes in class XII OTKP in SMK Ketintang Surabaya, 3) to determine the effect of infrastructure and learning motivation on student learning outcomes in class XII OTKP in SMK Ketintang Surabaya. This research uses quantitative research with descriptive methods. The population in this study amounted to 159 students of class XII OTKP at SMK Ketintang Surabaya. Based on data analysis techniques found there is a significant influence of infrastructure on learning outcomes. This can be seen from the results of the t test at X1 significant value of 0.017 <0.05 which means the hypothesis is accepted. The results of this study indicate that it has a significant effect on learning outcomes. This can be seen from the results of the T test at X2 significant value of 0.047 <0.05 so that the hypothesis is accepted. Thus the presence of learning motivation in a person is very much needed to improve student learning outcomes. There is an influence of infrastructure and learning motivation on the learning outcomes of class XII students majoring in OTKP at SMK Ketintang Surabaya, which is positive at 61.40%. While the remaining 38.6% is influenced by other variables not examined in this study

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