PROA-UA (Univ. de Aveiro)
Not a member yet
8537 research outputs found
Sort by
A Inteligência Artificial ao Serviço do Jornalismo de Investigação: Caso Paradigmático da Idealização de um Protótipo de Apoio ao Procedimento Habitual do Jornalista: Artificial Intelligence at the Service of Investigative Journalism: A Paradigmatic Case of Designing a Prototype to Support Journalists’ Routine Procedures
When we talk about investigative journalism, we try to understand a series of steps that aim to search evidence, findings and everything that can be used in social and legal contexts and that attest a certain piece of information is true and not false. The role of the investigative journalist is often placed at the base of the fourth estate, or as an intellectual powerhouse that contrasts with the forces that rule the governance system of most nations. The journalist\u27s experience and performance is integrated in the concept that everything is questionable and subject of analysis. This premise attests to an increased responsibility in the investigation and treatment of these matters which, to a large extent, are discussed in the public regime. We are often faced with the role of the investigative journalist being minimized, even being made inferior, as the governments and companies that financially support this practice do not intend to invest in what could one day take away their position. Given the decreasing level of monetization of this practice, we decided to develop the idea of a tool to make the practice of investigative journalism more democratic, through the automation of the most strenuous processes of the investigative process, opting for tools that help the journalist to think, inquire and visualize the links of the investigation in a pragmatic way based on image design. This desire to make the practice of investigative journalism faster and less dependent on funding from large groups - the aim is to outline a more advanced reality in the practice of investigative journalism - an idea that could also be applied to other types of professionals, such as private investigators and historians
Chiasmic Play: Exploring Embodied Experience through Live Haptic Theatre
Chiasmic Play is an experimental live theatre performance that integrates haptic technologies to explore embodied, affective, and relational experiences between actors and audiences. The work employs full-body haptic Teslasuits (actors and audience), and custom-built vibrotactile devices (audience only) – Chiasmic Spheres – to create a multisensory environment where narrative unfolds through sensation rather than linear storytelling. The performance invites audiences to engage physically and emotionally, blurring the boundaries between observer and participant. Through multimodal focus groups involving drawing, metaphor, and journaling, the study investigates how haptic feedback influences narrative perception, engagement, and empathy. Findings reveal that haptics can act as a narrative device, deepen sensory engagement, and foster kinesthetic empathy, while also presenting challenges such as sensory overload and limited agency. This research contributes to the field of sensory dramaturgy and proposes Environmental Haptics as a framework for inclusive, customisable audience experiences in live performance. 
Provoking Value Reflection through Play and Speculative Design
The design of technology is shaped by human values, which may be either explicitly expressed or implicitly embedded within artefacts. While design methodologies and technology assessment frameworks aim to produce technologies that align with users’ needs—and, by extension, their values—they frequently prioritise usability and seamless interaction, often at the expense of critical reflection on the human values of various stakeholders. Such risks are particularly salient in healthcare technologies that mediate patients’ experiences of diagnosis, treatment, and engagement with health data. Misalignments between the values embedded in these technologies and the lived realities of users can compromise inclusivity, trust, and the meaningfulness of these interactions.
This paper presents an exploratory study investigating how the design of healthcare technologies can be informed by values systems. Using Glaucoma as a case study, the research examines how such technologies reflect, reinforce, or conflict with the values held by users and other stakeholders. Employing ethnographic fieldwork, a custom-designed card game for value elicitation, and speculative design workshops involving ophthalmologists, philosophers, designers, and AI researchers, we propose a bottom-up methodology for value identification. The findings contribute to advancing human-centred design beyond a reductive focus on efficiency and usability, towards cultivating richer, more critical, and value-sensitive user experiences in computational health artefacts
The relationship among destination quality, place attachment, and happiness: Perspectives of long-term Chinese tourists in Thailand
Destination quality and place attachment are pivotal factors in enhancing tourist happiness and fostering sustainable tourism development. High-quality destinations not only encourage visitors to affirm their positive experiences but also cultivate a unique sense of place attachment. These emotional connections attract tourists while enriching their journeys with meaningful spiritual experiences. This dynamic not only enhances tourist happiness but also plays a crucial role in driving sustainable development in the tourism industry. The primary purpose of this study is to examine relationships among long-term Chinese tourists’ perceptions of destination quality, place attachment, and happiness in Thailand. Understanding the intricate interplay among these factors provides deeper insights into tourism development and informs improved destination management strategies. The ultimate goal is to enhance the attractiveness and competitiveness of tourist destinations by improving destination quality. This study employed a questionnaire survey method, collecting data from 372 long-term Chinese tourists in Thailand. The results indicate that destination quality directly enhances happiness and fosters place attachment. Moreover, place attachment fully mediates the relationship between destination quality and happiness. These findings underscore the importance of prioritising destination quality and nurturing place attachment as key considerations for tourism development. Result findings also provide valuable references for advancing tourism development, offering theoretical and practical insights for future research and strategic growth in tourist destinations.
 
Táticas trágicas e táticas cômicas de enfrentar o poder: Antígona e Lisístrata
Antigone and Lysistrata, the protagonists who give their names to the famous tragic and comic pieces, have tactics for confronting power that can perhaps be characterised as antagonistic. The first goes tenaciously and consciously towards death, fulfilling the task that seems right to her and at the same time reaping the glory that will accompany her deed (Antigone, v. 502): the success of her enterprise is inseparable from her own sacrifice. The second dribbles past the representatives of power with strategic planning and guile; her endeavour is successful and crowned with a comic feast. The first has confrontation (anti-, against) inscribed in her name, the second liberation (lysis-, the action of untying, releasing). On the one hand, both can be seen as representatives of their literary genres: the first going against power and deliberately perishing as a result; the other cleverly dissolving, in a stroke of wit with doses of absurdity and comicality, the obstacles that stand in her way. On the other hand, both can also be seen as representatives of the same feminine gender, and in this sense there are many themes that bring them together: the opposition between the logic of political power and the logic of the family and the oikos; the disastrous consequences that male warfare causes in the feminine sphere; the privileged relationship of women with philia and marriage are some of them. The aim of this paper is to compare the tactics of the two heroines in terms of how they use their feminine status to confront the prevailing masculine power.
Antígona e Lisístrata, as protagonistas que dão nome às célebres peças trágica e cômica, possuem táticas de enfrentamento do poder que talvez possam ser caracterizadas como antagônicas. A primeira segue tenaz e conscientemente rumo à morte, cumprindo a tarefa que lhe parece justa e ao mesmo tempo colhendo a glória que acompanhará o seu feito (Antígona, v. 502): o sucesso da sua empresa é indissociável do seu próprio sacrifício. A segunda dribla os representantes do poder com planejamento estratégico e lábia; a sua empreitada é bem-sucedida e coroada com a festa cômica. A primeira tem inscrito em seu nome o enfrentamento (anti-, contra), a segunda a liberação (lysis-, ação de desatar, liberar). Por um lado, ambas podem ser tidas como representantes de seus gêneros literários: uma indo contra o poder e perecendo deliberada e tragicamente em decorrência disso; a outra dissolvendo espertamente, num golpe de inteligência com boas doses de absurdo e comicidade, os obstáculos que se lhe opõem. Por outro lado, ambas também podem ser vistas como representantes de um mesmo gênero feminino, e nesse sentido não são poucos os temas que as aproximam: a oposição entre a lógica do poder político e a lógica da família e do oikos; as consequências funestas que a guerra masculina causa na esfera feminina; a relação privilegiada das mulheres com a philia e o casamento são alguns dentre eles. Este artigo tem como objetivo comparar as táticas das duas heroínas relativamente ao uso que fazem da condição feminina para enfrentar o poder vigente
«Elle retourne au pays des sources» Écopoétique de la révolte dans quelques Antigone(s) contemporaines
While the idea of revolt fills, if not dominates, the narrative space of these more or less faithful rewritings of the Antigone myth, the landscape, despite being the setting and backdrop, seems to vanish. The elements that evoke the landscape in these texts are few and far between, but they are always strongly connoted and symbolically charged. If the landscape is an image of the country, in other words of the setting, the context, what does the literary picture of a revolt with an elusive landscape tell us? This paper proposes to analyse, through the prism of ecopoetics, the literary representations - and non-representations - of landscape in four rewritings of Antigone’s revolt: Jean Cocteau’s (1928), Marguerite Yourcenar’s short story ‘Antigone ou le choix’ (1936), Jean Anouilh’s famous dramatic rewriting (1944) and Sophie Deraspe’s movie : Antigone (2019).Si l’idée de révolte occupe, voire domine, l’espace narratif des réécritures plus ou moins fidèles de la légende d’Antigone, le paysage, pourtant décor et cadre, semble s’effacer. Les éléments qui évoquent l’espace naturel dans ces textes, bien que rares, sont toujours fortement connotés et chargés de symboles. Si le paysage est une image du pays, c’est-à-dire le cadre, le contexte, que nous dit l’image littéraire d’une "au paysage discret" ? Cet article se propose d’analyser, à travers le prisme de l’écopoétique, les représentations - et les non-représentations - littéraires du paysage dans quatre réécritures de la révolte d’Antigone : celle de Jean Cocteau (1928), la nouvelle de Marguerite Yourcenar « Antigone ou le choix » (1936), celle de Jean Anouilh (1944) et la réécriture cinématographique de Sophie Deraspe : Antigone (2019)