Rumah Jurnal Universitas Majalengka
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Sports Facility Management and Athlete Satisfaction: A Study at GGM Talaga Manggung Majalengka
Efficient sports infrastructure management is essential in facilitating optimal athletic performance and enhancing user experience. However, many regional sports complexes often lack a management strategy that prioritizes user-centered principles, which in turn affects the quality of service delivery and athlete satisfaction. This study aims to investigate the correlation between sports facility management practices and athlete satisfaction levels at GGM Talaga Manggung, located in Majalengka Regency. Using a quantitative descriptive approach, data collection was conducted through a structured Likert-scale questionnaire administered to a sample of 100 athletes involved in volleyball, basketball, and futsal disciplines. Data analysis used descriptive statistical techniques to assess variables such as maintenance efficacy, cleanliness standards, accessibility, service quality, and adequacy of facilities. The results indicated that overall management practices were considered adequate; however, certain aspects—namely equipment availability and inclusiveness features—required significant improvement. The highest level of satisfaction was related to safety and comfort parameters, while the provision of additional equipment received the lowest rating. The findings indicated that athlete satisfaction was positively affected by cleanliness, security, and staff responsibility, but was negatively affected by lack of infrastructure and resource constraints. The study underlines the importance of infrastructure development strategies, equitable resource allocation for equipment, and integration of inclusive design elements. It is recommended that facility administrators adopt participatory governance frameworks, improve protocol maintenance, and incorporate user feedback mechanisms to optimize service quality and enhance athlete development
Examining Social Justice Implications of Proctoring Technologies in Online Assessments within Open and Distance e-Learning (ODeL) Environments: Privacy, Equity, and Access
The study explores the social justice implications of proctoring technologies in online assessments within Open and Distance e-learning (ODeL) environments, focusing on privacy, equity, and access. Through a systematic literature review (SLR) adhering to PRISMA protocols, the study analyses peer-reviewed empirical research published between 2014 and 2024. Key thematic areas identified include the ethical concerns surrounding privacy and surveillance, the impact of proctoring technologies on equitable access to assessments, and the potential biases embedded within automated monitoring systems. The study highlights the need for fair and transparent strategies for online proctoring in Open and Distance e-Learning (ODeL) environments. It is essential to balance maintaining academic integrity and respecting students' privacy and ethical concerns. Proctoring technologies should align with Social Justice Theory to safeguard students' rights to privacy, equal access, and active participation. Future studies should focus on developing policies and technologies that enhance fairness and trust while protecting students' rights during online assessments
Respon pertumbuhan dan hasil tanaman selada romaine (Lactuca sativa L. var. Longifolia) terhadap pemberian berbagai dosis pupuk bekas budidaya maggot (kasgot)
The romaine lettuce plant is a plant whose production continues to increase so that the demand for romaine lettuce in Indonesia is not sufficient due to inefficient cultivation. This means that romaine lettuce plants have to be imported to meet the needs of the community but do not meet market needs. Providing cassava fertilizer from household waste feed is one effort to meet the nutritional needs of romaine lettuce, so that production can increase. This research aims to determine the effect of different doses of cassava fertilizer on the growth and yield of romaine lettuce plants (Lactuca sativa L. var longifolia.). This research was carried out from February to July 2024 at the Land Balai Pengembangan dan Produksi Benih Perkebunan (BPPBP) and at Labolatorium Teknologi Benih Universitas Sunan Gunung Djati Bandung. This research used a Randomized Group Design (RAK) consisting of 6 treatments and 4 replications. Each experimental unit contained 3 plant samples, so that 72 plant samples were obtained (A= Control (soil); B= Kasgot organic fertilizer 9 t ha-1; B= Kasgot organic fertilizer 10 t ha-1; C= Kasgot organic fertilizer 11 t ha-1; D= Kasgot organic fertilizer 12 t ha-1; F= NPK 16:16:16). The results of the study showed that the use of cashew fertilizer with household waste feed had an effect on the growth and yield of romaine lettuce plants with an effective dose of 10 t ha-1
DEVELOPMENT OF APPLICATION MALABARU AS LEARNING MEDIA SPACE BUILDING MATERIAL IN GRADE V ELEMENTARY SCHOOL
This study aims to identify the extent to which the results of the development of the MALABARU (Mari Belajar Bangun Ruang) application as a learning media for spatial geometry material in grade V of Elementary School. This application contains material on the types and properties of spatial geometry, spatial geometry nets, and how to calculate the surface area and volume of spatial geometry. This application is packaged in several features such as explanatory materials, learning videos, and educational games. The research method used in this study is Research and Development (RnD) using the ADDIE model which includes five stages, namely analysis, design, development, implementation, and evaluation. The subjects in this study were 39 grade V Elementary School students. The results of this study are that the learning media developed has been validated by three media experts with an average score of 95%, two material experts with an average score of 100%, and three language experts with an average score of 97.3% which indicates that the MALABARU application learning media is very suitable for use in the learning process. The results of the student questionnaire obtained an average score of 83.45% and the results of student activity observations obtained an average score of 87.07% which shows that the use of the MALABARU application has a positive impact on the learning process. Based on these results, the MALABARU application is considered very good and very suitable for use as a learning medium for spatial geometry material in grade V of Elementary School
CHARACTER EDUCATION IMPLEMENTATION STRATEGY IN REALIZING PANCASILA STUDENT PROFILE TO PREVENT BULLYING IN ELEMENTARY SCHOOL
Character education is an important aspect in shaping the personality of students, including in realizing the profile of Pancasila students. However, the challenge faced at the elementary school level now is bullying. The number of bullying cases in Indonesia shows that elementary schools have not been able to provide the best protection for their students. With that, it is necessary to have a strategy for implementing character education in the elementary school environment. This study aims to determine the strategy of implementing character education in realizing the profile of Pancasila students to prevent bullying in elementary schools. This research was conducted at SDN Simoketawang. The subjects in this study were the principal, grade 4 teacher and grade 4 students. This research uses descriptive qualitative research with data collection techniques through observation, questionnaires, and interviews. The data analysis process uses the Miles and Huberman model, namely data collection, data reduction, data presentation, and conclusion drawing. To check the validity of the data taken, triangulation techniques were used. The results obtained in this study were 34% of students experienced verbal bullying such as calling parents and mocking, 33.4% physical bullying such as kicking and hitting and 32.6% experienced relational bullying such as being cynical and ostracizing. Factors that make students become bullies can come from the friendship environment, family, and what children watch. The character education strategy applied in realizing the profile of Pancasila students by integrating into several activities including habituation activities, learning activities, and extracurricular activities. Based on the results of this study, it can be concluded that the strategy of implementing character education in realizing the profile of Pancasila students has been implemented well so that bullying can be prevented
THE INFLUENCE OF AUGMENTED REALITY-BASED FLASHCARDS ON THE UNDERSTANDING OF THE CONCEPT OF GRADE V STUDENTS ON THE MATERIAL OF FAUNA DIVERSITY IN INDONESIA
The integration of technology in learning is constantly evolving to improve student understanding. One of the challenges in teaching science in elementary schools is presenting abstract concepts, such as faunal diversity, in a way that is engaging and easy to understand. Augmented reality offers a solution by providing an immersive visual learning experience. This study aims to assess the effect of augmented reality flashcards on understanding the concept of faunal diversity in fifth grade students. This study used an experimental method with a nonequivalent control group design, students were divided into two groups, where the experimental group used augmented reality flashcards and the control group with conventional methods. Data was collected through pretest and posttest, analyzed using paired sample t-test, independent t-test, effect size, and N-Gain. The results showed a significant increase in the understanding of students who used augmented reality flashcards (Sig. 0.004 <0.05) with an effect size of 2.08 (large category). N-Gain analysis showed a higher increase in comprehension in the experimental group (0.57) compared to the control group (0.36). This finding confirms that augmented reality flashcards can be an effective learning tool for teachers in teaching abstract science concepts
Pengaruh Lama Penyimpanan Terhadap Kualitas Semen Babi Duroc Yang Ditambahkan Pengencer Air Buah Lontar dan Kuning Telur
This study aims to determine the length of storage on the quality of semen of Duroc pigs added to diluents of palm fruit water and egg yolk. This research was conducted in the laboratory of the Faculty of Agriculture, Science and Health, University of Timor, in March 2024. Semen used is fresh semen from duroc pig males aged 1 year and 7 months with healthy conditions. The method used is an experimental method using a completely randomized design (CRD) consisting of 4 treatments and 5 replicates. Each treatment is R1: Fresh semen + 15% palm fruit water + 10% egg yolk, R2: Fresh semen + 15% palm fruit water + 10% egg yolk, R3: Fresh semen + palm fruit water 15% + Egg Yolk 10% and R4: Fresh semen + palm fruit water 15% + egg yolk 10%. The variables measured were Individual Motility, Spermatozoa Viability and pH. The data obtained were analyzed using Analysis of Variance Duncan test. by using statistical software packge for the social sciences (SPSS. 20) The results of statistical research showed that the average viability of spermatozoa in treatment R1 (100.00%), R2 (99.4%), R3 (98.3%), and R4 (84.7%). Motility of individual spermatozoa R1(90.00%), R2(88.00%), R3(82.00%) and R4(80.00). pH of semen R1(7.00), R2(7.00) R3(7.00) and R4(7.00). It can be concluded that the use of Lontar Fruit Water and Egg Yolk diluents can maintain the quality of duroc pig semen
Substitusi Tepung Ikan dan Bungkil Kedelai dengan Tepung Daun Indigofera (Indigofera zollingeriana) dalam Ransum Terhadap Karkas dan Non Karkas Ayam Broiler
This study aims to analyse the carcass and non-carcass of broiler fed with rations resulting from the substitution of fish meal and soybean meal with indigofera (Indigofera zollingeriana) leaf meal (TDI) in the ration, as well as obtaining the balance of indigofera leaf meal substitution to produce the best carcass and non-carcass of broiler. This research method was conducted experimentally for 35 days using a completely randomised design (CRD). The treatment given in the form of substitution (TDI) as many as five levels, namely: P0 = 0% (as control),; P1 = Ration + 25% TDI; P2 = Ration + 30% TDI; P3 = Ration+ 35% TDI; P4 = Ration + 40% TDI. Each treatment was repeated 4 repetitions. The observed variables were live weight, weight after slaughter, carcass weight, carcass parts (breast, wings, back, and thighs), and non-carcass parts. The data obtained were analysed with ANOVA and further tested with Duncan's multiple range test. The results showed that both components and non-carcass parts of broiler decreased significantly after being given TDI in the ration. The average carcass weight in the control treatment was 833.75 ± 33.83 g. Whereas in the TDI treatment it ranged between 833.75 ± 33.83 g. While in the treatment of TDI administration ranged from 430.75 ± 25.81 to 491.00 ± 32.95 g. These commodities are also found in the components or parts of the non-carcass except the weight of blood. It can be concluded that the provision of TDI as a substitute feed ingredient for fishmeal and soybean meal as much as 25% or more is not able to increase the carcass or non-carcass components of broiler
Strategi Komunikasi Krisis: Respons Perusahaan Terhadap Skandal Personal Brand Ambassador
Penelitian ini mengkaji strategi komunikasi krisis yang diterapkan oleh perusahaan dalam merespons skandal yang melibatkan brand ambassador mereka. Menggunakan pendekatan kualitatif dengan metode analisis deskriptif online, studi ini meneliti kasus skandal personal seorang selebriti yang menjadi brand ambassador sebuah perusahaan kosmetik terkemuka di Indonesia. Data dikumpulkan melalui observasi terhadap pernyataan resmi perusahaan di media sosial, artikel berita online, dan komentar publik di platform digital selama periode krisis. Analisis dilakukan dengan menggunakan kerangka Teori Komunikasi Krisis Situasional (Situational Crisis Communication Theory/SCCT) yang dikembangkan oleh Timothy Coombs. Temuan menunjukkan bahwa perusahaan menerapkan strategi gabungan antara diminishing (pengurangan) dan rebuilding (pembangunan kembali) dalam merespons krisis. Perusahaan berusaha mengurangi persepsi negatif publik dengan menekankan bahwa skandal tersebut bersifat personal dan tidak mencerminkan nilai-nilai perusahaan, sambil secara aktif membangun kembali reputasinya melalui permintaan maaf dan komitmen untuk meninjau kembali kebijakan pemilihan brand ambassador. Hasil penelitian mengungkapkan bahwa respon cepat dan transparan, disertai dengan tindakan konkret untuk mengatasi krisis, memainkan peran kunci dalam memitigasi dampak negatif terhadap citra perusahaan. Studi ini memberikan kontribusi pada pemahaman tentang manajemen komunikasi krisis dalam konteks hubungan perusahaan dengan brand ambassador di era digital, serta menyoroti pentingnya kesiapan strategi komunikasi krisis yang adaptif terhadap dinamika media sosial.
Kata-kata Kunci: komunikasi krisis, brand ambassador, skandal selebriti, analisis deskripti
Pembuatan Media Pembelajaran Interaktif dan Menarik Menggunakan Wordwall
The development of technology in the field of education has created opportunities for educators to design more interactive and engaging learning media. One platform that can be utilized is Wordwall, a digital tool that enables teachers to create various types of quizzes, educational games, and other interactive activities. This community service program aims to enhance the skills of prospective mathematics teachers in using Wordwall as an innovative learning medium, thereby increasing student motivation and engagement in the learning process. The implementation methods of this program include training, mentoring, and hands-on practice in designing and applying Wordwall-based learning media. The primary target of this program is prospective mathematics teachers at Universitas Majalengka who seek to develop more dynamic and enjoyable teaching methods. The results of this program indicate that the training participants were able to integrate Wordwall into their teaching, showing a significant improvement in creativity and teaching effectiveness. Moreover, the use of Wordwall has proven to increase students' interest in learning due to its interactive and game-based nature