Rumah Jurnal Universitas Majalengka
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    Membangun Ekonomi Hijau Melalui Program Pemberdayaan Masyarakat: Pengolahan Limbah Rumah Tangga

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    Kalurahan Pendowoharjo menghadapi permasalahan serius akibat penutupan TPS Piyungan yang menyebabkan tumpukan sampah dan mencemari lingkungan. Sampah organik rumah tangga menjadi penyumbang terbesar, namun belum dikelola secara optimal karena kurangnya kesadaran dan keterbatasan fasilitas. Untuk mengatasi hal tersebut, Program ABDIMAS PEMULIH KOMBAT (Pemberdayaan Masyarakat Melalui Pengolahan Limbah Rumah Tangga menjadi Kompos Rumah Tangga). Program ini bertujuan meningkatkan kapasitas masyarakat dalam mengelola sampah organik melalui pelatihan pembuatan Kompos Limbah Rumah Tangga (KOMBAT), dengan berbasis kesadaran lingkungan dan pemanfaatan teknologi sederhana. Metode yang digunakan meliputi sosialisasi dan pembuatan alat komposter sederhana, pelatihan pembuatan kompos, serta monitoring dan evaluasi Program PEMULIH-KOMBAT. Hasilnya menunjukkan peningkatan kesadaran lingkungan, dan keterampilan pengelolaan limbah di tingkat rumah tangga. Program ini memberikan kontribusi nyata terhadap pengurangan volume sampah organik serta menjadi model pengelolaan berbasis masyarakat yang berkelanjutan. Sehingga, menjadi kontribusi nyata dari perguruan tinggi dalam hal pemberdayaan masyarakat dan pelestarian lingkungan, serta mendukung inisiatif “Organikan Kota Jogja” sebagai model pengelolaan sampah berbasis komunitas

    Implementasi Circular Economy Melalui Optimalisasi Bank Sampah Pada Kampung Proklim Kelurahan Kedaung

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    Permasalahan sampah rumah tangga masih menjadi isu lingkungan yang kompleks di Indonesia, khususnya di tingkat masyarakat. Program pengabdian kepada masyarakat ini dilaksanakan di Bank Sampah Ketapang, Kelurahan Kedaung, Kota Depok, untuk mengoptimalkan peran bank sampah dalam mendukung Kampung Proklim berbasis circular economy. Metode yang digunakan adalah Participatory Action Research (PAR) melalui rangkaian kegiatan sosialisasi, pelatihan, penerapan teknologi digital, serta pendampingan. Hasil kegiatan menunjukkan adanya peningkatan literasi pemilahan sampah melalui media edukasi (poster, spanduk, dan video), tercatatnya timbulan sampah lebih dari 4,1 ton dalam periode 2023–2025, serta implementasi sistem pencatatan digital yang meningkatkan akurasi dan transparansi. Selain itu, keterampilan teknis pengurus dalam memilah sampah juga meningkat, berdampak pada kenaikan nilai jual sampah sebesar 20–30%. Program ini membuktikan bahwa bank sampah dapat menjadi instrumen pemberdayaan masyarakat yang berkontribusi pada pengurangan sampah ke TPA, peningkatan nilai ekonomi rumah tangga, dan penguatan kelembagaan berbasis circular economy. Kata Kunci: bank sampah, circular economy, pengelolaan sampah, kampung proklim, pemberdayaan masyaraka

    Peningkatan Model Bisnis pada Bank Sampah Universitas Pembangunan Nasional Veteran Jakarta (UPNVJ) dengan Pendekatan Business Model Canvas (BMC)

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    Pengelolaan sampah telah menjadi isu strategis di perguruan tinggi karena tingginya volume sampah yang dihasilkan dari aktivitas akademik, administrasi, dan kegiatan mahasiswa. Di Universitas Pembangunan Nasional Veteran Jakarta (UPNVJ), program Bank Sampah didirikan untuk mendukung inisiatif keberlanjutan dan program Green Campus. Namun, implementasinya masih menghadapi berbagai tantangan, termasuk rendahnya partisipasi, terbatasnya strategi keuangan, serta pemanfaatan teknologi digital yang belum optimal. Penelitian ini bertujuan untuk menganalisis dan meningkatkan model bisnis Bank Sampah dengan menggunakan kerangka Business Model Canvas (BMC). Metode yang digunakan adalah deskriptif kualitatif melalui observasi partisipatif dan wawancara mendalam dengan para pemangku kepentingan, termasuk mahasiswa, dosen, staf kebersihan, dan offtaker. Hasil penelitian menunjukkan bahwa meskipun Bank Sampah telah menjadi wadah untuk meningkatkan kesadaran lingkungan, beberapa elemen BMC—seperti segmen pelanggan, proposisi nilai, sumber pendapatan, dan kemitraan kunci—masih perlu dioptimalkan. Rekomendasi yang diberikan mencakup penguatan kampanye kesadaran, integrasi aplikasi digital untuk efisiensi pencatatan transaksi, edukasi berkelanjutan terkait pemilahan sampah, serta pembangunan kolaborasi eksternal untuk memastikan keberlanjutan finansial. Penelitian ini berkontribusi dengan memberikan rekomendasi model bisnis yang terstruktur sehingga mampu meningkatkan efisiensi pengelolaan sampah, mendorong keterlibatan mahasiswa, serta menghasilkan nilai tambah ekonomi dan sosial dalam kerangka ekonomi sirkular dan kampus hijau. &nbsp

    Pengembangan Digital Based Tourism untuk Mendukung Promosi Wisata di Nagari Koto Sani

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    Pengembangan pariwisata berbasis digital (digital based tourism) menjadi salah satu strategi penting dalam meningkatkan daya saing destinasi lokal di era transformasi digital. Artikel ini bertujuan untuk mendeskripsikan proses dan capaian kegiatan pengabdian masyarakat dalam mendukung promosi wisata di Nagari Koto Sani, Kabupaten Solok. Metode pelaksanaan dilakukan melalui pendekatan partisipatif yang melibatkan kelompok sadar wisata (Pokdarwis), pelaku usaha lokal, serta perangkat nagari melalui tahapan sosialisasi, pelatihan, pendampingan, dan implementasi pembuatan konten digital. Hasil kegiatan menunjukkan bahwa masyarakat mulai mampu mengembangkan media promosi wisata berbasis internet dan media sosial, seperti website, video promosi, dan unggahan media sosial yang lebih menarik dan informatif. Selain itu, kegiatan ini berhasil meningkatkan kapasitas masyarakat dalam mengelola potensi wisata agar lebih dikenal secara luas. Kesimpulannya, pengembangan digital based tourism di Nagari Koto Sani dapat menjadi sarana efektif dalam memperluas jangkauan promosi wisata, meningkatkan partisipasi masyarakat, serta mendukung keberlanjutan pembangunan pariwisata berbasis komunitas

    PENYUSUNAN E-LKPD MATEMATIKA SD BERBASIS ETNOMATEMATIKA DENGAN KONTEKS ANYAMAN KHAS PACITAN

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    Pembelajaran matematika di sekolah dasar sering kali menimbulkan kesulitan bagi siswa karena dianggap abstrak dan kurang terkait dengan kehidupan sehari-hari. Keterbatasan media pembelajaran kontekstual menjadi salah satu faktor yang memengaruhi rendahnya pemahaman konsep matematika. Penelitian ini bertujuan untuk meningkatkan kompetensi guru dalam mengembangkan Electronic Lembar Kerja Peserta Didik (E-LKPD) berbasis etnomatematika dengan konteks anyaman khas Pacitan sebagai upaya menghadirkan pembelajaran yang inovatif dan bermakna. Metode yang digunakan adalah penelitian deskriptif kualitatif melalui pelaksanaan pelatihan, pendampingan, dan evaluasi terhadap guru anggota PGRI di Kabupaten Pacitan. Kegiatan dilaksanakan dalam tiga tahap, yaitu persiapan (penyusunan materi, koordinasi, dan instrumen evaluasi), pelaksanaan (pemaparan konsep etnomatematika, pelatihan pembuatan E-LKPD digital, dan praktik integrasi motif anyaman), serta evaluasi (penilaian produk dan angket kepuasan). Hasil penelitian menunjukkan adanya peningkatan kemampuan guru dalam mengintegrasikan budaya lokal ke dalam pembelajaran matematika, tersusunnya E-LKPD digital yang menarik dan siap digunakan di kelas, serta meningkatnya motivasi guru untuk mengembangkan media pembelajaran berbasis teknologi. Temuan ini mengindikasikan bahwa E-LKPD berbasis budaya lokal tidak hanya efektif meningkatkan pemahaman konsep matematika, tetapi juga menumbuhkan apresiasi terhadap budaya daerah, sehingga relevan untuk diterapkan secara berkelanjutan

    KONSERVASI HUTAN LANSKAP KARST MELALUI PEMETAAN DAN IDENTIFIKASI BENTANG ALAM KARST DI DESA BAUMATA

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    The Baumata Groundwater Basin, located in Baumata Village, Taebenu District, Kupang Regency, represents a well-developed karst landscape developed on uplifted limestone. This area is characterized by springs with a total discharge exceeding 150 L/s, and groundwater flow and basin capacity are strongly controlled by the morphology of the limestone lower boundary, limestone thickness, and the distribution of fractures, cavities, and caves. Understanding these hydrogeological and geomorphological characteristics is essential for sustainable water resource management and karst landscape conservation. This study aims to map land cover, analyze karst morphology, and investigate subsurface structures to understand groundwater flow patterns and the interrelation between surface features and underground conduits. The research integrates field surveys, aerial drone mapping, and subsurface investigation using 2D Wenner and VES geoelectric methods. The results indicate that the study area contains 58.68 ha of dense vegetation, including 36.21 ha within the Baumata Conservation/Nature Tourism Park Forest, with 4.23 ha of shrubland. Subsurface interpretations reveal that groundwater flows through cavities, fractures, and cave networks toward the Baumata spring cave, the main discharge point of the system. These findings provide critical insights for conserving the Baumata Tourism Park Forest, protecting the upstream catchment of Baumata Spring, and supporting the development of sustainable geotourism. The study highlights the importance of integrated surface and subsurface mapping in guiding effective karst landscape management and water resource conservation

    NEUROSCIENCE-BASED BEGINNING READING LEARNING ON PHONOLOGICAL ABILITY AND READING COMPREHENSION

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    This study aims to analyze the effectiveness of early reading learning based on neuroscience principles on the phonological abilities and early reading comprehension of first grade elementary school students. In the context of education, reading is a very important basic skill, especially in the early stages of child development. Good reading skills not only affect students' academic achievement but also contribute to their cognitive and social development. Therefore, it is important to explore learning methods that can improve reading skills, especially for students in grade I. The method used in this study is the Systematic Literature Review (SLR), which is a systematic approach to collecting and analyzing data from various sources. In this case, this study collects information from academic journals and current research articles that are relevant to the topic of reading learning and neuroscience. Through SLR, researchers can evaluate and synthesize findings from various studies, resulting in a more comprehensive understanding of the effectiveness of neuroscience-based approaches in reading learning. The results of the analysis show that neuroscience-based approaches not only improve students' phonological abilities but also contribute significantly to early reading comprehension. Phonological abilities, which include phoneme awareness, the ability to recognize and manipulate sounds in words, are an important foundation for reading learning. Research shows that students who engage in learning designed based on neuroscience principles show significant improvements in their phonological abilities. For example, methods involving sound games and interactive activities have been shown to be effective in helping students understand the relationship between sounds and letters

    ANALYSIS OF THE SCIENCE LEARNING PROCESS USING CANVA MEDIA ON STUDENT LEARNING PARTICIPATION IN GRADE IV ELEMENTARY SCHOOL

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    This study aims to analyze the use of Canva digital learning media in improving student learning participation in science subjects for grade IV elementary school. The method used is Classroom Action Research with two cycles including the planning stage, action implementation, observation, and reflection. Data were obtained through observation and student learning participation questionnaires. The results of the study showed a significant increase in student learning participation after the implementation of Canva media, both in terms of physical and psychological participation. In cycle I, the average student participation reached 65%, and increased to 85% in cycle II. The use of Canva has been proven to facilitate the presentation of material visually, attractively, and interactively so that it can increase students' focus and learning motivation. The conclusion of this study is that Canva media is effective in science learning to improve student learning participation in grade IV elementary school

    THE USE OF FLIPBOOK MEDIA WITH GAME-BASED LEARNING TO IMPROVE STUDENTS’ COMPREHENSION OF ARGUMENTATIVE TEXTS

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    Understanding argumentative texts is an important competency in Indonesian language learning in elementary school, but many students still have difficulty understanding the structure. This study examines the effectiveness of using flipbook media integrated with a game-based learning approach to improve students’ comprehension of argumentative texts. A mixed-methods sequential explanatory design was applied. Quantitative data were collected through a one-group pretest-posttest involving 20 fourth-grade students at SD Negeri 1 Ngareanak and analyzed using paired sample t-tests. Qualitative data were obtained from classroom observations and semi-structured interviews, then analyzed thematically to enrich the findings. Results indicated significant improvement in students’ comprehension scores, as well as increased motivation, engagement, and confidence in expressing ideas. The flipbook’s interactive features and visual elements supported clearer understanding and a more enjoyable learning process. These findings support the development of similar interactive media to improve other language skills at various levels of education

    RESEARCH TRENDS ON CHARACTER EDUCATION AND INTERACTIVE LEARNING MULTIMEDIA IN ELEMENTARY SCHOOL: A BIBLIOMETRIC ANALYSIS

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    Using VOSviewer software, this study aims to determine research trends by conducting bibliometric analysis mapping of articles obtained from Google Scholar on the topic of character education and interactive learning multimedia in elementary schools. The keywords "character education," "interactive learning multimedia," and "elementary school" were used to gather article data using the Publish or Perish manager tool. There were 992 articles from 2012 to 2022 in the results. Multimedia interactive learning and network visualization education are not closely related. The most researched topic is interactive multimedia learning with learning motivation. In the meantime, it is difficult to understand how interactive multimedia, elementary school, and character education are related to network visualization. These findings suggest that there is still a dearth of studies on the relationship between multimedia interactive learning and character education in primary schools. This finding indicates that there is a great chance to undertake this research in the future, which will lead to innovative findings

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