Universitas Muhammadiyah Purworejo: OJS
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    498 research outputs found

    The Influence of Applying the Guided Inquiry Learning Model Assisted By the Olabs Website On the Physics Learning Outcomes of High School Students

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    Pembelajaran di abad 21 menuntut perubahan cara belajar yang dulunya hanya pada teacher centered learning, menjadi student centered learning. Salah satu model pembelajaran inovatif yang cocok untuk melatih kemandirian belajar siswa adalah pembelajaran inkuiri terbimbing. Penggunaan laboratorium virtual sangat mendukung jika fasilitas pelaksanaan praktikum kurang, dan dapat menghemat waktu. Salah satu laboratorium virtual yang dapat diakses secara gratis dan mudah diakses yaitu website Olabs. Tujuan penelitian ini adalah untuk mengetahui pengaruh penerapan model pembelajaran inkuiri terbimbing binaan website Olabs terhadap hasil belajar fisika siswa SMA. Jenis penelitian ini adalah eksperimen sejati. Teknik analisis data yang digunakan dalam penelitian ini adalah dengan melakukan uji prasyarat (uji homogenitas dan normalitas), pengujian hipotesis (uji-t). Berdasarkan hasil yang diperoleh, penerapan model pembelajaran inkuiri terbimbing berbantuan website Olabs dapat berdampak pada peningkatan hasil belajar fisika. Hal ini terbukti dari hasil sig uji-t. (2-tailed) 0,001 0,05,   diterima dan Ha ditolak atau dapat dikatakan ada pengaruh yang signifikan dari model pembelajaran inkuiri terbimbing yang dibantu oleh website Olabs terhadap hasil belajar fisika siswa SM

    Pengembangan Business Intelligence untuk Pendukung Pengambilan Keputusan dalam Mengurangi Kemacetan di Kota Tomohon

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    Kemacetan lalu lintas saat ini merupakan problem utama yang terjadi di kota-kota besar di Indonesia termasuk di Kota Tomohon. Penyebab utama terjadinya kemacetan lalu lintas adalah karena tidak seimbangnya demand dan supply yaitu pertumbuhan jumlah kendaraan dengan kapasitas prasarana transportasi (jaringan jalan dan jaringan angkutan umum) yang ada. Penggunaan big data dan data mining untuk menangani kemacetan dan bermuara pada pemanfaatan Business Intelligence untuk mengolah data-data yang terkait dengan transportasi, kendaraan yang ada dan kategorinya, data ruas jalan, sampai pada pergerakan penduduk dan rutinitasnya setiap hari yang dihubungkan dengan data traffic di Kota Tomohon. Aplikasi ini dikembangkan dengan menggunakan metode action research yang terbagi atas 4 tahapan yaitu Diagnosa (Diagnosing), rencana tindakan (action planning), melakukan tindakan (action taking), dan evaluasi (evaluating). Hasil akhir dari penelitian ini adalah dikembangkan business intelligence yang bisa menjadi pendukung pengambilan keputusan untuk mengurangi kemacetan di Kota Tomohon

    Perbandingan Metode Klasifikasi Naive Bayes Dan K-Nearest Neighbor Dalam Memprediksi Prestasi Siswa

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    Student achievement is one of the most important aspects in the field of education, so it is necessary to take action to improve the quality of education in dealing with students who have less achievement so that teachers can identify students who need more guidance. This study aims to predict student achievement by processing students' report cards using the Naïve Bayes classification and k-Nearest Neighbor data mining method approach, and utilizing orange software as a testing tool. The data used is data on grade 1 student scores for the 2019 to 2022 academic year totaling 143 data. The evaluation results using test and score yield CA (Classification Accuracy) values ​​for the Naïve Bayes algorithm 0.909 and the k-NN algorithm 0.848, the F1 value for the Naïve Bayes algorithm 0.858 and the k-NN algorithm 0.820, the Precision value for the Naïve Bayes algorithm 0.862 and the k-NN algorithm 0.821 the Recall value of the Naïve Bayes algorithm is 0.857 and the k-NN algorithm is 0.820. The Naïve Bayes AUC value is 0.909 and the k-NN value is 0.848. Therefore, for the case study, the ROC analysis model that has the best accuracy value is Naïve Bayes because the curve is closest to the coordinate point of 0.1. Based on the analysis of each of these values, the amount of False Negative and False Positive data is close to (Symmetric) and the accuracy value is very high, so accuracy can be used as a reference for algorithm performance. With this research, it is hoped that it will make it easier to determine student potential and can help improve the learning system for students who have difficulty in achieving achievement

    Development of Phymol Integrated Media (Physics Mobile Learning) on Temperature and Heat in High School Physics Learning

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    This study aims to develop learning media in the form of learning videos of Phymol (Physics Mobile Learning) Integrated Games on the material of Temperature and Heat. The research method used is the R&D (Research and Development) research method with the ADDIE development model, including the stages of Analysis (analysis), Design (design), Development (development), Implementation (implementation) and Evaluation (evaluation). In this study, the product was validated using an expert validation instrument which was distributed to two lecturers and three teachers and a limited trial was conducted using student response questionnaires. The results of product validation show an average percentage of 92% with a very feasible category. The limited trial conducted by the researcher involved 30 students of SMA Negeri 5 Cilegon. Student responses showed an average percentage of 86% with a very good category. Based on the results of expert validation and student response questionnaires, physics learning media in the form of Phymol learning videos (Physics Mobile Learning) integrated Games on Temperature and Heat material is very feasible and can be used as a physics learning medium

    Peningkatan Pelayanan Penjualan Bagi Konsumen Dengan Aplikasi Berbasis Mobile

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    Ayam Goreng Kalasan dan Bebek Laos Ny.Jun merupakan restoran yang menjual berbagai menu makanan paket ayam goreng kalasan, bebek goreng dan tersedia juga menu makanan frozen  yang sudah siap masak. Dalam proses pemesanan admin pernah mengalami kendala saat melakukan transaksi melalui aplikasi WhatsApp, kendala yang terjadi karena pelanggan melakukan pemesanan dengan jumlah besar namun pelanggan tidak melakukan pembayaran terlebih dahulu dengan alasan akan dibayar ditempat ketika pesanan sudah dikirim, hal tersebut untungnya masih dapat di atasi oleh pemilik restoran sehingga tidak memproses transaksi tersebut karena hal tersebut dapat mengakibatkan kerugian bagi restoran. Oleh karena itu penelitian ini dilakukan untuk meningkatkan keamanan dalam proses pemesanan makanan melalui pembuatan Sistem Pemesanan Berbasis Web dan Mobile Application, dengan adanya sistem ini diharapkan dapat menangani kekurangan sistem yang berjalan sebelumnya dan memberikan kemudahan bagi pemilik usaha dan pelanggan dalam melakukan  pemesanan. Dalam implementasinya sistem ini menggunakan teknologi android dan website untuk sisi pelanggan dan untuk sisi admin dan karyawan hanya website, pembuatan aplikasi ini menggunakan teknologi React Native untuk bagian Android, Laravel untuk bagian website nya, dan untuk databasenya menggunakan database MySQL. Untuk menguji kesesuaian sistem, maka dilakukan pengujian menggunakan metode black box sebanyak 104 skenario untuk menguji fungsionalistasnya dan hasilnya sistem ini memiliki kemampuan menjalankan fungsinya sebesar 91,3 %, hal ini menunjukan sistem ini dapat menjalankan fungsi sesuai dengan proses bisnis di restoran Ayam Goreng Kalasan dan Bebek Laos Ny ju

    Pengembangan Video Profil Sebagai Media Promosi Pada Pondok Pesantren

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    This study focuses on the development of profile videos. Where the research location of the education field had several attempts at promotion that had been applied by the society, including the creation of brochures, banners, and pamphlets. But some of the efforts made are still less effective. This is because promotion efforts already undertaken have a broader range and are easily accessible to the public.The issues of this study are solved using a voice-corrections application, adobe lightroom desktop for photo editing, shotcut software for video editing, and Windows 7 ultimate operating system. Hardware with a tripod, a DSLR camera, a handy camp, and a laptop. Primary data: the boarding house promotion at the Muhammadiyah junior high school village of Jono neighborhood graft district Purworejo.The results of the study were measured in terms of three aspects: social attraction, visualization of profile video content, and profiling media benefits. Public interest aspect assessments were achieved 78% of the 35 respondents. The visualizing aspect of the video profile of 76% of the 35 respondents. The visualizing aspect of the video profile of 76% of the 35 respondents. Of the 14 percent more than the average

    Utilization of PhET Simulations in Replacing Real Laboratories for Physics Learning

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    The purpose of this research is to find out the benefits of PhET simulation in teaching physics in schools, and to argue that PhET simulation can replace real laboratories in teaching physics in schools. This research is a qualitative research. This type of research is literature study. Articles to be reviewed are obtained from various sources, namely: Google Scholar, Scopus, Garuda portal and ERIC. The first stage of the search produced 50 articles, then the data was directed to the selection of 10 main challenging categories to be researched, 3 international journals and 7 national journals. The results of the study show that teachers can use PhET simulations as an alternative complementary solution to the unavailability of real physics laboratory equipment in schools. PhET simulations are not only a substitute for real laboratories. In its implementation, PhET simulation is able to display real practical processes clearly and easily understood. PhET Simulation improves academic achievement in the field of science, improves student performance, thinking skills and enhance students’ interaction. Changing abstract concepts into more concrete ones. The PhET simulation also has disadvantages, namely that teachers and students must provide electronic devices that have the PhET application installed; must master the use of electronic devices; require usage guidelines; does not include activities; not yet equipped with student worksheets; no instructions for use yet; and students must work independently

    Designing Interactive Electronic Module with Collaborative Team Work in Physics Learning

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    This study aims to determine the validity, practicality and effectiveness of interactive electronic modules (e-modules) with collaborative teamwork for physics learning. Design e-modules using the Flip PDF Professional application.This development uses the ADDIE development design (Analysis, Design, Development, Implementation and Evaluation). This research was conducted at senior high school in Purworejo. The test subjects were limited to class X2 with 5 students and a wide trial with 71 students in class X1 class X2. The research instruments used were validation sheets, collaboration skills questionnaires, learning module implementation sheets, collaboration skills observation sheets and student response questionnaires. Study data analysis techniques through validity test, and N-gain. The results of the study obtained: 1) material validation by expert validators obtained an average score of 3.72 in the "very good" category media experts obtained an average score of 3.63 in the "very good" category, so that it was declared very good. 2) the practicality of the media seen from the responses of the students obtained an average percentage of 93.7% in the "very practical" category. 3) the effectiveness of the e-module is seen from the increase in the results of the pre and post collaboration skills questionnaire, namely obtaining an N-gain of 0.68 in the "medium" category. For this reason, the development of interactive e-module with Collaborative Teamwork Learning for physics learning meets valid, practical and effective criteria, to improve students' collaboration skills in Class X senior high school

    Virtual Reality Sebagai Media Promosi Wisata Kuliner Halal Di Solo Baru Sukoharjo

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    Nowadays technology is increasingly advanced and modern. Virtual Reality (VR) is starting to be used as a medium for promoting halal culinary tourism to be relevant and important. Virtual reality (VR) is a technology that allows users to interact with a digital environment that is created in such a way that it feels real. By using VR, potential travelers can experience eating at a halal restaurant or cafe in a more immersive and realistic way before they actually visit the place. In addition, VR can also be used to introduce the menu and promote the various halal culinary dishes available. With the use of virtual reality technology, tourists or the general public can easily identify which food places are halal clearly, because currently in Solo Baru Sukoharjo there are several places to eat that are not halal because they contain non-halal food ingredients that have begun to spread, besides that tourists can also experience halal culinary experiences directly and learn about the process of making and cleaning food that is explained in de-tail. This experience can be an added value that allows the promotion of halal culinary tourism to be more effective and efficient. Through this research, it is hoped that the promotion of halal culinary tourism in Solobaru Sukoharjo can become wider and reach more tourists

    Implementasi Malicious Traffic Untuk Mendeteksi Serangan Siber di SMK Muhammadiyah 1 Yogyakarta

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    The Covid-19 pandemic has had a positive impact including the increasing implementation of information technology in various fields including the education sector. One of them is the increasing use of mobile devices such as cell phones or tote computers that utilize wireless networks. Connecting devices via wireless networks has a serious impact on the potential threat of cyber attacks. The potential threat of cyberattacks on devices during the Covid-19 pandemic is increasing, this is indicated by 975 million anomalous traffic recorded by Badan Siber dan Sandi Negara (BSSN) in 2022. To identify these potential threats, a sensor is needed on the internal network. In this research, it is proposed to implement a cyber attack sensor to detect these potential threats. Based on network traffic monitoring, this research shows that there is a potential for data leakage originating from cell phones. Therefore, the potential for data leakage from cell phones or other devices needs to be evaluated to secure computer systems and networks

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    Universitas Muhammadiyah Purworejo: OJS
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