Universitas Muhammadiyah Purworejo: OJS
Not a member yet
    498 research outputs found

    Rancang Bangun Sistem Informasi Pemantauan Pelaporan Di Unit Pusat Penelitian Dan Pengabdian Masyarakat Menggunakan Design Sprint

    Full text link
    Perkembangan sistem informasi telah menjadi bagian integral dalam mendukung efisiensi dan efektivitas operasional di berbagai sektor, termasuk dalam lingkungan pendidikan tinggi. Pusat Penelitian dan Pengabdian kepada Masyarakat (P3M) di Politeknik Negeri Jember (POLIJE) menjadi entitas penting yang membutuhkan solusi inovatif terkait pengelolaan administrasi pelaporan kegiatan penelitian dan pengabdian. Dalam konteks ini, penelitian ini bertujuan untuk merancang sistem pemantauan sebagai solusi terhadap keterlambatan pengumpulan laporan dan pengelolaan administrasi yang masih dilakukan secara manual. Metode Design Sprint diadopsi sebagai pendekatan utama dalam pengembangan sistem ini. Design Sprint memungkinkan identifikasi cepat masalah, pengembangan prototipe, dan pengujian langsung dengan pengguna potensial dalam waktu yang singkat. Langkah-langkah metodologi ini mencakup tahapan pemahaman masalah, brainstorming ide, pemilihan solusi terbaik, pembuatan prototipe, dan validasi melalui pengujian dengan pengguna. Hasil dari penelitian ini diharapkan dapat meningkatkan produktivitas dosen dalam pengumpulan laporan, menjadikan proses pengelolaan administrasi lebih disiplin, serta menciptakan keterpaduan, transparansi, dan pengawasan yang efisien antara dosen dan unit P3M. Dengan demikian, sistem informasi yang dihasilkan diharapkan dapat memberikan kontribusi signifikan dalam mendukung visi P3M POLIJE untuk menjadi lembaga penelitian dan pengabdian kepada masyarakat yang unggul secara internasional

    Optimalisasi Metode Dempster-Shafer dalam Sistem Pakar untuk Meningkatkan Akurasi Diagnosis Dini Skizofrenia

    Full text link
    Skizofrenia merupakan gangguan mental serius dengan prevalensi tinggi yang menyulitkan diagnosis dini akibat gejala yang ambigu. Penelitian ini bertujuan meningkatkan akurasi diagnosis dini skizofrenia melalui optimalisasi metode Dempster-Shafer dalam sistem pakar. Metode ini menangani ketidakpastian dalam diagnosis dengan mengintegrasikan algoritma Dempster-Shafer dengan data klinis, perilaku, dan neuroimaging. Penelitian ini memberikan pengetahuan tentang jenis-jenis dan gejala skizofrenia, membangun struktur pengetahuan dalam tabel keputusan diagnosis, dan mengimplementasikan perhitungan bobot gejala menggunakan metode Dempster-Shafer. Hasil validasi terhadap 10 kasus menunjukkan konsistensi antara hasil sistem dengan pakar, mencapai akurasi 100%. Hal ini membuktikan keunggulan metode Dempster-Shafer dalam mendiagnosis skizofrenia. Penelitian ini berkontribusi signifikan terhadap pengembangan sistem pakar yang lebih efektif, mendukung praktisi kesehatan mental dalam mengatasi tantangan diagnosis dini skizofrenia dengan mengintegrasikan informasi rele-van dan terbaru tentang skizofrenia

    Rancang Bangun Sistem Pengunci Pintu Lemari Kerja Memanfaatkan Aplikasi Blynk dan NodeMCU ESP8266

    Full text link
    Lemari perkakas merupakan sebuah lemari yang digunakan untuk menyimpan berbagai macam peralatan yang dimanfaatkan pada kegiatan sehari-hari. Lemari perkakas biasanya dilengkapi dengan pintu atau rak-rak yang terbuat dari material seperti kayu, metal atau plastik. Model pengunci pintu pada lemari perkakas umumnya dilengkapi dengan kunci gembok, handleset, barrel bolt, dsb. Meskipun pemilik lemari perkakas telah mengunci pintu lemari, hal tersebut belum menjamin keamanannya. Masalah pertama ialah dimungkinkan pemilik lupa mengunci lemari perkakas sehingga harus kembali ke bengkel. Masalah selanjutnya ialah kejahatan pembobolan gembok.Penelitian ini membuat rancangan sistem pengunci pintu lemari perkakas dengan memanfaatkan NodeMCU ESP8266 disertai pengendali menggunakan aplikasi Blynk. Hal ini tentunya memberikan kemudahan terhadap pemilik bengkel, karena pengendaliannya tanpa memerlukan interaksi antara manusia dengan manusia. Selain itu, supaya pemilik bengkel dapat melihat dan memastikan bahwa lemari perkakas telah terkunci. Dengan demikian, nantinya konsep smart home dapat tercapai sehingga menjadi bagian dari konsep smart city.Pengujian menggunakan Alpha dan Beta. Pengujian Alpha tidak menemukan masalah, dan seluruh fungsionalitas telah diuji dengan baik, termasuk pengujian koneksi, kontrol pintu, sensor, jaringan, dan daya. Sedangkan hasil pengujian Beta dilakukan dengan tiga aspek pengujian, yaitu aspek kualitas sistem hasil pengujian 93%, Pengujian kualitas Informasi diperoleh hasil 92,66% dan pengujian kepuasan pengguna terhadap aplikasi diperoleh hasil 93,33%. Sehingga sistem pengunci pintu lemari perkakas sangat diterima dan berfungsi dengan baik

    Project 2-D Motion Simulation Based on Matlab Graphical User Interface in Physics Learning

    Full text link
    Learning physics requires students to master the basic concepts of physics. Not infrequently, the physics concept is abstract, so it isn't easy to be perceived by students. However, abstract concepts in physics learning can be overcome by visualizing physics concepts packaged in computer software-based application programs in the form of computer simulations. This study aims to develop a 2-D motion simulation program based on the Matlab GUI. This study uses the Research & Development method. The development of this application program is carried out through 4 stages called 4-D: Define, Design, Develop, and Dissemination. The subjects in this study were 20 students of class XI MAS Nurul Jannah Ampenan. From the results of the study, it can be concluded that the quality of the product that has been developed is very feasible, with a percentage of 89,09% based on the assessment of material experts, 93,33% by media experts in the appropriate category, the response of students in class XI MAS Nurul Jannah Ampenan on the motion simulation application program 2- D-based GUI Matlab with a percentage of 88,20% with an excellent category, and an increase in understanding of physics concepts on the subject of 2-D motion; projectile motion after students use the 2-D motion simulation application program is in the medium category, seen from the class average gain value of 0.62. Therefore, the application program that has been developed has met the eligibility criteria and can be used in physics learning

    The Effect of H-PBL to Improving Student’s HOTS and ICT Skills in Physics Learning

    Full text link
    This study aimed to analyze the effect of H-PBL to stimulating students HOTS and ICT skills. The model of H-PBL was a combination of online and direct learning. Direct learning was conducted by PBL. During online learning, the students conducted discussion through schoology applications that aimed to increase the ICT skills. The research design in this study was quantitative research with quasi-experimental type, the population that used in this study was students in 1st semester of pattern 6 in State Junior High School 5 Malang, while the sample in this study was 1 experimental class that used learning model of H-PBL and 1 control class that used learning model of PBL. The hypothesis was analyzed using the MANOVA test. The effectiveness of H-PBL learning could be known according to the improvement of learning result before and after using the H-PBL learning model and also could be known by differentiating the learning result of classes which used learning model of H-PBL dan PBL. The result of this study shown that the use of the learning model of H-PBL was proven effective in stimulating HOTS and ICT skills of students in energy materials. The analysis of this study obtained that the score of HOTS in the experimental class was 131.1 and for control class was 99.2, and the score of ICT skills in the experimental class was 18.7 while for control class was 17.8. The result shows H-PBL has effective to stimulated the student HOTS and ICT skill in Physics learning

    Analisis Lalu Lintas Data Internet Gim Multipemain Battle Royale Berbasis Konsol di Jakarta

    Full text link
    Playing games on portable or non-portable console platforms is an activity that can be done anywhere when having free time. However, playing online-based games requires reliable Internet speed in Jakarta, both wired and wireless, in several areas, specifically in multiplayer online games like Fortnite, which are busy playing multi-platforms. This study aims to determine Internet data traffic when playing in 1 match. This research activity was carried out using quantitative methods, measured descriptively, using non-probabilistic samples, and using primary data that was recorded and worked on independently. Obtained in 1 time playing the game Fortnite has an average downstream of 10.52 ± 4.41 KBps, upstream of 3.08 ± 1.12 Kbps, ping of 103.44 ± 10.74 milliseconds, and 0% packet loss. Data traffic, which is only 0.12% downstream and 0.04% upstream, shows that this game is friendly to Internet data traffic to be played on game consoles using a postpaid cable network in Jakarta

    Uji Sensivitas Metode TOPSIS dan Weighted Product Pada Sistem Pendukung Keputusan Seleksi Kandidat Ketua Himpunan Mahasiswa

    Full text link
    A student association is a student organization at a university that serves as a platform for student as-pirations and provides opportunities for self-development, skill enhancement, and leadership devel-opment through various student activities. Himpunan Mahasiswa Teknologi Informasi (HIMATEKNO) is the student association within the Information Technology Program at the Muhammadiyah Univer-sity of Purworejo (UMP). HIMATEKNO boasts a considerable number of members. Effective leader-ship is crucial for running this organization and ensuring its success. The process of selecting the HIMATEKNO chairman is essential to ensure that the chosen individual can lead the association suc-cessfully. The presence of a decision support system in the election of the HIMATEKNO chairman plays a significant role in the candidate selection process. A decision support system should incorpo-rate Multi-Attribute Decision Making (MADM) methodology. This research aims to conduct sensitivity testing on MADM methods, namely, TOPSIS and Weighted Product (WP). Based on the sensitivity testing results of the TOPSIS and WP methods, WP has a sensitivity test result of -0.000019%, while TOPSIS has a sensitivity test result of -0.00084%. As a result, WP is a more suitable method for im-plementing in the decision support system for the selection of the HIMATEKNO chairman due to its superior sensitivity level

    EMG Signal Analysis on Flexion Extension Movements of The Hand and Leg Using Matlab

    Full text link
    Muscle Spiker Shield is a tool used to record electrical signals generated by the muscles of the human body. These signals can provide important information about the health and activities of organisms, especially humans. As technology advances, more and more devices can be used to record the activity of these signals, including the Muscle Spiker Shield. One of the uses of the Muscle Spiker Shield is to monitor muscle wave activity. Human muscle waves are electrical signals generated by muscles and can provide information about the state of a person's movement activity. Monitoring human muscle wave activity can help in various fields, such as medicine, psychology, and sports. Currently, an electromyograph has been developed which functions as a voltage meter for all muscles to detect muscles in a state of tension and relaxation with the help of a microcontroller. On the Electromyography signal output then to the Arduino uno microcontroller. When using the Muscle Spiker Shield tool with MATLAB, the signals recorded by the tool are imported into the MATLAB software. Then, the data can be processed using various signal analysis techniques, such as filtering, peak detection and statistical processing. Some of the applications that can be done are monitoring leg and hand muscle wave activity during meditation, monitoring muscle wave activity to determine a person's movements, and monitoring muscle wave activity during exercise

    Analisa Data Pencatatan Aktivitas Olahraga pada Wearable Device

    Full text link
    Perangkat dengan sensor memudahkan kehidupan manusia dalam merekam data digital. Perangkat yang dikenakan banyak ditemukan di pasar daring-luring Indonesia dengan sejumlah merek, tipe dan harga yang terjangkau. Manfaat dari wearable device ini demikian luas meskipun telah spesifik terkait dengan olahraga dan kesehatan, hingga perlu diketahui seberapa optimal perangkat ini berkontribusi pada pengguna. Tujuan dari penelitian ini untuk mengetahui manfaat yang didapatkan dari penggunaan wearable device beserta hal-hal yang melingkupinya. Penelitian ini menggunakan metode kuantitatif dengan data primer dan pengukuran deskriptif. Responden yang berdomisili di Jabodetabek dan lainnya ini gemar berolahraga dengan sebaran intensitas terbanyak mulai sekali hingga tiga kali dalam sepekan. Didapati mayoritas (48,41%) responden gemar berolahraga di indoor dan outdoor. Selanjutnya mayoritas responden (59,15%) tidak merekam hasil olahraga pada perangkat yang dikenakan tersebut. Sebanyak 96,5% responden sangat setuju dan setuju bahwa wearable device memberi manfaat, demikian juga 82.8% responden juga sangat setuju dan setuju bahwa perangkat yang dikenakan ini berdampak pada gaya hidup sehat

    Analisis Manajemen Risiko pada UMKM Toko Syirkah Menggunakan ISO 31000

    Full text link
    Syirkah Shop is a shop that sells various types of daily necessities. In carrying out business processes, of course there are risks that might hamper these business activities. The aim of this research is to analyze the possible risks that exist at the Syirkah Shop using ISO 31000 which is a standard related to risk management. This research uses a qualitative method with a Case Study Research method approach through several stages in accordance with the ISO 31000 framework. Data collection was carried out by direct observation and interviews at the Syirkah Shop. The results of the research findings showed that there were 11 possible risks that existed at the Syirkah Shop, there were 3 risks with a risk level classified as High Risk, there were 6 risks with a Medium Risk level, and there were 2 risks with a Low Risk level. Based on this analysis, risk management proposals are produced so that they can prevent and minimize possible risks that arise so that they do not disrupt business activities at the Syirkah Shop

    485

    full texts

    498

    metadata records
    Updated in last 30 days.
    Universitas Muhammadiyah Purworejo: OJS
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇