STKIP PGRI Bandar Lampung: Open Journal System
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The Jakarta Dialect as a Lingua Franca in Indonesian Gaming Communities: A Sociolinguistic Study
This study investigates the sociolinguistic role of the Jakarta dialect, especially features like lo and gue, within Indonesian online gaming communities. Although Indonesia is linguistically diverse, preliminary findings from related research such as the study on language and identity in online gamer communities. Meanwhile, recent work on digital dialect and regional variation shows hybrid phrases combining English and local idioms are used, but when speaking in voice chats or informal conversation, Jakarta dialect often dominates. Drawing on Fishman’s domain theory, Labov’s prestige framework, and Holmes’s identity solidarity construct, this paper explores how language choice in gaming enables gamers from different regions to assert group identity and create solidarity. Data will be collected via chat-log screenshots, Discord interactions, and interviews with participants across multiple regional backgrounds. The study aims to elucidate how and why the Jakarta dialect becomes a lingua franca in these communities, and what this means for local dialect maintenance
Wayang Kreasi Berbasis Sejarah Lokal Lampung untuk Penguatan Karakter Kebangsaan Siswa Sekolah Dasar
Learning local history in elementary schools still faces various challenges, including students’ limited understanding of regional history and the weak internalization of national character values. One effort to address these issues is through the use of learning media based on local culture. This study aims to describe the development and feasibility of creative wayang based on Lampung local history as a learning medium for strengthening national character in elementary school students. The creative wayang was developed by incorporating the historical struggle of Radin Intan II, a local hero whose story embodies values of nationalism, courage, and love for the homeland. This study employed a research and development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. Data were collected through expert validation and questionnaires distributed to teachers and students. The results indicate that the creative wayang based on Lampung local history is considered highly feasible and engaging as a learning medium. It creates a more contextual, interactive, and meaningful learning environment for students. In addition to improving students’ understanding of local history, the use of creative wayang contributes to strengthening national character values, such as nationalism, patriotism, and respect for national heroes. Therefore, creative wayang based on local history has strong potential as an alternative cultural-based learning medium in elementary education
Pengembangan E-LKPD PKn Berbasis Proyek Penguatan Profil Pelajar Pancasila (Profil Gotong Royong) di SD
This study aims to determine the feasibility, educator responses, and student responses to project-based E-LKPD learning media strengthening the Pancasila student profile at SD Negeri 1 Palapa. The research method used is R&D (research and development) and through the ADDIE development procedure which consists of 5 stages, namely: Analysis (anallis), Design (design), Development (development), implementation (implementation), and Evaluation (evaluation) stages. Product validation was carried out by material expert validators who stated that the E-LKPD media product developed obtained a percentage of 95% with the interpretation criteria of “very feasible”, then the results of media expert validation stated that the E-LKPD media product developed obtained a percentage of 97% with the interpretation criteria of “very feasible” and the results of linguist validation stated that the monopoly media product developed obtained a percentage of 77% with the interpretation criteria of “feasible”, While the educator\u27s response obtained a percentage value of 90%, with the interpretation criteria “very interesting”, then the response of students in the small group trial obtained a percentage value of 99%, with the interpretation criteria “very interesting” and in the field trial obtained a percentage value of 97% with the interpretation criteria “very interesting”. The development of project-based E-LKPD PKN media strengthening the Pancasila student profile at SD Negeri 1 Palapa using the research and development (R&D) research method, it can be concluded that the use of project-based E-LKPD media learning media strengthening the Pancasila student profile is very feasible and very interesting to use as learning media
Analisis Literatur tentang Dampak Media Interaktif Digital terhadap Peningkatan Tematik pada Siswa Sekolah Dasar
Thematic learning in elementary schools aims to integrate various competencies within a single, meaningful theme that is relevant to students\u27 real-life experiences. However, in practice, this approach often faces challenges due to monotonous delivery methods that fail to engage learners. Interactive digital media serves as an alternative solution, offering more attractive and interactive content that aligns with 21st-century learning styles. This study aims to review scientific literature on the use of interactive digital media in thematic learning at the elementary level. The method used is a literature review of ten journal articles published between 2021 and 2025, sourced from Google Scholar. The results indicate that various forms of digital media—such as interactive PowerPoint, Canva-based animation videos, and multimedia using Flash—can enhance students’ understanding of thematic content and increase their motivation to learn. Nevertheless, challenges such as limited infrastructure, teacher readiness, and unequal access to technology remain obstacles in several schools. Therefore, strengthening teachers’ digital competencies and ensuring equitable technological support are essential for the effective implementation of interactive media in thematic education
Pelatihan Pembuatan Soal Matematika Adaptif Berbasis Artificial Intelligence (AI) di Sekolah Dasar
This community service activity aims to improve the competence of elementary school teachers in designing and using adaptive math problems based on Artificial Intelligence (AI). Along with the development of digital technology in education, adaptive learning approaches are becoming increasingly relevant to meet the needs of students with diverse abilities. Through this training, teachers are introduced to the concept of adaptive problems, the basics of using AI technology in education, and practical steps in creating math problems that can automatically adjust their level of difficulty based on student performance. The implementation method of the activity includes workshop sessions, direct practice using the educational AI platform, and assistance in developing problems. The target of the community service activity is teachers of SD Negeri 1 Sukarame Dua. The results of the activity show an increase in teacher understanding and skills in designing adaptive problems and an increased interest in integrating technology into the mathematics learning process. This activity is expected to be the first step in the digital transformation of mathematics learning at the elementary school level
Penguatan Kemampuan English for Business untuk Para Pekerja di PT Langgeng Abadi Madani
PT Langgeng Abadi Madani is located at Jl. RE Martadinata No. 40 RT.003 RW. 001 Pesawahan Teluk Betung Bandar Lampung City, Lampung Province. Considering the importance of English Language Skills in today\u27s business world, it is necessary to strengthen English For Business skills for workers in the company. Based on the background above, the community service team is interested and took the initiative to provide strengthening of English for Business skills for workers at PT Langgeng Abadi Madani. This training aims to help workers develop their English language skills more easily. By participating in this strengthening, participants are expected to be able to develop their English skills further. This Community Service Activity is intended for workers at PT Langgeng Abadi Madani Jl. RE Martadinata No. 40 RT.003 RW. 001 Pesawahan Teluk Betung Bandar Lampung City, Lampung Province. This activity was attended by 10 participants. Based on observations during the activity, it can be concluded that this activity went well without any obstacles
Pelatihan Penerapan Mobile-Assisted Language Learning dalam Upaya Meningkatkan Kemampuan Berbahasa Inggris Secara Mandiri
This article is the result of a Community Service activity that aims to improve English language skills independently. This activity was attended by XII grade students of SMA Negeri 16 Bandar Lampung. This activity was carried out using lecture and practice methods. In this training, students as participants were equipped with: 1) Definition concept of Mobile-Assisted Language Learning, 2) Characteristics of MALL in the English Lesson, and 3) Procedures for setting learning objectives, creating learning plans, and how to observe their learning, up to providing feedback or evaluation from the teacher. Overall, the trainees showed high interest, listened well, cooperated, and understood the material provide
Pelatihan dan Pendampingan UMKM untuk Peningkatan Edupreneurship Ibu Rumah Tangga di P.H. Mukhsin Mega Mas, Sungai Raya Dalam, Kabupaten Kubu Raya
The activities carried out in the Community Service (PKM) programme at P.H. Mukhsin Mega Mas Sungai Raya Dalam, Sungai Raya Subdistrict, Kubu Raya Regency provided meaningful contributions and input for housewives. These activities were carried out through an edupreneurship training process, namely: 1) vision and innovation, 2) entrepreneurial skills (management, marketing, and finance), 3) commitment and entrepreneurial mindset (hard work, resilience, and adaptability), 4) networking, 5) impact- and sustainability-oriented approach, and 6) understanding of the education market. Participants also received assistance in developing plans to apply these activities in their daily lives. The most important thing in this activity is to encourage participants to continue to be consistent in entrepreneurship and, most importantly, to be able to sell products that have educational value to the community in accordance with the principles of edupreneurship. The PKM team is optimistic about the enthusiasm of the housewives who participated in this activity. Each participant focused on listening to the material presented by the speakers during the training. The activity was conducted over one day. The results of the PKM implementation showed that 90% of participants were able to obtain.
Peningkatan Literasi Keuangan pada Pengurus Koperasi SDN 1 Rengas Kec. Bekri Kab. Lampung Tengah
Financial literacy training for the SDN 1 Rengas cooperative is a strategic effort to improve the financial management capacity of the business. Many cooperative owners face challenges in separating personal and business assets, recording cash flow, and preparing simple financial reports. The SDN 1 Rengas Cooperative is a school cooperative in Bekri District, Central Lampung Regency, and operates in the retail and other service sectors. The SDN 1 Rengas Cooperative is a school cooperative whose members are teachers and staff at the school. To improve the welfare and facilitate all teachers and staff at the school, a cooperative was established at SDN 1 Rengas. The financial literacy of the SDN 1 Rengas cooperative administrators is weak. Therefore, the community service team is striving to improve financial literacy among the SDN 1 Rengas Cooperative administrators in Bekri District, Central Lampung Regency. By the end of this outreach activity, cooperative members are expected to be able to maintain more structured record-keeping, not only strengthening financial transparency and accuracy but also supporting the formulation of more sustainable and competitive business strategies
Penguatan Generative Artificial Intelligence untuk Meningkatkan Kemampuan Menulis Guru di SMA Adiguna
In line with the government\u27s Asta Cita and SDGs 4 on quality education, GenAI is utilized for personalized learning and academic writing efficiency, although it poses ethical challenges such as integrity and technology adaptation for teachers in high schools. GenAI is utilized for personalized learning, academic material writing efficiency, and data analysis, although it poses ethical challenges such as academic integrity and technology adaptation for high school teachers. In writing, GenAI needs to be developed to address the problems experienced by teachers, especially at Adiguna High School. Therefore, one solution to improve writing skills is to carry out community service with the title Strengthening Generative Artificial Intelligence to Improve Teacher Writing Skills at Adiguna High School. The target of this community service activity is teachers at Adiguna High School, Bandar Lampung. This community service activity was carried out on November 12, 2025, and took place at Adiguna High School, Bandar Lampung. Based on the evaluation, the results and benefits of this community service activity include providing knowledge, literacy understanding about writing mastery for teachers at Adiguna High School, Bandar Lampung