Online Journal FKIP UM Metro (Universitas Muhammadiyah, Fakultas Keguruan dan Ilmu Pendidikan)
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APAKAH AUGMENTED REALITY DAPAT MENSTIMULUS PEMAHAMAN KONSEP DAN VISUALISISASI GEOMETRI SISWA
Rendahnya kemampuan visualisasi siswa dalam materi geometri berkontribusi terhadap rendahnya pemahaman konsep matematis siswa perlu mendapatkan perhatian dari berbagai pihak. Berbagai alternatif teknologi yang saat ini seperti augmented reality dapat menjadi salah satu pilihan yang tepat untuk membantu visualisasi geometri. Riset ini akan memfokuskan pada peningkatan kemampuan visualisasi dan pemahaman konsep siswa pada materi geometri melalui penggunaan augmented reality. Desain pengembangan augmented reality menggunakan ADDIE. Subjek penelitian ini yaitu siswa kelas VIII yang sedang mempelajari materi kubus dan balok sebanyak 40 siswa. Instrumen penelitian ini menggunakan 5 masalah yang dapat mengukur pemahaman dan visualisasi geometri siswa. Analisis data ini akan memberikan deskripsi lengkap bagaimana tahapan pelaksanaan pengembangan dengan ADDIE melalui tahapan analisis, desian, pengembangan, implementasi, dan evaluasi. Hasil penelitian dapat disimpulkan bahwa ketertarikan siswa pada augmented reality telah mendorong mereka untuk belajar lebih lama karena visualisasi yang menarik sehingga siswa selalu berkeinginan untuk belajar. Intensitas pembelajaran yang tinggi dari siswa telah membantu meningkatkan kemampuan pemahaman konsep geometri pada waktu yang sama. Keinginan siswa untuk belajar lebih lama, dan mengeksplorasi materi sangat berkontribusi terhadap degradasi paradigma negatif matematika yang selama ini ada. The low visualization ability of students in geometry material contributes to the low understanding of mathematical concepts. Students need attention from various parties. Various current alternative technologies such as augmented reality can be the right choice to help visualize geometry. This research will focus on improving students' visualization abilities and understanding of concepts in geometry material through the use of augmented reality. Augmented reality development design using ADDIE. The subjects of this research were 40 students in class VIII who were studying cubes and blocks. This research instrument uses 5 problems that can measure students' understanding and visualization of geometry. This data analysis will provide a complete description of the stages of implementing development with ADDIE through the stages of analysis, design, development, implementation and evaluation. The results of the research can be concluded that students' interest in augmented reality has encouraged them to study longer because of the attractive visualization so that students always want to learn. The high learning intensity of students has helped improve the ability to understand geometric concepts at the same time. Students' desire to study longer and explore the material greatly contributes to the degradation of the negative paradigm of mathematics that currently exists
The Influence of the Mind Map Based Discovery Learning Model on Student’s Historical Thinking Ability in Class XI History Subjects at SMA
The aim of this research is to determine the effect of the Mind Map-based Discovery Learning model on students' historical thinking abilities in history learning. The research method used is quantitative experimentation. Sampling uses non-sampling techniques. Data analysis shows that there is a significant influence on students' historical thinking abilities when using the Mind Map based Discovery Learning learning model and the Problem-based learning model. This is based on a historical ability hypothesis study with independent t-test calculations, it is known that the test value is 11.400 with sig. (2 tailed). 001 (sig. 2-tailed) < 0.05. It can be concluded that Mind Map media has an influence on the history abilities of students at SMAN 1 Pontang. Based on the research results, the Discovery Learning learning model can be recommended in history learning because it attracts curiosity and increases the ability to think historically. Students are able to understand basic concepts and good ideas to sharpen and improve cognitive skills and processes by enthusiastically following history learning
The Dynamics of Chinese Culture in the Suryakencana Chinatown Area of Bogor in 1970-2016
This research aims to determine the the Dynamics of Chinese Culture in the Suryakencana Chinatown Area of Bogor In 1970–2016. The method used in this research is historical methods, which includes several stages, namely heuristics, criticism, interpretation, and historiography. The research results show that there is a creation of China's central economic and residential area (Chinatown) which ultimately creates a cultural adaptation process that occurs between ethnic Chinese and local Sundanese communities in Suryakencana Chinatown area, This can be seen in elements of art, religion and infrastructure such as, Cap Go Meh cultural festival, Tangsin Ritual, and Lawang Suryakencana. The conclusions of this research show that the process of cultural adaptation has the potential to occur due to several factors such as, there are similarities between traditional Chinese culture and traditional Sundanese culture, the historical background of the Chinese people who made their living as traders, The basic nature of Chinese people is very adaptable and Sundanese people are known to be friendly. Besides that, During the development, three processes of cultural adaptation occurred, namely substitution, syncretism and addition
Function and Meaning of Palembang Songket Fapric Decorative Varieties
Songket is a typical Malay cloth, many areas in Sumatra have Songket cloth. However, of these many areas, Palembang Songket Cloth is the most famous. Palembang's typical songket is famous for its beauty and luxury. Songket itself is a form of high culture from the Sriwijaya era that is full of meaning. Therefore, this research wants to examine more deeply the meaning of various motifs and functions of various types of Songket. This research uses the historical method with stages of heuristics, criticism, interpretation and historiography. It is hoped that the results of this research will provide satisfactory results. The research results show that each motif depicted on a piece of Songket cloth has its own meaning, this meaning generally describes the greatness of Srivijaya as a great kingdom
THE EFFECTIVENESS OF ANDROID-BASED INTERACTIVE MULTIMEDIA IN IMPROVING JUNIOR HIGH SCHOOL STUDENTS ENGLISH LEARNING OUTCOMES AND LEARNING MOTIVATION
Android-based interactive multimedia based on articulate storylines three is starting to be used to improve student learning outcomes and learning motivation. This study examines how interactive media is used in English lessons for junior high school students. This study aims to determine a) whether Android-based interactive multimedia effectively improves students' English learning outcomes, b) explain how Android-based interactive multimedia can increase students' Motivation in their English learning, and c) how students perceive implementing Android-based interactive multimedia in English learning. This study employs experimental research methods. A quasi-experimental design shows how Android-based interactive multimedia for English subjects can improve student learning outcomes and Motivation. The researcher used documentation, tests, and questionnaires as instruments research gathered to measure the aims of the study. As it was a quasi-experiment, the sample used was 66 students, including 33 students in the control class and 33 students in the experimental class. The findings revealed that a) using Android-based interactive multimedia effectively improves students' English learning outcomes, b) Android-based interactive multimedia increases students' Motivation for English learning, and c) Android-based interactive multimedia is appropriate for learning English.In conclusion, implementing Android-based interactive multimedia is worth doing in English learning, especially in junior high school. From these findings, choosing the suitable learning media can influence student learning achievement. Likewise, students' Motivation to learn influences their outcomes in English. Students with high learning motivation certainly have better learning achievements than students with average or low learning motivation
DIGITALISASI KUALITAS LAYANAN APLIKASI NEW BIMMA DALAM MENUMBUHKAN MINAT CALON PENCARI KERJA DI DINAS KETENAGAKERJAAN KOTA BANDUNG
This study aims to understand how the digitization and service quality of the New Bimma application can foster the interest of prospective job seekers. This research was conducted using descriptive qualitative methods with data collection techniques through interviews, direct observation, and literature studies. The data analysis process used includes data collection, data reduction, data presentation, and conclusion. The results showed that the New Bimma application provides various employment-related services in Bandung City and provides benefits for its users. Although not fully known by the public, the quality of this application service is considered good based on indicators of reliability, responsiveness, assurance, empathy, and physical evidence. The app managed to attract 32,469 active users, thanks to an effective promotion strategy on social media. However, the Bandung Manpower Office is advised to still need to increase the frequency of promotions, develop creative content, collaborate with influencers, and conduct periodic evaluations of application performance, user response, and market trends to increase relevant innovations
PENGEMBANGAN E-MODUL BERBASIS REALISTIC MATHEMATICS EDUCATION (RME) UNTUK MENINGKATKAN KEMAMPUAN LITERASI STATISTIK MAHASISWA
Mata kuliah Statistika Penelitian Pendidikan memiliki peran penting dalam membekali mahasiswa untuk menyusun skripsi. Namun, pada kenyataannya, meskipun mahasiswa merasa memahami materi yang diajarkan selama perkuliahan, mereka sering kali menghadapi kesulitan saat harus menyelesaikan permasalahan yang muncul dalam konteks atau kasus berbeda. Penelitian ini bertujuan untuk mengukur kevalidan, kepraktisan, dan keefektifan e-modul berbasis Realistic Mathematics Education (RME) dalam meningkatkan literasi statistik mahasiswa pada mata kuliah ini. Penelitian yang dilakukan menggunakan pendekatan Research and Development (R&D) dengan model pengembangan ADDIE, yang meliputi lima tahap: analisis (analysis), perancangan (design), pengembangan (develop), implementasi (implement), dan evaluasi (evaluate). Hasil pengembangan menunjukkan bahwa validasi ahli media memperoleh skor 0,84, yang dikategorikan sangat valid, begitu pula validasi ahli materi yang mendapatkan nilai 0,84 dengan kategori yang sama. Selain itu, angket respon mahasiswa memberikan hasil sebesar 85,3%, yang termasuk dalam kategori sangat praktis, sehingga e-modul berbasis RME ini dianggap praktis dan menarik untuk digunakan dalam pembelajaran. Tes kemampuan literasi statistik menunjukkan peningkatan dengan nilai N-Gain sebesar 0,691, yang tergolong dalam kategori sedang. Berdasarkan hasil tersebut, e-modul berbasis RME dinyatakan valid, praktis, dan efektif dalam meningkatkan kemampuan literasi statistik mahasiswa.The Educational Research Statistics course played a crucial role in preparing students to write their theses. However, in practice, although students felt they understood the material presented during lectures, they often struggled to solve problems in different contexts or cases. This study aimed to evaluate the validity, practicality, and effectiveness of an e-module based on Realistic Mathematics Education (RME) in improving students' statistical literacy in this course. The research followed a Research and Development (R&D) approach using the ADDIE development model, which consisted of five stages: analysis, design, development, implementation, and evaluation. The results of this development research indicated that media expert validation scored 0.84, categorized as very valid, and material expert validation also scored 0.84 with the same category. Additionally, the student response questionnaire showed a result of 85.3%, categorized as very practical, which meant the RME-based e-module was practical and engaging for use in the course. A statistical literacy ability test revealed an N-Gain score of 0.691, indicating a moderate level of improvement. Based on these findings, the RME-based e-module was considered valid, practical, and effective in enhancing students' statistical literacy
Theology of Al-‘Ashr and Muhammadiyah Ethos: History of Thought K.H. Ahmad Dahlan
The aim of this research is to describe the history of K.H. Ahmad Dahlan regarding the ethos of muhammadiyah's struggle in its existence as a community organization operating in the field of ummah and its implementation in the field of religious education, so that it can be used as a guide for the successors of its struggle. This research uses a descriptive qualitative approach that is library research with a content analysis, approach where the data is obtained based on literature relevant to the theme of this research and then analyzed to obtain a conclusion. The result of this study is that the theology of Al-ashr is interpreted as the concept of modernity which becomes the foundation of Muhammadiyah's struggle in doing amar ma'ruf nahi mungkar, the mission of social justice and the community becomes the benchmark of its struggle, so that Muhammadiyah carries out movements in all fields and has a breath of renewal so that Muhammadiyah carries a mission to open progressive and open horizons of thinking
Overseas Media and the Rebuilding of West Sumatra: A Preliminary Study of Aneka Minang 1972-1973
The role and existence of the mass media, especially the print media, in the process and efforts to restore and rebuild the West Sumatra region in the early days of the New Order was very important. The mass media in question are not only those that exist in West Sumatra, but also those published in overseas areas. Among the mass media published and managed by the diaspora (migrants) from Minangkabau is Aneka Minang magazine. This ethnic Minangkabau magazine published in Jakarta is not only circulated in overseas areas, especially Java, but also in West Sumatra itself. By using historical research methods, namely heuristics (source collection), criticism (external and internal), interpretation and historiography (historical writing). The research results reveal the significant role of Aneka Minang magazine as a mass media of Minangkabau people published in overseas areas in assisting the recovery and rebuilding program of West Sumatra after being devastated by the political upheaval of the Revolutionary Government of the Republic of Indonesia (PRRI) and the turbulent transition between the Old Order (Guided Democracy) regime to the New Order in the region
Kompetensi Konselor terhadap Konseling Indigenous di Indonesia: Systematic Literature Review
Guidance and counseling play an important role in multicultural counseling, namely understanding the client's culture. Indigenous is one aspect of culture that is trusted in each region. The aim of this research is to understand various cultures in Indonesia by relating that counselors are required to have the competence to understand clients who have various backgrounds and different cultural beliefs in order to be able to carry out counseling services in accordance with the planned objectives. The method used is a systematic literature review by collecting data about culture in Indonesia. The journals collected were 12 journals related to the title, obtained from Google Scholar, Research Gate, Garuda, and Science Direct. The results of the research are the importance of counselors having multicultural competence in dealing with clients who have different backgrounds. The counselor's role is to provide services to the counselee to achieve therapeutic goals by applying the cultural values of the counselee's environment