Online Journal FKIP UM Metro (Universitas Muhammadiyah, Fakultas Keguruan dan Ilmu Pendidikan)
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    PENGEMBANGAN KOMIK DILENGKAPI AUGMENTED REALITY DAN GAME WORDWALL PADA POKOK BAHASAN TATA SURYA DI SMP

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    Penelitian ini bertujuan untuk mengembangkan komik yang dilengkapi augmented reality dan game wordwall pada pokok bahasan tata surya. Jenis penelitian ini adalah Research and Development (R&D) yang menggunakan model ADDIE dengan tahapan analysis, design, development, implementation, dan evaluation. Instrumen penelitian untuk mengetahui tingkat validitas produk menggunakan lembar validasi ahli media, ahli materi, dan ahli bahasa sedangkan untuk mengetahui tingkat kepraktisan produk menggunakan angket respon guru dan angket respon peserta didik. Jenis data yang dikumpulkan terdiri dari data kualitatif dan kuantitatif. Hasil validasi menunjukkan masing-masing 0,9, 0,9, dan 0,91 untuk aspek media, materi, dan bahasa yang termasuk kategori validitas sangat tinggi. Sedangkan respon guru dari angket memperoleh nilai 4,6 yang termasuk kategori sangat praktis. Hasil penilaian produk oleh  peserta didik masing-masing  88% dan85% untuk uji kelompok kecil dan uji kelompok besar yang termasuk kategori sangat praktis. Hal ini menunjukkan bahwa komik komik yang dilengkapi augmented reality dan game wordwall dapat digunakan sebagai salah satu media pembelajaran IPA pada materi tata surya.Kata Kunci: komik, augmented reality, game wordwall, tata sury

    PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS DISCOVERY LEARNING MENGGUNAKAN LECTORA INSPIRE UNTUK MEMFASILITASI KEMAMPUAN BERPIKIR KRITIS

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    Keterampilan berpikir kritis memiliki peran penting dalam mengembangkan keterampilan peserta didik dalam pembelajaran matematika. Kualitas belajar siswa dapat ditingkatkan dengan guru menyediakan media pembelajaran yang tepat untuk memfasilitasi kemampuan berpikir kritis siswa melalui model pembelajaran discovery learning. Oleh karena itu, dilakukan penelitian yang bertujuan untuk mengembangkan media pembelajaran interaktif berbasis discovery learning menggunakan lectora inspire untuk memfasilitasi kemampuan berpikir kritis. Penelitian ini termasuk penelitian dan pengembangan atau R & D. Model pengembangan dalam penelitian ini ialah model ADDIE dengan langkah-langkah yang meliputi tahap analisis (analysis), desain (design), pengembangan (development), implementasi (implementation), dan evaluasi (evaluation). Penelitian dilaksanakan di SMP 34 Kota Pekanbaru. Pengumpulan data dilakukan melalui wawancara, angket validasi ahli media, angket respon peserta didik dan angket respon guru. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif menggunakan lectora inspire berbasis discovery learning memenuhi kriteria kevalidan oleh ahli materi dan ahli media dengan menggunakan content validity ratio (CVR) diperoleh nilai CVR = 1. Media pembelajaran interaktif yang dibuat dengan menggunakan lectora inspire berbasis discovery learning memenuhi kriteria kepraktisan dengan persentase 81,9% dari angket respon siswa dan 86,6% dari angket respon guru. Berdasarkan hasil penelitian, dapat disimpulkan bahwa media pembelajaran interaktif yang dibuat dengan menggunakan lectora inspire memenuhi kedua kriteria kevalidan dan kepraktisan. Dengan demikian, secara teoritis, media ini dapat digunakan untuk memfasilitasi kemampuan berpikir kritis siswa.Critical thinking skills are important in developing learners ' skills in learning mathematics. The quality of student learning can be improved by teachers providing appropriate learning media to facilitate students ' critical thinking skills through the discovery learning learning model. Therefore, a study was conducted aimed at developing interactive learning media based on discovery learning using Lectora Inspire to facilitate critical thinking skills. This research includes research and development or R & D. The development Model in this study is ADDIE model with steps that include the analysis (analysis), design (design), Development (development), Implementation (implementation), and evaluation (evaluation). The study was conducted at SMP 34 Pekanbaru. Data collection was conducted through interviews, media expert validation questionnaires, student response questionnaires and teacher response questionnaires. The results showed that interactive learning media using Lectora Inspire based on discovery learning meet the criteria of validity by material experts and media experts by using content validity ratio (CVR) CVR = 1. Interactive Learning Media created using Lectora Inspire based on discovery learning meets the criteria of practicality with a percentage of 81.9% of student response questionnaires and 86.6% of teacher response questionnaires. Based on the study's results, it can be concluded that the interactive learning media created using Lectora Inspire meets both criteria of validity and practicality. Thus, theoretically, this medium can be used to facilitate students ' critical thinking skills

    STRATEGI MARKETING MIX UNTUK MENINGKATKAN PENJUALAN DI APOTEK RAHMA FARMA

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    Strategi pemasaran sangat penting untuk menarik pembeli dan meningkatkan keuntungan penjualan. Berhasil tidaknya upaya pemasaran produk suatu perusahaan tergantung pada strategi pemasaran yang diterapkannya, dan diperlukan perencanaan strategi yang tepat agar suatu perusahaan dapat diterima oleh masyarakat. Tujuan dari penelitian ini adalah untuk mengetahui strategi bauran pemasaran untuk meningkatkan penjualan di Apotek Rahma Farma. Metode penelitian yang digunakan dalam penelitian ini adalah penelitian deskriptif kualitatif. Hasil dari penelitian ini adalah berdasarkan penelitian strategi bauran pemasaran, dan apabila Apotek Rahma Farma ingin meningkatkan penjualan maka perlu stok produk yang lebih banyak. Berdasarkan temuan, Apotek Rahma Farma kurang memiliki produk yang sesuai dengan keinginan pelanggan sehingga penjualan selalu rendah. Untuk dapat mempertahankan dan meningkatkan mutu serta pelayanan yang baik, Apotek Rahma Farma menetapkan harga sesuai harga pasar dan tidak melebihi HET

    LITERASI MATEMATIKA DAN NUMERASI DALAM TREN PENELITIAN PENDIDIKAN MATEMATIKA DI INDONESIA

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     Pentingnya kemampuan literasi matematika atau numerasi menyebabkan banyak penelitian dilakukan untuk meningkatkan kemampuan literasi matematika atau numerasi. Untuk memberikan hasil pemetaan tren penelitian agar menumbuhkan ide penelitian baru dalam topik literasi matematika atau numerasi, penelitian ini dilakukan untuk mengkaji tren penelitian tentang literasi matematika atau numerasi di Indonesia dengan menggunakan Systematic Literature Review (SLR). Artikel ilmiah yang dikaji merupakan artikel yang terbit pada Jurnal pendidikan matematika terakreditasi SINTA 1 dan SINTA 2 mulai Januari 2013 sampai Juni 2023. Hasil penelitian menunjukan bahwa publikasi artikel terkait literasi matematika atau numerasi mulai Januari 2013 mengalami kenaikan mulai tahun 2018 dan tertinggi pada tahun 2022. Jenis penelitian yang paling banyak digunakan adalah kualitatif. RME adalah pendekatan pembelajaran yang sering digunakan dalam penelitian literasi matematika atau numerasi. Variabel lain yang sering dikaitkan adalah variabel budaya. Metode analisis data yang sering digunakan adalah statistika deskriptif dan instrumen penelitian yang sering digunakan adalah tes. Subjek penelitian yang paling sering diteliti adalah siswa kelas VIII. Rekomendasi penelitian yang dapat dilakukan kedepannya antara lain menggunakan penelitian tindakan kelas (CAR) atau mixed method, memperluas subjek penelitian pada tingkat SD, kelas IX, SMA, S2, S3 dan guru untuk memberikan wawasan terkait kemampuan literasi matematika atau numerasi di jenjang tersebut The importance of mathematical literacy or numeracy skills has led to a lot of research being conducted to improve mathematical literacy or numeracy skills. To provide research trend mapping results to foster new research ideas on the topic of mathematical literacy or numeracy, research was conducted to examine research trends on mathematical literacy or numeracy in Indonesia using a Systematic Literature Review (SLR). The scientific articles studied were articles published in the accredited mathematics education journals SINTA 1 and SINTA 2 from January 2013 to June 2023. The research results show that the publication of articles related to mathematical literacy or numeracy from January 2013 experienced an increase starting in 2018 and was highest in 2022. The most widely used type of research is qualitative. RME is a learning approach that is often used in research on mathematical literacy or numeracy. Another variable that is often linked is cultural variables. The data analysis method that is often used is descriptive statistics and the research instrument that is often used is tests. The research subjects most often studied are class VIII students. Recommendations for research that can be carried out in the future include using classroom action research (CAR) or mixed methods, expanding research subjects at the elementary, class IX, high school, master's, and doctoral levels, and teachers to provide insight into mathematical literacy or numeracy skills at these levels. 

    PEMBUDAYAAN REPRESENTASI MATEMATIS DALAM PERSIAPAN ASESMEN KOMPETENSI MINIMUM (AKM) SEKOLAH DASAR

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    Representasi matematis merupakan kemampuan yang perlu dikembangkan untuk meningkatkan hasil belajar siswa. Hal ini dikarenakan masih rendahnya kemampuan representasi matematis siswa dalam memecahkan masalah matematika. Penelitian ini bertujuan untuk mendeskripsikan kemampuan representasi matematis siswa pada soal asesmen kompetensi minimum sekolah dasar. Penelitian ini menggunakan metode penelitian kualitatif deskriptif. Teknik pengumpulan data menggunakan teknik wawancara, dokumentasi, serta observasi. Subyek penelitian ini adalah guru, kepala sekolah, dan siswa kelas IV SD N 2 Semampir, Blora, Jawa Tengah, Indonesia. Uji validitas data menggunakan uji triangulasi sumber. Hasil dari penelitian ini yaitu 1) siswa yang memiliki kemampuan tinggi mampu menggunakan kemampuan representasi matematis baik melalui simbolik, verbal, maupun visual dengan baik; 2) siswa yang memiliki kemampuan representasi matematis sedang dinilai mampu menggunakan kemampuan representasi matematis berupa visual dan simbolik, sedangkan kemampuan representasi matematis verbal masih kurang mampu; 3) siswa yang memiliki kemampuan representasi matematis rendah dinilai kurang dalam menguasai representasi matematis baik itu melalui verbal, simbolik, maupun visual dengan baik.Mathematical representation is an ability that needs to be developed to improve student learning outcomes. This is due to the low mathematical representation ability of students in solving mathematical problems. This study aims to describe the mathematical representation ability of students in the minimum competency assessment questions of elementary schools. This study used descriptive qualitative research method. Data collection techniques use interviews, documentation, and observation techniques. The subjects of this study were teachers, principals, and grade IV students of SD N 2 Semampir, Blora, Central Java, Indonesia. Test the validity of the data using the source triangulation test. The results of this study are 1) students who have high abilities are able to use mathematical representation skills both through symbolic, verbal, and visual well; 2) students who have mathematical representation skills are being assessed as able to use mathematical representation skills in the form of visual and symbolic, while verbal mathematical representation skills are still less capable; 3) Students who have low mathematical representation skills are considered lacking in mastering mathematical representations either verbally, symbolically, or visually well.

    Tracing the Progress of Buya Hamka in Medan, East Sumatra (1936-1945)

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    This article aims to find out the reasons for Buya Hamka (1981) living in Medan, East Sumatra, socio-political conditions in East Sumatra during his residence there, and his role in socio-political life in East Sumatra from 1936-1945. This research uses a historical method which starts from the heuristic stage, by collecting primary sources in the form of Buya Hamka's works, including Kenang-kenangan Hidup, as well as the Pedoman Masjarakat magazine which was published in 1936 and 1938, then carrying out a process of verification and interpretation of historical facts. This research found that, when Buya Hamka lived in Medan, he was not only chief editor, but also consul of Muhammadiyah in 1939 after being elected to the 28th Muhammadiyah congress. When Japan came to Indonesia in 1942, Buya Hamka became a Japanese advisor in government and Islamic affairs. He did this not because he wanted to be a Japanese loyalist, but he did it to protect Muhammadiyah East Sumatra from being disbanded by Japan

    Pengaruh Pemberian Aromatherapy terhadap Stres yang Dirasakan Mahasiswa yang Sedang Mengerjakan Skripsi

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    In this study, we explain the effect of aromatherapy on stress of students who are working on thesis. This experimental research using a pretest and posttest control group design. This study was implemented in 15 student who randomly allocated into 2 groups through a random assignment process. Prior to the experiment, the participants were given stress induction. The control group was given treatment using a mixture of toner and water with a ratio of 1:4 which was inhaled using a diffuser. The experimental group received treatment using lavender essential oil. In this study, hypothesis testing was conducted using independent samples t-test and paired samples t-test. Based on the results of the hypothesis test that is not significant (p = 0.858), this shows that there is no difference between the results of the pretest and post-test. In this study, the experimental group (mean = -13.500) and the control group (mean = -14.571) experienced a decrease. The decrease that occurred in the control group was influenced by participants beliefs regarding the aromatherapy used, which could lead to a placebo effect or "contextual healing" that build certain trust in participants

    Counselling Career with Artificial Intelligence: A Systematic Review

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    This systematic review aimed to review empirical research on leftist counseling careers with AI. This research applied SLR and evaluated Scopus, PubMed, Google Scholar, and Crossref databases. The results showed n = 43 on Scopus, n = 3 on PubMed, n = 70 on Google Scholar and n = 3000 on Crossref. After PRISMA analysis, n = 14 studies were included in the review. Studies examining career counseling with AI: (Carson et al., 1999; Crowley, 1992; Guleria & Sood, 2023; Hendahewa et al., 2006; José-García et al., 2022; Joshi et al., 2020; Lee et al., 2018; Liu, 2023; Nazareno et al., 2019; Suresh et al., 2021; Westman et al., 2021a; Yan et al., 2019; Zhang et al., 2022; Zhang & Zheng, 2022). The manuscripts' publication years also varied: 1992, 1999, 2006, 2018, 2019, 2020, 2021, 2022, and 2023. This study was conducted in Namibia, the USA, the UK, China, Romania, India, Sri Lanka, the Philippines, South Korea, and Finland. System: computer algorithm, artificial neural network, AIED, C3-IoC, Facebook Messenger, iAdvice, and online career counselor system (Chatbot and machine learning). Objectives: career prediction, career matching with companies, career selection, career guidance, and career decision-making. Requirements: AI supports students in study and career planning, self-management, and accessible and timely advice, whether delivered by AI or humans. AI is a technical subject with personal, career, and social implications; it is essential for developing academic and professional thinking and career planning in the AI era

    Kecemasan Sosial dengan Kecanduan Game Online Pada Remaja

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    The background to this research is that there is a contradiction in the findings of the relationship between social anxiety and online game addiction in previous research. The aim of this research is to find out whether there is a positive and significant relationship between social anxiety and online game addiction in adolescents. This research uses a quantitative descriptive approach. The subjects of this research are teenage online game players. In this study, a sample size of 101 teenage respondents was used. The data collection technique for this research was carried out by distributing questionnaires. The data analysis technique in this research uses descriptive analysis, classical assumption tests, and interventional analysis using correlation tests. Data collection tools were the La Greca social anxiety scale with 18 items and the Ulkhaq online game addiction scale with 21 items. Data analysis uses Pearson's product moment correlation technique. The correlation test results show r = 0.494 with a p value = 0.000 (p <0.005) which means there is a significant positive relationship between social anxiety and online game addiction

    CHILDREN'S ENGLISH LANGUAGE ACQUISITION IN AN INDONESIAN FAMILY: PERSPECTIVES FROM LANGUAGE POLICY

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    The primary purpose of this research is to find out the English language acquisition of children in Indonesian families. More specifically, this research analyzes the role of parents in children's acquisition of foreign language skills. The object of this research was taken from one of the families in the city of Probolinggo. The method used is Narrative Inquiry. Information was received through participant statements and interviews. It was analyzed using an inductive evaluation technique, including studying the transcript several times and identifying texts associated with the study's targets and observations. The results of this study reveal 3 points, namely parents' experiences, challenges faced by parents, and language policies.

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    Online Journal FKIP UM Metro (Universitas Muhammadiyah, Fakultas Keguruan dan Ilmu Pendidikan)
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