Online Journal FKIP UM Metro (Universitas Muhammadiyah, Fakultas Keguruan dan Ilmu Pendidikan)
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DEVELOPING GENIAL.LY BASED SELF-ACCESS LANGUAGE LEARNING SUPPLEMENTARY MATERIALS TO FACILITATE STUDENTS' LEARNING AUTONOMY IN TERTIARY EDUCATION
Building learning autonomy is a pivotal aspect in higher education. Students should be able to be more independent, rather than relying heavily on teacher-directed activities within the classroom. It is crucial to provide self-access materials that align with students' learning needs. This current research, therefore, aimed at developing interactive English supplementary materials using Genial.ly for promoting students' autonomous learning. Genial.ly has been proven to be a promising application; however, the use of Genial.ly to develop English for Specific Purposes (ESP) self-access learning materials for EFL Nursing students is still understudied. Following the research and development stages, which included planning, development, and evaluation, the findings showed that the average scores for language and media expert validation were 4.8 and 4.7, respectively. Following this, the researcher conducted the first revision and a small-scale trial, yielding an average score of 4.1. Based on the results, it can be concluded that the learning product meets the standard and is feasible to be implemented as supplementary materials to help both teachers and students within the English teaching and learning process. Further classroom action research (CAR) or experimental design is highly recommended to investigate the effectiveness of the Genial. Ly-based learning product. The implementation of Genial. Ly-based interactive English supplementary materials also required further and larger feedback from the broader user base to inform future product development that meets the students' needs
IMPLEMENTING SHORTS MOVIES TO IMPROVE THE STUDENTS’ VOCABULARY KNOWLEDGE: A SIMPLE EXPERIMENTAL STUDY
This study aims to improve the vocabulary of eighth-grade students by using movies as a medium in learning at SMP Al-Ma’mur. By employing a simple experimental study design, incorporating both qualitative and quantitative data, this study explored the impact of movie-based vocabulary instruction. Data collection involved pre-tests, post-tests, and some student interviews. The participants were 15 junior high school students in grade 8 that were given some pre and post-tests together with the interview for some both qualitative and quantitative data findings. Some data quantitative were calculated to find some significant improvement. While some data qualitative were interpreted based on some theories adopted. The results revealed a statistically significant improvement for the students' vocabulary scores in which the maximum pretest score was < 50 that indicated under the minimum passing score (KKM) /75. While the posttest score was 100 maximums complemented by overwhelmingly positive qualitative feedback regarding the students’ learning experience. The study concludes that utilizing movies as an instructional tool in language classrooms creates a more dynamic and motivating learning environment, thereby promoting effective language acquisition
ENHANCING ETHNOMATHEMATICS KNOWLEDGE MEASUREMENT ACCURACY USING MODERN TEST THEORY IN JAMBI PROVINCE
Ethnomathematics is a potential alternative solution in efforts to preserve culture through the process of cultural integration (ethnography) in mathematics learning. Teachers play an important role in the successful implementation of ethnomathematics. Teachers need to have a deep understanding of the conceptual and practical aspects of ethnomathematics. This knowledge must be known from the start, even when they are still at the stage of becoming prospective mathematics teachers. Therefore, it is important to measure prospective teachers' ethnomathematics knowledge accurately to see the picture of prospective teachers' ethnomathematics knowledge. This research aims to increase the accuracy of measuring the ethnomathematics knowledge of prospective mathematics teachers by comparing several models in the Modern Test Theory approach, which include the Rasch Model, 1, 2, and 3 Parameter Logistics. Data collection was carried out using the Jambi culture-based ethnomathematics test for prospective mathematics teachers with respondents as many as 129 prospective mathematics teachers from Jambi Province. The criteria for the level of accuracy of the model are indicated by the Standard Error Measurement (SEM) and Test Information Function produced by each model. Based on the results of this research, it was concluded that using the Rasch Model produces the best level of accuracy. It is hoped that this research can open new avenues in increasing precision in measuring ethnomathematics knowledge for prospective mathematics teachers
ETHNOMATHEMATICAL INSIGHTS FROM THE CULTURAL HERITAGE OF THE GREAT MOSQUE OF MADIUN
Ethnomathematics integrates mathematical concepts such as counting, measuring, geometric patterns, and spatial structures with local culture to create more meaningful and contextual learning. This study aims to explore the concept of ethnomathematics in the architecture of the Baitul Hakim Grand Mosque in Madiun City and assess its potential as a learning resource in mathematics learning. Using a qualitative ethnographic approach, data were collected through direct observation of the mosque building, interviews with mosque administrators, and architectural documentation. Data analysis was carried out systematically through method triangulation to ensure the validity of the findings. The results of the study revealed real mathematical activities in the mosque building, namely counting activities (the number of 120 pillars, 5 ablution places, and 1 tower), measuring (the height of the main pillar is 12m, the diameter of the pillar is 50cm, the ablution places are 3x3m and 5x12m, and the tower is 35m high with various diameters), and designing the building (combining elements of Javanese, Arabic, and European architecture). Further exploration shows the existence of flat geometry concepts (rectangle, isosceles triangle, trapezoid), solid shapes (cylinder, cuboid, cone, pyramid), and geometric transformation (reflection on the axis). The conclusion of this study shows that the structure of the mosque can function as a medium for learning mathematics based on culture that can increase learning interest and facilitate student understandin
The Role of Interactive Digital Media in Enhancing Conceptual Understanding of History in Secondary Schools
History learning in secondary schools often faces challenges, such as low student interest and limited understanding of abstract and chronological concepts. This study aims to examine the role of interactive digital media in improving students' conceptual understanding of history based on findings from previous studies. The research employed a literature review approach, gathering relevant scholarly articles, journals, and research reports related to history education and the use of digital media. The findings indicate that interactive digital media, including historical simulations, interactive quizzes, and visual animations, can enhance students’ conceptual understanding, learning motivation, and engagement in the learning process. These results underscore the importance of integrating digital media as an innovative instructional strategy that supports the development of students’ critical thinking and analytical skills. This study recommends the systematic implementation of interactive digital media within the history curriculum to foster more engaging and effective learning experiences
KAJIAN ETNOBOTANI POHON KAPUR BARUS DI KECAMATAN BARUS KABUPATEN TAPANULI TENGAH
Barus District has long been known as an important trading port on the west coast of Sumatra and historically served as a gateway for the spice trade, including kapur barus (camphor). The ethnobotanical significance of kapur barus (Dryobalanops aromatica), a tree species native to Indonesia, has been recognized since ancient times by Arab and Chinese traders. However, the declining interest of younger generations in traditional plant-based knowledge threatens the preservation of this cultural heritage. Preliminary observations indicate that information regarding the ethnobotany of kapur barus in Barus District remains limited, and no specific study has been conducted in the area. This research aims to document ethnobotanical knowledge related to kapur barus among local communities in Barus District, Central Tapanuli Regency. The study employed a qualitative descriptive approach with field-based methods. Informants were selected purposively, consisting of eight community representatives. Data were collected through semi-structured interviews guided by a question list. The results reveal that kapur barus is utilized in various aspects of local life, including botany, ethnopharmacology, ethnoeconomics, ethnolinguistics, and ethnoecology. The species plays an important economic, medicinal, and cultural role for the people of Barus District. This study underscores the significance of preserving traditional ethnobotanical knowledge and highlights the potential for its sustainable development.The lack of interest of the younger generation to learn the knowledge of traditional use using plants can also make this traditional heritage gradually become extinct. Based on preliminary observations, information on the ethnobotany of limestone trees is still limited. Until now, there has been no research on the ethnobotany of the Limestone Tree (Dryobalanops aromatica) in Barus District. The purpose of the study is to find out the ethnobotanical studies found in Barus District, Central Tapanuli Regency. This study uses a qualitative descriptive approach with a purposive sampling method with a total of 8 respondents as representatives of each tribe in Barus District. Data collection was carried out by means of semi-structured interviews guided by a list of questions. Camphor trees are used in various aspects of people's lives, including as building materials, traditional medicines, and aromatherapy materials. The study of ethnobotany covers aspects of botany and ethnopharmacology, ethnoeconomics, ethnolinguistics, and ethnoecology. Camphor trees have an important role in the lives of the people of Barus District, both in terms of economy, health, and culture. This research emphasizes the importance of preserving traditional knowledge and the potential for further development
Ikan Clariidae di Kawasan Sungai Bagandis Desa Pagatan Besar Kabupaten Tanah Laut sebagai Bahan Pengayaan SMA Berbentuk E-Booklet
Pagatan Besar Village is an area characterized by wetlands such as rivers, rice fields, and swamps that support diverse aquatic life, including various fish species. Fish serve as an important source of nutrients for human survival and also possess educational potential as learning and enrichment materials. This study aims to identify the types of Clariidae fish found in the Bagandis River, Pagatan Besar Village, Tanah Laut Regency, and to assess the validity and readability of an e-booklet developed as enrichment material for the Animalia concept in senior high school biology. The research employed the Research and Development (R&D) method following the Borg and Gall model, which includes several stages: research and information collecting, planning, developing the preliminary form of the product, preliminary field testing, and main product revision. The research results identified two species of Clariidae fish, namely Clarias nieuhofi and Clarias batrachus. The validity test obtained a score of 85.35%, categorized as “very valid,” while the readability test achieved a score of 85.92%, categorized as “very good.” These findings indicate that the e-booklet developed on Clariidae fish is feasible and effective for use as enrichment material in senior high school biology learning.Desa Pagatan Besar merupakan wilayah yang memiliki lahan basah seperti sungai, sawah dan rawa yang memiliki keragaman makhluk hidup salah satunya adalah ikan. Ikan sumber zat gizi penting bagi proses kelangsungan hidup manusia yaitu sebagai sumber makanan dan sebagai bahan penunjang pembelajaran, sehingga berpotensi dijadikan sebagai bahan ajar ataupun bahan pengayaan. Tujuan penelitian ini yaitu mendeskripsikan jenis ikan Clariidae di sungai Bagandis desa Pagatan Besar Kabupaten Tanah Laut dan mendeskripsikan uji validitas serta uji keterbacaan E-Booklet tentang ikan Clariidae di kawasan sungai bagandis desa Pagatan Besar Kabupaten Tanah Laut sebagai bahan pengayaan materi konsep animalia di SMA. Metode penelitian dan pengembangan dengan model Borg and Gall dengan langkah yaitu penelitian dan pengumpulan data, perencanaan, pengembangan produk awal, pengujian lapangan awal dan revisi hasil uji coba. Berdasarkan hasil penelitian diketahui ditemukan 2 jenis ikan yaitu Clarias nieuhofi dan Clarias batrachus. Hasil uji validitas diperoleh nilai sebesar 85,35% dengan kriteria sangat valid. Hasil uji keterbacaan diperoleh nilai sebesar 85,92% dengan kriteria sangat baik
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GEOGEBRA UNTUK MENINGKATKAN KEMAMPUAN MENGKONSTRUKSI BUKTI MATERI LIMIT FUNGSI
Definisi limit fungsi menggunakan dan yang bersifat abstrak sangat sulit dipahami oleh mahasiswa yang baru pertama kali berusaha untuk memahaminya. Definisi ini dipakai dalam pembuktian limit untuk menghilangkan bias subjektifitas dari definisi limit secara intuitif. Kesulitan memahami konsep yang tepat mengenai limit berdampak pada rendahnya kemampuan mahasiswa mengkonstruksi bukti. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis GeoGebra pada materi limit fungsi yang memenuhi kriteria valid, praktis, dan efektif dalam meningkatkan kemampuan mahasiswa dalam menyusun pembuktian. Jenis penelitian yang digunakan adalah Research & Development (R&D) dengan menerapkan model pengembangan ADDIE, yang terdiri dari tahap Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Penelitian ini dilaksanakan pada semester genap tahun akademik 2023-2024 dengan partisipan mahasiswa program studi Pendidikan Matematika Universitas Timor yang mengikuti mata kuliah Kalkulus. Instrumen yang digunakan dalam penelitian ini meliputi lembar validasi ahli, angket respons mahasiswa, serta tes untuk mengukur kemampuan mahasiswa dalam menyusun pembuktian pada materi limit fungsi. Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan telah terbukti valid, praktis, dan efektif dalam meningkatkan keterampilan mahasiswa dalam mengonstruksi bukti pada materi limit fungsi. Media pembelajaran berbasis GeoGebra ini siap untuk diterapkan dalam proses pembelajaran Kalkulus dan Analisis Real
DEVELOPMENT OF ETHNOMATHEMATICS-BASED NUMERACY LITERACY TASKS USING PACU JALUR LOPEK TRADITION CONTEXT FOR ELEMENTARY STUDENTS
Mathematics is a subject that must be taught at every level of education, including elementary school. However, many students find it difficult because it is abstract and lacks connection to everyday life. In addition, students' low numeracy literacy is also a factor that hinders their understanding of mathematical concepts. Based on observations at SDN 026 Pulau Banjar Kari, it was found that students have difficulty in solving numeracy problems that require analysis and problem solving skills. Therefore, this study aims to develop ethnomathematics-based numeracy literacy questions on the pacu jalur lopek tradition for phase B elementary school students. This research used the Research and Development (R&D) method with the 4D development model, namely define, design, develop, and disseminate. The developed questions were tested on a small scale (4 students) and a wide scale (35 students). Data analysis used Aiken V and Rasch Model. The results of expert validation showed a value of 0.910 (very valid), while student trials resulted in 22 valid questions out of 24 questions with a reliability of 0.79 (good category). Thus, this ethnomathematics-based numeracy literacy question meets the valid and reliable criteria for phase B primary school student
PENGEMBANGAN ANIMASI PLOTAGON 3D DENGAN PENDEKATAN RME UNTUK MENGONTRUKSI PEMAHAMAN KONSEP MATEMATIS SISWA SEKOLAH DASAR
Pemahaman konsep matematis siswa di Sekolah Dasar masih tergolong rendah dan sering kali menjadi tantangan terutama jika materi yang disampaikan bersifat abstrak. Pendekatan Realistic Mathematics Education (RME) menawarkan solusi dengan menghubungkan konsep matematika dengan situasi nyata yang relevan bagi siswa. Oleh karena itu diperlukan inovasi untuk mengembangkan media yang dapat mengontruksi siswa sekolah dasar dalam memahami konsep-konsep matematis. Penelitian ini menggunakan model ADDIE untuk mengembangkan media animasi Plotagon 3D dengan pendekatan RME yang diharapkan valid, praktis dan efektif. Proses Pengumpulan data dilakukan dengan menggunakan kuesioner dan tes. Subjek penelitian terdiri dari 30 siswa kelas V SDN Sungaibuntu II . Pengembangan media animasi plotagon 3D ini penuhi kriteria sangat valid dari segi materi sebesar 91, 67% serta dari segi media sebesar 93, 33%. Kepraktisan diperoleh dari tanggapan guru dan siswa terhadap media animasi plotagon 3D yaitu sebesar 90%. Selanjutnya, keefektifan diperoleh dari hasil tes akhir belajar siswa, yang mana 80% dari jumlah siswa memenuhi KKM yang ditentukan. Dengan demikian dapat dikatakan pengembangan media animasi plotagon 3D dengan pendekatan RME valid, praktis dan efektif dalam mengontruksi pemahaman konsep matematis siswa di sekolah dasar. Students'understanding of mathematical concepts in elementary schools is still relatively low and often becomes a challenge, especially if the material presented is abstract. The Realistic Mathematics Education (RME) approach offers solutions by connecting mathematical concepts with real situations that are relevant for students. Therefore, innovation is needed to develop media that can enable elementary school students to understand mathematical concepts. This research uses the ADDIE model to develop Plotagon 3D animation media with the RME approach which is expected to be valid, practical and effective. The data collection process was carried out using questionnaires and tests. The research subjects consisted of 30 fifth grade students at SDN Sungaibuntu II. The development of 3D plotagon animation media meets the very valid criteria in terms of material at 91.67% and in terms of media at 93.33%. Practicality was obtained from teacher and student responses to the 3D plotagon animation media, namely 90%. Furthermore, effectiveness is obtained from the results of the final student learning test, where 80% of the number of students meet the specified KKM. Thus, it can be said that the development of 3D plotagon animation media using the RME approach is valid, practical and effective in constructing students' understanding of mathematical concepts in elementary schools.