Online Journal FKIP UM Metro (Universitas Muhammadiyah, Fakultas Keguruan dan Ilmu Pendidikan)
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DEVELOPING PROBLEM-BASED LEARNING WORKSHEETS TO ENHANCE PROBLEM-SOLVING SKILLS IN NUMBER PATTERNS FOR JUNIOR HIGH SCHOOL STUDENTS
This study aims to design a student worksheet grounded in the Problem-Based Learning (PBL) approach that meets the criteria of validity, practicality, and effectiveness to enhance junior high school students' mathematical problem-solving skills in the topic of number patterns. Employing the Plomp development framework, the research followed three sequential phases: preliminary investigation, design, and assessment. The needs analysis identified limitations in conventional teaching practices and inadequate learning resources, which often hinder student understanding. The developed worksheet integrates the five essential stages of PBL and was validated through expert evaluation, limited trials, and broader implementation. Results demonstrated that the worksheet was highly valid with an average expert score of 3.71. Practicality testing showed strong user engagement and clarity, with a score of 83.8%, while effectiveness was confirmed by a 91.4% student mastery rate in mathematical problem-solving based on Polya’s stages. These findings suggest that the PBL-based worksheet significantly contributes to students' cognitive development and offers a viable instructional tool for mathematics education
MEDIA GAMES INTERAKTIF BERBASIS WEB DENGAN PROBLEM BASED LEARNING (PBL) UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA
Secara umum hasil belajar matematika siswa masih rendah sehingga perlu penerapan model Problem Based Learning (PBL) yang berbantuan media pembelajaran interaktif. Penelitian ini bertujuan untuk menganalisis efektivitas penerapan. Problem Based Learning (PB)L berbantuan game untuk meningkatkan hasil belajar siswa. Penelitian ini mengaplikasikan Research and Development yang dikembangkan oleh Sugiyono menggunakan model Brog and Gall dengan 10 langkah penelitian yang disederhanakan dan disesuaikan menjadi 7 langkah penelitian sesuai kebutuhan peneliti, yaitu (1) analisis potensi dan masalah, (2) pengumpulan informasi, (3) desain produk, (4) validasi desain, (5) revisi desain, (6) uji coba produk dan (7) revisi produk. Triangulasi data digunakan untuk menjamin validitas instrumen dengan cara membandingkan antara informasi melalui observasi, wawancara maupun dokumen. Hasil penelitian penerapan model Problem Based Learning (PBL) berbantuan media pembelajaran interaktif sangat layak digunakan dalam proses pembelajaran. Terdapat tiga validator yaitu ahli media, materi, dan bahasa menunjukkan hasil yang sangat tinggi, dengan persentase masing-masing 92,65%, 96,4%, dan 92,65%, mengkategorikan media ini sebagai "sangat layak". Respon dari guru dan siswa juga sangat positif, dengan rata-rata nilai 97,3% untuk guru dan 97,5% untuk siswa, Oleh karena itu, penerapan model Problem Based Learning (PBL) berbantuan media game interaktif dapat dikatakan efektif dan layak digunakan dalam meningkatkan hasil belajar siswa.In general, students' mathematics learning outcomes are still low, so it is necessary to apply the Problem-Based Learning (PBL) model assisted by interactive learning media. This study aims to determine the effectiveness of the application of game-assisted Problem-Based Learning (PBL) to improve student learning outcomes. This study applies Research and Development developed by Sugiyono using the Brog and Gall model with 10 embedded research steps and adjusted to 7 research steps according to the researcher's needs, namely (1) analysis of potential and problems, (2) information collection, (3) product design, (4) design validation, (5) design revision, (6) product trial and (7) product revision. Data triangulation is used to ensure the validity of the instrument by comparing information through observation, interviews, and documents. The results of the study on the application of the Problem-Based Learning (PBL) model assisted by interactive learning media are very suitable for use in the learning process. There are three validators, namely media, material, and language experts, who show very high results, with percentages of 92.65%, 96.4%, and 92.65%, respectively, categorising this media as "very suitable". The responses from teachers and students were also very positive, with an average score of 97.3% for teachers and 97.5% for students. Therefore, the application of the Problem-Based Learning (PBL) model assisted by interactive game media can be said to be effective and suitable for use in improving student learning outcomes
History and Characteristics of the Arab Village Settlement Al-Munawar 13 Ulu, Palembang, South Sumatra
Palembang, with the beauty of the Musi River flowing through its city center, serves as a central point in the community's life. The city of Palembang is divided into two regions, namely Seberang Ulu (Ulu) and Seberang Ilir (Ilir), separated by the Musi River since the era of the Palembang Sultanate. The Arab ethnic community in Palembang is concentrated in several villages, one of which is Arabian Village Al-Munawar 13 Ulu Palembang, a settlement of the descendants of Habib Abdurrahman or Abdullah Al- Munawar who settled from Hadhramaut. They adhere strictly to the practice of marrying within the Arab lineage and reside along the banks of the Musi River. This village holds the potential for development but also requires preservation to prevent possible displacement in the future. The village's houses encompass various forms, including "limas" houses, warehouses, "Indies" houses, and raised platform houses. This research employs historical research methods to reveal the historical legacy, distinctive characteristics of Palembang, and the ethnic and cultural diversity in Arabian Village Al-Munawar 13 Ulu Palembang. The study concludes that Kampung Arab Al-Munawar 13 Ulu Palembang, existing for about 250 years, was the residence of traders' descendants from Hadhramaut. With marriage customs and settlement patterns reflecting the community's adaptation to its environment, this village holds significance in the historical and cultural diversity context of Palembang
Fair and Civilized Human Value in the Babad Sumedang
Pancasila is the basis of the state that becomes a reference in the life of the Indonesian people in carrying out all activities both in the form of a policy and implementatively in society. Fair and civilized humanity is one of the precepts in Pancasila which has moral teachings in daily life. Moral teachings have values contained in ancient manuscripts, especially before the independence of the Republic of Indonesia. The ancient manuscript is used as a reference for the community to be able to implement its teachings in daily activities. Sumedang Larang is a kingdom in West Java that still exists today. Sumedang Larang has ancient manuscripts or can also be referred to as Babad. Babad Sumedang by R.A.A Martanagara as one of the ancient manuscripts owned by Sumedang Larang is a babad that contains stories about the leadership of the Sumedang regent at that time. Until now, the implementation of the value of humanity and justice implemented by the Sumedang regent at that time has not been revealed, so it is interesting to reveal how the character of the Sumedang leader at that time, especially regarding the value of fair and civilized human values applied at that time. The method used in this research is the historical method with philological methodology, semiotic approach and oral tradition as supporting sources. The result of this research is the existence of fair and civilized human values applied by the Regent (King) Sumedang at that time was related to his conflict with the Sultanate of Cirebon
Development of a Digital-Based Madiun History Encyclopedia and Its Potential as a History Learning Resource for MAN 4 Madiun
This study aims to develop a digital-based Madiun history encyclopedia and test its feasibility and practicality as a history learning resource for senior high school (SMA/MA) students. The research method employed is Research and Development (R&D), utilizing the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The product is packaged as a ipping book that presents information on Madiun's local history in an interactive and easily accessible manner. Validation by material experts yielded a feasibility level of 82%, while validation by media experts reached 94%. Small-scale practicality trials achieved a percentage of 86%, while large-scale trials reached 87%. Additionally, the percentage from history teachers was 82%. These results indicate that the encyclopedia is a feasible and practical resource for learning history at MAN 4 Madiun
A NARRATIVE INQUIRY INTO MIDWIFERY EFL STUDENTS’ EXPERIENCES USING CANVA: CHALLENGES AND ADAPTATIONS IN ONLINE SPEAKING CLASSES
This study explores the effectiveness of Canva as a learning tool to increase the English-speaking skills of midwifery students, focusing on their experiences, challenges, and adaptations in online speaking classes. Speaking is a vital skill for academic and professional communication, yet many students struggle due to low confidence and limited practice opportunities. The research aims to evaluate students' views on using Canva to enhance their speaking skills. A qualitative narrative inquiry was conducted, supplemented by a closed-end questionnaire to capture students’ perceptions, with responses summarized descriptively. The findings reveal that Canva’s interactive features significantly increased students' speaking confidence and engagement in EFL classrooms. Additionally, the study suggests that Canva’s flexibility allows students to practice speaking anytime and anywhere, making it an effective tool for enhancing speaking proficiency. The integration of Canva into English language teaching holds potential for improving language skills while fostering creativity and self-expression. The results of this study suggest that Canva be incorporated into language learning curricula to maximize students’ speaking potential and motivation. These findings provide insights for EFL instructors and curriculum developers to design more engaging and supportive online speaking environments
PENGEMBANGAN TES ASESMEN KOMPETENSI MAHASISWA UNTUK MENGUKUR KEMAMPUAN LITERASI NUMERASI
Literasi numerasi merupakan keterampilan penting untuk memahami, menggunakan, dan berkomunikasi dengan angka, fakta, serta prosedur matematika dalam berbagai situasi dunia nyata. Pengembangan literasi numerasi menjadi sangat penting karena merupakan salah satu prasyarat keterampilan hidup di abad ke-21. Namun, pengukuran yang akurat dan sesuai terhadap kemampuan literasi numerasi mahasiswa masih memerlukan instrumen tes yang tepat. Penelitian ini bertujuan mengembangkan tes asesmen kompetensi mahasiwa untuk mengukur kemampuan literasi numerasi. Penelitian ini merupakan Research and Development (R&D) dengan menggunakan model pengembangan Formative Research (Tessmer). Hasil penelitian menunjukkan bahwa, 1) tes yang dikembangkan berjumlah 50 butir soal yang terdiri dari 5 paket soal dan memiliki kualitas yang baik, dilihat dari hasil analisis validasi isi soal diperoleh rata-rata skor CVI sebesar 1 memenuhi kriteria valid, praktis berdasarkan rata-rata respons mahasiswa sebesar 90,4% dengan kategori sangat praktis, tingkat reliabilitas soal sebesar 0,94 dengan kategori sangat tinggi, tingkat kesukaran rata-rata sebesar 0,65 dengan kategori sedang dan daya beda rata-rata sebesar 0,23 dengan kategori cukup, 2) kemampuan literasi numerasi mahasiswa rata-rata sebesar 66,4 dengan kategori sedang. Dengan demikian, dapat disimpulkan bahwa instrumen tes uji kompetensi mahasiswa untuk mengukur kemampuan literasi numerasi dinyatakan berkualitas baik
MASLEMBING TEACHING MATERIALS CONTAINING ETHNOMATHEMATICS: INNOVATION IN PROBLEM-BASED MATHEMATICS LEARNING IN ELEMENTARY SCHOOLS
This study aims to obtain a product in the form of MASLEMBING teaching materials containing ethnomathematics on the subject of probability for grade VI of elementary school. This research is a development research that uses the ADDIE design model with the stages of analysis, design, development, implementation, and evaluation. Data collection techniques use questionnaires, learning outcome tests, observation, and documentation. This research instrument is in the form of a questionnaire sheet, a learning outcome test sheet, which is then analyzed using qualitative and quantitative data. Qualitative data used are in the form of sentences, pictures, and charts. Quantitative data is collected by conducting validity tests, practicality tests, and effectiveness tests. The developed product is validated by material experts, media experts, and language experts. The results of the study show that the validation test score obtained an average score of 3.3, with a very good category. Based on the results of the student response questionnaire, a score of 3.30 was obtained, and the results of the teacher response obtained a score of 3.57, with a very good category. Based on the results of the effectiveness test, the results of the N-Gain test on the pretest and posttest scores in the experimental class obtained an average difference of 0.53 with moderate criteria, so the level of effectiveness is effective. The results of the Independent T Test comparison test showed that the significance value was 0.000 less than 0.05, so it can be concluded that there is a significant difference between the posttest results of the experimental class and the control class. With this, the MASLEMBING teaching materials containing ethnomathematics for grade VI elementary school students are effective, practical, and suitable for use in classroom learning
The Influence of Parental Support and Spiritual Intelligence on Self Regulated Learning of SMAIT Hidayah Klaten Students
This study aims to analyze the influence of parental support and spiritual intelligence on the Self-Regulated Learning (SRL) ability of SMAIT Hidayah Klaten students. The research method uses a quantitative approach with data collection techniques through questionnaires filled out by 155 students selected by purposive sampling. The results of multiple linear regression analysis showed that parental support and spiritual intelligence simultaneously had a significant effect on SRL (F count = 62.367; p = 0.000), with a contribution of 45.1%. Partially, both variables also exerted a significant positive influence (parental support: t = 5.240; p = 0.000; spiritual intelligence: t = 5.459; p = 0.000). These findings indicate that a supportive family environment and the development of spiritual intelligence can increase students' independence in managing learning and form more responsible characters. The implications of this study emphasize the importance of collaboration between schools and parents and the integration of spiritual values in the curriculum to optimize students' SRL. This study makes an important contribution to the development of a holistic learning model in faith-based schools
Produktivitas vs Kesehatan Mental: Peran Beban Kerja dan Dukungan Sosial Terhadap Burnout
Burnout is a condition of physical, emotional, and mental exhaustion frequently experienced by employees as a result of excessive job demands and insufficient social support in the workplace. This phenomenon is particularly relevant in industrial regions such as Karawang Regency, where employees are exposed to high work intensity and pressure. This study aimed to analyze the effects of workload and social support on burnout levels among employees in Karawang Regency. A quantitative approach was employed using a causal research design with multiple linear regression analysis. The study involved 397 employees selected through snowball sampling. The research instruments used had been tested and demonstrated satisfactory validity and reliability, including the CarMen-Q to measure workload, the Multidimensional Scale of Perceived Social Support (MSPSS) to assess social support, and the Maslach–Trisni Burnout Inventory (M-TBI) to measure burnout. The results of the simultaneous analysis indicated that workload and social support jointly had a significant effect on burnout, as evidenced by an F-test significance value of 0.000 (p < 0.05). Partially, workload was found to have a positive and significant effect on burnout, whereas social support had a negative and significant effect. These findings indicate that higher workload levels tend to increase burnout, while adequate social support serves as a protective factor in reducing burnout. This study underscores the importance of effective workload management and the creation of a supportive work environment to maintain employees’ mental health. Strong social support from family members, friends, and coworkers has been shown to reduce the risk of burnout, particularly in high-pressure work settings such as those found in Karawang Regency