1,721,566 research outputs found

    Analysis of Technical Approaches (ATA)

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    Studies & Prototyping This JSB ATA Study Paper is the author's work product and does not reflec

    State-of-the-Art Report in Web-based Visualization

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    In this report, we review the current state of the art of web-based visualization applications. Recently, an increasing number of web-based visualization applications have emerged. This is due to the fact that new technologies offered by modern browsers greatly increased the capabilities for visualizations on the web. We first review these technical aspects that are enabling this development. This includes not only improvements for local rendering like WebGL and HTML5, but also infrastructures like grid or cloud computing platforms. Another important factor is the transfer of data between the server and the client. Therefore, we also discuss advances in this field, for example methods to reduce bandwidth requirements like compression and other optimizations such as progressive rendering and streaming. After establishing these technical foundations, we review existing web-based visualization applications and prototypes from various application domains. Furthermore, we propose a classification of these web-based applications based on the technologies and algorithms they employ. Finally, we also discuss promising application areas that would benefit from web-based visualization and assess their feasibility based on the existing approaches.Computer Graphics ForumDistributed Visualization353sta

    An Interactive Web-Based Visualization Tool: Design and Development Cycles

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    Current advancements in web technologies are enabling to develop new features of interactive systems that rely on cloud infrastructure and services. In this paper, we present our efforts related to the development of three prototypes of a web-based visualization tool that use Google Cloud Services to process and visualize geo-temporal data. The domain in which these efforts are taking place is in the field of environmental science. The need of web-based visualization tools in this area indicates the importance of allowing users in an interactive manner to explore, analyze and reflect on different representations of environmental data. We discuss the development of these prototypes and their features, as well as the different iterations that were carried out during these processes. The outcomes of the design and development processes point out that the users ́ feedback generated during the prototyping cycles provided valuable insights in order to further enhance the web-based visualization tool. Thus, our study emphasizes the need of finding a balance between design and development in order to consider how the rapid evolution of web technologies should be taken into account during the design and planning of different cycles of web prototyping.</p

    Web-based visualization of virtual archaeological sites

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    We present a web-based visualization tool for archaeological sites that has been developed within the 3D Murale project. The problem of structuring the scene prior to visualization is addressed by an extension to the 3D modeling and animation package MayaTM which enables communication with the common data pool of 3D Murale. Texture data is prepared for visualization by encoding it using the JPEG 2000 standard, which is based on wavelet technology and allows easy access to encoded images at different resolutions. Finally, we provide an ActiveX plugin for the Microsoft Internet Explorer to enable convenient exploration of the archaeological scene in a web environment. Our approaches are demonstrated using a model of a frieze of dancing girls (Sagalassos, southwest Turkey). The discussion of our methods is supported by performance data and screen shots.The 4th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritag

    Interactive Web-based Visualization for Accessibility Mapping of Transportation Networks

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    Accessibility is a fundamental aspect in transportation, routing, and spare-time activity planning concerning traveling in modern cities. In this context, interactive web-based accessibility-map visualization techniques and systems are important tools for provisioning, exploration, analysis, and assessment of multi-modal and location-based travel time data and routing information. To enable their effective application, such interactive visualization techniques demands for flexible mappings with respect to user-adjustable parameters such as maximum travel times, the types of transportation used, or used color schemes. However, traditional approaches for web-based visualization of accessibility-maps do not allow this degree of parametrization without significant latencies introduced by required data processing and transmission between the routing server and the visualization client. This paper presents a novel web-based visualization technique that allows for efficient client-side mapping and rendering of accessibility data onto transportation networks using WebGL and the OpenGL transmission format. A performance evaluation and comparison shows the superior performance of the approach over alternative implementations.EuroVis 2016 - Short PapersMultidimensional and Geospatial Visualizatio

    Towards a Web-based Visualization for the CELLmicrocosmos 4 PathwayIntegration (Workshop Abstract)

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    Kovanci G, Sommer B. Towards a Web-based Visualization for the CELLmicrocosmos 4 PathwayIntegration (Workshop Abstract). In: Sommer B, ed. Proceedings of the CELLmicrocosmos neXt workshop. Bielefeld: Bielefeld University; 2014: 14-15

    Interactive web-based visualization

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    The visualization of large amounts of data, which cannot be easily copied for processing on a user’s local machine, is not yet a fully solved problem. Remote visualization represents one possible solution approach to the problem, and has long been an important research topic. Depending on the device used, modern hardware, such as high-performance GPUs, is sometimes not available. This is another reason for the use of remote visualization. Additionally, due to the growing global networking and collaboration among research groups, collaborative remote visualization solutions are becoming more important. The additional use of collaborative visualization solutions is eventually due to the growing global networking and collaboration among research groups. The attractiveness of web-based remote visualization is greatly increased by the wide availability of web browsers on almost all devices; these are available today on all systems - from desktop computers to smartphones. In order to ensure interactivity, network bandwidth and latency are the biggest challenges that web-based visualization algorithms have to solve. Despite the steady improvements in available bandwidth, these improvements are still significantly slower than, for example, processor performance, resulting in increasing the impact of this bottleneck. For example, visualization of large dynamic data in low-bandwidth environments can be challenging because it requires continuous data transfer. However, bandwidth improvement alone cannot improve the latency because it is also affected by factors such as the distance between server and client and network utilization. To overcome these challenges, a combination of techniques is needed to customize the individual processing steps of the visualization pipeline, from efficient data representation to hardware-accelerated rendering on the client side. This thesis first deals with related work in the field of remote visualization with a particular focus on interactive web-based visualization and then presents techniques for interactive visualization in the browser using modern web standards such as WebGL and HTML5. These techniques enable the visualization of dynamic molecular data sets with more than one million atoms at interactive frame rates using GPU-based ray casting. Due to the limitations which exist in a browser-based environment, the concrete implementation of the GPU-based ray casting had to be customized. Evaluation of the resulting performance shows that GPU-based techniques enable the interactive rendering of large data sets and achieve higher image quality compared to polygon-based techniques. In order to reduce data transfer times and network latency, and improve rendering speed, efficient approaches for data representation and transmission are used. Furthermore, this thesis introduces a GPU-based volume-ray marching technique based on WebGL 2.0, which uses progressive brick-wise data transfer, as well as multiple levels of detail in order to achieve interactive volume rendering of datasets stored on a server. The concepts and results presented in this thesis contribute to the further spread of interactive web-based visualization. The algorithmic and technological advances that have been achieved form a basis for further development of interactive browser-based visualization applications. At the same time, this approach has the potential for enabling future collaborative visualization in the cloud.Die Visualisierung großer Datenmengen, welche nicht ohne Weiteres zur Verarbeitung auf den lokalen Rechner des Anwenders kopiert werden können, ist ein bisher nicht zufriedenstellend gelöstes Problem. Remote-Visualisierung stellt einen möglichen Lösungsansatz dar und ist deshalb seit langem ein relevantes Forschungsthema. Abhängig vom verwendeten Endgerät ist moderne Hardware, wie etwa performante GPUs, teilweise nicht verfügbar. Dies ist ein weiterer Grund für den Einsatz von Remote-Visualisierung. Durch die zunehmende globale Vernetzung und Kollaboration von Forschungsgruppen gewinnt kollaborative Remote-Visualisierung zusätzlich an Bedeutung. Die Attraktivität web-basierter Remote-Visualisierung wird durch die weitreichende Verfügbarkeit von Web-Browsern auf nahezu allen Endgeräten enorm gesteigert; diese sind heutzutage auf allen Systemen - vom Desktop-Computer bis zum Smartphone - vorhanden. Bei der Gewährleistung der Interaktivität sind Bandbreite und Latenz der Netzwerkverbindung die größten Herausforderungen, welche von web-basierten Visualisierungs-Algorithmen gelöst werden müssen. Trotz der stetigen Verbesserungen hinsichtlich der verfügbaren Bandbreite steigt diese signifikant langsamer als beispielsweise die Prozessorleistung, wodurch sich die Auswirkung dieses Flaschenhalses immer weiter verstärkt. So kann beispielsweise die Visualisierung großer dynamischer Daten in Umgebungen mit geringer Bandbreite eine Herausforderung darstellen, da kontinuierlicher Datentransfer benötigt wird. Dennoch kann die alleinige Verbesserung der Bandbreite keine entsprechende Verbesserung der Latenz bewirken, da diese zudem von Faktoren wie der Distanz zwischen Server und Client sowie der Netzwerkauslastung beeinflusst wird. Um diese Herausforderungen zu bewältigen, wird eine Kombination verschiedener Techniken für die Anpassung der einzelnen Verarbeitungsschritte der Visualisierungspipeline benötigt, angefangen bei effizienter Datenrepräsentation bis hin zu hardware-beschleunigtem Rendering auf der Client-Seite. Diese Doktorarbeit befasst sich zunächst mit verwandten Arbeiten auf dem Gebiet der Remote-Visualisierung mit besonderem Fokus auf interaktiver web-basierter Visualisierung und präsentiert danach Techniken für die interaktive Visualisierung im Browser mit Hilfe moderner Web-Standards wie WebGL und HTML5. Diese Techniken ermöglichen die Visualisierung dynamischer molekularer Datensätze mit mehr als einer Million Atomen bei interaktiven Frameraten durch die Verwendung GPU-basierten Raycastings. Aufgrund der Einschränkungen, welche in einer Browser-basierten Umgebung vorliegen, musste die konkrete Implementierung des GPU-basierten Raycastings angepasst werden. Die Evaluation der daraus resultierenden Performanz zeigt, dass GPU-basierte Techniken das interaktive Rendering von großen Datensätzen ermöglichen und eine im Vergleich zu Polygon-basierten Techniken höhere Bildqualität erreichen. Zur Verringerung der Übertragungszeiten, Reduktion der Latenz und Verbesserung der Darstellungsgeschwindigkeit werden effiziente Ansätze zur Datenrepräsentation und übertragung verwendet. Des Weiteren wird in dieser Doktorarbeit eine GPU-basierte Volumen-Ray-Marching-Technik auf Basis von WebGL 2.0 eingeführt, welche progressive blockweise Datenübertragung verwendet, sowie verschiedene Detailgrade, um ein interaktives Volumenrendering von auf dem Server gespeicherten Datensätzen zu erreichen. Die in dieser Doktorarbeit präsentierten Konzepte und Resultate tragen zur weiteren Verbreitung von interaktiver web-basierter Visualisierung bei. Die erzielten algorithmischen und technologischen Fortschritte bilden eine Grundlage für weiterführende Entwicklungen von interaktiven Visualisierungsanwendungen auf Browser-Basis. Gleichzeitig hat dieser Ansatz das Potential, zukünftig kollaborative Visualisierung in der Cloud zu ermöglichen

    Interactive Web-based Visualization Tool to Support Inquiry-based Science Learning

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    This thesis introduces the idea of an interactive web-based visualization tool to support inquiry-based science learning. The problem that occurs when the teachers and students are discussing the collected data is that they are lacking a tool to display such large quantities of data. It is often hard to fully understand such data. This education tool makes use of different visualization approaches in order to support students while getting insights from their collected data. In this thesis I proposed and implemented an interactive web-based visualization tool that was used at a prototype level during the educational activities. The requirements and user needs led the development of this prototype. Requirement elicitations have been done as a part of the research project conducted by CeLeKT.   For the development of this tool, it was necessary for the input of the teachers and students in order to get an understanding of the requirements. The initial inquiry of the teachers and students show the necessity and usefulness of an interactive web-based visualization tool to support learning practices

    VisBOL2—Improving Web-Based Visualization for Synthetic Biology Designs

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    VisBOL is a web-based visualization tool used to depict genetic circuit designs. This tool depicts simple DNA circuits adequately, but it has become increasingly outdated as new versions of SBOL Visual were released. This paper introduces VisBOL2, a heavily redesigned version of VisBOL that makes a number of improvements to the original VisBOL, including proper functional interaction rendering, dynamic viewing, a more maintainable code base, and modularity that facilitates compatibility with other software tools. This modularity is demonstrated by incorporating VisBOL2 into a sequence visualization plugin for SynBioHub
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