1,721,298 research outputs found

    PEMBUATAN GAME ADVENTURE THE PASTRY WORLD DENGAN MENGGUNAKAN METODE FINITE STATE MACHINE

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    PEMBUATAN GAME ADVENTURE THE PASTRY WORLD DENGAN MENGGUNAKAN METODE FINITE STATE MACHINE Wulandari Dwi Fakumala Devi (14.18.092) Program Studi Teknik Informatika S-1 Fakultas Teknologi Industri Institut Teknologi Nasional Malang Jl. Raya Karanglo Km. 2 Tasikmadu, Malang Email : [email protected] Dosen Pembimbing : 1. Ali Mahmudi, B.Eng. PhD. 2. Ahmad Faisol, ST, MT. ABSTRAK Game merupakan salah satu produk dari teknologi informasi yang cukup digemari saat ini, game juga merupakan bentuk aplikasi interaktif yang dapat bersifat menghibur maupun memberi efek tantangan terhadap penggunanya. Game Adventure (Game Petualangan) merupakan permainan yang menekankan pada jalan cerita dan kemampuan berfikir pemain dalam menganalisa tempat secara visual, memecahkan teka-teki maupun menyimpulkan peristiwa. Selain sebagai media hiburan, game juga bisa dijadikan media pembelajaran untuk meningkatkan pengetahuan. Penelitian ini bertujuan untuk membuat sebuah game bertema petualangan “The Pastry World”, dimana game ini terdapat beberapa misi dan tujuan utama untuk memperkenalkan pastry dengan cara melalui mengalahkan bos level. Finite State Machine (FSM) adalah sebuah metodologi perancangan sistem control yang menggambarkan tingkah laku atau prinsip kerja sistem dengan menggunakkan hal berikut: State (Keadaan), Event (Kejadian), dan Action (Aksi), sebagai sebuah metodologi perancangan pergerakan Non Playable Character(NPC). Metode Finite State Machine dapat diterapkan pada nilai-nilai batas perpindahan yang pasti dan mudah diterapkan seperti pada Enemy dan Boss pada game adventure “The Pastry World”. Hasil yang didapatkan dari penelitian yang dilakukan menggunakan kecerdasan buatan Finite State Machine yang diterapkan pada Non Playable Character (NPC), dimana Non Playable Character dapat mendeteksi keberadaan player dan aksi yang akan dilakukan ketika player terdeteksi. Pada pengujian implementasi metode FSM dilakukan langsung pada Software Unity didapatkan hasil yang sesuai. Pada pengujian fungsional dari 27 aspek didapat semua berjalan dengan baik. Dan pada pengujian yang dilakukan terhadap 10 responden didapatkan hasil rata-rata dari 6 aspek yang ditanyakan mayoritas responden menjawab baik. Kata kunci : Game, The Pastry World, FSM, NPC

    Triple helix model to improve financial literacy of students in faculty of economics

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    This study is aimed to reveal financial literacy among students and efforts to improve the financial literacy. This study used a mixed method. A quantitative approach is used to rate students about financial literacy of six components: insurance, stock market, financing, pension fund, pawn, and banking. The result showed that the majority of students was in the category of sufficient literate and also showed that financial literacy was the lowest in the insurance sector. This is partly caused by a lack of education about insurance in the Faculty of Economics. In order to improve financial literacy, especially in the field of insurance, we used triple helix model of the relationship between the University, Government and Financial Industry. In University, we can create an effective learning model positively correlated with the understanding related financial product where the financial product is a component of financial literacy. The Role of Government in this context is the OJK as overseeing and regulating the respective regulations of the financial industry. Financial Industry conducted socialization for students and society to make people believe more in their products. The cooperation of these three sectors are important to create a good synergy among parties related to financial literacy

    Analisis Penyimpanan dan Retrival Kata Pada Anak Usia 7-9 Tahun di Kecamatan Medan Marelan dalam Mengingat: Kajian Psikolinguistik

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    Penelitian ini bertujuan untuk mendeskripsikan kemampuan penyimpanan dan retrival kata pada anak usia 7-9 tahun di Kecamatan Medan Marelan dalam mengingat kosakata. Penelitian ini dilakukan di Jln. M. Basir Kelurahan Rengas Pulau, Medan Marelan. Populasi pada penelitian ini adalah anak usia 7-9 tahun di Jln. M. Basir Kelurahan Rengas Pulau Kecamatan Medan Marelan. Pengambilan sampel pada penelitian ini menggunakan purposive sampling berjumlah satu orang. Metode dalam penelitian ini adalah metode deskriptif kualitatif dengan menggunakan instrumen rekaman suara dan wawancara terstruktur. Teknik analisis data yang digunakan adalah mengumpulkan data melalui proses belajar informan menggunakan connectionist model, mewawancarai informan, menganalisis hasil belajar dan hasil wawancara, dan menarik kesimpulan. Adapun hasil penelitian ini menunjukan bahwa terdapat penyimpanan dan retrival kata pada anak usia 7-9 tahun dengan hasil yang sangat maksimal, yaitu pada pertemuan pertama informan mengalami kesulitan mengingat 18 kosakata yang artinya kemampuan penyimpanan dan retrival kata informan dengan persentase 85%. Pertemuan kedua informan mengalami kesulitan mengingat 6 kosakata saat tanya jawab secara lisan dengan persentase 95% sedangkan untuk tes tertulis informan mengalami kesulitan mengingat 1 kosakata dengan persentase 99%

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
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