13 research outputs found

    Mengembangkan Video Pembelajaran Remedial Matematika Berbasis Online di SMP

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    Students' low understanding results in low test scores obtained by students and not reaching the specified KKTP (Criteria for Completion of Learning Objectives) so that these students are considered incomplete. The remedial implementation strategy can be implemented by re-learning with different, better methods and media. In this digital era, the potential for using technology in learning is very large. By utilizing online-based learning media, such as interactive learning videos, students can be more actively involved in the remedial learning process. Therefore, researchers want to develop learning media in the form of online-based remedial learning videos. This research is development research that follows the stages of the ADDIE development model.  The data analysis techniques used in this research are validation data analysis techniques and practicality test data analysis. The research results showed that the learning videos developed were valid with an assessment of 71% by media experts and 87.5% by material experts, in the good category. Therefore, the process and results of developing online-based remedial learning videos have great potential to become digital-based learning videos that can be used in remedial learning

    Kemampuan Siswa Menyelesaikan Soal Kontekstual Melalui Penerapan Model Problem Based Learning

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    Matematika merupakan ilmu pengetahuan yang mempunyai kedudukan penting dalam ilmu pengetahuan dasar yang menjadi pendukung bagi kemajuan teknologi dan juga pendukung bagi ilmu lain. Meskipun matematika sangat penting dipelajari, akan tetapi kenyataannya masih  banyak  masalah  yang muncul dalam matematika, fokus pada lemahnya kemampuan siswa dalam menyelesaikan soal kontekstual atau soal cerita, dan salah satu cara mengatasi permasalahan tersebut dengan membelajarkan melalui model Problem Based Learning. Adapun tujuan penelitian adalah untuk mengetahui kemampuan siswa dalam menyelesaikan soal kontekstual yang diajarkan dengan model Problem Based Learning (PBL). Rancangan penelitian dengan rancangan Quasi eksperiment. Pengambilan sampel dilakukan dengan menggunakan simple random sampling. Dari populasi seluruh siswa kelas VIII MTsN 2 Aceh Besar. Sampel terdiri dari dua kelas yaitu kelas kelas VIII/2 sebagai kelas kontrol dan kelas VIII/3 sebagai kelas eksperimen. Pengumpulan data menggunakan tes yang berisi soal kontekstual berbentuk uraian. Hasil penelitian menunjukkan berdasarkan uji-t, maka diperoleh  dan . Karena   sehingga dapat disimpulkan bahwa peningkatan kemampuan menyelesaikan soal kontekstual yang diajarkan dengan model PBL lebih baik daripada siswa yang diajarkan dengan model konvensiona

    PROFILE OF STUDENTS' CONCEPTIVE UNDERSTANDING IN FRACTIONS AT SMP MUHAMMADIYAH BANDA ACEH

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    Students find mathematics boring to study because it is thought to be difficult for them to understand, particularly when it comes to arithmetic operations, symbols, and a variety of abstract formulas. The challenge in working with fractions is equal the denominator throughout addition and subtraction operations. This study's goal was to identify the types and causes of student difficulty in the content for fractional arithmetic operations. Descriptive research is used in this study. All class VII students make up the population, and there were a total of 17 participants sampled. a tool with an interview guide and written test. Six students were chosen for interviews based on the test results that have been examined. The results showed that the students' level of difficulty was 29.41 percent, moderate difficulty was 5.88 percent, high difficulty was 41.18 percent, and very high difficulty was 23.53 percent. The types of difficulties experienced by students in using concepts and principles ranged from 26.47 percent to 64.71 percent, and difficulties in using verbal were as high as 14.71 percent. It was determined that children were still having trouble grasping the idea of fractions.

    Pemahaman Konsep Matematis Siswa Melalui Pendekatan Realistic Mathematics Education SMP

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    Penelitian ini bertujuan untuk membandingkan kemampuan pemahaman konsep matematika yang diajarkan melalui pembelajaran RME (Realistic Mathematics Education) dan pembelajaran konvensional. Metode penelitian kuantitatif dengan menggunakan jenis penelitian eksperimen. Pengambilan sampel dalam penelitian ini menggunakan simple random sampling dengan populasi penelitian seluruh siswa kelas VIII SMP Negeri 8 Banda Aceh, terdiri dari dua kelas VIII-3 sebagai kelas eksperimen dan VIII-4 sebagai kelas kontrol. Pengumpulan data menggunakan pre-test dan post-test. Hasil penelitian pengolahan data statistik uji-t pihak kanan, diperoleh bahwa thitung = 11,7 dan ttabel =1,68 maka terima H1 tolak H0 sehingga dapat disimpulkan bahwa pemahaman konsep siswa yang dibelajarkan dengan pendekatan RME lebih baik daripada pembelajaran konvensional.Kata kunci : RME, Kemampuan Pemahaman Konse

    DEVELOPMENT OF A DIGITAL COMIC FOR FRACTION LEARNING IN JUNIOR HIGH SCHOOL STUDENTS

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    Understanding fractions remains challenging for many junior high school students, especially in distinguishing numerators and denominators, identifying equivalent fractions, and converting contextual problems into mathematical models. Conventional learning media often lack interactive and engaging features, causing students to struggle with conceptual understanding. This study introduces a digital comic as an innovative and interactive learning medium designed to make fraction learning more contextual and appealing. The research employed a Research and Development (R&D) approach using the 4D model (Define, Design, Develop, and Disseminate). The product, a digital comic in PDF format accessible online, was tested on seventh-grade students at SMP Negeri 9 Banda Aceh. Validation results showed high validity from media (85.90%), content (84.97%), and language experts (100%). Practicality assessments from teachers (93.75%) and students (93.43%) also indicated that the comic is highly practical. These findings highlight the novelty and effectiveness of integrating digital comics into mathematics learning, demonstrating that such media can enhance students’ motivation and conceptual understanding of fractions

    Pengembangan Media Pembelajaran Berbasis Kontekstual Berbantuan Articulate Storyline pada Materi Barisan dan Deret Geometri

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    This research is based on the low interest and understanding of students in the material on sequences and series, as well as the limited use of interactive learning media that can present real contexts in the learning process. The purpose of this study was to observe the process and results of developing contextual learning media based on Articulate Storyline on the material of geometric sequences and series. This research is a development research with an approach to Thiagarajan's 4D development model which consists of four stages, namely Define, Design, Develop, and Disseminate. The subjects of this research trial were teachers and students of class X of SMA Negeri 5 Banda Aceh. Data was collected through validation sheets, teacher and student practicality sheets. The results of the validation analysis from experts show that the media obtained a validation score of 82.86% which is included in the very valid category, and the validation results by material experts were 75.76% which is included in the valid category. Based on the teacher's practicality sheet, the results obtained were 80.36% (Very Practical) and the results of the validation of the student's practicality sheet that was tested were 81.20% (Very Practical). Based on the overall results of the process of developing contextual learning media on the material of sequences and series assisted by Articulate Storyline, it is stated that it is valid and practical for use in learning activities

    Pengembangan LKPD Berbasis Kontekstual yang Berorientasi Kemampuan Berpikir Kritis Matematis Siswa Sekolah Menengah Pertama

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    Penelitian ini bertujuan untuk mengembangkan Lembar Kerja Peserta Didik (LKPD) berbasis kontekstual yang berorientasi pada peningkatan kemampuan berpikir kritis matematis siswa kelas VII SMP. LKPD dirancang menggunakan model pengembangan ADDIE yang mencakup lima tahap utama: analisis, desain, pengembangan, implementasi, dan evaluasi. Penelitian ini difokuskan pada materi segi empat, yang mencakup persegi, persegi panjang, jajar genjang, belah ketupat, trapesium, dan layang-layang. Validasi dilakukan oleh para ahli media dan materi, menghasilkan skor validitas sebesar 90,5% yang termasuk dalam kategori sangat valid. Dari segi kepraktisan, respons guru menunjukkan skor 90% sedangkan respons siswa mencapai 91,6%, yang keduanya dikategorikan sangat praktis. Hasil penelitian menunjukkan bahwa LKPD ini tidak hanya valid dan praktis, tetapi juga efektif dalam meningkatkan kemampuan berpikir kritis siswa. LKPD ini membantu siswa memahami materi secara lebih kontekstual, relevan dengan kehidupan sehari-hari, dan mendorong mereka untuk berpikir kritis melalui latihan-latihan yang sistematis. Oleh karena itu, LKPD ini direkomendasikan untuk digunakan sebagai alat bantu pembelajaran pada materi geometri lainnya guna mendukung pembelajaran yang lebih interaktif dan bermakna

    Pengembangan E-Modul Literasi Numerasi Aljabar Siswa Sekolah Menengah Pertama

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    Numeracy literacy skills are crucial for students, yet data from PISA and TIMSS indicate that Indonesian students' proficiency in this area remains low. Numeracy literacy teaching materials are lacking, with most teachers still using conventional methods. Therefore, innovation is needed in developing teaching materials. This research aims to develop an electronic numeracy literacy module on linear function material for Grade VIII SMP that meets validity and practicality standards. The ADDIE method (Analysis, Design, Develop, Implement, Evaluate) is used for development, with Grade VIII students from SMPN 2 Banda Aceh as the research subjects. Data collection instruments include interviews, validation sheets, student response questionnaires, and teacher feedback. Data are then analyzed descriptively, in percentages, and qualitatively. The research results indicate that the developed product has passed the material validation stage with a result of 91.74%, indicating high material validity. Media validation also succeeded with a percentage of 90.48%, showing very high validity levels. The practicality test conducted with teachers yielded a result of 88.33%, indicating the practicality of the e-module in teaching. Meanwhile, the practicality test with students resulted in a score of 84.56%, indicating that this e-module is also practical for students. Overall, the e-module developed in this research has proven to be valid and practical for use in school learning

    ANALYSIS OF MATHEMATICAL SPATIAL ABILITY REVIEWED FROM GENDER DIFFERENCES IN MADRASAH ALIYAH STUDENTS

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    Mathematical spatial ability is one of the important things in learning mathematics. This ability will make it easier for students in the learning process on Geometry material. This research aims to describe the mathematical spatial abilities of MAN 4 Aceh Besar students in terms of gender differences in solving distance problems between cube elements in the third dimension. This research uses a qualitative approach with descriptive research type. The research subjects were 2 male students and 2 female students based on mathematical spatial abilities. Data collection techniques were carried out by writing spatial ability tests and conducting interviews. Data analysis techniques by reducing data, presenting data, and making conclusions. The data validity checking technique uses source triangulation. The results of the research show that male and female students can both go through the stages of mathematical spatial indicators well. It can be concluded that the mathematical spatial abilities of male and female students are both good, but there are differences between the two in solving three-dimensional problems, female students are more thorough and more complete and take longer than male students who solve problems practically, briefly and fast

    CREATING CUSTOMER RELATIONSHIP MANAGEMENT BASED ON ISLAMIC VALUES: A CASE STUDY OF PT. BANK MUAMALAT INDONESIA TBK

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    This research aims to provide an overview of the implementation of Customer Relationship Management (CRM) based on Islamic values on PT. Bank Muamalat Indonesia TBK as the first sharia bank in Indonesia. It is also reviewed the current status of CRM at BMI and; the challenges and problems facing BMI and developing CRM strategy. Moreover, it explores the nature of CRM in context of business organisation and offers a religious perspective pertaining to organisation and management. The key successful of CRM is founded on trust, commitment, shared goals, and mutual benefits, while people, process, values, and images are the key principles of CRM. According to the key of successful and the key principles of CRM, the organisation can create strategic relationship implementation. Thus structure, staff, style, systems, and schemes are the 5-core elements of strategic CRM. The author will explore on those core elements what will be influenced by Islamic values extensively to make Excellent Customer Service. In fact, BMI has been applying good CRM where Islamic values can be seen on how the employees interact with the customers. The implementation of Islamic values create unique atmosphere of business activities and make it differs than other banks. However, some challenges are faced by BMI in system, cultural, staff, and networks issue. Nevertheless, the recommendations have been taken for this research is presented as the positive feedback of development
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