1,720,957 research outputs found

    Video Games & Cognition: Deep- and Hyper Attention in World of Warcraft

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    English: This thesis investigates N. Katherine Hayles’ proposed cognitive modes of deep- and hyper attention, and their possible relations to the video game World of Warcraft. It is an interdisciplinary study between game studies and cognitive/psychological studies, to create a comparative understanding of the cognitive activity within video games in relation to Hayles’ theoretical proposals. Game theorists like that of Jesper Juul and Tanya Krzywinska provide the guidelines and theories for video game research, and cognitive theorists like Anne Treisman are the theoretical foundation for discussing cognition. To include research where these fields are united, it also applies the theoretical perspective of Astrid Ensslin, as her research on literary gamin g in terms of the relationship between literary and ludic elements have connections to Hayles’ cognitive theory, and discusses the possible implications of her cognitive modes in this relationship. The purpose has been to investigate how the different cognitive modes of Hayles are stimulated in World of Warcraft , based on their described characteristics. As such, it takes a close look at how World of Warcraft presents information to its players, what information this is, and how it relates to the players current gameplay activity. From these observations, it makes a comparative look to the characteristics described in Hayles’ theory to discuss how the cognitive modes are stimulated within the video game. Furthermore, it theorizes the cognitive relation between inside and outside video games, as the emergence of cognitive activity between the real world and the world of make believe are elusive to conclusive results. This is an issue in game studies as a whole, and as such I lean on Huizinga's terms of the magic circle and Salen & Zimmerman’s immersive fallacy to provide possible theoretical solutions to this issue

    Metrology-Based Statistical Framework for Monitoring Changes in Hyperspectral Datasets of Artworks

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    Hyperspectral imaging is a valuable technique for preserving and monitoring cultural heritage objects. Over time, artworks can undergo subtle changes due to environmental factors or handling during loan periods, making it critical to detect these changes for effective conservation. However, maintaining identical acquisition conditions across time—due to variations in spectral and spatial resolution, illumination, and calibration—is often impractical, making pixel-wise comparison unfeasible. To address this, we introduce a metrology-based statistical framework that allows detecting changes or anomalies in hyperspectral datasets of the same object acquired at different time intervals under different acquisition condition. The nonlinear framework uses Kullback-Leibler pseudo-divergence and Mahalanobis distance to enable robust comparison and detection of significant changes in hyperspectral data, providing a valuable tool for effectively monitoring and preserving cultural heritage artifacts.acceptedVersio

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used

    Standardization of Digitized Heritage: A Review of Implementations of 3D in Cultural Heritage

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    The value of three-dimensional virtual objects are proven in a great variety of applications; their flexibility allowing for a substantial amount of utilization purposes. In cultural heritage this has been used for many years already, and the amount of users continue to grow as acquisition methods and implementations are becoming more approachable. Nonetheless, there are still many apparent issues with making use of all the possible benefits of 3D data in the field, varying from lack of knowledge, infrastructure, or coherent workflows. This review aims to underline the current limitations in implementing 3D workflows for various cultural heritage purposes. 45 projects and institutions are reviewed, along with the most prominent guidelines for workflows and ways of implementing the 3D data on the web. We also cover how each project manage and make their data accessible to the public. Prominent and recurring issues with standardization, interoperability, and implementation is highlighted and scrutinized. The review is concluded with a discussion on the current utilization’s of 3D data for cultural heritage purposes, along with suggestions for future developments.publishedVersio
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