1,720,964 research outputs found

    Unity: Tutorial Game Engine Edisi Revisi

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    Unity: Tutorial Game Engine

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    viii + 560 hlm.; 24 c

    Construct 2: Tutorial Game Engine

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    Construct 2 merupakan game engine 2D yang paling direkomendasikan bagi yang ingin membuat game tapi belum pernah mempelajari bahasa pemrograman. Logika game dalam Constructs 2 dikemas dalam bentuk visual yang mudah sehingga kita tidak akan merasa jika sebenarnya sedang melakukan sebuah pemrograman. Construct 2 dilengkapi dengan beberapa library yang memudahkan untuk membuat operasi game dalam hitungan detik. Meski sebagian besar operasi standar game sudah diakomodasi namun event dan behavior system Construct 2 tetap memberikan peluang untuk melakukan berbagai modifikasi khusus untuk memberikan keunikan tersendiri bagi game yang akan dibua

    Unity Tutorial Game Engine, Edisi Revisi Kedua

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    Unity telah mengokohkan dirinya sebagai game engine handal yang mampu menghasilkan game kelas dunia atau biasa disebut dengan game AAA. Dukungan forum yang solid, Asset Store yang lengkap, serta beragam dukungan pihak ketiga menjadikan Unity sebagai pilihan tepat untuk membuat game komersial atau pun media edukasi. Versi 2017.x merupakan siklus terbaru pengembangan game engine Unity yang lebih menitikberatkan pada performa core engine serta dukungan untuk game berbasis XR (eXtended Reality). Selain itu, dukungan fitur terbaru Timeline dan Cinemachine menjadikan Unity tidak hanya mampu membuat game tetapi juga film animasi 3D. Penulis berharap, semoga buku ini dapat menjadi jalan pembuka bagi anda semua yang ingin mempelajari Unity

    Rancang Bangun Aplikasi Display Multimedia Dengan Fitur Kreasi Konten Interaktif Berbasis Augmented Reality

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    Bandung Techno Park (BTP) is one of Telkom University's innovation showcases frequently visited by students from both Indonesia and other countries such as Malaysia and Korea. However, BTP faces challenges in providing multimedia displays that effectively attract attention and offer interactive experiences for visitors. To address this issue, this study develops ARMazing, an Augmented Reality (AR)-based multimedia application designed to display various 3D animals in both realistic and cartoon forms. The research methodology includes literature review, system design based on the Multimedia Development Life Cycle (MDLC) model, and user testing and evaluation through a survey of 43 BTP visitors. The application features a creation mode, allowing users to select virtual animals, take photos, and record videos with them. Survey results indicate a positive response, with 83.2% of respondents appreciating the visual design, 81.4% valuing the educational content on animal species, and 90.7% enjoying the content creation feature. Based on the findings, ARMazing has proven to be an effective multimedia display medium that enhances attraction and interactivity at Bandung Techno Park while providing visitors with a more engaging educational experience

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
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