1,721,187 research outputs found

    Serum HER2 Level Predicts Therapeutic Efficacy and Prognosis in Advanced Breast Cancer Patients [Letter]

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    Febie Irsandy Syahruddin,1 Prihantono,2 Mirna Muis3 1Department of Radiology, Faculty of Medicine, Universitas Muslim Indonesia, Makassar, Indonesia; 2Department of Surgery, Faculty of Medicine, Hasanuddin University, Makassar, Indonesia; 3Department of Radiology, Faculty of Medicine, Hasanuddin University, Makassar, IndonesiaCorrespondence: Febie Irsandy Syahruddin, Department of Radiology, Faculty of Medicine, Universitas Muslim Indoensia, Urip Sumoharjo Road KM 05, Makassar, Indonesia, Email [email protected]

    Nilai-nilai pendidikan Islam dalam tembang macapat dalam buku Macapat Seni Adiluhung Kabudayaan Jawi karya Djati Prihantono

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    Penelitian ini bertujuan untuk mengetahui : (1) Nilai – nilai pendidikan Islam yang terkandung dalam tembang macapat yang terdapat dalam buku Macapat Seni Adiluhung Kabudayaan Jawi karya Djati Prihantono. 2) Relevansi nilai – nilai pendidikan Islam yang terkandung dalam tembang macapat yang terdapat dalam buku Macapat Seni Adiluhung Kabudayaan Jawi karya Djati Prihantono dengan pendidikan Islam perspektif Al-Qur’an. Penelitian ini merupakan penelitian kualitatif, dengan menggunakan jenis penelitian pustaka atau library research. Teknik pengumpulan data yang digunakan adalah teknik baca (reading text), teknik simak dan juga teknik catat. Analisis data pada penelitian ini menggunakan teknik analisis isi (content analysis). Hasil dari penelitian ini menyatakan bahwa : 1) Nilai – nilai pendidikan Islam dalam tembang macapat dalam buku Macapat Seni Adiluhung Kabudayaan Jawi karya Djati Prihantono yaitu terdiri dari nilai iman kepada kitab suci Al-Qur’an, wahyu datangnya dari Allah SWT, semua atas kehendak Allah SWT, memohon hanya kepada Allah SWT, pertolongan dan rahmat datangnya dari Allah YME, nilai segala sesuatu dimulai dari niat (kemauan), menghormati orang tua dan raja, bertanya kepada ulama atau guru, mendidik anak serta nilai belajar membaca Al-Qur’an, nilai rendah hati, mengerti tata krama, pentingnya nasihat, tanpa pamrih, pentingnya mengetahui hal baik dan buruk, memperbaiki budi serta nilai sombong itu tidak baik. 2) Terdapat relevansi antara nilai – nilai pendidikan Islam tersebut dengan pendidikan Islam perspektif Al-Qur’an

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used

    PERANCANGAN GAME 3D DENGAN KARAKTER PUNAKAWAN SEBAGAI MEDIA PENGENALAN AKSARA JAWA

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    ABSTRAK   Prihantono, Freddie. 2011. Perancangan Game 3D dengan Karakter Punakawan sebagai Media Pengenalan Aksara Jawa. Skripsi. Jurusan Seni dan Desain Program Studi Game Animasi, Fakultas Sastra, Universitas Negeri Malang. Pembimbing : (I) Drs. Mistaram, M.Pd, (II) Mitra Istiar Wardhana, S.Kom   Kata kunci : Perancangan, Game 3D, Karakter Punakawan,   Pengenalan Aksara Jawa Masih  banyak remaja mengalami kesulitan dalam menghafal aksara Jawa. Hal ini dikarenakan terjadinya kurangnya pemanfaatan dan penggunaan akasara Jawa dalam kehidupan sehari-hari, sehingga ilmu tersebut lambat laun akan sirna. Selain itu, aktifitas remaja sekarang ini mayoritas lebih banyak menyenangi bermain game daripada belajar, apalagi game yang banyak disajikan adalah game yang berlatarbelakang dan berkarakter budaya asing. Game 3D pengenalan aksara Jawa ini dirancang sebagai media alternatif pengenalan dan pelestarian kebudayaan Jawa kepada kalangan remaja. Sehingga dapat menarik minat penggunanya. Perancangan game 3D pengenalan aksara jawa ini bertujuan untuk mengetahui cara membuat Game 3D dengan karakter Punakawan sebagai Media pengenalan Aksara Jawa. Proses perancangan dilakukan dengan mengikuti prosedur perancangan prosedural yang bersifat deskriptif, yaitu menggariskan langkah-langkah yang harus diikuti untuk menghasilkan produk. Langkah-langkah tersebut diawali dari perusumusan latar belakang masalah, ide, praproduksi, produksi, dan paska produksi game 3D. Data-data berupa gambar aksara Jawa, gambar latar belakang, gambar karakter punakawan, gambar pendukung, serta suara diolah untuk menjadi sebuah game dengan ditambahkan logika pada alur game sesusai dengan sipnopsis yang telah dibuat. Produk yang dihasilkan adalah sebuah game 3D dengan karakter Semar sebagai gambar latarbelakang menu dan picture slide yang ditampilkan pada saat player kalah dan menang dengan alur cerita mengumpulkan aksara Jawa yang terdapat pada peta. Hasil perancangan ini menunjukkan bahwa merancang game animasi berbasis grafis 3 dimensi membutuhkan langkah-langkah yang runtun agar dapat menghasilkan game yang menarik serta memudahkan dalam proses perancangan. Berdasarkan hasil penelitian ini, dapat disarankan agar dilakukan penelitian lanjut misalnya, pengembangan sipnopsis game, animasi karakter, mapping pada objek, serta memperkaya pembendaraan script python untuk menciptakan game yang lebih realistis dengan karakter yang mempunyai AI (artifact intellenge)
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