1,720,977 research outputs found
THE ROLE OF LITERARY WORK AS A PRODUCT OF CREATIVE INDUSTRY TOWARDS ASEAN ECONOMIC COMMUNITY
 The presence of the ASEAN Economic Community in 2015 is the free market that provides the opportunity to continue to innovate and enhance creativity so that they can compete in the global competition. These opportunities provide an opportunity for the development of creative industries based languages namely literature. The literary work is the result of human creativity will be full of ideas, feelings and messages. The literary work has similarities with the creative industries which are both based on the work of human creativity and full of cultural nuances. However, both have differences on the process of creation, literary works were created for the sake of form and literary interests while the creative industries are created based on the needs of the market both as a representation of culture as well as entertainment media. This study aims to identify the role of literature as one of the creative industry products to ASEAN Economic Community. It is a qualitative study that relates some theories in the role of a literary work as a product of the creative industries to the ASEAN Economic Community. The data were collected by library research. The findings showed that; 1). The literary work has an important role as a cultural product that is capable of being a cultural ambassador in ASEAN, 2). Literary works such as novels and movies is a language-based creative industry product as potential commodities that were able to take good advantage of foreign exchange for the country as well as royalties for its creators, 3). Literary product such as novels and movies as entertainment products are able of providing promising business opportunities in ASEAN.Keywords: Asean economic community, creative industry, literary wor
DEVELOPING ENGLISH SURVIVORS: A VOCABULARY LEARNING GAME FOR EFL LEARNERS
This study outlines the design, implementation, and evaluation of English Survivors, an instructional media developed to support EFL learners in intentional vocabulary acquisition using digital gaming principles. The implementation, following the ADDIE model, incorporates quizzes and immediate feedback to enhance vocabulary retention and support learner motivation. An iterative refinement cycle included a pilot study with five learners, succeeded by a controlled classroom implementation involving fifteen participants, and concluded with external validation by experts in educational media and linguistics. Quantitative analysis indicates that 88% of participants considered the vocabulary tasks relevant, 86.67% valued immediate feedback, and 85.34% responded positively to the quiz-based format. A media expert assigned a functionality score of 39 out of a possible 40, with the content expert awarded 40 out of 40. The evidence collectively supports the platform's operational viability and motivational capacity. Statistically significant vocabulary gains, along with trials in authentic instructional settings, support the theory that pedagogical games designed through systematic methods and refined through iterative user and expert evaluation is possible, when integrated into controlled instructional frameworks, significantly improve vocabulary mastery
THE USE OF PICTURE WORD INDUCTIVE MODEL IN ENHANCINGSTUDENTS’ NARRATIVE TEXT WRITING ABILITIES
Penelitian ini bertujuan untuk mengukur efektivitas dari penggunaan model Picture Word Inductive dalam memperkuat kemampuan menulis naratif teks siswa. Metode kuantitatif dengan disain kuasi eksperimen digunakan dalam studi ini. Sejumlah 60 siswa kelas X pada SMAN 10 Pandeglng, Banten, Indonesia, berpartisipasi sebagai sampel penelitian. Siswa ini terbagi dalam dua kelas yang langsung ditentukan oleh peneliti sebagai kelas eksperimen dan kelas kontrol. Dalam mengumpulkan data, post-test menulis esai naratif diberikan pada kedua kelompok kelas siswa tersebut setelah tindakan mengajar selesai. Dalam menganalisis data, rumus statistic t-test digunakan untuk menentukan perbedaan capaian siswa dalam test tersebut. Hasil analisis data menunjukkan bahwa nilai rata-rata yang dicapai siswa pada kelas eksperimen (78,4) lebih tinggi daripada capaian siswa pada kelas kontrol (54,2). Selanjutnya, efektifitas dari model Picture Word Inductive ini juga terlihat dari hasil perhitungan pada Independent -t-test dimana t-hitung lebih tinggi dari t-tabel (7.84>1.997) pada taraf signifikansi 5%. Dengan demikian, penelitian ini menyimpulkan bahwa model Picture Word Inductive efektif digunakan dalam memperkuat kemampuan menulis naratif teks siswa kelas X. Hal ini berarti hipotesis nol ditolak, hipotesis alternatif diterima
Improving Short Stories Writing Skill Using Three Dimensional Media on Ix Class Students In SMPLB A Tan Miyat, Bekasi, West Java
The writers conducted this research as the result of field observation that found the students’ short stories writing skill are still poor. The purpose of this research is to improve short stories writing skill through three dimensional media of the students in the class IX SMPLB A Tan Miyat, Bekasi, West Java. The research method used in this research is Classroom Action Research method. This research was conducted for two months December to January for two cycles and in each cycle held in two meetings. Learning activities in short stories writing using three-dimensional media is expected that students will be easier to develop creativity and imagination in making a short story. The results of this study show that using three-dimensional media can improve the ability to write short stories. This findings of the research are the data obtained during pre-cycle is only 30%. After implementing the three dimensional media towards write short stories writing, the students’ short stories writing skill have increased. In the first cycle, the students’ short stories writing increased 50%, and on the second cycle improved into to 95%. The increasing of the students’ short stories writing skill will also improve the quality of language learning especially in the creative writing skill. Keywords: short stories, writing skill, three dimensional medi
USING JOURNALING PROMPTS ON EMMO APPLICATION TO ENHANCE STUDENTS’ DESCRIPTIVE TEXT WRITING
The objective of this study is to know the influence using journaling on EMMO application to enhance students’ descriptive text writing. This research was conducted in SMP Arraisiyah Pamulang, South Tangerang. The population of this research was 8th grade students and the sample was grade 8.2 consist of 37 students. The method of this study was quantitative method using pre-experimental design. To collect the data, the researcher used pre-test and post-test as an instrument that given to the students. The result score of the data concluded that the total score of students in pre-test were 2.352 with the average score was 63.57. The lowest score in pre-test were 36 and the highest score is 85. The total score of students in post-test were 2.963 with the average 80.08. The lowest score of post-test were 60 and the highest score were 95. The result showed that there was significant different between students’ pre-test and post-test scores. Also from the results of the t-test, the tcalculation obtained is higher than the ttable (17.198 > 2.028). It means that there is a significant change and effect in students' pre-test to students' post-test scores and using journaling prompts on the EMMO application can enhance students' descriptive text writing
Most Common Errors in Students’ Narrative Writing: A Study of First-Grade SMS 70 Use of the Simple Past Tense
This study looks into the most common errors made by students in first grade at SMA 70 when writing narratives, particularly when using the simple past tense. To look into and analyze the mistakes made by the students, the study uses a qualitative descriptive methodology. Samples of first-grade student' narrative writing were used to gather data. The investigation found that 67% of all errors were caused by misformation through analysis. These grammatical mistakes reveal a lack of knowledge and expertise in employing the proper forms of the simple past tense. The results of this study provide information about the precise areas in which students have difficulty when writing narratives, particularly when it comes to verb tense. By being aware of these typical mistakes, teachers can create specific instructional strategies to aid students in developing their narrative writing abilities and advancing their command of the simple past tense
The Use of Spinning Wheel Games to Improve Students’ Writing Procedural Texts
Most of the students' ability to write in English is still poor. Their text contains many errors in content, organization, and use of language. Students find it difficult to explain their ideas in written form, and students lack vocabulary, which can make it difficult to choose words to group into good writing. some teachers still find it difficult to apply media during learning this makes the class atmosphere less lively and makes them bored. the purpose of this research is to find out whether utilizing Spinning Wheel is effective or not in improving students’ writing Procedure Text. The method used in this research is descriptive research. I found a solution by describing the problem qualitatively. The end result is a game that imitates the Spinning Wheel Game while teaching English writing techniques that can increase students' interest, challenge their thinking and enable them to produce procedural texts while playing. The spinning wheel was used after the researcher explained the material about the procedure text. Students are asked to make groups and each group gets a different theme. themes are randomized with spinning wheel games by web wheelofnames.com. Therefore, the game is one of the tools that can be used in learning English, there are many learning media for learning writing skills. One game that can be used is Spinning Wheel. By using games students can learn to write procedure texts in a fun and interesting way. The spinning wheel game can be chosen as a tool for students to write procedure texts correctly and clearly. This game has been evaluated by several researchers and high school students. This game is very helpful in learning to write procedure text. These games can make students challenge their way of thinking, fun and enjoyable
Animating English Fluency: Empowering Senior High Students Through Speaking Activities with Animated Series
Effective communication necessitates discussions about the topic at hand, highlighting the significance of speaking skills. Proficiency in speaking significantly impacts one's character, requiring consistent practice to refine sentence structure and pronunciation. Leveraging practice methods, such as utilizing media like animation series, contributes significantly to honing speaking abilities. While grammar is often overlooked in everyday conversation, the essence lies in mutual understanding during dialogues. Vocabulary acquisition, mainly through regular reading, notably aids language fluency, especially in foreign languages. A teacher's role extends beyond content delivery to understanding the learning context and methods, encouraging students to apply what they've learned. Fostering self-confidence in students, particularly during the transition from junior to senior high school, is pivotal in teaching language skills. Integrating reading and listening into speaking lessons enriches vocabulary and enhances comprehension skills indispensable for effective communication. This study demonstrates the importance of effective communication as individuals convey information or messages during conversations. The focus is on emphasizing the necessity for teachers to prioritize enhancing speaking skills among students in classrooms. Improving students' proficiency in foreign languages is crucial, and it is intertwined with the utilization of appropriate media
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
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