1,720,957 research outputs found
The Impact of Climate Changes on Sustainable Development of Winter Tourism in Gorski kotar
Posljedice klimatskih promjena već su prisutne u obliku rasta temperature, topljenja ledenjaka i
snijega, povećanja razine mora, pojave sve češćih elementarnih nepogoda itd. Radi ublažavanja
klimatskih promjena potrebno je provoditi razne mjere te prilagodbe za budućnost. Smatra se da
je uzrok ponajviše vezan s emisijama stakleničkih plinova, koje je potrebno smanjiti ili spriječiti.
Vidi se direktna poveznica turizma s klimatskim promjenama. Iz tog razloga bitno je područja
koja su ranjiva na klimatske promjene održivo razvijati za dobrobit budućnosti. Gorski kotar,
destinacija koja se uglavnom povezuje s zimskim turizmom, jedno je od ovakvih područja koje
već sada snosi posljedice klimatskih promjena koje utječu na smanjenje snijega povezanog za
zimsku turističku ponudu područja. Rad daje poglede na budućnost u svezi s tom problematikom
te planove za budući održivi razvoj
UTJECAJ DIGITALNE IGRE NA DJECU
Ovaj rad istražuje utjecaj digitalnih igara na djecu, fokusirajući se na percepcije roditelja i razvojne aspekte djece. S obzirom na sveprisutnu upotrebu digitalnih igara, istraživanje nastoji razumjeti njihov utjecaj na dječji razvoj i ponašanje. Prvi dio rada analizira evoluciju digitalnih igara kao medija koji ne samo da zabavlja, već i educira i povezuje ljude. Istražuje se kako igre utječu na razvoj vještina, kreativnost i komunikaciju kod djece, te kako prelazak s tradicionalnih igara na digitalne igre utječe na njihovu svakodnevicu. Drugi dio rada temelji se na anketi provednoj među roditeljima u Splitu, koja ispituje različite aspekte uključivanja digitalnih igara u živote djece. Analizirani su roditeljski pristupi odgoju u kontekstu digitalnih igara, kvaliteta igara, te promjene u ponašanju i raspoloženju djece nakon igranja. Posebna pažnja posvećena je sigurnosnim rizicima i roditeljskoj svijesti o njima, kao i općim stavovima roditelja o utjecaju digitalnih igara na djecu. Istraživanje se usredotočuje na četiri ključna pitanja: utjecaj digitalnih igara na kognitivni razvoj, socijalne i emocionalne vještine djece, pozitivni i negativni aspekti igranja igara, te čimbenici koji utječu na roditeljske stavove o primjerenosti i učestalosti igranja. Anketom je obuhvaćeno 100 roditelja predškolske djece, a rezultati su pokazali polarizirane stavove o učincima digitalnih igara. Iako su obrazovne igre prepoznate kao korisne za razvoj, nasilne igre povezane su s negativnim posljedicama. Roditelji su također identificirali potrebu za većim obrazovanjem o sadržaju igara i primjenom sigurnosnih alata. Zaključno, digitalne igre imaju i pozitivne i negativne učinke na djecu, a ključ uspješnog uključivanja leži u postavljanju pravila, edukaciji o sigurnosti i promicanju ravnoteže između digitalnih i fizičkih aktivnosti. Odgovoran pristup može maksimizirati koristi i minimizirati rizike povezane s digitalnim igrama, osiguravajući cjelovit i zdrav razvoj djece.This paper explores the impact of digital games on children, focusing on parental perceptions and developmental aspects. Given the widespread use of digital games, the research aims to understand their influence on child development and behavior. The first part of the paper analyzes the evolution of digital games as a medium that not only entertains but also educates and connects people. It examines how games affect skill development, creativity, and communication in children, as well as how the shift from traditional to digital games influences their daily lives. The second part of the paper is based on a survey conducted among parents in Split, which investigates various aspects of integrating digital games into children's lives. The study analyzed parental approaches to upbringing in the context of digital games, the quality of games, and changes in children's behavior and mood after gameplay. Special attention was given to safety risks and parental awareness of these risks, as well as general parental attitudes towards the impact of digital games on children. The research focuses on four key questions: the impact of digital games on children's cognitive development and social-emotional skills, the positive and negative aspects of gameplay, and the factors influencing parental attitudes toward the appropriateness and frequency of play. The survey included 100 parents of preschool children, and the results revealed polarized views on the effects of digital games. While educational games were recognized as beneficial for development, violent games were linked to negative outcomes. Parents also highlighted the need for greater education on game content and the use of safety tools. In conclusion, digital games have both positive and negative effects on children. The key to successful integration lies in setting clear rules, educating about safety, and promoting a balance between digital and physical activities. A responsible approach can maximize the benefits and minimize the risks associated with digital games, ensuring comprehensive and healthy development for children
Assessing of the inclusion of children with ADHD in kindergartens
Ovaj je rad usmjeren analizi načina na koji odgojitelji u splitskim dječjim vrtićima procjenjuju mogućnosti uključivanja djece s ADHD-om u redovite predškolske programe. Inkluzivan rani i predškolski odgoj i obrazovanje podrazumijeva uključenost djece s teškoćama uz različite čimbenike podrške o kojima ovisi kvaliteta inkluzivnog odgoja i obrazovanja. Kvaliteta podrške temelji se na individualnom pristupu djetetu, uključenosti svih važnih osoba za dijete, suradnji stručnjaka i odgojitelja, inkluzivnom okruženju te evaluaciji kvalitete inkluzije. Cilj ovog rada je kroz kvantitativno istraživanje procijeniti kvalitetu inkluzije iz perspektive odgojitelja predškolske djece. Istraživanje je provedeno na području Splita te je uključeno stotinjak odgojitelja. U istraživanju je između ostalog propitano, njihovo dosadašnje iskustvo rada s djecom s teškoćama, kompetencije u radu s djecom s teškoćama i znanje koje posjeduju, kvaliteta njihova osposobljavanja, spremnost i dostupnost edukacija te uvjeti rada koji su im osigurani. Rezultati istraživanja ukazuju na smjernice za unapređenje formalnog obrazovanja, na potrebna znanja i vještine, ističu suradnju stručnjaka i roditelja kao i ulogu ravnatelja te potrebu osiguranja opreme, materijala i uvjeta za rad, te se ističe svrha rada kao osnaživanje samih odgojitelja.This paper focuses on the ways in which educators in Split children's kindergartens evaluate the opportunities for inclusion of children with ADHD in regular pre-school programs. Inclusive early and pre-school education implies the inclusion of children with disabilities with various support factors that depend on the quality of inclusive education and education. The quality of support is based on the individual approach of the child, the involvement of all important children, the cooperation of experts and educators, the inclusive environment and the quality assessment of inclusion. The aim of this paper is to quantitatively assess the quality of inclusion from the prospect of preschool children. The research was conducted in the area of Split and included about 100 educators. Among other things, the research has included their previous experience of working with children with disabilities, competences in working with children with disabilities and their knowledge, the quality of their training, the readiness and availability of education and the working conditions provided to them. The results of the research indicate the guidelines for the improvement of formal education, the necessary knowledge and skills, the emphasis on the cooperation of experts and parents as well as the role of the director and the need to provide equipment, materials and working conditions, and emphasizes the purpose of work as empowerment of the educators themselve
UTJECAJ DIGITALNE IGRE NA DJECU
Ovaj rad istražuje utjecaj digitalnih igara na djecu, fokusirajući se na percepcije roditelja i razvojne aspekte djece. S obzirom na sveprisutnu upotrebu digitalnih igara, istraživanje nastoji razumjeti njihov utjecaj na dječji razvoj i ponašanje. Prvi dio rada analizira evoluciju digitalnih igara kao medija koji ne samo da zabavlja, već i educira i povezuje ljude. Istražuje se kako igre utječu na razvoj vještina, kreativnost i komunikaciju kod djece, te kako prelazak s tradicionalnih igara na digitalne igre utječe na njihovu svakodnevicu. Drugi dio rada temelji se na anketi provednoj među roditeljima u Splitu, koja ispituje različite aspekte uključivanja digitalnih igara u živote djece. Analizirani su roditeljski pristupi odgoju u kontekstu digitalnih igara, kvaliteta igara, te promjene u ponašanju i raspoloženju djece nakon igranja. Posebna pažnja posvećena je sigurnosnim rizicima i roditeljskoj svijesti o njima, kao i općim stavovima roditelja o utjecaju digitalnih igara na djecu. Istraživanje se usredotočuje na četiri ključna pitanja: utjecaj digitalnih igara na kognitivni razvoj, socijalne i emocionalne vještine djece, pozitivni i negativni aspekti igranja igara, te čimbenici koji utječu na roditeljske stavove o primjerenosti i učestalosti igranja. Anketom je obuhvaćeno 100 roditelja predškolske djece, a rezultati su pokazali polarizirane stavove o učincima digitalnih igara. Iako su obrazovne igre prepoznate kao korisne za razvoj, nasilne igre povezane su s negativnim posljedicama. Roditelji su također identificirali potrebu za većim obrazovanjem o sadržaju igara i primjenom sigurnosnih alata. Zaključno, digitalne igre imaju i pozitivne i negativne učinke na djecu, a ključ uspješnog uključivanja leži u postavljanju pravila, edukaciji o sigurnosti i promicanju ravnoteže između digitalnih i fizičkih aktivnosti. Odgovoran pristup može maksimizirati koristi i minimizirati rizike povezane s digitalnim igrama, osiguravajući cjelovit i zdrav razvoj djece.This paper explores the impact of digital games on children, focusing on parental perceptions and developmental aspects. Given the widespread use of digital games, the research aims to understand their influence on child development and behavior. The first part of the paper analyzes the evolution of digital games as a medium that not only entertains but also educates and connects people. It examines how games affect skill development, creativity, and communication in children, as well as how the shift from traditional to digital games influences their daily lives. The second part of the paper is based on a survey conducted among parents in Split, which investigates various aspects of integrating digital games into children's lives. The study analyzed parental approaches to upbringing in the context of digital games, the quality of games, and changes in children's behavior and mood after gameplay. Special attention was given to safety risks and parental awareness of these risks, as well as general parental attitudes towards the impact of digital games on children. The research focuses on four key questions: the impact of digital games on children's cognitive development and social-emotional skills, the positive and negative aspects of gameplay, and the factors influencing parental attitudes toward the appropriateness and frequency of play. The survey included 100 parents of preschool children, and the results revealed polarized views on the effects of digital games. While educational games were recognized as beneficial for development, violent games were linked to negative outcomes. Parents also highlighted the need for greater education on game content and the use of safety tools. In conclusion, digital games have both positive and negative effects on children. The key to successful integration lies in setting clear rules, educating about safety, and promoting a balance between digital and physical activities. A responsible approach can maximize the benefits and minimize the risks associated with digital games, ensuring comprehensive and healthy development for children
UTJECAJ DIGITALNE IGRE NA DJECU
Ovaj rad istražuje utjecaj digitalnih igara na djecu, fokusirajući se na percepcije roditelja i razvojne aspekte djece. S obzirom na sveprisutnu upotrebu digitalnih igara, istraživanje nastoji razumjeti njihov utjecaj na dječji razvoj i ponašanje. Prvi dio rada analizira evoluciju digitalnih igara kao medija koji ne samo da zabavlja, već i educira i povezuje ljude. Istražuje se kako igre utječu na razvoj vještina, kreativnost i komunikaciju kod djece, te kako prelazak s tradicionalnih igara na digitalne igre utječe na njihovu svakodnevicu. Drugi dio rada temelji se na anketi provednoj među roditeljima u Splitu, koja ispituje različite aspekte uključivanja digitalnih igara u živote djece. Analizirani su roditeljski pristupi odgoju u kontekstu digitalnih igara, kvaliteta igara, te promjene u ponašanju i raspoloženju djece nakon igranja. Posebna pažnja posvećena je sigurnosnim rizicima i roditeljskoj svijesti o njima, kao i općim stavovima roditelja o utjecaju digitalnih igara na djecu. Istraživanje se usredotočuje na četiri ključna pitanja: utjecaj digitalnih igara na kognitivni razvoj, socijalne i emocionalne vještine djece, pozitivni i negativni aspekti igranja igara, te čimbenici koji utječu na roditeljske stavove o primjerenosti i učestalosti igranja. Anketom je obuhvaćeno 100 roditelja predškolske djece, a rezultati su pokazali polarizirane stavove o učincima digitalnih igara. Iako su obrazovne igre prepoznate kao korisne za razvoj, nasilne igre povezane su s negativnim posljedicama. Roditelji su također identificirali potrebu za većim obrazovanjem o sadržaju igara i primjenom sigurnosnih alata. Zaključno, digitalne igre imaju i pozitivne i negativne učinke na djecu, a ključ uspješnog uključivanja leži u postavljanju pravila, edukaciji o sigurnosti i promicanju ravnoteže između digitalnih i fizičkih aktivnosti. Odgovoran pristup može maksimizirati koristi i minimizirati rizike povezane s digitalnim igrama, osiguravajući cjelovit i zdrav razvoj djece.This paper explores the impact of digital games on children, focusing on parental perceptions and developmental aspects. Given the widespread use of digital games, the research aims to understand their influence on child development and behavior. The first part of the paper analyzes the evolution of digital games as a medium that not only entertains but also educates and connects people. It examines how games affect skill development, creativity, and communication in children, as well as how the shift from traditional to digital games influences their daily lives. The second part of the paper is based on a survey conducted among parents in Split, which investigates various aspects of integrating digital games into children's lives. The study analyzed parental approaches to upbringing in the context of digital games, the quality of games, and changes in children's behavior and mood after gameplay. Special attention was given to safety risks and parental awareness of these risks, as well as general parental attitudes towards the impact of digital games on children. The research focuses on four key questions: the impact of digital games on children's cognitive development and social-emotional skills, the positive and negative aspects of gameplay, and the factors influencing parental attitudes toward the appropriateness and frequency of play. The survey included 100 parents of preschool children, and the results revealed polarized views on the effects of digital games. While educational games were recognized as beneficial for development, violent games were linked to negative outcomes. Parents also highlighted the need for greater education on game content and the use of safety tools. In conclusion, digital games have both positive and negative effects on children. The key to successful integration lies in setting clear rules, educating about safety, and promoting a balance between digital and physical activities. A responsible approach can maximize the benefits and minimize the risks associated with digital games, ensuring comprehensive and healthy development for children
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
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