1,720,960 research outputs found

    La Comunicación Digital Interactiva (CDI) en la educación a distancia (EaD) : posibilidades de uso en la Cátedra de emprendedurismo turístico de la Universidad Estatal a Distancia (UNED) de Costa Rica

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    La Educación a Distancia (EaD) se entiende como una interfaz que facilita la comunicación multidireccional entre el estudiantado y el profesorado, donde se da una apropiación del aprendizaje cooperativo, colaborativo y flexible. En este sentido, el presente trabajo de investigación es un diálogo constante entre la relación de la EaD y la Comunicación Digital Interactiva (CDI), y cómo esta última ofrece la posibilidad de uso en la mediación pedagógica en la asignatura de tecnología aplicada al turismo de la Cátedra de Emprendedurismo Turístico, Universidad Estatal a Distancia (UNED) de Costa Rica; a través de un diágnostico del perfil y el consumo de los medios digitales del estudiantado, se establece una propuesta de aprendizaje expandido y su validación por parte de este, convirtiendo esta experimentación en el inicio de un abanico de posibilidades de uso en el diseño de asignaturas de este centro de enseñanza de educación superior.Distance Education (DL) is understood as an interface that facilitates multidirectional communication among students and professors, where an appropriation of cooperative, collaborative and flexible learning is given. In this sense, this research paper is a constant dialogue on the relationship between DL and interactive digital communication (IDC), and how the latter offers the possibility of use for pedagogical mediation in the subject of “applied technology to tourism”, of the Chair of Tourism Entrepreneurship at State University of Distance Education of Costa Rica. By means of a profile diagnosis of students and their digital media consumption, a proposal of expanded learning is established, proposal that is validated by these students, thus becoming this experimentation into the beginning a set of possibilities of use for designing subjects at this university.Fil: Ricardo Osorno Fallas. Universidad Nacional de Rosario. Facultad de Ciencia Política y Relaciones Internacionales; Argentina

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Rally turístico: una experiencia de aprendizaje gamificada para una gira didáctica presencial 

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    The article shows how gamification methodology can transform educational experiences in an academic discipline with a strong practical component. The course "Technology Applied to Tourism" is a hybrid course that is part of the Diploma in Sustainable Tourism Management, offered by the Chair of Tourist Entrepreneurship at the Universidad Estatal a Distancia de Costa Rica (UNED). It has been offered since 2020, using active learning in combination with gamification methodology, educational rallies, and technological tools. The objective was to systematize the experience of using digital applications and gamification methodology, including the rally technique, to conceive innovative teaching strategies that enhance student participation and active learning during in-person tours. A qualitative descriptive approach was implemented for the recording and retrieval of data for this systematization. Additionally, a Google Forms® questionnaire directed at students was used, integrating both open and closed questions. The teaching staff utilized a log developed in Microsoft Word®, which established criteria for relevance and representativeness to showcase the systematization of the experience; the UNESCO approach was utilized. The main conclusion is that the rally promotes teamwork and active participation, as well as encourages local tourism. For future research, it is suggested to explore other didactic strategies that provide innovative guidelines for developing in-person tours. O artigo mostra como a metodologia de gamificação pode transformar as experiências educativas de uma disciplina acadêmica com um forte componente prático.  A disciplina “Tecnologia aplicada ao turismo” é um curso de modalidade híbrida que faz parte do Diploma da carreira de Gestão de Turismo Sustentável, pertencente à Cátedra de Empreendedorismo Turístico da Universidade Estatal a Distância da Costa Rica (UNED). É oferecida desde 2020, empregando a aprendizagem ativa em combinação com a metodologia de gamificação, o rally educativo e as ferramentas tecnológicas. O objetivo foi sistematizar a experiência do uso de aplicativos digitais e a metodologia de gamificação, incluindo a técnica de rally, para conceber estratégias de ensino inovadoras que potencializem a participação e o aprendizado ativo dos estudantes nas visitas presenciais. Implementou-se uma abordagem qualitativa do tipo descritivo para o registro e recuperação dos dados dessa sistematização, além de ser utilizado um formulário do Google Forms® dirigido aos estudantes, que integra perguntas abertas e fechadas. O corpo docente utilizou um diário desenvolvido no Microsoft Word®, onde foram estabelecidos critérios de registro de relevância e representatividade, para mostrar a sistematização da experiência; utiliza-se o enfoque da Unesco. A principal conclusão é que o rally incentiva o trabalho em equipe e a participação ativa, além de promover o turismo local. Para futuras pesquisas, sugere-se a busca de outras estratégias didáticas que proporcionem orientações inovadoras para o desenvolvimento das visitas presenciais. El artículo muestra cómo la metodología de la gamificación puede transformar las experiencias educativas de una disciplina académica con un fuerte componente práctico.    La asignatura Tecnología aplicada al turismo es un curso de modalidad híbrida que forma parte del Diplomado de la carrera de Gestión de Turismo Sostenible, perteneciente a la Cátedra de Emprendedurismo Turístico de la Universidad Estatal a Distancia de Costa Rica (UNED). Se oferta desde el 2020, empleando el aprendizaje activo en combinación con la metodología de la gamificación, el rally educativo y las herramientas tecnológicas. El objetivo fue sistematizar la experiencia del uso de aplicaciones digitales y la metodología de gamificación, incluida la técnica del rally, para concebir estrategias de enseñanza innovadoras que potencien la participación y el aprendizaje activo del estudiantado en las giras presenciales. Se implementó un enfoque cualitativo del tipo descriptivo para el registro y recuperación de los datos de esta sistematización, además se emplea un formulario de Google Forms® dirigido al alumnado, el cual integra preguntas abiertas y cerradas. El cuerpo docente empleó una bitácora desarrollada en Microsoft Word®, en la que se establecieron criterios de registros de relevancia y representatividad, para mostrar la sistematización de la experiencia; se utiliza el enfoque de la Unesco. La principal conclusión es que el rally fomenta el trabajo en equipo y la participación activa, así como promovió el turismo local. Para futuras investigaciones se sugiere la búsqueda de otras estrategias didácticas que aporten guías innovadoras en el desarrollo de las giras presenciales. 

    Rally turístico: uma experiência de aprendizagem gamificada para um tour didático presencial

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    The article shows how gamification methodology can transform educational experiences in an academic discipline with a strong practical component. The course "Technology Applied to Tourism" is a hybrid course that is part of the Diploma in Sustainable Tourism Management, offered by the Chair of Tourist Entrepreneurship at the Universidad Estatal a Distancia de Costa Rica (UNED). It has been offered since 2020, using active learning in combination with gamification methodology, educational rallies, and technological tools. The objective was to systematize the experience of using digital applications and gamification methodology, including the rally technique, to conceive innovative teaching strategies that enhance student participation and active learning during in-person tours. A qualitative descriptive approach was implemented for the recording and retrieval of data for this systematization. Additionally, a Google Forms® questionnaire directed at students was used, integrating both open and closed questions. The teaching staff utilized a log developed in Microsoft Word®, which established criteria for relevance and representativeness to showcase the systematization of the experience; the UNESCO approach was utilized. The main conclusion is that the rally promotes teamwork and active participation, as well as encourages local tourism. For future research, it is suggested to explore other didactic strategies that provide innovative guidelines for developing in-person tours. El artículo muestra cómo la metodología de la gamificación puede transformar las experiencias educativas de una disciplina académica con un fuerte componente práctico.    La asignatura Tecnología aplicada al turismo es un curso de modalidad híbrida que forma parte del Diplomado de la carrera de Gestión de Turismo Sostenible, perteneciente a la Cátedra de Emprendedurismo Turístico de la Universidad Estatal a Distancia de Costa Rica (UNED). Se oferta desde el 2020, empleando el aprendizaje activo en combinación con la metodología de la gamificación, el rally educativo y las herramientas tecnológicas. El objetivo fue sistematizar la experiencia del uso de aplicaciones digitales y la metodología de gamificación, incluida la técnica del rally, para concebir estrategias de enseñanza innovadoras que potencien la participación y el aprendizaje activo del estudiantado en las giras presenciales. Se implementó un enfoque cualitativo del tipo descriptivo para el registro y recuperación de los datos de esta sistematización, además se emplea un formulario de Google Forms® dirigido al alumnado, el cual integra preguntas abiertas y cerradas. El cuerpo docente empleó una bitácora desarrollada en Microsoft Word®, en la que se establecieron criterios de registros de relevancia y representatividad, para mostrar la sistematización de la experiencia; se utiliza el enfoque de la Unesco. La principal conclusión es que el rally fomenta el trabajo en equipo y la participación activa, así como promovió el turismo local. Para futuras investigaciones se sugiere la búsqueda de otras estrategias didácticas que aporten guías innovadoras en el desarrollo de las giras presenciales.  O artigo mostra como a metodologia de gamificação pode transformar as experiências educativas de uma disciplina acadêmica com um forte componente prático.  A disciplina “Tecnologia aplicada ao turismo” é um curso de modalidade híbrida que faz parte do Diploma da carreira de Gestão de Turismo Sustentável, pertencente à Cátedra de Empreendedorismo Turístico da Universidade Estatal a Distância da Costa Rica (UNED). É oferecida desde 2020, empregando a aprendizagem ativa em combinação com a metodologia de gamificação, o rally educativo e as ferramentas tecnológicas. O objetivo foi sistematizar a experiência do uso de aplicativos digitais e a metodologia de gamificação, incluindo a técnica de rally, para conceber estratégias de ensino inovadoras que potencializem a participação e o aprendizado ativo dos estudantes nas visitas presenciais. Implementou-se uma abordagem qualitativa do tipo descritivo para o registro e recuperação dos dados dessa sistematização, além de ser utilizado um formulário do Google Forms® dirigido aos estudantes, que integra perguntas abertas e fechadas. O corpo docente utilizou um diário desenvolvido no Microsoft Word®, onde foram estabelecidos critérios de registro de relevância e representatividade, para mostrar a sistematização da experiência; utiliza-se o enfoque da Unesco. A principal conclusão é que o rally incentiva o trabalho em equipe e a participação ativa, além de promover o turismo local. Para futuras pesquisas, sugere-se a busca de outras estratégias didáticas que proporcionem orientações inovadoras para o desenvolvimento das visitas presenciais.

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
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