1,720,989 research outputs found

    APRESIASI SENI GALERI VIRTUAL PENCIPTAAN SENI RUPA DAN DESAIN MELALUI TEMA GRES

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    Appreciation of a work of art, whether in two-dimensional or three-dimensional form, is currently widespread enough to carry out exhibitions in public spaces or exhibitions in the form of conventional spaces and virtual spaces. Many of these digital virtual exhibition platforms come with various applications for designing virtual spaces. Postgraduate students in the art study program, master of arts program, and doctoral program at the Indonesian Institute of the Arts are required not only to create creative works of art but also to be able to appreciate art exhibitions in virtual space. Seeing the condition of the development of digital technology and works of art in a virtual gallery, the ISI Surakarta Postgraduate School needs to create a model of the virtual gallery space so that postgraduate students and lecturers can use it. As a pilot project for applied arts in this virtual gallery, it is in the Studio 2 Fine Arts and Design course in the master's program with an interest in art creation. This design uses a virtual reality platform, Google Sketchup, and other 3D applications. The many advantages of this device are that it is light, easy to use, and can be accessed by all devices. The Gres virtual gallery uses the studio.panoee.com application to present a showroom for works of art and design so visitors can widely appreciate it

    SOSIOLOGI IKLAN POLITIK DAN MAKNA SOSIAL IKLAN

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    Buku sebagai ilmu adalah curahan atau gagasan dari hasil pemikiran atas dasar pengetahuan dari analisis riset ilmu, konsep, metode dan bahkan temuan teori-teori baru. Buku ini dapat menjadi referensi mahasiswa yang sedang belajar tentang sosiologi iklan dan makna sosial iklan. Persoalan sosiologi yang mendasari dai tulisan ini pertama adalah tentang sejarahnya, iklan dan problematika sosial politik di Indonesia, dan yang terakhir akan mengungkap makna sosial iklan kaitanya dengan CSR atau filantropi iklan yang hadir di media televisi. Dilengkapi dengan rangkuman dan latihan soal pada tiap babnya

    WACANA METAFORA RETORIKA VISUAL DALAM KARYA SENI RUPA DAN DESAIN

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    Metaphors in ordinary language are used in everyday life without us knowing it. The metaphorical visual rhetoric used in connection with the communication of the message conveyed in its present image is considered more able to convey the meaning of the message to the audience. This is the metaphor of visual rhetoric being the main force of the value of persuasion in advertising, and also the moral message when artists convey social criticism by juxtaposing their rhetorical comparisons metaphorically to be meaningful. The same is true for works of art and design as visual powers that are symbolic to be understood by the audience. This library research was carried out with a critical methodological approach to the study and creation of art and design as a tool or discourse of art that often borrows cultural domains and codes in its visual images. The findings in the rhetorical metaphorical discourse of visual art are expected to be able to contribute in solving visual ideas with the problems of fine art studies and design. This library research found an understanding of the meaning of symbolic ideology coupled with a metaphorical approach to visual rhetoric that has developed and expanded the study of discourse not only to the aspect of fine arts but its use is already in the objects of architectural building design forms, augmented reality / virtual reality games, icons on smartphones, computer os , and on the phenomenon of memes in social media

    Pencitraan Budaya Media Televisi Terhadap Penikmatnya

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    In audiovisual television image, media culture almost a part of contemporary society life. In the social culture construction the influence of each other culture is so awful. The influence patch on the society so quickly and closely in audience marrow. The culture which is construction and image by television media is for capitalism. The society couldn’t choose the capital owner culture symbol because that just for business. Artistic show culture which has local identity doesn’t attract the capital owner. In Indonesia it’s out of the ring because of television spread phenomenon. It seems only popular and contemporary show that can support these business media. The national culture value which has culture identity disappears by hegemony of global culture. The media beholder couldn’t do anything over by a barrel capitalism media show that fulfilling with consumerisms try to offering image and meaning in a while. Keyword: Media Culture, Image, Televisio

    SENI DESAIN PERIKLANANAN DALAM PERSPEKTIF

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    Buku ini juga membahas fenomena studi budaya, yang mengkritisi modernitas dan mengevaluasi bagaimana desain iklan berfungsi dalam konteks studi budaya. Penulis kemudian mengulas teori decoding iklan oleh Judith Williamson, yang menganalisis sistem tanda dalam iklan serta bagaimana iklan membentuk dan merefleksikan makna sosial. Bagian ini mencakup pembahasan tentang retorika iklan, yang meneliti bagaimana elemen-elemen visual dan tekstual dalam iklan digunakan untuk mempengaruhi persepsi dan tindakan konsumen. Selain itu, buku ini memperkenalkan konsep semiotika dan bagaimana tanda dan penanda digunakan dalam teks iklan untuk menciptakan makna yang mendalam. Buku ini juga mengulas tentang habitus dan kuasa ideologi dalam produk seni komersial, yang menggambarkan bagaimana nilai-nilai kapitalisme tercermin dalam seni periklanan. Terakhir, penulis membahas pentingnya periklanan digital, terutama iklan web series yang memiliki added value dalam konteks media sosial seperti YouTube. Buku ini menekankan pentingnya kreativitas dalam iklan web series untuk menarik perhatian dan membangun hubungan dengan audiens.Dengan menyajikan perspektif yang komprehensif tentang seni desain periklanan, buku ini menjadi referensi berharga bagi mahasiswa dan profesional di bidang desain komunikasi visual dan studi media. Diharapkan, pembaca dapat memperoleh pemahaman yang lebih mendalam tentang bagaimana iklan dapat dipahami dan dianalisis dari berbagai sudut pandang ilmiah dan kritis

    Animasi Kartun 3D dalam ILM di Televisi (Suatu Kajian Iklan Layanan Masyarakat Tentang Pencegahan Flu Burung dalam Telaah Estetika dan Maknanya di Ranah Desain Komunikasi Visual)

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    Sosialisasi tentang pencegahan wabah virus flu burung yang tepat melalui media iklan, dengan harapan masyarakat mendapatkan informasi yang akurat dan menyeluruh. Sosialisasi paling efektif dengan Iklan Layanan Masyarakat (ILM) lewat media televisi dapat mengoptimalkan kerja dinas kesehatan dan pemerintah karena jangkauan yang luas. Pendekatan kreatif dalam ILM pencegahan flu burung dengan model animasi kartun 3D sangat menarik dan komunikatif. Ungkapan visual dalam ILM menggunakan pendekatan kreatif model animasi kartun 3D adalah mempunyai daya tarik visual baik secara estetik ataupun semiotik. Keunggulan ini tidak dapat ditemui dalam ILM sejenis yang menampilkan secara visual talen dari model iklan yang sesungguhnya. Karena keunikan dari animasi ini maka karakter dari model animasi sangat menarik karena mampu memberikan ketertarikan mata yang melihat secara visual. Animasi kartun 3D banyak digunakan dalam pendekatan iklan pada produk makanan anak-anak dapat dijumpai di media televisi. Faktor daya tarik visual dari citra kartun 3D adalah hal utama yang akan diteliti dengan pendekatan estetika dan maknanya adalah hal yang utama. Sehingga dapat dirumuskan mengapa pendekatan animasi kartun 3D dalam eksekusi sebuah iklan sosial (ILM) pencegahan flu burung menggunakan model ini. Memahami makna iklan layanan Masyarakat pencegahan flu burung dapat diketahui dengan menangkap iklan audiovisual tersebut lewat take picture frame by frame dari moving image iklan. Dengan membongkar (dekonstruksi) tanda-tandanya baik ikon, indeks dan simbol melakukan interpretasi makna secara denotatif dan konotatif makna mitos dari nilai-nilai kulturalnya secara naratif deskriptif induktif pada iklan animasi dapat diketahui narasi estetiknya yaitu dengan bentuk pesan, isi pesan, momen atau konteks budaya, aspek artistik visual frame bay frame ataupun pergerakan dalam penciptaan iklan dari tanda dan penandanya. Sebuah tanda adalah sebuah permainan maka membebaskan penanda dari beban makna. Dengan kata lain bahwa makna itu hadir dikarenakan intertekstualitas tanda. Dan sebuah teks dapat dimaknai secara bebas dan tanpa akhir

    INDUSTRI ANIMASI MENJADI TUAN DI RUMAH SENDIRI (Sebuah Kenyataan dan Harapan bagi Insan dan Penggiat Industri Animasi Lokal)

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    One day animation industry in Indonesia can be host of his own country. An expectation that requires a struggle and a challenge to the invasion of the animated movie from outside of the domestic animation industry. A lot of animated film produced by the global industries require human resources and no small cost. In fact, the capability of Indonesian human resources in animation are not inferior to the foreign and a lot of Indonesia human resources involved in global animation industry such as Hollywood industry. There are domestic animation industries which produce animation movie, but they are not consumed for domestic people of Indonesia. Government support is expected to develop the domestic animation industry, in which the development of creative industries have promising prospects for increasing foreign exchange earnings. Internet and social media are media to introduce and promote the Indonesia animated films to the international markets although they are still based on local identity. Keywords: animation, creative, local, and identit

    Peluang Dan Tantangan Industri Pencetak Insan Kreatif Dan Handal Di Dunia Pertelevisian 1

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    The growth of the television industry is quite rapid and gives a significant impacton the growth of the audiovisual information media . No exception that in this industryalso demands a reliable and creative human resources in preparing and developing thecontents of the program. Qualified human resources is the key word to be prepared infacing global competition in the television media industry. The power of television isstill able to hypnotize for everyone to search for information and entertainment.Considerable opportunities of this in the end gives a pretty good chance for thosewho want to engage in the creative industry of television programs. It is not surprisingthen that many emerging courses offered employment in the industry. Not only at thelevel of vocational but also on the level of D4 and S1 program broadcasting, television,and film. Keywords: opportunities, television industry, human resource

    The Added Value Of Advertising Web Series In Indonesia On Youtube Content

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    This study aims to reveal the power of added value in web series advertising strategies through digital media, social media, YouTube, research object in the case SORE: wife from the future. This research method is qualitative with the perspective of making short film cinematography on web series advertisements as a strategy to introduce brands on YouTube social media. Analyzing with methods or 5 (five) important steps, namely; 1). Conduct research on serial web ad genre 2). How to view web series adv movie format 3). Analysis to find serial web ads can build value for brands. 4) How do Web series ads respond and follower counts? 5) Formulate YouTube\u27s social media branding strategy. The findings of this study are the added value to branded web series that can be accessed by the public, shared quickly and commented on, and subscribed to YouTube content, resulting in economic added value if many subscribers are not found in advertisements on television. Costs in the cinematographic format of short films can be negotiated according to the choice of creative strategy to minimize production or not, is an option. With a talent strategy from many followers, it will accelerate the increase in the number of branded web series viewers through several broadcast episodes

    METAFORA DAN JEJAK RETORIKA VISUAL KARYA SENI

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    Metafora retorika visual merupakan wujud dari hubungan antara pesan verbal disampaikan secara visual, ataupun audiovisual. Pananda pada visual retoris pada metafora iklan komersial mulai marak ketika iklan memiliki nilai ekonomi. Dapat dikatakan iklan zaman sekarang ini bergantung pada kreatifitas metode metafora visualnya atau periklanan modern sangat bergantung pada metafora visual. Demikian pula pada penciptaan seni saat ini menggunakan teknologi marker sebagai virtual reality seni banyak dikenalkan citraan pesan seni oleh senimannya seringkali meminjam persepsi dari representasi kode budaya tertentu bersifat metaforis.Bagaimana perkembangan studi metafora retorika visual di seni rupa dan desain, peran seperti apa kajian metafora retorika visual dapat berperan dan perkembangan apa dari kajian seni yang meminjam konsep metafora pada karya seni rupa dan desain
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