25 research outputs found
Audience Reception of the Marketing of Japanese Role-playing Games: Comments on English Trailers of Shin Megami Tensei V
Games developed in Japan are a historically notable part of the game industry. The genre of Japanese role-playing games has been studied increasingly in recent years, but there are still gaps in the field of study, such as angles related to fandoms formed around the games. Similarly, video game marketing, which includes trailers, has not received much scholarly attention, despite its importance in the industry. This thesis examines the marketing of Shin Megami Tensei V, a Japanese role-playing game, to English-speaking audiences, and how those audiences react to trailers on YouTube in the comment section. The main research question is: How are the English trailers of Shin Megami Tensei V received by their YouTube audiences? The aim is to uncover issues related to culture, fandom, and communication on social media platforms.
A total of 150 comments across the comment sections of three trailers were analyzed using thematic analysis. The method was chosen due to its compatibility with this type of data, such as its usefulness in qualitatively finding and tracking trends among a large dataset. Comments were studied, assigned codes, and finally combined into themes by the author.
This thesis identifies three main themes in the comments: First-timers vs. Veterans, Characters, and Demons. First, connections and tensions in the Shin Megami Tensei media mix are brought up by newcomers to the main series and its older fans. Second, the human characters of the game are commented on, with interpretation and expectations focusing on their role in the story. Third, the recruitable creatures of the game called demons are discussed, as users were excited about their favorites appearing in the trailers, as well as how they looked visually. Commenters mostly included fans, either those of Shin Megami Tensei or other Japanese media, and the reception to the trailers was positive
Modern Trends in God of War
This bachelor’s thesis examines whether open world and RPG elements are trending in action-adventure games, and how they affect God of War (2018). These features have been notable in the discussion surrounding single-player games, and their possibly increasing use in games has been a popular topic. God of War is a successful sequel that has adapted to the current game industry by including these features. This paper examines multiple action-adventures over a span of 20 years to find out if the features are trending. The case game is methodically analyzed so that the features can be examined deeply. The results show that open worlds and RPG elements have become more common, and they can be implemented creatively and in various ways, as in God of War
Virtual- and Augmented Reality in Tourism Marketing
Opinnäytetyön tavoitteena on esitellä lisätyn- ja virtuaalisen todellisuuden teoriaa ja käyttötarkoituksia. Teknologioiden kattavan teoreettisen esittelyn jälkeen opinnäytetyössä kuvataan lisätyn- ja virtuaalisen todellisuuden nykyisiä käyttötarkoituksia, sekä esitellään myös mahdollisia potentiaalisia käyttötarkoituksia tulevaisuudessa. Tämä opinnäytetyö keskittyy matkailualaan ja siksi näiden teknologioiden soveltamismenetelmät liittyvät kyseiseen alaan. Opinnäytetyön tavoitteena on tarjota esimerkkejä näiden tekniikoiden nykyisistä käyttötarkoituksista matkailualalla, sekä tarjota mahdollisia käyttötapauksia ja toteutustapoja heille, jotka eivät ole vielä ottaneet niitä käyttöön toiminnassaan ja palveluissaan.
Opinnäytetyön yhteistyöyritys on HAMK Smart. Tässä raportissa tehty tutkimus koskee kyseisen organisaation kehittämää matkailuun keskittyvää VIKKE-älypuhelinsovellusta. Tutkimuksen tavoitteena oli kerätä opinnäytetyön tekijän valitsemilta testilentäjiltä palautetta, jota sitten tarjotaan parannusdatana yhteistyöyritykselle. Tämän tutkimuksen hypoteesi todettiin myöhemmin opinnäytetyössä; VIKKE:llä on pätevä idea ja visio sovelluksesta, mutta sovelluksen nykyinen muoto ja tila vaativat hiomista.
Opinnäytetyön oletetut päätelmät esitellään myöhemmin johdannossa. Lisätty- ja virtuaalitodellisuus ovat nopeasti kasvavia teknologioita, jotka tarjoavat suuria potentiaalisia liiketoiminnan parannuksia matkailuyrityksille ja - järjestöille, sekä palveluissa että markkinoinnissa. Näiden teknologioiden käyttöönotto ja tarjoaminen hyödyttää sekä palveluntarjoajaa että asiakkaita.
Opinnäytetyön loppuehdotus on, että matkailualan yritysten ja organisaatioiden tulisi sisällyttää lisätty ja virtuaalitodellisuus toimintaansa ja palveluihinsa.The aim of this thesis is to introduce the theory and applications of augmented- and virtual reality. After a comprehensive theoretical understanding of the technologies, the thesis describes the current use- cases of augmented- and virtual reality and also introduces potential future use-cases for them. This thesis focuses on the travel- and tourism industry, and therefore the application methods of these technologies will revolve around this industry. The thesis aims to provide examples of current use- cases of these technologies within the industry, as well as to offer potential use-cases and implementation methods for those whom have not implemented them in their operations and services yet.
The commissioning company of the thesis is HAMK Smart. The conducted research in this report is on a tourism smartphone application called “VIKKE”, developed by the commissioning company. The aim of the research was to gather feedback from selected test pilots by the thesis author, which then will be offered as improvement data for the commissioning company. The outcome of this research was as hypothesized later in the thesis; VIKKE has a competent core idea and vision of the app, but the current form and state of the app is in need of some polishing.
The outcome of the thesis is as hypothesized later in the introduction. Augmented- and virtual reality are rapidly growing industries which offer great potential business operations improvements for tourism companies and organisations in both services and marketing. Implementing and offering these technologies will benefit both the provider and the customers.
The thesis concludes on the suggestion that companies and organisations within the travel- and tourism industry should incorporate augmented- and virtual reality in their operations and services
CAD-ohjelmiston hankinnan kannattavuus yritykselle
Tässä opinnäytetyössä tutkittiin CAD-ohjelmiston hankinnan kannattavuutta yritykselle. Työn toimeksiantajana toimi FSC-Service Oy. Tarkoituksena oli ottaa selvää, kuinka kauan kestää, että ohjelmiston hankinta tulee maksamaan itsensä takaisin. Hankintojen kannattavuuksien tutkiminen oli myös opinnäytetyöntekijän tavoitteena.
Verrattaessa vuosien 2012–2014 alihankintojen kustannuksia CAD-ohjelmiston ja tarvittavien hankintojen kustannuksiin saatiin selville, että noin neljässä vuodessa ohjelmistohankinta tulee maksamaan itsensä takaisin.
Opinnäytetyön tuloksien perusteella yrityksen on helppo yhdessä työntekijöiden kanssa päättää, hankitaanko CAD-ohjelmisto. Työstä saataisiin laajempi, mikäli vertailtaisiin useita eri CAD-ohjelmistoja hankintahintoineen eikä keskityttäisi ainoastaan yhteen.The objective of this thesis was to investigate the profitability of purchasing a CAD-software for an enterprise. The thesis was made for an enterprise called FSC-Service Oy. The purpose was to find out how long it takes for the acquisition of the necessary software will pay for itself. The aim was also the author of the thesis will learn to investigate the profitability of purchases.
In this thesis compared years 2012-2014 sub-contracting costs to CAD software and the necessary procurement costs. It was found that about four years from software acquisition it will pay itself back.
Based on the results of the thesis it is easy for the enterprise with employees to choose if they wish to purchase the software or not. To produce a wider work there could compare to the number of different CAD software rather than enter into just one
Sukupolvenvaihdoksen toteuttaminen osakeyhtiössä : Case yritys X Oy
Tavoitteenamme oli tuoda esille, miten sukupolvenvaihdoksen voi toteuttaa osakeyhtiössä. Laskelmien ja esimerkkien avulla havainnollistimme erilaisia toteutustapoja ja niihin liittyvää verotusta sekä verohuojennuksia. Toteutustavat ja laskelmat käsittelimme tietoperustan viimeisessä luvussa konkreettisemmin esimerkkiyrityksen kautta, jossa toinen meistä työskentelee. Työssä tutkimme aihetta sekä jatkajan että luopujan kannalta. Opinnäytetyön tietoperusta on kokonaisuudessaan eräänlainen opas sukupolvenvaihdoksen toteuttami-seen. Työ on rajattu koskemaan vain yksityisen osakeyhtiön sukupolvenvaihdosta, joten muiden yhtiöiden verotuksellisia tai muita seikkoja ei ole otettu huomioon.
Opinnäytetyön tietoperusta pohjautuu pääsääntöisesti verohallinnon ohjeisiin, lainsäädäntöön ja ajankohtaisiin painettuihin teoksiin. Painetuista teoksista tärkeimpiä ovat Lakari, T. Yritystoiminnan lopettaminen ja sukupolvenvaihdos ja Immonen, R. & Lindgren, J. Onnistu-nut sukupolvenvaihdos. Tietoperusta koostuu pääosin teoriatekstistä ja sitä havainnollistaa erilaiset esimerkit. Opinnäytetyö on laadullinen eli kvalitatiivinen tutkimus.
Koska kaikki yritykset ovat erilaisia, ovat myös sukupolvenvaihdokset. Paras toteutustapa täytyy miettiä tarkkaan sekä verotuksellisen hyödyn että käytännön kannalta. Perheyrityksissä sukupolvenvaihdos toteutetaan yleisimmin lahjana tai perintönä, koska ne ovat yleen-sä verotuksellisesti järkevimmät vaihtoehdot. Usein jatkajaa ei löydy perhepiiristä, jolloin jatkaja voi olla esimerkiksi yrityksen työntekijä ja tällöin sukupolvenvaihdos toteutetaan ylei-simmin joko osake- tai substanssikauppana. Sukupolvenvaihdos vaatii pitkää ja tarkkaa suunnittelua, jotta se on järkevää toteuttaa. Kun vaihdos on hyvin suunniteltu, on se yleensä helppo saada toimimaankin käytännössä.
Our aim is to show how a succession can be executed in a limited company. With calculations and examples; we illustrate different options and, related tax rates and tax deductions. In order to concretise, implementations and calculations are illustrated with an example company, where the other author is employed. We explore the topic from the perspective of both the successor and the predecessor. The whole thesis is kind of guide how a succession can be executed. The topic is narrowed down to the successions for limited companies, thus tax or other aspects of different form of companies are not discussed.
The most important sources of this study include guides from the tax administration, law texts and related published books. Most important published books used are Lakari, T. Yritystoiminnan lopettaminen ja sukupolvenvaihdos ja Immonen, R. & Lindgren, J. Onnistunut sukupolvenvaihdos. This is a qualitative study.
Because all companies are different, so are the successions as well. In order to find the best possible execution, the impact to the taxation and to other practical issues must be carefully considered. In family businesses the transfer of shares in the succession is usually implemented as a gift or an inheritance, because those are usually the most optimal options taxation wise. Many times, the successor is not found from the family, then for an example an employee of the company can become the successor. In this case the succession is implemented as a share trade or a substance trade. The succession needs a long and careful planning in order to it succeed. When the planning is well executed, usually the implementation of the succession is easy in the practice
Author Correction:"Shape fidelity and structure of 3D printed high consistency nanocellulose"
In the Supplementary Information file originally published with this Article, the equations for the plots were erroneous. These errors have been corrected in the Supplementary Information that now accompanies the Article. Additionally, this Article contained a typographical error in the Methods section under subheading ‘Printing.’ where, “We establish an approximate drying time with a one term polynomial fit performed on the drying data.” now reads: “We establish an approximate drying time with an exponential decay model fit performed on the drying data.” This error has now been corrected in the HTML and PDF versions of the Article
Recovery of Silver from Dilute Effluents via Electrodeposition and Redox Replacement
In this study, the electrodeposition-redox replacement (EDRR) method was studied for the recovery of minor concentrations of silver from dilute solutions. The parameter optimization was carried out with synthetic solutions similar to silver oxide button battery recycling effluents, consisting of sulfuric acid and concentrated base metal (10 g.L-1 H2SO4, 60 g/L Zn2+) with a minor amount of silver (100 ppm) and a varying amount of Fe3+ ions. Results of these experiments were analyzed both electrochemically and by use of SEM-EDS. The role of dissolved Fe3+ ions was studied by varying the concentration from 0 to 1000 ppm and the results showed that although the presence of Fe ions decreased silver recovery efficiency, final product purity was found to increase slightly. The EDRR process was also found to be more effective for Ag recovery and has less energy consumption when Fe3+ concentrations are relatively low (Peer reviewe
Copper recovery from industrial wastewater - Synergistic electrodeposition onto nanocarbon materials
Funding Information: G.S, B.K, and D.J. would like to thank the National Center for Research and Development, Poland (under the Leader program, grant agreement LIDER/0001/L-8/16/NCBR/2017). G.S. and D.J. also acknowledge the National Agency for Academic Exchange of Poland (under the Academic International Partnerships program, grant agreement PPI/APM/2018/1/00004) for supporting training in the Aalto University , which enabled the execution of the study. G.S. acknowledges the Ministry of Science and Higher Education of Poland for financial support of scientific work from budget funds for science in the years 2019–2023 as a research project under the “Diamond Grant” program (grant agreement 0036/DIA/201948). P-M.H. and M.L. acknowledge the support of the “NoWASTE” project (Grant 297962) funded by Academy of Finland . Publisher Copyright: © 2021 The Author(s)In this study, copper present in industrial waste water with a variety of other impurities (Fe, Mg, Al, Zn, As) was subjected for selective electrochemical recovery. The recovery was conducted directly on carbon nanostructures in order to create added-value products synergistically. In-depth electrochemical and structural analysis showed that single/multi-walled carbon nanotubes (CNTs) and graphene composites could provide an excellent substrate for Cu's electrochemical recovery. Furthermore, formulations based on them also enabled the formation of even Cu deposits on the surface directly from wastewater solutions without further bath condition adjustments. After just 1-h electrodeposition at −0.1V vs. SCE, a nanocomposite based on CNTs was obtained. Cu was recovered exclusively and accounted for 45% of the total weight of the composite.Peer reviewe
