58 research outputs found

    KAJIAN ESTETIKA KURSI EKSPERIMENTAL

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    Designing chairs in the 20 th century was marked by the efforts to reduce dependency on nature while accelerating issues of the environment and also motivating people to explore their creativity wider. As an implementation of the above aims, several chairs were designed with attempts to explore new values, one of which was material exploration. These attempts include the emergence of new values on many kind of experiments such as the finishing, processing, structure, ergonomics, and which are eventually directed to the final chair form. This research uses the qualitative method of approach with emphasis on the aesthetic meaning and logic of the experimental chair. The aims include identifying the principles of designing experimental chairs through several analyses such as the analysis of experiments that had been done and the analysis of form and function. The research was also undertaken using the methods of description and comparison to analyze the aesthetic values of experimental chairs. Results revealed that the forms produced on experimental chairs were more to be impacted by the process of production elements like materials, color, structure, manufacturing, and finishing that eventually establishes new forms that are more unique and unusual than conventional chairs. The new forms seen on experimental chairs reflect more of contemporary and postmodern values. Contemporary values are represented by the visual uniqueness that relates to contemporary aesthetics while postmodern values were showed by the concept of universality inside it. It is hoped that the conclusions of this paper would determine the direction and orientation of experimental chair design so that it becomes a stimulus chair of deeper chair design development in the futur

    KAIDAH SEMIOTIKA PADA FURNITURE POSTMODERNISME

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    Abstract Designing postmodernism product more produces form that purpused to local elements, sfecific, individual, associative , and aesthetic and avoid mass -produce orientation, rational and stiff. It was also in designing furniture. After design processing based on culture reality, cretaing postmodernism furniture are also followed by semiotic meaning. Without ignoring function, the aim of designing process is dominated by form exploring. Development of postmodernism furniture is caused by development of society perspective that purpused to plurality in many fields. material invention are followed by inventing in manufacturing technology, structure, applying texture and color are also become supporting element of birth of postmodernism furniture. That mindset causes some furniture more reach from than function.Postmodernism furniture negless costumer and commercial aspects. So, those design are subjective, irrational, emotional, and expressive. It visualizes uniquely, unnusual, and starnge AbstrakKegiatan perancangan produk yang mengandung nilai-nilai postmodernisme sangat menghindari bentuk-bentuk yang mengarah ke mass -produce orientation, rasional, dan kaku tetapi lebih memilih mengajukan unsur lokal, spesifik, individual, dan asosiatif serta estetika sebagai pertimbangan utama. Begitu juga dalam perancangan furniture-nya. Furniture postmodernism diciptakan dengan bahasa ungkapan semiotika setelah melalui suatu proses perancangan yanng didasari oleh realita budaya pada jamannya. Dominasi eksplorasi bentuk ( Tanpa mengesampingkan fungsi) merupakan tujuan dari proses perancangannya. Berkembangnya furniture postmodernisme disebabkan oleh semakin berkembangnya pola pemikiran masyarakat yang semakin mengarah ke pluralistik dalam berbagai bidang. Perkembangan material, teknologi manufacturing , struktur dan aplikasi tekstur serta warna juga menjadi faktor pendukung laiinya furniture postmodernisme. Dasar pemikiran tersebut menyebabkan beberapa jenis furniture lebih mengutamakan nilai bentuk dibandingkan nilai fungsinya.Furniture post modernisme tidak memperhatikan aspek konsumen serta jauh dari pertimbangan komersial. Hasil yang didaptkan lebih bersifat subyektif, irrasional. emosional, dan ekspresif , serta terkadang bentuk akhir yang dihasilkan secara visual, tidak lazim , dan ane

    Urban Waste as an Alternative Material for Making Aesthetic Elements for Interior Design that Represent Indonesian Ornamental Pattern

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    In the field of design, activities to develop form, application materials, production processes and product functions lead to eco-design, which is an opportunity to use urban waste for supporting daily human activities and aesthetic values, reducing dependence on nature and also conserving resources. The various wastes experimented with were office paper, plastic packaging, paper packaging, dry leaves, plastic bags and a mix of them. Numerous experimental steps were taken to produce aesthetic elements by utilising these wastes as prime material. A systematic procedure was applied and using aesthetic elements, an aesthetic board was made. It was seen that there is a possibility to create Indonesian ornamental patterns with these wastes. The results show that urban wastes have great potential as material for aesthetic elements of interior design. This study was conducted on the basis of the culture, natural resources and social behaviour of Indonesia as an agrarian country. Keywords: Urban waste, alternative material, aesthetic element, interior design, Indonesian ornament.</jats:p

    Kajian Muatan Green Design pada Dry Leaf Board

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    KAJIAN ESTETIKA KURSI EKSPERIMENTAL

    No full text
    Designing chairs in the 20 th century was marked by the efforts to reduce dependency on nature while accelerating issues of the environment and also motivating people to explore their creativity wider. As an implementation of the above aims, several chairs were designed with attempts to explore new values, one of which was material exploration. These attempts include the emergence of new values on many kind of experiments such as the finishing, processing, structure, ergonomics, and which are eventually directed to the final chair form. This research uses the qualitative method of approach with emphasis on the aesthetic meaning and logic of the experimental chair. The aims include identifying the principles of designing experimental chairs through several analyses such as the analysis of experiments that had been done and the analysis of form and function. The research was also undertaken using the methods of description and comparison to analyze the aesthetic values of experimental chairs. Results revealed that the forms produced on experimental chairs were more to be impacted by the process of production elements like materials, color, structure, manufacturing, and finishing that eventually establishes new forms that are more unique and unusual than conventional chairs. The new forms seen on experimental chairs reflect more of contemporary and postmodern values. Contemporary values are represented by the visual uniqueness that relates to contemporary aesthetics while postmodern values were showed by the concept of universality inside it. It is hoped that the conclusions of this paper would determine the direction and orientation of experimental chair design so that it becomes a stimulus chair of deeper chair design development in the futur

    Development of Customer Development Stages in Tourism Directory Application Services Using Design Thinking

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    The Development of Customer Development Stages in the Tourism Directory Application Service using Design Thinking is a development process based on the stages of a survey of user needs in defining problems and formulating solutions to these problems. This research aims to gain knowledge and insight related to user needs for a tourist directory application service, identify service features that are by the needs of tourist directory application service users, and obtain a Minimum Viable Product (MVP) on the tourist directory application service owned by the current author (https://gatewee.com). The research conducted is in the form of surveys and interviews with users through the stages of Customer Development and uses a user-based problem-solving approach through Design Thinking. Methods This research is qualitative and quantitative research that describes the user-based development strategy of the Tourism Directory Application Service. The results of the research are User Persona, identification of features, focus on feature development, prototypes, Usability Test results, MVP, targeting strategies &amp; business models and business development plans

    Personalized Wayfinding System for Airport Navigation

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    The objective of this thesis is to study people’s navigation flow throughout architectural spaces and to provide a further observation of how user’s notions and senses tend to guide their spontaneous movement within a space. This study explores the use of “smart”, self-personalized digital signage and wayfinding system using existing technologies (AGPS, RFID, Face Detection, QR codes, and Augmented Reality) to locate and navigate users through space to their intended destination without the interference of other misleading information. Specifically, the implementation focuses on assisting in travelers’ navigation to their required destination in international airports.Personal, noncommercial use of this item is permitted.SpaceArchitectureDesignMappingPsycholog

    Desain Interior Museum Arkeologi Penanggungan Mojokerto-Jawa Timur Dengan Konsep Modern Interaktif

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    Peraturan Pemerintah Nomor 19 Tahun 1995, museum memiliki tugas, menyimpan, merawat, mengamankan dan memanfaatkan koleksi berupa benda cagar budaya. Jika dilihat dari kajian analisis Direktorat Pelestarian Cagar Budaya Permuseuman Tahun 2005, jumlah kunjungan ke museum masih sangat sedikit. Hal ini dikarenakan museum belum memiliki daya tarik bagi pengunjung sebagai tujuan wisata utama. Selain itu juga kurangnya perhatian pihak pengelola museum baik pemerintah maupun swasta dalam mengelola dan merawat museum, dalam hal ini fungsi museum dalam memanfaatkan benda koleksi masih belum maksimal. Salah satu cara untuk meningkatkan minat pengunjung datang ke museum adalah melalui perancangan desain interior. Desain interior Museum Arkeologi Penanggungan mengusung konsep modern interaktif, tujuan dari konsep ini adalah untuk mengintegrasikan multimedia interaktif dengan benda koleksi museum. Keunggulan dari multimedia interaktif memberikan kebebasan kepada pengguna dalam mengakses informasi dan dapat menampilkan visualisasi yang menarik. Penataan lay out benda koleksi dibuat berdasarkan jenis dan tempat ditemukannya, sehingga pengunjung dapat mengikuti alur cerita dari setiap benda koleksi. Metode desain yang digunakan meliputi pengumpulan data langsung dan tidak langsung. Survey dan observasi langsung dilakukan untuk mendapatkan informasi mengenai kondisi eksisting lokasi dan benda koleksi. Studi pustaka dilakukan untuk mendapatkan data mengenai standar perancangan, data pendukung, dan pembanding untuk memperkuat konsep desain. Data yang didapat kemudian akan diolah dan dianalisa sehingga dapat diterapkan pada objek desain. Hasil yang diharapkan dari perancangan desain interior Museum Arkeologi Penanggungan ini adalah untuk menciptakan desain interior museum yang dapat memperbaiki citra museum arkeologi yang terkesan kuno dan tidak menarik dengan penerapan konsep modern interaktif pada elemen interiornya
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