1,720,960 research outputs found
EFEKTIVITAS MIND MAPPING BERBASIS TPACK PEMBELAJARAN IPA SUBTEMA HEWAN DAN TUMBUHAN DI LINGKUNGAN RUMAHKU KELAS IV SD PALEBON 02 SEMARANG
Latar belakang yang mendorong penelitian ini adalah rendahnya hasil belajar Ilmu Pengetahuan Alam (IPA). Hal tersebut disebabkan kurangnya pembelajaran yang efektif dalam mengoptimalkan kemampuan siswa.Permasalahan dalam penelitian ini adalah 1) Adakah perbedaan hasil belajar siswa dengan menggunakan strategi pembelajaran Mind Mapping berbasis TPACK 2) Adakah peningkatan hasil belajar siswa dengan menggunakan strategi Mind Mapping berbasis TPACK terhadap mata pelajaran IPA Subtema Hewan Dan Tumbuhan Di Lingkungan Rumahku SDN Palebon 02 Semarang. Jenis penelitian ini adalah penelitian kuantitatif dalam bentuk Pre-Eksperimental Design dengan desain One Group Pretest-Posttest Design. Populasi penelitian ini adalah siswa kelas IV sejumlah 28 siswa SDN Palebon 02 Semarang tahun pelajaran 2021/2022. Sampel yang diambil adalah siswa kelas IV SDN Palebon 02 Semarang tahun ajaran 2021/ 2022. Hasil analisis data normalitas tahap awal pretest diperoleh L0 = 0,094Ltabel= 0,161 maka H0 diterima dan data berasal dari distribusi normal. Begitu pula dengan hasil analisis data normalitas tahap akhir posttest diperoleh L0 = 0,082Ltabel= 0,161. Serta diperoleh N-Gain sebesar 0,48 yang berarti terdapat peningkatan hasil belajar siswa yang sedang. Kesimpulannya bahwa dengan menggunakan strategi Mind Mapping berbasis TPACK terdapat peningkatan hasil belajar IPA Subtema Hewan Dan Tumbuhan Di Lingkungan Rumahku SDN Palebon 02 Semarang
IMPLEMENTASI GERAKAN LITERASI SEKOLAH UNTUK MENINGKATKAN HASIL BELAJAR KELAS III SD PADA MATA PELAJARAN BAHASA INDONESIA
This research is motivated by the low motivation and interest in reading among students, which impacts their Indonesian language learning outcomes, particularly the class average score that has not yet reached completion. The main problem studied is the implementation of the School Literacy Movement (GLS) program at the habituation stage in improving the Indonesian language learning outcomes of third-grade students of Mojoagung 01 Elementary School, Pati Regency, and how the students' learning outcomes are after the program is implemented. The purpose of this study is to determine the implementation of GLS and its effect on improving student learning outcomes. This study uses a quantitative approach with an experimental method of one group pretest-posttest design. The study population is all third-grade students with a sample size of 21 children using a saturated sampling technique. Primary data were obtained through observation results, interview results, questionnaire results, pre-test and post-test results, while secondary data were obtained through teaching modules, and documentation. Primary data sources in this study were the principal, third-grade teachers, and third-grade students of Mojoagung 01 Elementary School, Pati Regency, while secondary data sources in this study were through journals, theses, books, and articles. Data collection techniques in this study were through interviews, questionnaires, observations, and tests. Data analysis in this study was through data normality tests, validity tests, reliability tests, and hypothesis tests using paired sample t-tests. The theoretical basis used includes the concepts of school literacy, learning outcomes, and Indonesian language learning and is strengthened by relevant research. The results of the study showed an average pretest score of 52.86 increased to 84.52 in the posttest with a mean difference of -31.66. A significance value of 0.000 <0.05 proves a significant difference between learning outcomes before and after the implementation of GLS. Thus, it can be concluded that the school literacy movement has a positive effect on improving the Indonesian language learning outcomes of third-grade students
PENGEMBANGAN MEDIA BRAINLY BATTLE BERBASIS KEARIFAN LOKAL PADA MATA PELAJARAN IPAS MATERI SIFAT DAN PERUBAHAN WUJUD BENDA KELAS V SEKOLAH DASAR
The use of suboptimal learning media has resulted in a low level of student interest and involvement in the learning process. The aim of this study was to determine the validity of local intelligence-based media called Brainly Battle when used on IPAS subjects, in relation to their material characteristics and dynamics of change. Research and Development, or R&D, provides the basis for the models used in these surveys. The only purpose of creating Brainly Battle based learning media is to analyze the effectiveness of learning media in relation to local wisdom. This research was done at SD N 3 Gedong. The evaluation was conducted using the Likert scale examination list of teachers and the Guttman scale form of students, which required a "Yes" or "No" answer. It can be concluded that local intelligence-based learning media Brainly Battle can serve as a valuable tool for student learning. All media expert validation findings are good, with a success rate of 97.3% for material validation. Overall, the creation of Brainly Battle educational media that focuses on local intelligence, IPAS material characteristics, and the evolutionary nature of subjects in the fifth grade elementary school curriculum is considered highly commendable. Field trials showed that the implementation of a responsive teaching approach in class V resulted in achievement rates of 91.6% and 95% for teachers. The conclusions were drawn from the field trials
PENGARUH PEMBELAJARAN KOOPERATIF TIPE STUDENT TEAMS ACHIEVEMENT DIVISION TERHADAP HASIL BELAJAR SISWA PADA MATERI PANCASILA KELAS IV SD NEGERI 04 CEPOGO
Latar belakang terjadinya penelitian adalah kurangnya nilai peserta didik dalam materi Pancasila. Hal ini disebabkan oleh penerapan model pembelajaran konvensional artinya guru aktif dalam proses belajar yang diperbandingkan terbalik dengan peserta didik. Metode dan strategi belajar kurang efektif, di mana guru menggunakan metode ceramah, diskusi, mengerjakan soal kemudian tanya jawab selama proses pembelajaran. Tujuan dari peneliti melihat ketuntasan belajar peserta didik ada tidaknya pengaruh penggunaan model kooperatif tipe STAD ( Student Team Achievement Division) melalui hasil belajar siswa materi pancasila kelas IV SD Negeri 04 Cepogo. Jenis penelitian menggunakan penelitian kuantitatif dengan bentuk desain eksperimental dengan desain one group pre-test dan post-test. Populasi pada penilitian ini merupakan peserta didik kelas IV SD Negeri 04 Cepogo, Kecamatan Kembang, Kabupaten Jepara. Penelitian ini mengunakan jenis nonprobability sampling dan teknik purposive sampling . Data peneliti diperoleh melalui data primer berupa hasil observasi, hasil wawancara, dan hasil tes kemudian data sekunder melalui artikel, jurnal kemudian skripsi. Pengumpulan data terdiri dari observasi, dokumentasi, wawancara, dan tes. Analisis instrumen data menggunakan validitas, reliabilitas, kesukaran dan pembeda soal. Teknik pada analisis data menggunakan uji normalitas dan uji T. Hasil analisis tes siswa menunjukkan terjadi peningkatan terhadap nilai belajar siswa setelah mendapatkan proses pengajaran menggunakan model siswa tim divisi prestasi. Diketahui bahwa mean nilai pre-test siswa menunjukkan nilai sebesar 69,333 sedangkan nilai mean pada post-test sebesar 83,964. Serta hasil uji T dengan jenis berpasangan sampel T test diperoleh hasil perhitungan mendapatkan nilai sig.(2-tailed) 0,0000 yang artinya lebih kecil dari 0,05, sehingga kesimpulan mendapatkkan ditolak dan diterima. Berdasarkan analisis perhitungan uji T kesimpulan bahwa penerapan pembelajaran dengan model kooperatif tipe student Teams Achievement Division terhadap hasil belajar siswa pada materi pancasila ada pengaruh yang siginifikan
PENGEMBANGAN MEDIA PUZZLE GEOMETRI UNTUK MENDESKRIPSIKAN, MENGURAI, DAN MENYUSUN BANGUN SEGIBANYAK KELAS IV SEKOLAH DASAR
This study aims to develop a Polygon Geometry Puzzle learning media to help fourth-grade elementary school students describe, analyze, and arrange various polygonal shapes. The background of this study stems from students' difficulties in understanding the characteristics and shapes of flat shapes due to learning that is still centered on books and the limited availability of interesting concrete media. The puzzle media was developed using strong acrylic material and equipped with quartet cards containing pictures of shapes and their characteristics, equipped with QR Codes and Wordwall quizzes so as to increase student learning interest. This study uses the ADDIE model method which includes the stages of analysis, design, development, implementation, and evaluation. The development process involved validation from material experts, media experts, as well as teacher and student responses and tests. The validation results showed that this media met the feasibility of content, presentation, appearance, and ease of use. The practicality test showed that teachers and students gave very good responses because the media was easy to understand, interesting, and helped clarify the concept of polygonal shapes. The results of the study showed that the Geometry Puzzle media was able to improve students' understanding of the shapes and properties of polygons through interactive, concrete, and fun learning activities. This media was considered feasible and practical to be used as a mathematics learning aid, especially geometry material in elementary schools. Thus, this puzzle can be an alternative innovative learning media to support the achievement of student competencies
PENGEMBANGAN MEDIA WAYANG TEMATIK PADA TEMA INDAHNYA NEGERIKU SEBAGAI PENDUKUNG SCIENTIFIC APPROACH KELAS IV SEKOLAH DASAR
The encouraging background of this research is the learning process that still tends to make students bored. Lessons that do not attract the attention of students, lessons that have not used thematic media, and learning atmosphere that seemed less fun. This type of research is research and development by Borg & Gall. Subjects in this study were all students of grade IV SD Negeri 08 Tanjungrejo Kudus and SD Negeri 03 Klaling Kudus academic year 2016/2017. Subjects as many as 33 students. Data in this study were obtained through interviews, questionnaires (questionnaire analysis of student needs, questionnaire of teacher needs analysis, student response questionnaire, questionnaire validation of media and material experts and scientific approach questionnaire), observation and documentation. From the assessment by media expert validation and material 1, the percentage of 88.23% and 87.50% of the results obtained by the media expert and material 2 obtained 98.5% percentage and 98.43% of the results by media experts and material 3 obtained percentage 92,64% dan 93,75 and the final result of assessment from material expert 4 obtained by percentage 85,93% while questionnaire of student response get percentage 97,43% in SD N 08 Tanjungrejo and 98,75% in SD N 03 Klaling and also scientific questioner Approach is obtained percentage of 90,38% in SD N 08 Tanjungrejo and equal to 97,00% in SD N 03 Klaling. The conclusion is the thematic media is worthy of use and can be used as a supporter of the scientific approach on the theme of Beautiful Affairs Negeriku fourth grade elementary school students
PEMANFAATAN POHON PISANG UNTUK MENINGKATKAN EKONOMI MASYARAKAT
Abstract: This community service was carried out in form of training for the society in Tlogosari Wetan, Semarang. It was held in the hall of Tlogosari wetan centre. In this training, the participants were given some materials relating to how to get money by making products from all parts of banana trees. The methods which were used in this community service were explaining and question and answer. All the participants were excited and did not go anywhere till the training was over. They asked many questions on how to make products from banana, banana leaves, etc. The result of this training shows that the participants are getting interested in making products from banana trees to increase their income
Key words: banana, banana trees, income
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Abstrak: kegiatan IbM ini dilaksanakan dalam bentuk pelatihan bagi masyarakat di tlogosari wetan, semarang. Kegiatan ini dilaksanakan di aula kelurahan tlogosari wetan. Para peserta yang hadir diberikan materi-materi yang berkaitan dengan pemanfaatan pohon pisang untuk menjadi produk-produk yang bisa dipasarkan. Metode yang digunakan dalam pelatihan ini adalah penjelasa, dan tanya jawab. Semua peserta sangat tertarik dalam kegiatan ini sehingga acara ini tetap berlangsung dengan baik hingga akhir acara. Para peserta memberikan banyak pertanyaan-pertanyaan tentang bagaimana membuat produk olahan dari pisang, daun pisang dan bahkan dari pohonya. Hasil dari kegiatan ini menunjukan bahwa semua peserta sangat tertarik untuk memulai membuat produk-produk olahan dari pisang dan pohonya untuk meningkatkan pendapatan mereka.
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Kata kunci: pisang, pohon pisang, pendapata
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
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