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    Peningkatan Kemampuan Berhitung Melalui Permainan Kartu Uhipa Pada Anak Kelompok B

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    This study aims to determine effectiveness out whether the Uhipa card game improves numercy skills of children in group B. Learning activities for erly childhood usually involve playing. Numeracy activities are the basis of human communication, therefore the ability to count is very important to be taught from an early age. If children do not understand numeracy properly, it can hinder their interaction with individuals or  groups. However, observation of 20 children in the Dharma Wanita Kindergarden Pacing group B shows that the ability to count is not yet developed. Therefore the researcher developed a new innovation in the form of the Uhipa card game. The Uhipa card game uses media in the form of number card and picture cards made of thick cardboard which are easy to find the area to be examined. This Uhipa card game is a new game innovation to improve children’s numeracy skills. Action research refers to the classroom action research model Kemmis and Mc. Taggart (planning, action, observation, reflection). Based on the validation results, the Uhipa card gamehas a validity percentage of 85%, which is within the achievement criteria of 75% - 100%, indicating that the game is highly valid and can be used without revision Penelitian ini bertujuan mengetahui permainan kartu Uhipa meningkatkan kemampuan berhitung pada anak kelompok B. Kegiatan belajar untuk anak usia dini biasanya melibatkan bermain. Kegiatan berhitung merupakan dasar komunikasi manusia, maka dari itu kemampuan berhitung sangat penting di ajarkan sedari dini. Apabila anak tidak mampu berhitung dengan baik maka akan menghambat interaksi dengan individu atau kelompok lain. Namun faktanya observasi pada 20 anak di TK Dharma Wanita Pacing kelompok B menunjukkan bahwa kemampuan berhitung belum berkembang. Maka dari itu peneliti membuat sebuah terobosan baru berupa permainan kartu Uhipa. Permainan kartu Uhipa ini menggunakan media berupa kartu angka dan kartu gambar yang terbuat dari karton tebal yang mudah di temukan di wilayah yang akan di teliti. . Permainan kartu Uhipa ini merupakan inovasi baru permainan untuk meningkatkan kemampuan berhitung anak. Penelitian Tindakan mengacu pada model Penelitian Tindakan Kelas Kemmis dan Mc. Taggart (perencanaan, tindakan, observasi, refleksi). Berdasarkan hasil validasi, persentase kelayakan permainan kartu Uhipa adalah 85% yang masuk dalam pencapaian kriteria 75% - 100% menunjukkan bahwa permainan tersebut sangat valid dan dapat di gunakan tanpa revisi

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used

    PENINGKATAN KEMAMPUAN KOGNITIF MENGENAL TANAMAN HIAS MELALUI PERMAINAN FLOWERS KARAMBOL PADA KELOMPOK B

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    Pengembangan aspek kemampuan kognitif anak dapat dilakukan dengan menggunakan media, penggunaan media dalam proses pembelajaran akan mempermudah pendidik dalam menyampaikan pesan yang ingin disampaikan kepada anak. Penelitian ini bertujuan untuk menggambarkan proses dan hasil belajar melalui permainan Flowers karambol guna meningkatkan kemampuan kognitif mengenal tanaman hias pada kelompok B TK Dahlia Desa Kedungprahu Padas Ngawi Tahun Ajaran 2022/2023. Subjek penelitian ini yaitu dua puluh tiga orang anak yang terdiri dari sebelas anak laki-laki dan dua belas anak perempuan. Metode penelitian ini adalah Penelitian mengacu pada model  Penelitian Tindakan Kelas Kemmis dan Mc. Taggart yang meliputi empat tahap yaitu perencanaan, tindakan, observasi, dan refleksi. Penelitian ini terdiri dari dua siklus yaitu siklus I dan siklus II. Teknik analisis data yang digunakan adalah analisis data kualitatif dan data kuantitatif. Pemerolehan data kualitatif dengan cara menganalisis data dari wawancara selama penelitian. Sedangkan pemerolehan data kuantitatif dengan statistik deskriptif yang membandingkan hasil yang diperoleh dari pra siklus, siklus I, dan siklus II. Hasil penelitian ini menunjukkan adanya peningkatan kemampuan kognitif mengenal tanaman hias melalui permainan Flowers karambol, dibuktikan dengan sebelum dilakukan tindakan adalah sebesar 4% pada kategori Berkembang Sangat Baik (BSB), pada siklus I kemampuan kognitif meningkat sebesar 9% pada kategori Berkembang Sangat Baik (BSB), dan pada siklus II peningkatan terjadi sangat signifikan yaitu 83% pada kategori Berkembang Sangat Baik atau sebanyak sembilan belas dari dua puluh tiga anak
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