11,738 research outputs found

    Scene thinking

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    An introduction is presented in which the author discusses several articles within the issue on topics including social research for scene thinking , genealogy development and Actor-Network Theory.Peer reviewedFinal article publishe

    A novel gesture-based interface for crime scene investigation in mediated reality

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    This paper introduces a novel gesture-based interface for crime scene investigation. The interface is part of a mediated reality system in which remote collaboration is supported. Requirements elicited from interviews and interactive sessions showed that our gesture-based user interface is effective in operating a 3D interface and allows the user to interact with a crime scene. We report on the design of the mediated reality system and the evaluation of the gesture-based interface. The results show that the gesture-based interface is easy to use and to learn.Multi Actor SystemsTechnology, Policy and Managemen

    Barriers and opportunities for business collaboration in the nZEB single-family housing renovation market

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    Research was done in Austria, Belgium, Germany, the Netherlands and Norway as part of the Intelligent Energy Europe project, entitled “COHERENO - Collaboration for housing nearly zero-energy renovation” (www.cohereno.eu) to better understand the emergence of collaboration structures for nZEB renovation of owner-occupied single-family houses (SFH). The partners analysed experiences from various supply-side actors who recently engaged or intend to engage in such collaboration structures. Based on this research we detected key barriers and opportunities for collaboration and business model development in this market segment. The research first determined insights from (emerging) national developments and on-going initiatives on the emergence of collaboration for nZEB SFH renovation based on literature study and an international workshop. Next, various supply-side frontrunners in the nZEB SFH renovation market were interviewed and each country organized a national workshop to detect barriers and opportunities. It is observed that the supply side for SFH renovation is suffering from a severe image problem of lack of knowledge and trust, inefficient construction processes, insufficient quality assurance and communication difficulties with homeowners. Important barriers on the supply side are lack of knowledge, particularly understanding the necessity for and approaches of collaboration, and to address customer values. Also, there is a lack of capacity to absorb knowledge in small enterprises. There is a lack of connection to wishes from the demand side, such as providing confidence in professionals’ experience, independent advice, tailored pricing and project management solutions. The study found various opportunities to eliminate process and market barriers by collaboration. Various types of loose or formal collaboration structures for delivering nZEB SFH renovation appear in all countries and their experiences set the scene for further development. New types of actors emerge that offer integrated solutions to unburden the homeowner, such as specialised consultants, physical renovation stores, and project managers. A market shift is experienced towards including quality assurance and energy performance services. Policy actors and sector federations support this development, specialized networks are being formed and non-profit organisations offer customer portals with recommended professionals. The study concludes that today’s actor collaborations in the nZEB SFH renovation market are still largely suboptimal. Collaboration structures still need to develop sound business models that propose scenarios for customer segments, explore partnerships, develop quality assurance and integrate alternative financing methods.OTBArchitecture and The Built Environmen

    Author, Authority, and the Pedagogical Scene: Elvire Jouvet 40

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    Author, Authority, and the Pedagogical Scene: Elvire Jouvet 4

    Between Axiomatic Equality and Agonistic Pluralism: reconsidering the interpersonal relations between performer and director roles in performance collaboration

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    This thesis aims to reconsider the interpersonal relations between performer and director roles through Jacques Ranciere’s axiomatic equality and Chantal Mouffe’s agonistic pluralism. The research addresses criticisms of ‘collaboration’ in theatre making and looks at how collaboration has become an accepted term in contemporary performance discourse. Ideas of freedom and equality formed by the democratic deologies of the 60s will be questioned to see where democratic strategies may fit Axiomatic equality and agonistic pluralism will be used interdependently to look at the performer and director roles in performance collaboration. These ideas have been explored as practical research. Through a ‘push-pull’ dynamic of the practice-theory paradigm, principles of temporary hegemonic structure, visibility and distance were formed to act as democratic strategies. The practice was conducted over a four month practical exploration with three core group members at the University of Huddersfield. The thesis will be accompanied by resources of documentation in the form of DVDs and an Artist Box. The reconstitution of the roles was formed through the design of strategies titled Open Space, Secret Roles and Not in Service. Ultimately the practice enabled attributes of the performer and director roles to be shared by individuals who made up the collaborative group

    Dobie, J. Frank

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    "Pancho & Paisano" by Si Dunn, Scene Magazine, Dec. 12, 1976. Story of author Dobie and life on his ranch "Paisano" in the hill country of Texas. 3 pages, original, published materia

    Vibrotactile and Force Collaboration within 3D Virtual Environments

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    In a three-dimensional (3D) virtual environment (VE), proper collaboration between vibrotactile and force cues - two cues of the haptic modality - is important to facilitate task performance of human users. Many studies report that collaborations between multi-sensory cues follow maximum likelihood estimation (MLE). However, an existing work finds that MLE yields a mean and an amplitude mismatches when interpreting the collaboration between the vibrotactile and force cues. We thus proposed mean-shifted MLE and conducted a human study to investigate the mismatches. For the study, we created a VE to replicate the visual scene, the 3D interactive task, and the cues from the existing work. Our participants were biased to rely on the vibrotactile cue for their tasks, departing from unbiased reliance on both cues in the existing work. Assessments of task completion time and task accuracy validated the replication. We found that based on task accuracy MLE explained the cue collaboration to certain degrees, agreed with the existing work. Mean-shifted MLE remedied the mean mismatch, but maintained the amplitude mismatch. Further examinations revealed that the collaboration between both cues may not be entirely additive. This sheds an insight for proper modeling of the collaboration between the vibrotactile and force cues to aid interactive tasks in VEs

    [Crime Scene Section Form by an unknown author]

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    Crime Scene Section Form by an unknown author releasing slugs to United States Secret Service Agent Thomas J. Kelley

    Toward a script theory of guidance in computer-supported collaborative learning

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    This article presents an outline of a script theory of guidance for computer-supported collaborative learning (CSCL). With its four types of components of internal and external scripts (play, scene, role, and scriptlet) and seven principles, this theory addresses the question how CSCL practices are shaped by dynamically re-configured internal collaboration scripts of the participating learners. Furthermore, it explains how internal collaboration scripts develop through participation in CSCL practices. It emphasizes the importance of active application of subject matter knowledge in CSCL practices, and it prioritizes transactive over non-transactive forms of knowledge application in order to facilitate learning. Further, the theory explains how external collaboration scripts modify CSCL practices and how they influence the development of internal collaboration scripts. The principles specify an optimal scaffolding level for external collaboration scripts and allow for the formulation of hypotheses about the fading of external collaboration scripts. Finally, the article points towards conceptual challenges and future research questions

    Collaboration : Rationale, Actors, Types, and Contributions

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    This book explores how, why, and when civil society collaborates with different actors in society as well as how such collaboration can be improved. To set the scene, this introductory chapter highlights the main ideas and concepts of the book, including the rationale for civil society to collaborate as well as the rationale for key and supporting actors, such as other nonprofit organizations, public institutions, and private businesses, that are involved when civil society collaborates. The chapter also describes different types of collaborations that civil society may engage in. Finally, it provides an overview of the chapters, themes, and insights that this book offers.</p
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