100,976 research outputs found

    MODEL LATIHAN KETEPATAN CABANG OLAHRAGA BOCCIA PADA CEREBRAL PALSY (CP)

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    ABSTRAK Tujuan penelitian ini untuk mengembangkan model latihan ketepatan cabang olahraga boccia pada cerebral palsy . Sasaran dalam penelitian ini adalah atlet boccia BC 1, 2, dan 4 di provinsi Jakarta. Metode Penelitian yang digunakan adalah penelitian dan pengembangan model Borg and Gall. Teknik pengumpulan data yang digunakan berupa hasil validasi ahli dan uji efektifitas melalui eksperimen dengan analisis data statistik paired t-test. Hasil penelitian dan pengembangan model latihan ketepatan cabang olahraga boccia pada cerebral palsy menunjukkan bahwa model tersebut layak untuk digunakan atlet boccia BC 1, 2 dan 4. Berdasarkan hasil uji efektivitas menunjukkan bahwa model latihan ketepatan cabang olahraga boccia pada cerebral palsy efektif untuk atlet boccia BC 1, 2, dan 4. Hal ini ditunjukan dengan hasil Uji-T dan N-Gain Score terhadap kemampuan ketepatan lemparan yang menunjukkan adanya peningkatan yang signifikan. Jadi, model latihan ketepatan cabang olahraga boccia pada cerebral palsy efektif untuk meningkatkan hasil ketepatan dalam lemparan atlet. Kata kunci: Boccia, Cerebral Palsy, Ketepatan, BOCCIA SPORTS ACCURACY TRAINING MODEL IN CEREBRAL PALSY ABSTRAC The purpose of this research is to develop a precision training model for the sport of boccia in cerebral palsy. The targets in this research were BC 1, 2 and 4 boccia athletes in Jakarta province. The research method used is the research and development of the Borg and Gall model. The data collection technique used is the results of expert validation and effectiveness testing through experiments with paired t-test statistical data analysis. The results of research and development of the accuracy training model for the boccia sport for cerebral palsy show that the model is suitable for use by boccia BC 1, 2 and 4 athletes. Based on the results of the effectiveness test, it shows that the accuracy training model for the boccia sport for cerebral palsy is effective for boccia BC 1 athletes , 2, and 4. This is shown by the results of the T-Test and N-Gain Score on throwing accuracy abilities which show a significant increase. So, the precision training model for the sport of boccia for cerebral palsy is effective for improving athletes' throwing accuracy results. Keywords: Boccia, Cerebral Palsy, Accuracy

    Observation System for Analyzing Individual Boccia BC3

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    Boccia is a Paralympic sport for athletes with locomotor dysfunction. The aim of this observational methodology study was to describe the design of an ad hoc observation instrument for analyzing individual boccia in the BC3 category (for athletes with severe functional impairment) and to show how it can be used in a practical setting to analyze technical and tactical aspects of the game. The observation instrument was designed based on the internal logic and rules of boccia and was then loaded into the Lince software program to create a simple coding tool. The content of the instrument was validated by a panel of experts with extensive experience in Paralympic boccia. The reliability of the resulting data was confirmed by analysis of interobserver agreement, with high kappa values obtained for all criteria. The practical application of the observation system was demonstrated by performing T-pattern analysis of two sample datasets, which revealed underlying behavioral patterns for isolated throws (synchronic) and successive throws (diachronic)

    Sistema de observação para analizar a interacção no jogo de Boccia por equipos

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    The observation instrument was purpose-built and combines a field format with systems of categories. The observation instrument allows to analyze the social interaction -prosocial and antisocial behaviors- that takes place in team boccia competition. The content validity of the observation instrument has been guaranteed by the coaching staff of the Boccia Spanish Team. The data were coded with the Lince software programme. Cohen's Kappa coefficient obtained by comparing the data sets generated by three observers indicates a high reliability of the data. We also performed a generalizability study, [Player][Category]/[End], demonstrating the consistency of the data based on the Ends observed. The application of the optimization module for [End][Category]/[Player] facets showed us how many players would constitute an optimal sample in future studies. The practical application of the observation system was demonstrated by performing T-pattern analysis using Theme software programme. The results obtained show that boccia is a very favorable educational environment for the disability group.Se ha diseñado un instrumento de observación ad hoc, combinación de formato de campo y sistemas de categorías, que permite analizar la interacción social -conductas prosociales y antisociales- que tiene lugar en la competición por equipos en el juego de boccia. El registro y codificación de los datos se ha desarrollado mediante el software Lince. La validez de contenido del instrumento de observación ha quedado avalada por el equipo técnico de la Selección Española de boccia. Los resultados relativos a la concordancia entre los registros generados por tres observadores diferentes, calculada mediante el coeficiente Kappa de Cohen, indican una elevada fiabilidad de los datos obtenidos mediante el sistema de observación. En el seno de la teoría de la Generalizabilidad, mediante el software SAGT, se ha desarrollado el plan de medida [Jugador] [Categoría] / [Parcial], que ha permitido asegurar que, con el número de parciales analizados, se consigue una elevada fiabilidad de precisión de generalización. Además, se ha procedido a la optimización del plan de medida [Parciales] [Categorías] / [Jugador]. La operatividad del sistema de observación desarrollado ha quedado patente en los T-patterns detectados mediante el software Theme, versión 6. Edu. De los resultados obtenidos se desprende que el juego de boccia constituye un entorno favorable de elevado valor formativo para el colectivo de la discapacidad.O instrumento de observação foi construído ad hoc e combina um formato de campo com sistemas de categorias. O instrumento de observação permite analisar a interação social - comportamentos anti-sociais e anti-sociais - que ocorre na competição de bocha em equipe. A validade de conteúdo do instrumento de observação foi garantida pela equipe técnica da Equipe Espanhola de Boccia. Os dados foram codificados com o programa de software Lince. Coeficiente Kappa de Cohen obtido pela comparação dos conjuntos de dados gerados por três observadores indica alta confiabilidade dos dados. Também realizamos um estudo de generalização [Jogador] [Categoria] / [Parcial], demonstrando a consistência dos dados com base nas extremidades observadas. A aplicação do módulo de otimização para as facetas [Parciales] [Categorias] / [Jogador] nos mostrou quantos jogadores seriam uma ótima amostra em estudos futuros. A aplicação prática do sistema de observação foi demonstrada através da análise do padrão T usando o programa de software Theme. Os resultados obtidos são desprezíveis que o jogo de bocha é constituído por um formulário de valor favorável para o colectivo da discapacidade

    A genome-wide association studi of upper aerodigestive trac t Cancers conducete within the Inhance consortium

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    A genome-wide association studi of upper aerodigestive trac t Cancers conducete within the Inhance consortiu

    Potential Participants Before and After Undergoing Training Program for the Boccia National Training Center

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    Tujuan penelitian ini adalah untuk mengetahui calon peserta sebelum dan sesudah menjalani program pelatihan di Boccia National Training Center. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian deskriptif kuantitatif. Metode deskriptif kuantitatif merupakan penelitian kuantitatif yang bentuk deskripsinya bersifat numerik (statistik). Artinya penelitian tersebut berhubungan dengan deskripsi dengan angka statistik. Dari pengujian perbedaan dengan analisis statistik uji t berpasangan diperoleh nilai thitung antara hasil pretest dan posttest lebih besar dari nilai ttabel dengan N = 11, db = 11 - 1 = 10 dengan taraf signifikansi 5% sebesar 2,228 sehingga dapat disimpulkan H0 ditolak, sehingga antara pretest dan posttest terdapat perbedaan yang signifikan pada akurasi keterampilan lempar boccia setelah menjalani program pelatnas boccia. Besarnya perbedaan tersebut ditunjukkan dari persentase kenaikan sebesar 23,413%. Calon peserta menunjukkan adanya perbedaan yang signifikan pada kemampuan akurasi lempar boccia setelah menjalani program pelatnas boccia. Besarnya perbedaan ditunjukkan dari thitung = 6,605 > ttabel = 2,228 dan sig = 0,000 < 0,05 serta persentase kenaikannya sebesar 23,413%

    Gender Differences in Boccia Underhand Throw Biomechanics

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    The study purpose was determined gender differences in the boccia underhand throw biomechanics. The research method was used a cross sectional study. The 6 boccia athletes were sampled consisting of 3 male and 3 female. The research instrument was used a throw accuracy test. Movement analysis was recorded using a camera placed on the side of the throwing arm and associated with the throw direction. The movement analysis was divided into two stages, namely the arm swing stage and the throw results, and then analyzed using Kinovea software. For gender differences in the biomechanics of boccia underhand throw, an independent t-test was carried out. At the arm swing stage, female players were greater in backswing angles (175� for female, 155.67� for male, p = 0.122), front-swing angles (148� for female, 140� for male, p = 0.570), and power (19.88 J/s for female, 16.93 J/s for male, p = 0.248), while male players were greater in the angle of throwing arm inclination (27� for male, 22.67� for female, p = 0.563), angle of non-throwing arm inclination (17� for male, 14.67� for female, p = 0.834), and angle of shoulder inclination when releasing the ball (18.33� for male players, 18� for female players, p = 0.969). The average performance of boccia underhand throws is better for female than male as seen from the throws results. The ball distance from the target is longer for male players (0.10 meters for male players vs. 0.04 meters for female players, p = 0.260). This study contributes new data to characterize the performance of female and male players of boccia cerebral palsy. The study concluded that in order to achieve the accuracy of throwing results on the underhand throw technique, female players needed a large swing angle and power while male players needed the right body tilt

    Dal joystick allo scratch: come i videogiochi hanno rivoluzionato la musica elettronica

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    Videogiochi. Videomondi. Non soltanto ambienti ludici, mondi di divertimento, ma luoghi identitari, spazi di sperimentazione del sé, dei propri limiti; soglie e frontiere da cui osservare il configurarsi di virtualità e potenzialità dell’arte, della narrazione, dell’immaginario, del sociale: dei nostri sensi e del nostro corpo. Tutto questo negli abbacinanti schermi di un computer o di una televisione? Sì e no. No, perché i videogiochi sono sempre stati (e sembrano essere sempre più) anche in altri schermi, in consolle portatili, telefoni cellulari, smart phones; e perché non si può parlare di essi indistintamente, come fossero un tutt’uno, un unico oggetto mediale. Sì, perché la qualità tecnologica, grafica, narrativa che essi hanno raggiunto ha un immediato riscontro sulle dinamiche identitarie e sociali che il videogiocatore viene a stabilire con gli altri videogiocatori, con i personaggi che “interpreta”, con l’ambiente di gioco, con se stesso. E sì, perché la maturità che questo medium ha raggiunto trova applicazioni molteplici negli spazi relazionali della Rete, da ipotesi di una nuova arte del web fino a dimostrazioni di contestazione politica. Dimostrazioni, ipotesi, applicazioni che bisogna indagare e cercare di comprendere, per prendere le misure, sfruttare il positivo, evitare le derive
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