1,720,964 research outputs found
Mechanical beast and where to find them / Hasnul Azwan Azizan
The 20th century has left us a long time ago but it gave significant accomplishment to the advancements in human technological history. Over and over again technology and the human spirit seem to be intertwined in fate and destiny. Sought to be just mere tools in giving society the edge it needed to live and survive has become more “conscious’ as people describe it in the modern life. The Beast of mythology may very well be forgotten and honoured as relics of the past but the presence of mechanical manifest is always here and keep on evolving to the very best of people‘s attention. The series of where to find mechanical existence is to explore the human condition of relying, adapting, embracing or even revolting at the sight of mechanical entity surrounding them. This process could be defined by a slur of coined terms and academic terminologies but it is the essence which is more important to be realized that we have lived and always live in a pseudo mechanical environment, everything from washing to cars and aeroplanes which have some or plenty of moving parts which are controlled by an operator
Exploring the Need for Reform in Automobile Design Education Across Higher Education Institutions: Global Perspectives
This study explores the imperative for reforming automobile design education in higher education institutions, driven by rapid advancements in the automotive design industry. This study begins by examining the current landscape and emerging trends within the automotive design sector, highlighting the pressing need for educational reform. It then delineates the objectives and trajectory of the proposed teaching reforms, followed by a comprehensive presentation of the specific reform strategies. This research underscores the potential of these educational reforms to enhance students\u27 practical skills and foster innovative thinking. By doing so, this study aims to provide valuable insights into the ongoing development and improvement of automobile design education. This paper\u27s methodology involves a thorough analysis of the automotive design industry\u27s current state and future directions, providing a contextual framework for the proposed educational reforms. This analysis serves as the foundation for identifying key areas that require modifications in the existing curriculum. The study then outlines a series of targeted reform measures, each designed to address specific gaps in the current educational model and to align it more closely with industry needs. A significant focus of this research is on the anticipated outcomes of these reforms, particularly in terms of student skill development. This paper argues that the proposed changes will lead to a marked improvement in students\u27 practical abilities, enabling them to better meet the demands of the evolving automotive design industry. Additionally, these reforms are expected to cultivate students\u27 innovative thinking capabilities, preparing them for the creative challenges inherent in modern automotive design. Ultimately, this study aims to serve as a valuable resource for educators, administrators, and policymakers involved in shaping the future of automobile design education. By providing a comprehensive overview of the need for reform coupled with actionable strategies for implementation, this study seeks to contribute to the ongoing evolution of automotive design education in response to industry advancements
Possibilities of using simulated virtual reality technique for learning product base design: case study on industry related courses in art & design department
The massive wave of technological advancement that can be expected was Virtual Reality. The mass use of computers in the current century had let a wide array of useful usage in the society. In the product development for example, the usage of advance computers and machinery has led to mass amount of product design oriented based on this kind of technology. This research is an extension of the phenomenon, which the technology has taken its tool on the local industry with the linkages between academic understanding in coping up with persisting trends and the job market. One of the aspect of virtual reality on the industry is the advance manufacturing and cost reduction time persuading the older methods of production and manufacturing, with the initial technology have its abundant cost, the question is can local product development industry adopt virtual reality technology as well as other overseas counterparts. The Investigation on localized company have proven a certain revealing of problems regarding cost and adaptability of the technology, of course technology are always welcomed at our doorstep, but how far can it go in terms of helping out the struggling local businesses and the people who depend on it. The related problems revealed in this research is encountered in the design education or to be specified classes which have a tie in projects base on computer aided design targeted to give the design student an advantage in the outside world. The mutual understanding and needs of the group is examine with general understanding of the emerging virtual technology and design culture with the essential awareness on thriving the next wave of future trends
Analysis of product design in developing learning aids for dyslexic children / Siti Nur Solehah ... [et al.]
This paper explores areas of product design in designing the learning aids for dyslexic children that rely on data definition. All of the data gathered were evaluated using suitable approaches, such as quantitative methods. The data were analysed using Statistical Package for Social Sciences or known as SPSS software. The bar graphs are shown using Microsoft Excel. In this study, the data were gained from a focus group comprising the educator and the parents of dyslexic student. All data were gathered to uncover a viable solution to the problem. This paper shows the analysed
data to develop product learning aids from five designs that were developed from the collected data and existing product
Development tracking for model making and rapid prototyping practise based in Industrial Design Education Design Studio / Hasnul Azwan Azizan...[et al.]
This study is conducted to better understand the benefits of the Conventional Model Making (CMP) in Industrial Design learning at higher institutions in today’s industrial innovation. The emergence of technology such as three-dimensional printing (3DP) or Rapid Prototyping in the possess challenges in the design education. This trend changes the conventional ways
of making products which indirectly affected the CMP process. The study will focus on how the CMP process is conducted by students and what they can learn from the process compared to the three-dimensional printing (3DP). The researcher will conduct a focus group study to understand this phenomenon
SYNCHRONOUS AND ASYNCHRONOUS LEARNING ACTIVITIES AS ALTERNATIVE DISTANCE LEARNING MODELS THAT ARE ORIENTED TO OUTCOME-BASED EDUCATION
The learning model for teacher professional education program is carried out online by utilizing a learning management system which is divided into synchronous and asynchronous learning activities. The combination of these two activities is expected to optimize the quality of online learning, but in practice the success of this distance learning model often encounters obstacles both internal and external factors including network constraints, devices used, time management due to busy activities, differences in competence in digital literacy and student data literacy. , as well as constraints on achieving timespend in synchronous and asynchronous activities. Obstacles that arise as obstacles in learning activities need to be evaluated and solutions sought. This study aims to analyze the learning constraints in synchronous and asynchronous activities and find alternative solutions to support the achievement of outcomes based education. The method used is a case study through qualitative analysis. The research subjects were students of the teaching profession program in mechanical engineering concentration positions. The results of the study show that synchronous activities support students learning quickly but need to be supported by a stable network, quality devices, time management and human resources with good technological literacy and digital literacy. Whereas asynchronous provides breadth in the flexibility of learning activities but requires precision and consistency so that you don't get bored easily and require activeness in learning activities. It can be concluded that the effectiveness of distance learning is by collaborating synchronous and asynchronous learning proportionally and mutually reinforcing so that the quality of online learning can be guaranteed and the goals of the teaching profession program can be achieve
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
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